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Cargo scanning counter measures

Author
Rita Jita
Caldari Provisions
#1 - 2016-01-18 04:26:55 UTC
currently unless I'm unaware there is no direct module to counter cargo scanners.

My suggestion is a simple low slot tier to do exactly this with varied levels of success throughout meta range of such a module.

for ►example

meta 0 = 30% effective
meta 1-4 = linear spread
meta 5 = 70% ?? - imo this would leave the table open toward faction and dead-space modules in the same field.

also just a though but it could also use a chance probability equation to a similar effect much like cargo scanning itself ??
kinda makes sense considering its counterpart.

with this option it would give haulers and others other fitting options against a well known and largely discussed topic, but instead of a nerf that so many cry for, it would give the haulers the choice between a counter or extra tank since its a low slot module.

it also means that gankers would take on some risk in target selection and make the whole situation a bit more dynamic.

wouldn't you agree ?

cheers Rita o/

Founder of the "Haulers Channel"

Come Check It Out

Bla5to Frigate
NE Demolition Services
#2 - 2016-01-18 04:31:03 UTC
I agree and second this motion!
Omnathious Deninard
University of Caille
Gallente Federation
#3 - 2016-01-18 04:31:41 UTC
What is the problem you are trying to fix with this module, and is the problem truly a problem or simply a pricieved problem?

If you don't follow the rules, neither will I.

Rita Jita
Caldari Provisions
#4 - 2016-01-18 04:35:00 UTC
Omnathious Deninard wrote:
What is the problem you are trying to fix with this module, and is the problem truly a problem or simply a pricieved problem?



well the problem is, in a game of rock paper scissors, you need all three to make it fair ???

currently, there is no counter to cargo scanning, this itself is the main issue imo

Founder of the "Haulers Channel"

Come Check It Out

Iain Cariaba
#5 - 2016-01-18 05:22:18 UTC  |  Edited by: Iain Cariaba
Blockade runnrs and double wrapping cans.

Also, you might not realize this, but if you hide what you're carrying, it doesn't make you safer from ganks. In fact, it does the opposite as the gankers are going to want to peel your hull open to see if what you're hiding is worth anything.
Rita Jita
Caldari Provisions
#6 - 2016-01-18 05:26:25 UTC  |  Edited by: Rita Jita
Iain Cariaba wrote:
Blockade runnrs and double wrapping cans.

Also, you might not realize this, but if you hide what you're carrying, it doesn't make you safer from ganks. In fact, it does the opposite as the gankers are going to want to peel your hull open to see if what you're hiding is worth anything.


exactly why having a module would help solve this issues, as it would become common place

for example you could be empty returning from a delivery, it would show just as it would if you were full.
currently double wrapping means 100% you have something in your cargo

Founder of the "Haulers Channel"

Come Check It Out

baltec1
Bat Country
Pandemic Horde
#7 - 2016-01-18 05:29:39 UTC
Rita Jita wrote:
Iain Cariaba wrote:
Blockade runnrs and double wrapping cans.

Also, you might not realize this, but if you hide what you're carrying, it doesn't make you safer from ganks. In fact, it does the opposite as the gankers are going to want to peel your hull open to see if what you're hiding is worth anything.


exactly why having a module would help solve this issues, as it would become common place
i.e more risk for the gankers

for example you could be empty returning from a delivery, it would show just as it would if you were full.
currently double wrapping means 100% you have something in your cargo


Why does the most nerfed activity in EVEs history require yet another nerf?
Rita Jita
Caldari Provisions
#8 - 2016-01-18 05:30:35 UTC  |  Edited by: Rita Jita
baltec1 wrote:
Rita Jita wrote:
Iain Cariaba wrote:
Blockade runnrs and double wrapping cans.

Also, you might not realize this, but if you hide what you're carrying, it doesn't make you safer from ganks. In fact, it does the opposite as the gankers are going to want to peel your hull open to see if what you're hiding is worth anything.


exactly why having a module would help solve this issues, as it would become common place
i.e more risk for the gankers

for example you could be empty returning from a delivery, it would show just as it would if you were full.
currently double wrapping means 100% you have something in your cargo


Why does the most nerfed activity in EVEs history require yet another nerf?


because the issue has never been fixed to reasonable conclusion

not looking to get drawn out into a big debate about ganking, agree it should be part of the game, and tbh it is needed.
but as it stands, there is a module without a counter that has a direct relationship to a persistent problem.

answer me this ?
is there any good reason not to have a cargo scanning counter measure ??

i mean, we have defender missiles for goodness sake, but no cargo scanning counter lol

Founder of the "Haulers Channel"

Come Check It Out

baltec1
Bat Country
Pandemic Horde
#9 - 2016-01-18 05:55:52 UTC
Rita Jita wrote:


because the issue has never been fixed to reasonable conclusion


And what would that be?
Rita Jita wrote:

not looking to get drawn out into a big debate about ganking, agree it should be part of the game, and tbh it is needed.
but as it stands, there is a module without a counter that has a direct relationship to a persistent problem.

answer me this ?
is there any good reason not to have a cargo scanning counter measure ??

i mean, we have defender missiles for goodness sake, but no cargo scanning counter lol


We do have counters, double wrap and blockade runners.
Khan Wrenth
Viziam
Amarr Empire
#10 - 2016-01-18 06:47:28 UTC
Iain Cariaba wrote:
Blockade runnrs and double wrapping cans.

Also, you might not realize this, but if you hide what you're carrying, it doesn't make you safer from ganks. In fact, it does the opposite as the gankers are going to want to peel your hull open to see if what you're hiding is worth anything.


Actually I've pondered putting forth an idea to get something into the game, precisely to facilitate more ganking. My idea was going to be to nerf double-wrap so it doesn't work anymore, then put a series of containers available in LP stores across the galaxy that acted as one-time-use boxes that had the same effect as the double-wrap used to.

ISK sink, more ganking, game mechanic being supported by tools rather than what feels like a certified glitch. Felt like a win all-around.
Thor Kerrigan
Guardians of Asceticism
#11 - 2016-01-18 07:14:44 UTC
If it nerfs tank, mobility and cargo then why not? This module would become the new damage control for haulers.

But people will still fit 3x cargohold expanders on their freighters so what's the point?
elitatwo
Zansha Expansion
#12 - 2016-01-18 07:19:22 UTC
Oh man, I thought you mean that you can smuggle combat boosters through the customs officers at gates. Now that would be cool.

Eve Minions is recruiting.

This is the law of ship progression!

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Rita Jita
Caldari Provisions
#13 - 2016-01-18 13:34:55 UTC
elitatwo wrote:
Oh man, I thought you mean that you can smuggle combat boosters through the customs officers at gates. Now that would be cool.


yeah was thinking about this also, and it would be a good dynamic if tied into booster transports, snake bonuses could also tie in, if its a chance based system after all

Founder of the "Haulers Channel"

Come Check It Out

Donnachadh
United Allegiance of Undesirables
#14 - 2016-01-18 14:57:52 UTC
Thor Kerrigan wrote:
If it nerfs tank, mobility and cargo then why not? This module would become the new damage control for haulers.

But people will still fit 3x cargohold expanders on their freighters so what's the point?

The point would be choices, you know that decision process that all players face when deciding how to fit their ships especially for those who engage brain cells first in an effort to protect themselves. For the rest I turn your question around if they will not use it what difference would it make so why not have it in game?

Overall I cannot see any advantage to these over current game mechanics, but on the basis of more fitting options and that what they would achieve is can be done in game with current mechanics why not have them.

Mag's
Azn Empire
#15 - 2016-01-18 15:27:38 UTC  |  Edited by: Mag's
Rita Jita wrote:
Omnathious Deninard wrote:
What is the problem you are trying to fix with this module, and is the problem truly a problem or simply a pricieved problem?



well the problem is, in a game of rock paper scissors, you need all three to make it fair ???

currently, there is no counter to cargo scanning, this itself is the main issue imo
But there are counters to it.

Just because you don't like the current counters, doesn't mean more are required or needed.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

ShahFluffers
Ice Fire Warriors
#16 - 2016-01-18 17:30:55 UTC  |  Edited by: ShahFluffers
Rita Jita wrote:
currently unless I'm unaware there is no direct module to counter cargo scanners.

Double-wrap (can't penetrate the second layer of plastic)
Blockade Runners (can't be scanned)

(NOTE: Suicide Gankers are often more than willing to take the gamble of blindly ganking Blockade Runners and "double wrapped" items just to see what is in them. Even if the gank will cost them a very pretty penny)


There are also "indirect" counters.

- Tossing in different types of "trash items" into your cargohold.
The cargo scanner only reports back two-thirds to three-quarters of the unique items is in a person's cargohold. By putting a bunch of "useless" stuff in your cargohold, you lower the odds of the scanner picking up the items you don't want gankers to see.

- Don't linger around.
Use insta-undock bookmarks outside of stations, have a friend/alt web you at the gates so you warp away faster. People who wish you ill will can't scan you when you don't linger around.

- Take more offbeat routes.
Who says you have to take the most used trade routes in the game? Take the more off-beat path. Yeah, on the surface those paths might have less security, but people won't be looking for you on those routes. And if you do encounter people, they probably won't be as "good" as the people on the main trade routes (see: they will probably be armatures).
Kaarous Aldurald
Black Hydra Consortium.
#17 - 2016-01-18 17:43:44 UTC
Rita Jita wrote:
currently unless I'm unaware there is no direct module to counter cargo scanners.


Nor does there ever need to be, given how the contract system works.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Teckos Pech
Hogyoku
Goonswarm Federation
#18 - 2016-01-18 18:14:56 UTC
Iain Cariaba wrote:
Blockade runnrs and double wrapping cans.

Also, you might not realize this, but if you hide what you're carrying, it doesn't make you safer from ganks. In fact, it does the opposite as the gankers are going to want to peel your hull open to see if what you're hiding is worth anything.


Yep, had an alt lose a viator to a guy sitting on the Jita 4-4 sstation blapping transport ships. Ironically in looking at his kill board the fool is losing quite a bit of ISK since he has yet to catch somebody with a high value load. My viator was actually empty.

Similarly a guy I know in game had his transport ganked while travelling by autopilot. Again a low value cargo, but since you can't see inside they took the risk it would be a good loot drop.

You might be better off, if you are not hauling high value stuff, to let them see you are just hauling low value stuff so that they'll ignore you.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#19 - 2016-01-18 18:16:43 UTC
ShahFluffers wrote:
Rita Jita wrote:
currently unless I'm unaware there is no direct module to counter cargo scanners.

Double-wrap (can't penetrate the second layer of plastic)
Blockade Runners (can't be scanned)

(NOTE: Suicide Gankers are often more than willing to take the gamble of blindly ganking Blockade Runners and "double wrapped" items just to see what is in them. Even if the gank will cost them a very pretty penny)


There are also "indirect" counters.

- Tossing in different types of "trash items" into your cargohold.
The cargo scanner only reports back two-thirds to three-quarters of the unique items is in a person's cargohold. By putting a bunch of "useless" stuff in your cargohold, you lower the odds of the scanner picking up the items you don't want gankers to see.

- Don't linger around.
Use insta-undock bookmarks outside of stations, have a friend/alt web you at the gates so you warp away faster. People who wish you ill will can't scan you when you don't linger around.

- Take more offbeat routes.
Who says you have to take the most used trade routes in the game? Take the more off-beat path. Yeah, on the surface those paths might have less security, but people won't be looking for you on those routes. And if you do encounter people, they probably won't be as "good" as the people on the main trade routes (see: they will probably be armatures).


And insta dock bookmarks too.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Iain Cariaba
#20 - 2016-01-18 18:48:53 UTC
ShahFluffers wrote:
- Tossing in different types of "trash items" into your cargohold.
The cargo scanner only reports back two-thirds to three-quarters of the unique items is in a person's cargohold. By putting a bunch of "useless" stuff in your cargohold, you lower the odds of the scanner picking up the items you don't want gankers to see.

This actually works great. I keep a can full of all the miscelaneous junk CCP has given us over the years, and a bunch of crap I've collected, to toss into my freighter when hauling expensive ****. When only one or two items out of a few hundred are worth anything, they're far, far less likely to be noticed.
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