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Wardec balancing

First post
Author
SurrenderMonkey
State Protectorate
Caldari State
#21 - 2016-01-18 17:08:34 UTC
Guys, I don't think they lost the tower OP is actually talking about. The one they lost was way back in April. This time around they caught a Marmite dec. I'm sure the tower is actually entirely coincidental.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Kaarous Aldurald
Black Hydra Consortium.
#22 - 2016-01-18 17:20:18 UTC
SurrenderMonkey wrote:
Guys, I don't think they lost the tower OP is actually talking about. The one they lost was way back in April. This time around they caught a Marmite dec. I'm sure the tower is actually entirely coincidental.


It honestly doesn't matter what the genesis for this tripe is.

This barely even qualifies to get posted on this forum, because it's not a real feature or idea, it's yet another "Waah, PvP in a PvP game is bad!" puerile whinefest. He's not posting in good faith, he's just trumpeting his incompatibility with the basic concept of EVE.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Lann Shahni
The Happy Grasshoppers
#23 - 2016-01-18 22:41:10 UTC
I do feel we are getting a bit of topic, as much I feel honored that you take an interest in my current and past affairs!
It's not what this thread is specifically about, though they may have triggered my train of thought!

It's about if the current wardec system is fair for all sides!

I argue that it is not, that as is, it heavily favors the attacker!
And this is why,
The attacker can pick his targets, more or less chose how much risk!
Attacker can gather all he likes at forehand, giving him a tactical advantage!
The attacker can choose when start and end war!
Attackers is allowed there favorite playstyle pvp!
Attacker risk wery little since they pick targets that can easily defeat!
Attacker can gain a lot of idk if they can catch their target off gaurd
This only cost 50 millions
And only 24 hours wait

Defender
Have no control over when and ho attacks them
They don't when and where
They very little to no time to prepare
They no Intel
If caught off guard they stand to lose from millions to billions
They have nothing to gain
It disrupt their favorite playstyle for days if not weeks

Increasing the war delay to a week would give the defender a chance to mount a defence, gather allies or negotiate a truce

Increasing the cost to initiate a war would prevet pll from turning high sec into their own private nul sec
SurrenderMonkey
State Protectorate
Caldari State
#24 - 2016-01-18 23:00:27 UTC  |  Edited by: SurrenderMonkey
Quote:
Defender
Have no control over when and ho attacks them


You can exert significant control over whether you get a wardec at all merely by taking some easy, common steps to make yourself a less attractive target.

Your entire assessment of the "Attacker Vs. Defender balance" is predicated on the defenders being exactly as incapable as you are.


Quote:
They don't when and where
They very little to no time to prepare
They no Intel


Bullshit, to all of the above. Intel is easily acquired. Killboards alone are a wealth of information about the numbers, ship types, and fits you're likely to encounter.

And you have all the time in the world to prepare. If you form a player corporation and you're going to primarily operate in high sec, you should ALREADY be prepared for a war dec. If you wait until you actually receive one, whose fault is that?

Quote:
If caught off guard they stand to lose from millions to billions


Technically possible, though rarely the case. If you're flying billions around during a wardec, that's your fault. If you have in-space assets that you don't want to remove in the pre-war, that's also your fault. If you're unwilling to risk the loss of something, don't put it in space. That's pretty much rule #1 of Eve, yes?
Quote:

They have nothing to gain
It disrupt their favorite playstyle for days if not weeks


Oh, no! We wouldn't want anyone's playstyle to be disrupted!

Hey, here's a crazy idea: Fit some cheap combat fits and fight back, just for fun? Bring griffins. Everyone loves griffins.

Lann Shahni wrote:


Increasing the cost to initiate a war would prevet pll from turning high sec into their own private nul sec


Increasing the cost to initiate a war would do nothing except make suicide ganking even more attractive than it already is.

Dollars to doughnuts, I bet 50 million spent on suicide catalysts already has a better ROI than your average wardec.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Kaarous Aldurald
Black Hydra Consortium.
#25 - 2016-01-18 23:18:35 UTC
Lann Shahni wrote:

It disrupt their favorite playstyle for days if not weeks


It specifically exists to enable others to attack you and disrupt your playstyle.

You have no right whatsoever to farm endlessly without consequence.

If you think otherwise, you don't belong in a player corp.

Quote:

Increasing the cost to initiate a war would prevet pll from turning high sec into their own private nul sec


That's what it's for. You see, highsec isn't really supposed to exist the way it does. Hence wars.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Lann Shahni
The Happy Grasshoppers
#26 - 2016-01-18 23:26:01 UTC
I'm not saying to wars should not exist, I'm suggesting a change in balance to set attacker and on more equal footing!
SurrenderMonkey
State Protectorate
Caldari State
#27 - 2016-01-18 23:31:26 UTC  |  Edited by: SurrenderMonkey
Lann Shahni wrote:
I'm not saying to wars should not exist, I'm suggesting a change in balance to set attacker and on more equal footing!


But your entire assessment of the "balance" is based on your own incompetence, so what makes you think your perspective is reasonable?


Most of what you view as "unfair" to the defender are problems that are trivially dealt with by a competent CEO. You don't know how to deal with them, so you're pretending like they're insurmountable and unfair.

This, despite people taking the time to explicitly tell you how those problems are easily dealt with means you're being willfully obtuse.


Here, answer this: If defenders are so woefully disadvantaged, how is it that the only times my single-player, pure-industrial corporation has ever received any wardecs have been during periods when I've stopped playing entirely, and left assets idly floating in space?

Shouldn't there be hordes of barbarians at my gates?

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Kaarous Aldurald
Black Hydra Consortium.
#28 - 2016-01-18 23:38:01 UTC  |  Edited by: Kaarous Aldurald
Lann Shahni wrote:
I'm not saying to wars should not exist, I'm suggesting a change in balance to set attacker and on more equal footing!


it is equal, you just suck.

In fact, given that you have access to each and every mechanic the attacker does PLUS you get free and unlimited allies to join in the fight, the defender objectively has the advantage in mechanical terms.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Iain Cariaba
#29 - 2016-01-19 00:22:22 UTC
Let's break this midden heap into its two categories:

Lann Shahni wrote:
I argue that it is not, that as is, it heavily favors the attacker!
The attacker can pick his targets, more or less chose how much risk!
Attacker can gather all he likes at forehand, giving him a tactical advantage!
The attacker can choose when start and end war!
Attackers is allowed there favorite playstyle pvp!
Attacker risk wery little since they pick targets that can easily defeat!
Attacker can gain a lot of idk if they can catch their target off gaurd
This only cost 50 millions
And only 24 hours wait

1. It only favors the attacker when the defender lets it do so. By refusing to take the necessary precautions and prepare, in advance, for a war, you allow the attacker to dictate the terms
2-4. Beause they choose to prepare for war, while you do not, does not make the wardec mechanic unbalanced. It is your own fault that the attacker has the advantage.
5. So you are allowed your favorite playstyle, but no one else is, huh? Nope, if you want to play isk-farmer with 100% security, you need to unsub.
6. This is called "good strategy." It is called dumb, idiotic, or worse, to start wars you cannot win.
7. The only time a wardeccer can "gain a lot of isk if they catch their target off guard," is if their target it too stupid to read their mail, see the wardec announcement made at least 24 hours prior, and undocks something blingy.
8. Price of wardec is irrelevant;
9. If you would prepare in advance, which is just smart if you operate in highsec, then 24hr notice is more than enough to get everything in position to defend yourself.

Lann Shahni wrote:
Defender
Have no control over when and ho attacks them
They don't when and where
They very little to no time to prepare
They no Intel
If caught off guard they stand to lose from millions to billions
They have nothing to gain
It disrupt their favorite playstyle for days if not weeks

1-2. Irrelevant. You should be prepared for a wardec from anyone all the time.
3. You should already be prepared. The 24hrs should be spent making sure ships are fit and ready and in-space assets have been transitioned from industry to dickstar mode.
4. You have every intel source available to you that they have. It's your own fault if you don't use them.
5. If you get caught off guard, then you failed in doing every single thing you should have done to prepare.
6. Sure they have something to gain. It may be they were hired, are after the killmails, or even just your tears. As you've been told several times, in a sandbox, "I just want to," is a valid reason.
7. This is a sandbox game, you are entitled to nothing. If you want to keep people from kicking down your sandcastle, you're going to have to put the little plastic shovel and bucket down, pull up your big boy undies, and stand between your sandcastle and the guy trying to kick it down.
Lann Shahni
The Happy Grasshoppers
#30 - 2016-01-19 03:01:34 UTC
I will say the defense tactics, do work!
This does not change that they are basically run and hide tactics!

I still argue that a system almost always leaves the defender whit only run and hide as viable tactics,
Is unfair and unbalanced, if you think it's fair, I can only I strongly disagree!

Most of do also wrongly assume that have the option of playing each day, so of us have irl responsibilities that prevent that, fof those of us, it means we no chance to get oure assets in space to safety should we wardec those days, I already know your argument that I shouldn't have assets in then, but if it fair excluded players whit irl commitment's from large parts of eve game play!

And lastly ofcause I argue from my own point of view, as I'm sure you argue from yours! ;)
Nevyn Auscent
Broke Sauce
#31 - 2016-01-19 03:42:26 UTC
Lann Shahni wrote:

I still argue that a system almost always leaves the defender whit only run and hide as viable tactics,
Is unfair and unbalanced, if you think it's fair, I can only I strongly disagree!

But the defender does not have only run & hide as viable tactics.
The defender can recruit and fight back instead.

The fact the choice is normally made to run & hide does not remove the other tactics. In the case if the defender is winning the attacker is left with only the option to run & hide, at which point the attacker has had their playstyle denied by their own wardec.

I may even agree with the run & hide tactic normally, because of the meta behind most wardecs simply being trade hub sniping or 'for lolz', rather than for tactical or strategic purposes, but with Citadels on the way this meta will at the least be shaken and stands a good chance of a significant change. Which means that now is not the time to be changing wardecs at all.
SurrenderMonkey
State Protectorate
Caldari State
#32 - 2016-01-19 04:14:35 UTC  |  Edited by: SurrenderMonkey
Lann Shahni wrote:
I will say the defense tactics, do work!
This does not change that they are basically run and hide tactics!


You could also fit some ships and fight them. I know, it's crazy stuff. And, no, it's not really "run and hide" it's more like "stay out of the bad part of town". You're not just trying to avoid an active war dec, you're trying to avoid being war decced at all.

Quote:
I still argue that a system almost always leaves the defender whit only run and hide as viable tactics,
Is unfair and unbalanced, if you think it's fair, I can only I strongly disagree!


It's not a DEFENDER'S only viable tactic, it's YOUR only viable tactic.

Quote:
Most of do also wrongly assume that have the option of playing each day, so of us have irl responsibilities that prevent that, fof those of us,


Oh, well gosh, this is new. I guess the entire game should be changed to accommodate your real life commitments. What? No, don't worry about the other couple hundred thousand of us. We're cool. It's all about you.

Quote:
it means we no chance to get oure assets in space to safety should we wardec those days, I already know your argument that I shouldn't have assets in then, but if it fair excluded players whit irl commitment's from large parts of eve game play!


Or you could just listen to the numerous people who have told you that you don't actually have to get your assets in space to "safety" because virtually nobody has the patience for shooting at an online, defended tower without dreads on field.

Or you could - just spitballing here - rely on your corpmates to take care of it?

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Arya Regnar
Darwins Right Hand
#33 - 2016-01-19 05:05:53 UTC
Okay, but make forming a corporation cost 1 billion then.

EvE-Mail me if you need anything.

Iain Cariaba
#34 - 2016-01-19 05:41:21 UTC
SurrenderMonkey wrote:
Or you could - just spitballing here - rely on your corpmates to take care of it?

This. 100% this.

One man highsec alt corps, like Broke Sauce, are the prefered target of random wardecs specifically because you lack the manpower and resources to adequately defend yourself. Guess what, this is intentional in EvE. One man highsec alt corps are usually carebears, play only during certain times, and don't have other players to support them. If you want safety in highsec, get more friends. The phrase "peace through superior firepower" applies extremely well in EvE
Lann Shahni
The Happy Grasshoppers
#35 - 2016-01-19 05:48:54 UTC
Nevyn Auscent wrote:
Lann Shahni wrote:

I still argue that a system almost always leaves the defender whit only run and hide as viable tactics,
Is unfair and unbalanced, if you think it's fair, I can only I strongly disagree!

But the defender does not have only run & hide as viable tactics.
The defender can recruit and fight back instead.

The fact the choice is normally made to run & hide does not remove the other tactics. In the case if the defender is winning the attacker is left with only the option to run & hide, at which point the attacker has had their playstyle denied by their own wardec.

I may even agree with the run & hide tactic normally, because of the meta behind most wardecs simply being trade hub sniping or 'for lolz', rather than for tactical or strategic purposes, but with Citadels on the way this meta will at the least be shaken and stands a good chance of a significant change. Which means that now is not the time to be changing wardecs at all.


Thanks for your response, and agree to your point to some degree, at least for corporations that the network to marshal the manpower needed, sadly i think few have!
But do thing many corp could and would mashal a defense, if at least try walk in some honor!

I have keep up coming updates, but if it entails major changes to high sec, now would not be the time to start charging the wardec system until we can se the full effect of that!

Trying to hammer 2 nails at same time most like hurt your fingers!
Iain Cariaba
#36 - 2016-01-19 05:48:57 UTC  |  Edited by: Iain Cariaba
Arya Regnar wrote:
Okay, but make forming a corporation cost 1 billion then.

With how much you can currently sell a PLEX for, I'd say more, honestly. Currently, every Tom, Richard (thank you censoring algorithm P), and Arya can spend the Corp Management 1 train time ratting in highsec, with a t1 frigate, and earn enough isk to start a corporation. This leads to many, many corps being formed by people who lack sufficient knowledge of the game mechanics to properly run a corp. They then recruit others just as clueless as themselves, and when they get wardeced, they get mad, quit, or come on forums to shitpost threads like this one. If the price of forming a corp were much, much higher, people would put more thought into their formation.
Khan Wrenth
Viziam
Amarr Empire
#37 - 2016-01-19 05:52:10 UTC
Arya Regnar wrote:
Okay, but make forming a corporation cost 1 billion then.


I know you are being facetious when you say that, but I think corp formation costs could be looked at.

Bottom line, nobody wants undue burdens for any playstyle in EvE. Burdens yes, but not undue burdens. So there have to be reasonable hurdles, but corp formation seems unreasonably cheap. It's been said that the wardec cost of 50 mil is pretty much nothing. I believe the same could be said for forming a corp - especially since either tax evasion or income through corp activities is at stake, why not bring the corp formation cost up to 50 mil? If you're making a genuine corp, it's still a tidbit sum and you'll more than make that back in your first few days of whatever you're doing. If you plan on putting down structures, those cost way more than that anyway.
Iain Cariaba
#38 - 2016-01-19 07:01:37 UTC
Khan Wrenth wrote:
Arya Regnar wrote:
Okay, but make forming a corporation cost 1 billion then.


I know you are being facetious when you say that, but I think corp formation costs could be looked at.

Bottom line, nobody wants undue burdens for any playstyle in EvE. Burdens yes, but not undue burdens. So there have to be reasonable hurdles, but corp formation seems unreasonably cheap. It's been said that the wardec cost of 50 mil is pretty much nothing. I believe the same could be said for forming a corp - especially since either tax evasion or income through corp activities is at stake, why not bring the corp formation cost up to 50 mil? If you're making a genuine corp, it's still a tidbit sum and you'll more than make that back in your first few days of whatever you're doing. If you plan on putting down structures, those cost way more than that anyway.

Read my post directly above yours. 50mil is way too low.
Reaver Glitterstim
The Scope
Gallente Federation
#39 - 2016-01-19 07:17:49 UTC
Lann Shahni wrote:
I suggest increasing the ridiculously low cost of starting a war from 50 mil to 500mil, and maintaining 50 mil a week for keeping it up!

500 mil is probably too high, nobody would get wardecced anymore unless it was mutual. But it should be increased. When nearly everyone is wardecced most of the time, it's kind of silly. CCP should check their charts and increase it a bit at a time until it becomes more common to not be wardecced.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

SurrenderMonkey
State Protectorate
Caldari State
#40 - 2016-01-19 07:21:39 UTC  |  Edited by: SurrenderMonkey
Reaver Glitterstim wrote:

500 mil is probably too high, nobody would get wardecced anymore unless it was mutual. But it should be increased. When nearly everyone is wardecced most of the time, it's kind of silly. CCP should check their charts and increase it a bit at a time until it becomes more common to not be wardecced.


Do people really think that wildly hyperbolic, wholly unsubstantiated statements like, "Nearly everyone is wardecced most of the time," have some sort of rhetorical value?

And the cherry on top is that CCP should "check their charts" and then make changes. Like, you skipped right over the entire part where any analysis - which may well actually preclude making changes at all, of course - is performed. They should just glance at them briefly, purely for show, and then start changing things because guy on the internet thinks "nearly everyone" is under a wardec "most of the time".

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/