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HICs...whose idea was it

First post
Author
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#41 - 2016-01-16 00:24:43 UTC  |  Edited by: Tyberius Franklin
Tippia wrote:
Aiwha wrote:
Infinite points are fine no I'm not biased stop asking.

I'm definitely also possibly not biased maybe.
I mean, proficiency rated as IV means exactly that (never mind that it counts weapon systems but not the ability to fit a WDFG), right?
Didn't they bake the WDFG skills into the HIC skill prereqs with the ship skill changes?

Or am I thinking of another ship skill that does that?
Tippia
Sunshine and Lollipops
#42 - 2016-01-16 00:33:48 UTC
Tyberius Franklin wrote:
Tippia wrote:
Aiwha wrote:
Infinite points are fine no I'm not biased stop asking.

I'm definitely also possibly not biased maybe.
I mean, proficiency rated as IV means exactly that (never mind that it counts weapon systems but not the ability to fit a WDFG), right?
Didn't they bake the WDFG skills into the HIC skill prereqs with the ship skill changes?

Or am I thinking of another ship skill that does that?

Kind of. The HIC skill requires Propulsion Jamming V and Graviton Physics IV, same as WDFG I.
The WDFG II, however, requires Graviton Physics V, and I don't think this is reflected in any of the proficiency requirements.
gnshadowninja
Deep Core Mining Inc.
Caldari State
#43 - 2016-01-16 00:37:05 UTC
HICs are amazing hands down, possibly the most powerful ship in the game.

My broadsword does like 600dps, awesome tank, web, 38km scram and warps 4.2AU with a sensor booster to lock stuff.

So Thank you CCP for making possibly the most overpowered Mercenary boat in the game ^_^
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#44 - 2016-01-16 00:46:25 UTC
Tippia wrote:
Tyberius Franklin wrote:
Tippia wrote:
Aiwha wrote:
Infinite points are fine no I'm not biased stop asking.

I'm definitely also possibly not biased maybe.
I mean, proficiency rated as IV means exactly that (never mind that it counts weapon systems but not the ability to fit a WDFG), right?
Didn't they bake the WDFG skills into the HIC skill prereqs with the ship skill changes?

Or am I thinking of another ship skill that does that?

Kind of. The HIC skill requires Propulsion Jamming V and Graviton Physics IV, same as WDFG I.
The WDFG II, however, requires Graviton Physics V, and I don't think this is reflected in any of the proficiency requirements.
Official endorsement for faction WDFGs confirmed.
Ibutho Inkosi
Doomheim
#45 - 2016-01-16 00:49:57 UTC
Neuntausend wrote:
Whether that was the line of thinking or not. The whole HAC-HIC comparison is pointless. HICs are supposed to sit somewhere, take a beating and keep other ships from warping away, and they don't do much beyond that. Their Speed is bad, heir DPS output is not all that impressive, and their damage application is not great either. HACs are supposed to be agile and apply loads of damage to about anything, and they are doing that fairly well. Yes, they may be less tanky, but when HACs do what they are doing best, they can get reps. When HICs do what they are doing best, they are basically stationary targets and on their own.

Just two completely different ship classes for two completely different roles.

I think, the scram feature is a nice addition to make Hictors a bit more useful, because besides pointing Supers and Titans, there wasn't much a HIC could do that couldn't be done by a cheaper ship as well.

For the whole solo destroyer thing: I am not saying you need to bring a dedicated scout for a destroyer. I wouldn't either. But if you don't you will eventually run into a gate camp and die in a fire. That's just how it is. A Lachesis with an anchorable bubble would have gotten you as well. If you fly around solo, situations you cannot realistically hope to escape will occur. A solo HIC behind a gate is just one among many.
This is the book on that. However, I do feel the pain of looking at my battle cruiser and wondering "wth?" I have a Loki sitting right beside it and that's the name of that tune.

As long as the tale of the hunt is told by the hunter, and not the lion, it will favor the hunter.

Segraina Skyblazer
Doomheim
#46 - 2016-01-16 00:53:47 UTC
Remiel Pollard wrote:
Jenn aSide wrote:
Remiel Pollard wrote:
rodensteiner wrote:
to let them shut down mwd's now? Like, who sat there and thought "hey, lets take a super tanky cruiser, and give it the ability to warp scramble up to 37.5km (or even 40km)" ?


"Super tanky cruiser"

Nope, not really. You're thinking of HACs. HICs are kinda meh.


Actually HICs can mount monster tanks., way more than any HAC.


Huh, I don't use em but the guys who do that I've flown with said for tank, they'd prefer t1 cruisers. I'll have to take a look myself now. So conflict, many confuses.

I'll say this much too, if this is true, then they probably need a nerf to their tank. T2 are supposed to be specialised, and giving a heavy interdictor a better than than a HAC, ie something specialised for catching stuff for the fleet, is akin to giving an interceptor a better tank than an assault frigate. IMO. Balance and all that, seems whack to me if they're getting better tanks than HACs.


I don't know why people comment about ships they know nothing about.

Try not posting next time and making yourself look incompetent , Sherlock.
King Aires
Viziam
Amarr Empire
#47 - 2016-01-16 00:54:37 UTC
Ibutho Inkosi wrote:
Neuntausend wrote:
Whether that was the line of thinking or not. The whole HAC-HIC comparison is pointless. HICs are supposed to sit somewhere, take a beating and keep other ships from warping away, and they don't do much beyond that. Their Speed is bad, heir DPS output is not all that impressive, and their damage application is not great either. HACs are supposed to be agile and apply loads of damage to about anything, and they are doing that fairly well. Yes, they may be less tanky, but when HACs do what they are doing best, they can get reps. When HICs do what they are doing best, they are basically stationary targets and on their own.

Just two completely different ship classes for two completely different roles.

I think, the scram feature is a nice addition to make Hictors a bit more useful, because besides pointing Supers and Titans, there wasn't much a HIC could do that couldn't be done by a cheaper ship as well.

For the whole solo destroyer thing: I am not saying you need to bring a dedicated scout for a destroyer. I wouldn't either. But if you don't you will eventually run into a gate camp and die in a fire. That's just how it is. A Lachesis with an anchorable bubble would have gotten you as well. If you fly around solo, situations you cannot realistically hope to escape will occur. A solo HIC behind a gate is just one among many.
This is the book on that. However, I do feel the pain of looking at my battle cruiser and wondering "wth?" I have a Loki sitting right beside it and that's the name of that tune.



Many ship types have been left on the side of the highway without a spare tire in the ever increasing quest of CCP to make this game fighter-pilots online.

BCs, AFs, to an extent BS are all victims of Svipuls, Command Destroyers and Interceptors online.
gnshadowninja
Deep Core Mining Inc.
Caldari State
#48 - 2016-01-16 01:00:05 UTC
King Aires wrote:


Many ship types have been left on the side of the highway without a spare tire in the ever increasing quest of CCP to make this game fighter-pilots online.

BCs, AFs, to an extent BS are all victims of Svipuls, Command Destroyers and Interceptors online.


This just makes me think of the Munnin, Can't remember the last time I saw anyone fly it other than back in the Nano days.
Valacus
Streets of Fire
#49 - 2016-01-16 01:00:26 UTC
King Aires wrote:
Ibutho Inkosi wrote:
Neuntausend wrote:
Whether that was the line of thinking or not. The whole HAC-HIC comparison is pointless. HICs are supposed to sit somewhere, take a beating and keep other ships from warping away, and they don't do much beyond that. Their Speed is bad, heir DPS output is not all that impressive, and their damage application is not great either. HACs are supposed to be agile and apply loads of damage to about anything, and they are doing that fairly well. Yes, they may be less tanky, but when HACs do what they are doing best, they can get reps. When HICs do what they are doing best, they are basically stationary targets and on their own.

Just two completely different ship classes for two completely different roles.

I think, the scram feature is a nice addition to make Hictors a bit more useful, because besides pointing Supers and Titans, there wasn't much a HIC could do that couldn't be done by a cheaper ship as well.

For the whole solo destroyer thing: I am not saying you need to bring a dedicated scout for a destroyer. I wouldn't either. But if you don't you will eventually run into a gate camp and die in a fire. That's just how it is. A Lachesis with an anchorable bubble would have gotten you as well. If you fly around solo, situations you cannot realistically hope to escape will occur. A solo HIC behind a gate is just one among many.
This is the book on that. However, I do feel the pain of looking at my battle cruiser and wondering "wth?" I have a Loki sitting right beside it and that's the name of that tune.



Many ship types have been left on the side of the highway without a spare tire in the ever increasing quest of CCP to make this game fighter-pilots online.

BCs, AFs, to an extent BS are all victims of Svipuls, Command Destroyers and Interceptors online.


I hate CCP's current meta direction. "More speed! More agility! More ships cruiser and smaller! More kiting! More range! More mobility modules!"

As if we need more speed crap. I gladly welcome any change that brings speed tanks and kiting down a notch, and scramming hictors is definitely one of those changes.
King Aires
Viziam
Amarr Empire
#50 - 2016-01-16 01:03:25 UTC
Valacus wrote:
King Aires wrote:
Ibutho Inkosi wrote:
Neuntausend wrote:
Whether that was the line of thinking or not. The whole HAC-HIC comparison is pointless. HICs are supposed to sit somewhere, take a beating and keep other ships from warping away, and they don't do much beyond that. Their Speed is bad, heir DPS output is not all that impressive, and their damage application is not great either. HACs are supposed to be agile and apply loads of damage to about anything, and they are doing that fairly well. Yes, they may be less tanky, but when HACs do what they are doing best, they can get reps. When HICs do what they are doing best, they are basically stationary targets and on their own.

Just two completely different ship classes for two completely different roles.

I think, the scram feature is a nice addition to make Hictors a bit more useful, because besides pointing Supers and Titans, there wasn't much a HIC could do that couldn't be done by a cheaper ship as well.

For the whole solo destroyer thing: I am not saying you need to bring a dedicated scout for a destroyer. I wouldn't either. But if you don't you will eventually run into a gate camp and die in a fire. That's just how it is. A Lachesis with an anchorable bubble would have gotten you as well. If you fly around solo, situations you cannot realistically hope to escape will occur. A solo HIC behind a gate is just one among many.
This is the book on that. However, I do feel the pain of looking at my battle cruiser and wondering "wth?" I have a Loki sitting right beside it and that's the name of that tune.



Many ship types have been left on the side of the highway without a spare tire in the ever increasing quest of CCP to make this game fighter-pilots online.

BCs, AFs, to an extent BS are all victims of Svipuls, Command Destroyers and Interceptors online.


I hate CCP's current meta direction. "More speed! More agility! More ships cruiser and smaller! More kiting! More range! More mobility modules!"

As if we need more speed crap. I gladly welcome any change that brings speed tanks and kiting down a notch, and scramming hictors is definitely one of those changes.


It is a hard tight-rope to walk though. On one hand we need to preserve small gang hit and run style fighting and on the other we need to prevent the hit and kite methodology taking over the game today.

I guess the biggest change I have seen is, there used to be ships designed for hit and run, now it seems CCP is trying to make it possible for all of the new ships to do it too.

HICs are a nice counter if you are proficient in their use.
Valacus
Streets of Fire
#51 - 2016-01-16 01:12:58 UTC
King Aires wrote:
Valacus wrote:
King Aires wrote:
Ibutho Inkosi wrote:
Neuntausend wrote:
Whether that was the line of thinking or not. The whole HAC-HIC comparison is pointless. HICs are supposed to sit somewhere, take a beating and keep other ships from warping away, and they don't do much beyond that. Their Speed is bad, heir DPS output is not all that impressive, and their damage application is not great either. HACs are supposed to be agile and apply loads of damage to about anything, and they are doing that fairly well. Yes, they may be less tanky, but when HACs do what they are doing best, they can get reps. When HICs do what they are doing best, they are basically stationary targets and on their own.

Just two completely different ship classes for two completely different roles.

I think, the scram feature is a nice addition to make Hictors a bit more useful, because besides pointing Supers and Titans, there wasn't much a HIC could do that couldn't be done by a cheaper ship as well.

For the whole solo destroyer thing: I am not saying you need to bring a dedicated scout for a destroyer. I wouldn't either. But if you don't you will eventually run into a gate camp and die in a fire. That's just how it is. A Lachesis with an anchorable bubble would have gotten you as well. If you fly around solo, situations you cannot realistically hope to escape will occur. A solo HIC behind a gate is just one among many.
This is the book on that. However, I do feel the pain of looking at my battle cruiser and wondering "wth?" I have a Loki sitting right beside it and that's the name of that tune.



Many ship types have been left on the side of the highway without a spare tire in the ever increasing quest of CCP to make this game fighter-pilots online.

BCs, AFs, to an extent BS are all victims of Svipuls, Command Destroyers and Interceptors online.


I hate CCP's current meta direction. "More speed! More agility! More ships cruiser and smaller! More kiting! More range! More mobility modules!"

As if we need more speed crap. I gladly welcome any change that brings speed tanks and kiting down a notch, and scramming hictors is definitely one of those changes.


It is a hard tight-rope to walk though. On one hand we need to preserve small gang hit and run style fighting and on the other we need to prevent the hit and kite methodology taking over the game today.

I guess the biggest change I have seen is, there used to be ships designed for hit and run, now it seems CCP is trying to make it possible for all of the new ships to do it too.

HICs are a nice counter if you are proficient in their use.


CCP has gutted everything BC and above, released retardedly OP cruiser and below hulls(Garmur anyone?), and concentrated solely on the destroyer class and frigate class for more than a year now. We don't need more destroyers. We have enough destroyers. You can't even balance the last batch your introduced, then you throw in a whole new batch with a whole new mechanic you also can't freakin' balance. The one module BC and up hulls had that gave them a leg up on smaller ships you just handed it to smaller ships on a silver platter, ONLY YOU HANDED THEM A BETTER VERSION OF IT. How freakin' stupid is that? Tight rope my ass. CCP is dumping power into the smaller hulls non-stop with no end in sight.
Thorian Baalnorn
State War Academy
Caldari State
#52 - 2016-01-16 07:44:38 UTC
Remiel Pollard wrote:
rodensteiner wrote:
to let them shut down mwd's now? Like, who sat there and thought "hey, lets take a super tanky cruiser, and give it the ability to warp scramble up to 37.5km (or even 40km)" ?


"Super tanky cruiser"

Nope, not really. You're thinking of HACs. HICs are kinda meh.


You got it backwards, HACS are for DPS( Hence the word assault). HICs have to be tanky because they get primaried right away. And if you dont tank it heavy you end up with a 200 mil isk wet paper bag that was useful for all of 6 seconds in a fight.

My onyx t2 fitted only does 265 dps but has a 130k buffer tank and regens 420 hp/s on its own passively. Ironically, my deadspace fitted rattlesnake also has 130k EHP, it just regens faster and puts out a tad more dps.

Sometimes you are the squirrel and sometimes you are the nut. Today, you are the nut and the squirrel is hungry.

Tiaggo
Celtic Dragon Corp Inc
The Gorram Shiney Alliance
#53 - 2016-01-16 09:29:41 UTC
Fly a ecm boat - problem solved :) your welcome
Tau Cabalander
Retirement Retreat
Working Stiffs
#54 - 2016-01-16 09:44:35 UTC
Celise Katelo wrote:
Currently training
Heavy Interdiction Cruisers Level 5
Finishes 2016-01-24 09:37
8d 18h 9m 7s Remaining Blink

I've been training to use one for a little while... well "Onyx" P
No ideas how to fit it yet.. still need to do some research Shocked

10d 12h Roll

I do have an alt with it and Graviton Physics at 5. Was just my turn.
Omar Alharazaad
New Eden Tech Support
#55 - 2016-01-16 10:01:02 UTC
Tiaggo wrote:
Fly a ecm boat - problem solved :) your welcome

Interesting idea.
Give it a shot and please do let us know how that works out for you.
I'm very curious, personally.

Come hell or high water, this sick world will know I was here.

Mixu Paatelainen
Eve Refinery
#56 - 2016-01-16 10:55:45 UTC
Have to say I felt a little bit guilty last time I used one like this.

In their defense they are kinda expensive I guess.
ISD Buldath
#57 - 2016-01-16 19:30:55 UTC
Quote:
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Wooopse, Sorry. Didnt see this one. Locked.

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