These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

CSM Campaigns

 
  • Topic is locked indefinitely.
 

DomanarK for CSM XI

Author
DomanarK
Multiplex Gaming
Tactical Narcotics Team
#1 - 2016-01-18 15:21:21 UTC
Greetings all! Big smile

I amDomanarK and I have decided to once again throw my hat in the ring for the CSM. I am sorry about the late entry to the fray, but I wanted to make sure I had all my ducks in a row and be able to dedicate my attention and time to the CSM.
I have been playing EvE since 2010. I started right off with 2 pilots a PVP and Industrial/PVE pilot. A decision I have been very happy with over the years as it has given me the opportunity to experience most of the aspects of this amazing game. Here are some of the things I have had a chance to do during my time in EvE:

Faction Warfare – former member of Draketrain and Wolfs Brigade.

First attempt at mining – didn’t like it.Shocked

Moved out to Null-sec as a member of Sev3rance alliance in the Morsus Mihi led northern coalition. Experienced my first large fleet fights, sub-cap support fleets, cyno pilot and fleet scout. Also went through an alliance wide move shortly followed by an alliance wide retreat. Continued to hone my Null-sec play in both pvp and industry with Sev3rance in Providence. Experienced the difficulties and fun of NRDS.

Joined RVB with an alt and had a great time with that wild bunch of players.

Joined a corporation in TEST as I was ready to try out flying capitals. Enjoyed the cap fleets all the way up to and including the debacle of 6VDT.

Corporation left TEST and we formed our own alliance which gave me the chance to help get a new group off the ground and running. Great experience and an eye opener as to what the leaders of the large alliances go through to provide a fun experience for their members.

Joined the Rifterlings Pirate as I want wanted to give low-sec piratey pvp a try and I needed to work on my solo pvp skills as at the time I didn’t have any skill. (not much better now)

Joined a friend in a Wormhole corp, but it was short lived as I am apparently allergic to wormholes and the pills had to take made me grow hair where it shouldn’t.

About this time a friend and I created and began recorded an EvE related podcast, Clueless Space Nerds. Cluelessspacenerds.com. 3 years later we are still going strong, having a great time making fools of ourselves.

I have hosted 2 EvE meet-ups in my hometown. I have also been able to attend a couple of other meet-ups in the region; as well as enjoying the chance to go to Fanfest 2014.

Currently I am in one of the groups that splintered off the demise of Black Legion, Rifterlings and I have my own alliance. Clueless Space Nerds Alliance, the only Sov-holding Podcast in the game!

I would love for you all to vote for me and allow me to take my experience, positive attitude, fun-loving nature and ideas to the CSM XI and represent you and your interests to CCP.
Things I feel strongly about and feel I have the experience to offer well thought out opinions on are the following:


  • Null-sec
  • Sov
  • Corporation Management
  • Industry (not including mining)
  • EvE community events and support
  • EvE media and its role with-in the game.



These are some of the items I think CCP still needs to work on in order to continue to improve our experience in this game we all love and I will support trying to get some attention to these items.

-10 security standing pilots are wanted criminals and should be treated as such! Not being able to dock in high-sec stations should be implemented. The current system has the faction police looking less effective than a group of blind, one-legged keystone cops.

10 security standing pilots in turn shouldn’t be allowed to dock in pirate controlled stations. I know this isn’t as goofy of a problem as the reverse, but I am pretty sure pirates don’t want a bunch of goodie-two-shoes hanging out in their station if they aren’t able to throw darts at them or pummel them until they cry.

I still think battleships and battle cruisers need another look at their position in the progression tree. The gap between BC’s and BS’s and BS’s and Dreads feels out of place and needs to be adjusted.

I love the ship skins and the new variations of some of the ships CCP has provided over this last year, but I would like to see some serious thought at adding a new class of ship or two after the balancing pass is complete for the ships. Escort Carriers? Combat Transports?

I would like to see a renewed effort at CCP supported and CCP controlled live events. The last attempts have shown a great many people see the fun in them and they can excite the player base. The events just need some attention to the what, who, where, how and when of any given event. The decision as to how heavy handed CCP should be when running an event needs discussion as well.

We have a community of players who spend a lot of time on various media outlets dedicated to EvE and the players. I would love to see CCP get more involved in supporting these endeavors through in-game advertisement via billboards or mail to get the word out to specially the newer players that there is a place to go to enjoy other different aspects of the EvE experience.

Last but certainly not least I believe the members of the CSM are there for the players and to act as a liason to CCP for the players. They should be communicating and requesting ideas and feedback from the players to take back to the other CSM members and CCP. This shouldn’t be all about a members agenda or ideas but about what the players want and need from CCP to make the EvE gaming experience the best it can be.

Thanks for your time and I hope you will vote for me and give me the chance to give you a voice.

DomanarK
Cluelessspacenerds.com

Bodb Derg
Center for Advanced Studies
Gallente Federation
#2 - 2016-01-18 21:34:18 UTC
Finally. Someone I can actually feel comfortable voting for <3

Hi. I'm Bodb Derg. I'm salty about links.

Black Pedro
Mine.
#3 - 2016-01-19 09:51:30 UTC
DomanarK wrote:
-10 security standing pilots are wanted criminals and should be treated as such! Not being able to dock in high-sec stations should be implemented. The current system has the faction police looking less effective than a group of blind, one-legged keystone cops.

10 security standing pilots in turn shouldn’t be allowed to dock in pirate controlled stations. I know this isn’t as goofy of a problem as the reverse, but I am pretty sure pirates don’t want a bunch of goodie-two-shoes hanging out in their station if they aren’t able to throw darts at them or pummel them until they cry.

I am curious what your rationale is for these proposals. From a game design standpoint, it seems quite silly to lock players out of each other's space in a PvP game that is, at its heart, about player interaction. How would criminals interact with their victims as well as those that hunt them if they can't operate in highsec? Conversely, how would positive-security status pirate hunters chase their targets if they could not base out of pirate stations?

Everything CCP has said lately (the Empires are losing their grip!) suggests that the game is moving more towards a player-driven one, not one with more NPC-enforced rules. It would seem to me that the faction police are more likely to disappear completely rather than security-status-based locks implemented which would hurt new players, and low-sec PvPers the most. Is there a good reason that I am missing, from a game mechanics standpoint, why you think CCP is wrong and that your idea would be better for the game as a whole? Or, are you just basing your proposal on "lore"?