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Player Features and Ideas Discussion

 
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Real Tractor Beams

First post
Author
Rek Seven
University of Caille
Gallente Federation
#1 - 2016-01-19 12:14:09 UTC  |  Edited by: Rek Seven
This is a simple suggestion that has interesting implication for the game...

Add an new tractor beam that is capable of pulling in ships

Make this a battleship or higher ship module to prevent overuse and at the same time, provide a new role for battleships/caps. It would be possible to escape the tractor depending on your mass and velocity.


Edit:

Tractor equation

Max tractor speed = (mass x target velocity x "Y") - tractor strength

Where Y is a factor of balance for the different hull sizes. Standard tracking penalties apply to multiple tractors.


With regards to the current aligning mechanics, I feel the code should be rewritten to better simulate actual physics and prepare for any future features that would benefit from a better aligning mechanic (e.g. Flight stick controls, line of site weapons). However, if for some reason CCP are unable to do this, a work around would be to say the tractors have an infinite warp disrupt (not scram) strength.
Nevyn Auscent
Broke Sauce
#2 - 2016-01-19 12:16:06 UTC
I have a better suggestion.
It should be a structure only module. Something about.... warp fields on ships interfere with it or something making it so you have to use webs instead on moving ships.
Then we need no further development since CCP are already planning this for Citadels.
Rek Seven
University of Caille
Gallente Federation
#3 - 2016-01-19 14:18:36 UTC
^ That makes no sense. Please elaborate.
Frostys Virpio
State War Academy
Caldari State
#4 - 2016-01-19 15:35:54 UTC
Rek Seven wrote:
It would be possible to escape the tractor depending on your mass and velocity.


How do you envision this part to work?
Darth Squeemus
Doomheim
#5 - 2016-01-19 16:26:56 UTC
What is the reason for this module? If you're trying to stop ships from getting away or hold them in place, we have webs and scrams/disruptors.
Rek Seven
University of Caille
Gallente Federation
#6 - 2016-01-19 16:53:27 UTC  |  Edited by: Rek Seven
Frostys Virpio wrote:
Rek Seven wrote:
It would be possible to escape the tractor depending on your mass and velocity.


How do you envision this part to work?


Existing tractor beams have a tractor velocity. If this new tractor worked the same, then the targets velocity can counteract the "strength" of the tractor.

As i hinted at earlier, the tractor strength would be effected by a mass and velocity equation. E.g. the higher the targets mass; the less effective the tractor. This would make it so it would not be trivial for a MWD'ing frigate to escape.
Rek Seven
University of Caille
Gallente Federation
#7 - 2016-01-19 16:54:52 UTC  |  Edited by: Rek Seven
Darth Squeemus wrote:
What is the reason for this module? If you're trying to stop ships from getting away or hold them in place, we have webs and scrams/disruptors.


The reason is to pull a ship towards you... Was that not clear?

It has both offensive and defensive applications and can be used in combination with webs and scrams.
Sobaan Tali
Caldari Quick Reaction Force
#8 - 2016-01-20 07:30:25 UTC
Suddenly, for some reason, I'm reminded of Homeworld Cataclysm and the good old days therein. I miss my old tug fleets.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Nevyn Auscent
Broke Sauce
#9 - 2016-01-20 11:15:23 UTC
Rek Seven wrote:
^ That makes no sense. Please elaborate.

It's already happening with the new Citadel structures.
Rek Seven
University of Caille
Gallente Federation
#10 - 2016-01-20 11:31:48 UTC
I'm pretty sure it isn't. Even if it was, a tractor on a citadel would not be as useful as a tractor on a ship.
Donnachadh
United Allegiance of Undesirables
#11 - 2016-01-20 14:46:26 UTC
With webs, scram, disrupters and the ever present bumping alts and now you want to give the gankers this? For now and based on insufficient information on how you think this would all work and how you would balance it's use across all types of target ships I will give it a preliminary -1.

Accepting that the basic concept has some possibilities to add and interesting game play element you will need to fill in the huge caps in how this would work and how it could be balanced.

What is your idea for this speed / mass based escape ability?

Given that mass is involved how do you propose to balance this so a frigate has the same chances to escape as a fast battle cruiser would?
Rek Seven
University of Caille
Gallente Federation
#12 - 2016-01-20 17:23:02 UTC  |  Edited by: Rek Seven
To repeat my self, a tractor beam pulls the target towards you and the equation to counteract the tractor would involve target mass (and maybe the tractor ships mass), target velocity and tractor strength/speed. If the result of the equation is a negative, you get pulled towards the ship, if it is positive, you can move away from the ship and if it's equal, you remain stationery.

Picture a fat kid holding a dog on a lead/leash. If the kid wanted to pull the dog towards him, the speed at which he could do this would depend on the size of the dog and weather the dog was resisting him. A Chihuahua (frigate) would come easy but a Great Dane (battleship), not so much.

The motives for pulling the do would depend on the kid. If the kid is bad he might be pulling the dog over to give it a kick but if the kid was good, he might use the lead to pull the dog out of the path of a speeding car... The same would apply to tractors in eve.
Isaac Armer
The Soup Kitchen
#13 - 2016-01-20 19:02:55 UTC
Rek Seven wrote:
To repeat my self, a tractor beam pulls the target towards you and the equation to counteract the tractor would involve target mass (and maybe the tractor ships mass), target velocity and tractor strength/speed. If the result of the equation is a negative, you get pulled towards the ship, if it is positive, you can move away from the ship and if it's equal, you remain stationery.

Picture a fat kid holding a dog on a lead/leash. If the kid wanted to pull the dog towards him, the speed at which he could do this would depend on the size of the dog and weather the dog was resisting him. A Chihuahua (frigate) would come easy but a Great Dane (battleship), not so much.

The motives for pulling the do would depend on the kid. If the kid is bad he might be pulling the dog over to give it a kick but if the kid was good, he might use the lead to pull the dog out of the path of a speeding car... The same would apply to tractors in eve.


You don't have to repeat yourself...the idea is self-explanatory. I'm not sure anyone really understands WHY this is needed though.
Hopelesshobo
Hoboland
#14 - 2016-01-20 19:56:01 UTC
So with how aligning works, you just need to have a tractor beam on them and they would never be able to warp because the tractor beam would be pulling them off their align.

From there, if I were to tractor a titan in my frigate, don't you think that my frigate would be then pulled towards the titan?

Anyways, if the idea for the counter is to fit your own tractor beam, then I'm sorry, but no. -1

Lowering the average to make you look better since 2012.

Rek Seven
University of Caille
Gallente Federation
#15 - 2016-01-20 22:50:03 UTC
Hopelesshobo wrote:
So with how aligning works, you just need to have a tractor beam on them and they would never be able to warp because the tractor beam would be pulling them off their align.

From there, if I were to tractor a titan in my frigate, don't you think that my frigate would be then pulled towards the titan?

Anyways, if the idea for the counter is to fit your own tractor beam, then I'm sorry, but no. -1


1. warping wouldn't be affected by it. You could still align and warp if not pointed
2. if you read the original post you will note i said "battleship or higher"
3. tactoring a ship that is tactoring you only brings you closer faster, no I'm not sure why you would think that is a counter Roll
Rek Seven
University of Caille
Gallente Federation
#16 - 2016-01-20 22:56:51 UTC
Isaac Armer wrote:

You don't have to repeat yourself...the idea is self-explanatory. I'm not sure anyone really understands WHY this is needed though.


Yeah i thought it was pretty self explanatory but a couple people didn't seem to understand concept.

As to why it is needed; i don't think that is relevant, it's just something I think would add to the game... why is a micro jump field, ecm or mobile tractor units needed? The answer is they are not, but they add something to the game all the same.
Isaac Armer
The Soup Kitchen
#17 - 2016-01-20 23:06:23 UTC
Rek Seven wrote:
Yeah i thought it was pretty self explanatory but a couple people didn't seem to understand concept.

As to why it is needed; i don't think that is relevant, it's just something I think would add to the game... why is a micro jump field, ecm or mobile tractor units needed? The answer is they are not, but they add something to the game all the same.


Why is 100% relevant. I don't think anyone has had trouble with the concept. Everything people are asking is WHY this is needed.

Again, what need/role does this fill? Why do you want it added?
Miles Winter
The Scope
Gallente Federation
#18 - 2016-01-21 05:23:15 UTC
REAL HARPOONS

This is a simple suggestion that has intersting implicationf for the game...

Add an new tractor beam harpoon that is capable of pulling in ships

Make this dependent on mass to prevent overuse and at the same time, provide a new role for battleships/caps. It would be possible to break from the tractor harpoon depending on your mass and velocity.

PiratePiratePiratePirate
Hopelesshobo
Hoboland
#19 - 2016-01-21 07:06:33 UTC
Rek Seven wrote:

1. warping wouldn't be affected by it. You could still align and warp if not pointed


I guess you should look at how warping works, because if you are pulling a ship away from the direction that they are trying to warp....they would not be aligned. Here's a tip, it would be the same thing as being perma bumped.

Lowering the average to make you look better since 2012.

Rek Seven
University of Caille
Gallente Federation
#20 - 2016-01-21 08:27:12 UTC  |  Edited by: Rek Seven
Nah mate, bumping changes your direction/alignment. This theoretical tractor wouldn't, thus, you could still warp. Blink

If the current eve mechanics do not allow it, that's not my problem.
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