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Player Features and Ideas Discussion

 
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Allow the prospect to have 3 turret slots

Author
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#1 - 2016-01-19 14:28:56 UTC
As title.

The prospect is one of the most interesting ships released in the last few years. It is modelled with 3 turret slots and I believe this was originally intended before plans got changed somewhere and the ship was redesigned as a cloaky somethingerather.

So I propose to give the prospect a 3rd turret slot, with no modifications to any other part of it.

Why? Because it would make this distinctly seperate as a choice from barges, with only 3 highs you maximise yield but sacrifice protection. It gives the battleprospect a 3rd gun. It makes the prospect substantially faster at huffing gas than alternatives again at the sacrifice of defence/evasion.

A 3rd turret slot for the prospect is the right choice to make.
Garnoo
Eternity INC.
Goonswarm Federation
#2 - 2016-01-19 16:41:28 UTC
wait... prospect got any other use than a covert cyno platform? woooot?!?

People are going to try to ruin your day. Get together with others, ruin their day back -  EvE

Hopelesshobo
Hoboland
#3 - 2016-01-19 17:09:19 UTC
The issue is that people would then be able to fit a 3rd mining laser on the prospect, which would then have to have its role bonus be nerfed to keep its isk/hour in line, which would be an overall nerf. It would be better if you would have requested a role damage bonus to small weapons.

Lowering the average to make you look better since 2012.

Reaver Glitterstim
The Scope
Gallente Federation
#4 - 2016-01-19 18:25:58 UTC
Give it a launcher hardpoint instead.




I am petitioning to give all ORE ships launcher hardpoints for their utility highs! I want to see a handful of them bonused for thermal missile damage as well! It could be a new ORE theme, they could be mixed drones and missiles for defense. It'll add racial flavor and also allow you to make those utility highs useful for battle-industrials.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Cidanel Afuran
Grant Village
#5 - 2016-01-19 19:23:55 UTC
Garnoo wrote:
wait... prospect got any other use than a covert cyno platform? woooot?!?


It's just about the only ship I mine in anymore.

I don't want an extra turret slot, I just want to be able to fit a probe launcher along with two turrets, so I don't have to do the whole deep safe/depot thing all the time.
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#6 - 2016-01-20 00:38:51 UTC
Hopelesshobo wrote:
The issue is that people would then be able to fit a 3rd mining laser on the prospect, which would then have to have its role bonus be nerfed to keep its isk/hour in line, which would be an overall nerf. It would be better if you would have requested a role damage bonus to small weapons.


I find that argument to be kind of fallacious with respect to other game occupations where isk/hr is much much higher like incursions, burner blitzing or even just anom running. If isk/hr for mining is intended to peak at 50mil/hr via mechanical limits then that's fine but at least be fair and lower the ceiling on other activities that are out of whack too.
Nevyn Auscent
Broke Sauce
#7 - 2016-01-20 01:21:09 UTC
A ship will always have as many hardpoints as it has highslots.
This is because putting the weapons (or anything visual) in a slot assigns it to a specific hardpoint, so that 2 guns then a cloak is visually different from the cloak then 2 guns in the fitting window.
As such we don't need to be able to fit the number of turrets that a ship has highslots.
Hopelesshobo
Hoboland
#8 - 2016-01-20 02:11:14 UTC  |  Edited by: Hopelesshobo
Caleb Seremshur wrote:
Hopelesshobo wrote:
The issue is that people would then be able to fit a 3rd mining laser on the prospect, which would then have to have its role bonus be nerfed to keep its isk/hour in line, which would be an overall nerf. It would be better if you would have requested a role damage bonus to small weapons.


I find that argument to be kind of fallacious with respect to other game occupations where isk/hr is much much higher like incursions, burner blitzing or even just anom running. If isk/hr for mining is intended to peak at 50mil/hr via mechanical limits then that's fine but at least be fair and lower the ceiling on other activities that are out of whack too.


It's not so much capping it. It's more the fact that adding an additional hardpoint would increase its production by about 40%, which would devalue exhumers. So then you would have to buff all the exhumers m3/hour, and the only thing that would do is increase the minerals you would be generating because the price for minerals would drop in accordance with the increase in m3 mined, so you would make roughly the same isk/hour.

Current Prospect: 827 m3/min (4x MLU)
Proposed Prospect: 1138.5 m3/min (3x MLU and Co-Processor with 3 Miner IIs)
Skiff: 1218 m3/min

Lowering the average to make you look better since 2012.

Sobaan Tali
Caldari Quick Reaction Force
#9 - 2016-01-20 07:26:17 UTC
Reaver Glitterstim wrote:
Give it a launcher hardpoint instead.




I am petitioning to give all ORE ships launcher hardpoints for their utility highs! I want to see a handful of them bonused for thermal missile damage as well! It could be a new ORE theme, they could be mixed drones and missiles for defense. It'll add racial flavor and also allow you to make those utility highs useful for battle-industrials.


While we're on the notion of giving miners some Eve Jujitsu lessons, what about the Skiff? Keep the drone buff the same or turn it into the Astero's 20%/lev hp buff?

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Nevyn Auscent
Broke Sauce
#10 - 2016-01-20 12:13:39 UTC
Sobaan Tali wrote:

While we're on the notion of giving miners some Eve Jujitsu lessons, what about the Skiff? Keep the drone buff the same or turn it into the Astero's 20%/lev hp buff?


Such a 'pity' that barges have no utility highs. They only have room for their strip miners.
To make this work they would have to actually get the slot layout of say.... a cruiser or BC and the PG & CPU to match. Then they would be able to do some fittings.
Kiddoomer
The Red Sequence
#11 - 2016-01-20 14:04:14 UTC
Adding a high slot I'm not against it, but a new turret slot no, yield is good enough already for ore.
Making the Prospect able to fly with both a probe launcher and a cloak would be a very big buff to it though, especially for a pvp player, because two turrets (or one and cyno) + cloak + combat probe would make it very good at chasing targets for hotdrops.

Otherwise I'm for a little boost in fitting options for the Mackinaw and Hulk, Skiff is fine already with the very good tank and drone damage bonus, the smallest of the mining barge can defend itself very well as it is now, the medium could use a little help in tank or maybe a bigger drone bay by say 25 m3 more, Hulk is supposed to not be alone but should survive the time the escort can react (if it's already in belt).

In the name of Jirai 'Fatal' Laitanen : “Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.”

Hopelesshobo
Hoboland
#12 - 2016-01-20 16:07:17 UTC
Kiddoomer wrote:

Otherwise I'm for a little boost in fitting options for the Mackinaw and Hulk, Skiff is fine already with the very good tank and drone damage bonus, the smallest of the mining barge can defend itself very well as it is now, the medium could use a little help in tank or maybe a bigger drone bay by say 25 m3 more, Hulk is supposed to not be alone but should survive the time the escort can react (if it's already in belt).


The issue with the hulk (This is going from memory from when they did the barge changes so it could be inaccurate), is that even with boosts, it still has less EHP then a mack without boosts.

Lowering the average to make you look better since 2012.