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To Be Unique? or To Be Yourself

Author
Morgan Johnstone
Doomheim
#1 - 2016-01-16 04:04:02 UTC
The problem as I see it, is that a capsuleer wanting to create a corporation in New Eden will have a very hard time creating a successful corporation.

EVE Online has been around since 2003. That means that the culture of EVE Online has had nearly sixteen years to grow and change.

In the early days of EVE, a capsuleer could join and create a corporation with a very specific purpose and their purpose would be unique or at the very least one of the first corporations to have that focus.

Today, in 2016, you really can not have a unique corporation. I’m not saying that creating a corporation with your friends to mine or shoot things isn’t great. I’m saying that if you want your corporation to focus on creating ammunition and modules for Gallentean Faction Warfare you will be competing with at least half a dozen corporations if not more.

Is this really an issue?
If this is an issue, is there a way we can fix it?
Should we try to change the way that corporations work on what they focus on?
I’ll leave that up to the community as a whole.

I tend to find the fact that my ideas are already being used. I am constantly re-inventing the wheel instead of working with someone else to make improvements on it. To me, I find it hard to get involved in something that’s been going on for any length of time before I join. I find it hard to find my place in those organizations.

When I first joined EVE I created a corporation because I knew that being a CEO was one of my life long goals as a capsuleer. I wanted to build a community of people that are interested in the same things that I am. Is it bad that our focus isn’t special or unique in one way or another? I don’t think so.

What are your thoughts?

Morgan Johnstone

Disabled Players Union

Pix Severus
Empty You
#2 - 2016-01-16 04:15:42 UTC  |  Edited by: Pix Severus
You could create a corp that specialises in X, and compete with other corps to produce X. Or you could create a corp that specialises in X, wardec everyone who competes with you, and give all first time buyers a free Exotic Dancer.

You are only limited by your imagination.

MTU Hunter: Latest Entry - June 12 2017 - Vocal Local 5

MTU Hunting 101: Comprehensive Guide

Daerrol
Republic University
Minmatar Republic
#3 - 2016-01-16 04:19:29 UTC
And yet new corps and alliances arise yearly. Look at Brave, or Horde. While they are backed by expirience players etc they were both pretty much new corps with new players making universal impact. Look at EVE - Scout engaging new content before anyone else. Look at WINGSPAN TT, using old tricks in new ways.

You can lie to yourself as to why your corp failed but don't think you can lie to us.
ShahFluffers
Ice Fire Warriors
#4 - 2016-01-16 04:27:21 UTC  |  Edited by: ShahFluffers
My personal opinion? Don't TRY to be unique. Don't TRY to stand out.

Have a focus you want the corp to drive towards.
Find people who share that focus and drive that you get along with (underlined the important bit)
Go out and do stuff.
Let the culture organically grow.

It is the culture of a corporation... the shared experiences and in-jokes... that makes a corporation truly unique.
The more crap you and your corpmates survive, the stronger the bonds become. And it snowballs after that.

What you are left with is a group of people who, regardless of the flag you fly, know how to work together and have something no one can take away... and everyone else wants to be a part of.


You can also use my unofficial step-by-step guide on how to become a warlord in EVE
ShahFluffers wrote:
Step 1: Project a persona that is crazy yet mostly likeable. We're talking the kind of "crazy yet likeable" that builds pseudo-cults.

Step 2: Create an "inner circle" of people that can support, cheer lead, or (at the very least) tolerate your colorful, yet predictable insanity. Just make sure that they are all within "leg breaking distance" in real life (or buy them a few beers... whichever is less messy).

Step 3: Accept that not everyone will like you and punish offenders accordingly.

Step 4: Never bite off more than you can chew. At the same time, never make promises you can't keep. Failure reeks of weakness (unless you can make that weakness your strength).

Step 5: Delegate, delegate, delegate. Being a warlord means you will be busy most of the time making threats and being insane. If you can accomplish a task by sending a rookie into the fire... do it. No need to get your own hands messy.

Step 6: Keep things interesting for everyone. Have your close supporters bring in or build a bunch of ships for "suicide fleets" or kill an underling/ally in dishonorable combat... just because.

Step 7: Money is power. Make shrewd deals with allies and enemies alike... just make sure your "inner circle" is aware of these deals.

Step 8: Quash all dissension and consolidate your power. Make an example of anyone who questions your authority... preferably in the most colorful way you can (who says using capitals to gank a lone industrial is overkill?).
Ibutho Inkosi
Doomheim
#5 - 2016-01-16 05:08:19 UTC  |  Edited by: Ibutho Inkosi
Uh....your "self" is not unique? I hope you don't think I'm being petty by asking that. It's a common fallacy in thinking to believe being something you aren't is how you be unique. You are unique, so being yourself is genuine. That is a good place to start if one presumes to lead people. People don't like to invest time and effort into those who aren't sincere.
Of course, we know that!

Create a corp. from people who want to do what you want to do...yet, you're unique? Sorry. The contradiction should be apparent. How about creating a corporation which facilitates others being like themselves? Who knows what the mix will wind up being? Who knows what that tapestry will be like? You have to make it to know.

I've been a CEO in EVE for humma humma (9) humma humma (years). I've been the head of a Battlefield 2 competitive clan for six years (TWL CAL). I've headed up a kinship in LOTRO for nine years, as well. And, in real life, my main career time was spent managing administrative functions for large organizations; secretaries, file cabinets, correspondence, documentation management and the like. And, as you might well guess, the job is pretty much the same.

That's the thing about management, what you do doesn't vary much, even though who you're managing does all sorts of wild and fabulous things. You ensure it's possible for them to do what they do, be it fly multi-engine aircraft, manufacture disco lighting, or buy and sell real estate. So...when you decide to be a CEO, to a large degree you've decided to not fully participate in the whatever it is those you're managing are doing. That's the hit you take for the team.

Here's some light reading for you:

So now you're a CEO in EVE (you poor fool.)

EVE Corporate Management Guide

Start a corp. Be the CEO, but remember. The only way you're doing this for yourself is if you find doing things for everyone else to the point of not having much time to spend on yourself is what you like to do. If this isn't your cup of tea, join someone else's good corp. Let them worry about it.

As long as the tale of the hunt is told by the hunter, and not the lion, it will favor the hunter.

Trevor Dalech
Nobody in Local
Of Sound Mind
#6 - 2016-01-16 05:56:58 UTC
Human society has been around for thousands of years. Its "player"-base is in the billions. Still amongst all this time and competition some people manage to create fairly unique real life corporations.

In eve it is only easier. Just because you can not, does not mean it s impossible
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#7 - 2016-01-16 06:04:27 UTC
Morgan Johnstone wrote:
When I first joined EVE I created a corporation because I knew that being a CEO was one of my life long goals as a capsuleer. I wanted to build a community of people that are interested in the same things that I am. Is it bad that our focus isn’t special or unique in one way or another? I don’t think so.

What are your thoughts?

A landscape photographer friend of mine has spent a lot of time travelling in order to recapture some of the great photographs of the 20th century. He isn't alone in that. There are a lot of photographers that travel to places like Yosemite to photograph Half Dome for example, even though there's nothing new to create.

He was asked in an interview once why he did that, and he answered that while the greats had the original idea, he had never been to those places before and for him, it was about gaining his own experience and enjoyment.

While we're just talking about things we are doing in a video game, I think the same thing applies. It doesn't matter if it isn't unique. It can still be unique to you.
Thorian Baalnorn
State War Academy
Caldari State
#8 - 2016-01-16 06:56:43 UTC  |  Edited by: Thorian Baalnorn
I will give you some words of wisdom. You are looking in the wrong place. You are looking to be unique in what you and your corp does. That is not what makes a corp or alliance unique. What you do doesnt make you unique. What makes a corp and alliance unique are the people in it.

In my eve life i have been in corps and alliances that felt like home. Where the directors and FCs actually talk to you like a person. Where people chat and are social. And ive been in corps and alliances where im just a statistic. I basically trade my time in CTAs and roams for access to sov space.

What kind of corp do you want to be? Do you want to be a "hardcore" corp, where statistics are all that matters? Or do you want to be a corp that has a virtual welcome home mat? Or do you want to be somewhere in between? It doesnt matter how you play this game in the long run, what really matters is who you play the game with.

I just came back to eve recently. I posted an ad looking for a corp. I got over a dozen offers from every type of corp you could imagine. I got offers from several large and well known alliances. And that doesnt include the several past corps i could of went to.

Out of all those offers, my current CEO is the one that impressed me the most. Im use to being in alliances that own regions, we have one system we rent. To many this seems like a big step backwards especially with so many other offers on the table. So how did my CEO impress me? He talked to me like i was a real person and his friend. I wasnt a statistic, I wasnt another ship in a CTA.

I gave up all the power and glory i could of instantly had with those other alliances because i wanted a home and thats what he offered moreso than anyone else. And it still feels like a home. Not like we are a bunch of mindless ants working to build our colony.

The only thing that matters at the end of the day is who you play with, not what you do while playing.

Sometimes you are the squirrel and sometimes you are the nut. Today, you are the nut and the squirrel is hungry.

Ria Nieyli
Nieyli Enterprises
When Fleets Collide
#9 - 2016-01-16 08:12:12 UTC
Being unique is overrated anyway. Find a niche in the corporation market and set yourself to corner it.

Then comes the harder part of actually running your corporation.
Angel T Hunter
Republic Military School
#10 - 2016-01-17 10:11:20 UTC
its the internets.. you can be what you want..
Remiel Pollard
Aliastra
Gallente Federation
#11 - 2016-01-17 10:18:52 UTC
Morgan Johnstone wrote:
...a capsuleer wanting to create a corporation in New Eden will have a very hard time creating a successful corporation.


This is not a problem.

This is working as intended.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Avvy
Doomheim
#12 - 2016-01-17 10:23:02 UTC
Running a corp. would be hard enough as it is, made worse if you try to role-play as someone else.

So for that reason, be yourself.

Sometimes being yourself can make you fairly unique.

Difficulty you will have if starting a corp. is getting players to join and stay as a lot will want to join more established corps.
Faenir Antollare
For Ever And Ever
#13 - 2016-01-17 10:47:53 UTC
"I am constantly re-inventing the wheel instead of working with someone else to make improvements on it."
Was it Bill Gates that said words along the lines of, do not try to re-invent the wheel, just iterate on it ?

maybe trying to think of advantages rather than disadvantages might aid your cause Idea

RiP BooBoo 26/7/1971 - 23/7/2014 My Lady My Love My Life My Wife

Dibz
Doomheim
#14 - 2016-01-17 12:12:03 UTC  |  Edited by: Dibz
Why describe 13 years as 'almost 16 years'? You could have just said 13 years and it wouldn't have made any difference to your post. Is 16 years significant in some way? What?
Morgan Johnstone
Doomheim
#15 - 2016-01-17 12:14:24 UTC  |  Edited by: Morgan Johnstone
Folks,

I really appreciate all of your replies. I apologize for not responding sooner.

I've been thinking a lot about corporations and what I could do. I've decided to go back to the corporation I created when I first joined EVE. I've actually started writing out my plans for that corporation which you can see in this document. I think that I will give it my all and have fun while doing it.

Morgan Johnstone

Disabled Players Union

Morgan Johnstone
Doomheim
#16 - 2016-01-17 12:17:19 UTC
Dibz wrote:
Why describe 13 years as 'almost 16 years'? You could have just said 13 years and it wouldn't have made any difference to your post. Is 16 years significant in some way? What?


Ah! That was a mess up on my part!

Morgan Johnstone

Disabled Players Union

Dibz
Doomheim
#17 - 2016-01-17 12:24:44 UTC
Morgan Johnstone wrote:
Dibz wrote:
Why describe 13 years as 'almost 16 years'? You could have just said 13 years and it wouldn't have made any difference to your post. Is 16 years significant in some way? What?


Ah! That was a mess up on my part!


You are forgiven Big smile

By the way, the Not Red Don't Shoot acronym - NRDS - made me chuckle Pirate
Bumblefck
Kerensky Initiatives
#18 - 2016-01-17 12:26:28 UTC
I would suggest that, in order to fulfill the goals set out in your OP, you should create a corporation called 'The Super Special Snowflake Protection Society'. You can be CEO - I will be Awesome Treasurer!

Perfection is a dish best served like wasabi .

Bumble's Space Log

Morgan Johnstone
Doomheim
#19 - 2016-01-17 12:28:39 UTC
Bumblefck wrote:
I would suggest that, in order to fulfill the goals set out in your OP, you should create a corporation called 'The Super Special Snowflake Protection Society'. You can be CEO - I will be Awesome Treasurer!

Lol.. trollz :p

Morgan Johnstone

Disabled Players Union

Bumblefck
Kerensky Initiatives
#20 - 2016-01-17 13:26:10 UTC
Morgan Johnstone wrote:
Bumblefck wrote:
I would suggest that, in order to fulfill the goals set out in your OP, you should create a corporation called 'The Super Special Snowflake Protection Society'. You can be CEO - I will be Awesome Treasurer!

Lol.. trollz :p



You must be mistaken, as this is a moderated forum, and trolling is prohibited. My suggestion was serious Smile

Perfection is a dish best served like wasabi .

Bumble's Space Log

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