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Wardec balancing

First post
Author
ISD Fractal
ISD Community Communications Liaisons
ISD Alliance
#101 - 2016-01-20 16:58:05 UTC
Quote:
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ISD Fractal

Lieutenant

Community Communication Liaisons (CCLs)

Interstellar Services Department

Black Pedro
Mine.
#102 - 2016-01-20 17:03:21 UTC
Lann Shahni wrote:
But unlike baseball the rules in eve dos not provide an equal playing feild,
Baseball dos not repeatedly match a little league team against the grand slam champs!
No it does not. Eve is set in a hyper-capitalistic, dystopian future where "might makes right" and people enforce their will on each other with antimatter. Ultimately we all play in the the same competitive PvP sandbox, fighting each other for limited resources and power. Have no illusions that you are playing another type of game because this is what Eve Online was conceived as, developed as, and currently is.

More practically, there does of course need to be ways to help ease new players into the shark tank. I am all for a "social corp" or "corp lite" where players can splash around in water too shallow for the biggest sharks to get them. But the fundamental problem with your ideas is that if you make a special pool where shark-on-shark violence is not allowed, everyone is going to hide there and there will be no food for anyone to eat. The PvP game is strangled of life. Even worse, veterans and large groups would exploit this safety you intend to protect new players, generating resources and dominating the economy free from attack, actually out-competing and hurting the little guys. This is why respecting risk vs. reward is so important.

If you are going to propose changes to wars, they need to be such that established players will not use them to make themselves even more safe than they already are in highsec. They cannot isolate players from the sandbox while still allowing them the increased earning potential of being in a corporation. But in the end, as you pointed out Eve is not an equal playing field, and with only a few exceptions I can think of (FW complexes, maybe wormholes?) does not try to be. Larger and stronger groups are going to have the advantage over weaker and smaller groups. This is the reality of a single-shard, competitive sandbox game. If you are looking for a balanced PvP experience, you should perhaps consider another game.

I hear Eve: Valkyrie is going to be good.

Rico Sabezan wrote:
Ill just put this out there, that i know im probably doing it wrong, and too much of a carebear. But I do want to be a part of player corps and know people. Other than having a chat tab for these people, what benefit does a corp have that an npc corp doesnt.

Also, how fair is it for a small corp trying to get their **** together to get beat up on by the huge alliances like marmites or w/e. Seems if your not in a big alliance then your just fresh meat for someone else. Are small corps just filler content?
All players are just "content". If you have not noticed, every single bit of PvE which gives you resources and thus puts them into the economy exposes you to attack by other players. Eve is a PvP sandbox designed so that the players provide and are the content, and that scripted NPC stuff is really just backstory and an inducement to get you to be in space and a target for someone else to shoot.

Player corps provide very little these days to be honest. Tax breaks and in-space structures being the primary benefits. That latter one can be quite profitable though, and will become of increasing importance as more structures are released by CCP in the coming year or so.

I would though encourage you to join a competent corporation despite this. Wormhole, lowsec, nullsec or highsec it doesn't matter, but you want to join an organization run by competent individuals who can protect themselves. These good corps are often full of carebears who grind and build as their primary activity - heck nullsec probably is the biggest carebear haven of them all - but the players are organized enough to have a viable defense and/or friends to help them out when their safety is threatened.

What you should not do is join some terrible highsec corp run by some industrialist whose sole advice during a wardec is to not undock. That is not fun and you will never become a better Eve player since you probably will just quit the game in a few months. Find a balanced corp with players you like and try to make a name for yourself in New Eden other than just yet another highsec corp that falls apart at the first sign of a wardec.


Joe Risalo
State War Academy
Caldari State
#103 - 2016-01-20 17:07:57 UTC
Kaarous Aldurald wrote:
Lann Shahni wrote:

But unlike baseball the rules in eve dos not provide an equal playing feild,


How's that, exactly? This isn't some pre-arranged contest we're talking about here, this is a sandbox. You have access to the same mechanics that everybody else does, and that's all the "equal" you are going to get.

It is a pre-arranged contest.
It's there to allow pre-arranged killing in HS.

Also, they don't have the same mechanics. There is nothing in the mechanic that allows the defender to let the war lapse after a week, and there is nothing that allows them to fold the war when things don't favor them.


Quote:
Quote:

Baseball dos not repeatedly match a little league team against the grand slam champs!


And in real life, war doesn't wait until you say that you're ready.


And in real life, an aggressors forces can be slaughtered, where as Eve allows you to essentially never claim defeat as you are immortal..

Whether you Compare it to RL, or compare it to anything else in Eve, there is nothing about it that compares to anything real or game based.
Lann Shahni
The Happy Grasshoppers
#104 - 2016-01-20 17:08:06 UTC
Kaarous Aldurald wrote:
Lann Shahni wrote:

But unlike baseball the rules in eve dos not provide an equal playing feild,


How's that, exactly? This isn't some pre-arranged contest we're talking about here, this is a sandbox. You have access to the same mechanics that everybody else does, and that's all the "equal" you are going to get.


Quote:

Baseball dos not repeatedly match a little league team against the grand slam champs!


And in real life, war doesn't wait until you say that you're ready.


EVE is not real life!
Eve is a game, sandbox rigth, but it still has rules, and mechanics, which shape the game and how the players play it,
these have changed many times even for the PVP content, in the spirit of making it more balanced!
what makes the curret wardec holy, and unchangeable?
as from my point of view it's far from perfect!
Kaarous Aldurald
Black Hydra Consortium.
#105 - 2016-01-20 17:09:39 UTC
Joe Risalo wrote:

1) wait, you mean like small and solo PVE players are curtailed by the current dec mechanic, as it allows them to be decced cheaper than anyone else, permanently, and by entities with about 20 times the members?


They aren't curtailed by anything, no mechanic prevents them from engaging in their playstyle with an outright lock.

Not like you need to have a structure up to claim mission rewards.

As for corp sizes, the pricing is setup based on how many legal targets you are going to have. More targets equates to a higher pricetag. Simple as that. Otherwise, larger groups would be prohibitively easy to dec, meaning that teamwork, one of the hallmarks of EVE Online, would have a soft cap on it, which is unacceptable. The sandbox is broken if a mechanic comes into being that says "you are only allowed to grow this much."


Quote:

If capsuleers had only one life, and no NPC stations, a lot of these decs wouldn't happen.


Is there anything you actually like about this game, or do you just hate every single bit of it?


Quote:

Those small entities are not there to have a fight.


Yes they are. Your skewed, selfish, dishonest definition of "fight", however, doesn't apply to anyone else.

"fights" don't have to be fair.


Quote:

I say f#ck anyone who wants easy kills.


And I say **** anyone who thinks they deserve to be safe while engaged in PvE and thereby effecting the market.

Thing is, my statement matches the design intent of the game, and yours doesn't. The kills wouldn't be easy if the other side wasn't bad at the game. If carebears actually played the game like real players, suicide ganking for example would stop existing, and it would have to be buffed.

But they don't. They amble away, afk all day long, and then they cry because they died? Guess what, carebear? Playing the game wrong is supposed to result in your death at the hands of anyone who feels like killing you. That is fully intended in the design of this game.


Quote:

You can sit here and make claims that they're at just as much risk as the defender, and I'll flat out call you a liar because wardec corps are built specifically around reducing risks.


And you'd be 100% in the wrong, because the mechanic flags both sides exactly the same. The defender isn't magically forbidden from shooting back. Nothing prevents that but their own cowardice and their being involved in unbalanced "industry" corps without combat pilots.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kaarous Aldurald
Black Hydra Consortium.
#106 - 2016-01-20 17:11:05 UTC
Lann Shahni wrote:

EVE is not real life!


No, it's not. But apparently you think it's just fine to have a baseball analogy.

Make up your mind, carebear. Those goalposts can't take much more of this flip flopping.


Quote:

as from my point of view it's far from perfect!


Your point of view, as has been pointed out, invalidates your opinion and your conclusions.

The game is not broken just because you're bad at it.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kaarous Aldurald
Black Hydra Consortium.
#107 - 2016-01-20 17:13:27 UTC
Joe Risalo wrote:

And in real life, an aggressors forces can be slaughtered, where as Eve allows you to essentially never claim defeat as you are immortal..


And yet somehow that doesn't apply to you as well?

Hypocrite.

The defender doesn't "die" either, moron. No one does. I can come back if I feel like it because I have player freedom. I know you hate player freedom, but since it's one of the founding principles of this game it isn't going anywhere, so you need to get used to it.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Joe Risalo
State War Academy
Caldari State
#108 - 2016-01-20 17:19:34 UTC
Kaarous Aldurald wrote:
Joe Risalo wrote:

And in real life, an aggressors forces can be slaughtered, where as Eve allows you to essentially never claim defeat as you are immortal..


And yet somehow that doesn't apply to you as well?

Hypocrite.

The defender doesn't "die" either, 'unnecessary attack'. No one does. I can come back if I feel like it because I have player freedom. I know you hate player freedom, but since it's one of the founding principles of this game it isn't going anywhere, so you need to get used to it.


How does that even apply?
The war is not based on me in order to stop it.
It's based on the aggressor.

I love player freedom... That's why I want the defenders to have a way in which to forcefully end the war.
That way we can both have our freedom based on who wins.

You've claimed many times that doing anything you deem unfit isn't player freedom by stating 'they're playing the game wrong'. Though, you've flipped that narrative a couple times.
Thus, it is you who despises player freedom if they are involved in something you do not condone.
Kaarous Aldurald
Black Hydra Consortium.
#109 - 2016-01-20 17:27:46 UTC
Joe Risalo wrote:

It's based on the aggressor.


Of course, because the game isn't broken.

You want to break it.


Quote:

I love player freedom


You very observably hate it. You hate that people are allowed to make choices you don't like.

Your little rant about perma death showed that nicely.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Lann Shahni
The Happy Grasshoppers
#110 - 2016-01-20 17:29:13 UTC
Kaarous Aldurald wrote:
Lann Shahni wrote:

EVE is not real life!


No, it's not. But apparently you think it's just fine to have a baseball analogy.

Make up your mind, carebear. Those goalposts can't take much more of this flip flopping.


Quote:

as from my point of view it's far from perfect!


Your point of view, as has been pointed out, invalidates your opinion and your conclusions.

The game is not broken just because you're bad at it.


I will just for record, you, your self brought up Baseball as analogy, and afterwards, "bonks" me for using it!

and buddy... it's easy to seem righteous when you cut pll comments out of their contex, qoute the hole thing or not all plz!
Kaarous Aldurald
Black Hydra Consortium.
#111 - 2016-01-20 17:30:46 UTC
Lann Shahni wrote:
your self brought up Baseball as analogy, and afterwards, "bonks" me for using it!


I didn't bring it up in the first place at all. Learn to read. Or at least learn to figure out whom you're talking to.

Oh, and I'll quote your whole post when most of it isn't poorly written, misspelled nonsense.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Rico Sabezan
Doomheim
#112 - 2016-01-20 17:35:18 UTC  |  Edited by: Rico Sabezan
What if there were balanced victory conditions that a small corp can squeeze out a technical victory, and the loser cant re-dec for one week?
SurrenderMonkey
State Protectorate
Caldari State
#113 - 2016-01-20 17:35:41 UTC
Rico Sabezan wrote:
I get the reasoning behind wardecs. High sec ,safety ,carebears , content ,blah blah blah. But when they are non stop, it makes being in a corp unplayable.



..When are they ever non-stop?

The only entities that are ever under "nonstop" war decs are generally large alliances, who are well situated to handle them.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Rico Sabezan
Doomheim
#114 - 2016-01-20 17:44:00 UTC
SurrenderMonkey wrote:
Rico Sabezan wrote:
I get the reasoning behind wardecs. High sec ,safety ,carebears , content ,blah blah blah. But when they are non stop, it makes being in a corp unplayable.



..When are they ever non-stop?

The only entities that are ever under "nonstop" war decs are generally large alliances, who are well situated to handle them.


Seems like they are, tho i tend to have bad luck.
Ima Wreckyou
The Conference Elite
Safety.
#115 - 2016-01-20 17:44:39 UTC
The only thing that needs balancing here is your corp roster.

If you can't defend your structures then don't deploy them.
Joe Risalo
State War Academy
Caldari State
#116 - 2016-01-20 17:46:22 UTC
Kaarous Aldurald wrote:

They aren't curtailed by anything, no mechanic prevents them from engaging in their playstyle with an outright lock.

Not like you need to have a structure up to claim mission rewards.

As for corp sizes, the pricing is setup based on how many legal targets you are going to have. More targets equates to a higher pricetag. Simple as that. Otherwise, larger groups would be prohibitively easy to dec, meaning that teamwork, one of the hallmarks of EVE Online, would have a soft cap on it, which is unacceptable. The sandbox is broken if a mechanic comes into being that says "you are only allowed to grow this much."


Look up the definition of 'curtail'. It includes a portion that says "reduce in extent or quantity", thus it is not limited to full on prevention.

The pricing design of wardecs protects large entities.
CCP has been trying to get away from large scale battles and have an overall design tactic of reducing sizes.
Why then does the dec mechanic suggest that you should join up with a large entity?

The sandbox was already broken with the introduction of game mechanics in order to allow or disallow certain aspects, wardecs included.
However, it was a necessity to make a better game.

Take DayZ for example.
Its original design was based purely around a sandbox to which everything was based around players.
However, others have come out and modded it in a way that creates mechanics, such as safe zones and missions, in order to make the game better. Those modded games are typically more populated than the vanilla design.
However, in their case, those mechanics present equal opportunity. Anyone can win.. anyone can lose, regardless of how many times they come back.

Quote:

Is there anything you actually like about this game, or do you just hate every single bit of it?

Yes...
I enjoy low sec pvp, null sec pvp, missions, nullsec combat sites, and many other things.

This might surprise you, but I also enjoy starting wardecs.
However, I just because I like something doesn't mean I don't have the realization that it is imbalanced.


Quote:
Yes they are. Your skewed, selfish, dishonest definition of "fight", however, doesn't apply to anyone else.

"fights" don't have to be fair.

No one said fights have to be fair, but that doesn't mean wars cant present some level of fairness.

Quote:

And I say **** anyone who thinks they deserve to be safe while engaged in PvE and thereby effecting the market.

Thing is, my statement matches the design intent of the game, and yours doesn't. The kills wouldn't be easy if the other side wasn't bad at the game. If carebears actually played the game like real players, suicide ganking for example would stop existing, and it would have to be buffed.

But they don't. They amble away, afk all day long, and then they cry because they died? Guess what, carebear? Playing the game wrong is supposed to result in your death at the hands of anyone who feels like killing you. That is fully intended in the design of this game.


PVP players effect the market... When they kill a ship, that ship needs to be replaced. The modules need to be replaced. If they're hauling for trade, those items will not make it to the market.
This statement also matches the design intent of the game..

Suicide ganking is also not limited to carebear targets. There are many players within Eve that have been suicide ganked that are not carebears.

Quote:

And you'd be 100% in the wrong, because the mechanic flags both sides exactly the same. The defender isn't magically forbidden from shooting back. Nothing prevents that but their own cowardice and their being involved in unbalanced "industry" corps without combat pilots.


Ignoring the fact that no amount of aggression on the defender's part can end the war without the aggressor saying so, then yes, you're correct.
SurrenderMonkey
State Protectorate
Caldari State
#117 - 2016-01-20 17:46:35 UTC
Rico Sabezan wrote:
SurrenderMonkey wrote:
Rico Sabezan wrote:
I get the reasoning behind wardecs. High sec ,safety ,carebears , content ,blah blah blah. But when they are non stop, it makes being in a corp unplayable.



..When are they ever non-stop?

The only entities that are ever under "nonstop" war decs are generally large alliances, who are well situated to handle them.


Seems like they are, tho i tend to have bad luck.


Well, since you're posting under an NPC alt, it's impossible for anyone to review your war history. Have you done a single thing to deter war declarations?

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Kaarous Aldurald
Black Hydra Consortium.
#118 - 2016-01-20 17:52:05 UTC
Joe Risalo wrote:

Look up the definition of 'curtail'. It includes a portion that says "reduce in extent or quantity", thus it is not limited to full on prevention.


And the mechanic does not curtail them. Their own actions do.

Quote:

No one said fights have to be fair


The funny thing is that you don't even finish the sentence without saying that fights should have to be fair.

You are an unbelievable hypocrite.



Quote:

Ignoring the fact that no amount of aggression on the defender's part can end the war without the aggressor saying so, then yes, you're correct.


Not ignoring it at all, embracing it. That's how it's supposed to be, because the attacker actually has some player freedom.

If the defender wants the war gone, he actually has to interact with another player, instead of just with the NPCs. I know that fills carebears like you with dread, but unfortunately for you interacting with other people is part and parcel of EVE Online.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Rico Sabezan
Doomheim
#119 - 2016-01-20 17:53:07 UTC
SurrenderMonkey wrote:
Rico Sabezan wrote:
SurrenderMonkey wrote:
Rico Sabezan wrote:
I get the reasoning behind wardecs. High sec ,safety ,carebears , content ,blah blah blah. But when they are non stop, it makes being in a corp unplayable.



..When are they ever non-stop?

The only entities that are ever under "nonstop" war decs are generally large alliances, who are well situated to handle them.


Seems like they are, tho i tend to have bad luck.


Well, since you're posting under an NPC alt, it's impossible for anyone to review your war history. Have you done a single thing to deter war declarations?


I think posting on a main in a wardec thread isnt the best move lol.

And no, i havnt done anything to deter, because i know being in a small corp vs a huge alliance is also a no win situation. So I have left corps behind until there is some kind of balance, or profitable reason to put up with it.
Joe Risalo
State War Academy
Caldari State
#120 - 2016-01-20 18:00:41 UTC
Kaarous Aldurald wrote:


Not ignoring it at all, embracing it. That's how it's supposed to be, because the attacker actually has some player freedom.

If the defender wants the war gone, he actually has to interact with another player, instead of just with the NPCs. I know that fills carebears like you with dread, but unfortunately for you interacting with other people is part and parcel of EVE Online.


lol...
All you have to do is interact with NPCs in order to start a dec and requires no interaction with another player in order to do so.

So, it's fair for you, but not for them.....hmmmm...