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Wardec idea iteration on another idea

Author
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#101 - 2016-01-12 15:26:42 UTC  |  Edited by: Vimsy Vortis
Even if I hadn't sent dozens of zero isk assistance offers to people for favors or giggles I could just send out some and it would falsify the claim that people don't ally into wars for free, right there and then.

He's claiming that my hair is fake when I happen to be able to sprout real hair at will.

At best you can claim that it's not typical for people to ally in for free, but I'm not sure I would believe that since so many wars get some random junk corp join as an ally. Either argument would be based on conjecture and we wouldn't know the truth without some data from CCP on the subject. I wouldn't be surprised if it turned out that the majority of allies brought into wars were brought in for zero isk.

That statistic obviously wouldn't say anything about the effectiveness of the allies brought in because that is totally dependent on player competence which is variable.
O'nira
Science and Trade Institute
Caldari State
#102 - 2016-01-12 21:24:51 UTC
Black Pedro wrote:
How many times does this "idea" need to be presented? Everyone is well aware of this proposal. Heck, a CSM member made something similar again only a few months ago, not to mention the near weekly threads suggesting the same idea of turning wardecs into a contrived game of capture the flag. I will take the time to remind people there is a seach box at the top of this page which can one can check and see if their "idea" has been raised before.

But again, for the record this is not going to happen. The Citadel and subsequent releases are going to bring structures and structure-based objectives to the forefront. As planned now, a citadel will take three reinforcements over more than 7 days to explode in highsec. Yes, that means that an aggressor will require a minimum of two wardecs to even have a chance to kill one. CCP is not going to allow you to get out of having to defend your citadel by rushing some node or nodes when your opponent is offline, or you have some temporary advantage. You are going to have to defend that citadel to the end.

Wars are a tool to enable limited conflict in highsec. You can choose to run and hide from that conflict if you want, but the ability for other corporations to affect your gameplay is very much întended. CCP is not going to give you a mechanism to isolate yourself from other players (while enjoying all the benefits of a corporation), even for shooting something. Such safety stifles conflict and the player-driven narrative this game is about.

That said, the new structures are about to dramatically change this game and give players many new things to fight over. Let's see if CCP can implement them such to spark conflict and get people to undock and fight before giving up on the sandbox and turning wars into a tedious, freedom-limiting minigame shall we?



pretty funny considering ccp have been talking about "social" corps that can't be wardecced.

also a war dec structure should add player interaction if anything but we all know that war deccers will never get off the station long enough to actually defend it but screw it i honestly don't care anymore i have like 2 out of corp haulers to do my logistics so ccps ****** war decs really don't affect me personally anymore
O'nira
Science and Trade Institute
Caldari State
#103 - 2016-01-12 21:29:05 UTC
Scipio Artelius wrote:
Daichi Yamato wrote:
This is about corps who can defend themselves.

Yet it isn't.

Go back and read the OP and the follow up comments by the OP. It's about providing a mechanic that allows defenders a way out of a wardec. Pure and simple.

Wardecs serve one purpose in this game - they allow fighting in highsec without CONCORD or other Crimewatch consequences, so if you are a pvp focused Corp/Alliance, then the opportunity to fight freely in any area of space should be a welcome thing, not something to try to escape from.

.



is this why all the war dec corps are constantly war deccing each other?

oh wait, you wouldn't just be a bunch of cowards now would you?
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#104 - 2016-01-12 22:49:31 UTC
O'nira wrote:
Scipio Artelius wrote:
Daichi Yamato wrote:
This is about corps who can defend themselves.

Yet it isn't.

Go back and read the OP and the follow up comments by the OP. It's about providing a mechanic that allows defenders a way out of a wardec. Pure and simple.

Wardecs serve one purpose in this game - they allow fighting in highsec without CONCORD or other Crimewatch consequences, so if you are a pvp focused Corp/Alliance, then the opportunity to fight freely in any area of space should be a welcome thing, not something to try to escape from.

.



is this why all the war dec corps are constantly war deccing each other?

oh wait, you wouldn't just be a bunch of cowards now would you?

Err, Scipio isn't a highsec PVPer, like at all. Probably you should identify who you're actually talking to before you make stupid assumptions about them.
Daichi Yamato
Jabbersnarks and Wonderglass
#105 - 2016-01-13 00:03:22 UTC
By the quality of decs I refer to the overwhelming majority of decs that have zero activity in them. Decs like this happen because defenders have no desire to undock, aggressors never turn up or the war is a game of cat and mouse station games with no kills.

Even if the proposal resulted in fewer overall decs, I would consider it an improvement on the quality of decs if the before mentioned majority of decs either; never happened, ended early because the defenders attacked a structure and the owners never turned up or involved some fights Off station where the defender attempted to attack the structure but the owner turned up.

@vimsy
Im not concerned that such groups would monopolize war. Take, for example, the groups you mention. They are notorious (and from my experience with them as well) for not making appearances in their own decs, let alone in decs where they have spammed the 'offer assistance' button. For all the decs they have, few have made them travel beyond the markets they frequent or the choke points they camp. Add in a mechanic that ties their every war to a single structure and they'd be even less inclined to travel across to the other side of hi-sec to spend days bashing some insignificant local deccers structure.

Instead they may be dominant in a certain area, but not much outside it. Similar to how the mentioned groups own pocos in localized areas rather than all over hi-sec.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#106 - 2016-01-13 00:21:15 UTC  |  Edited by: Scipio Artelius
Daichi Yamato wrote:
Even if the proposal resulted in fewer overall decs, I would consider it an improvement on the quality of decs if the before mentioned majority of decs either; never happened, ended early because the defenders attacked a structure and the owners never turned up or involved some fights Off station where the defender attempted to attack the structure but the owner turned up

There's no such thing as the quality of a wardec and even if there were, the idea that I think you are trying to get at in terms of quality is exactly the type of activity this proposal would lock a lot of groups out of, just to force the large dedicated wardeccers into a 'quality' declaration.

I hope CCP never adopt that attitude and thankfully, they seem to be moving in the opposite direction, making everything in the game destructible and allowing players to drive the in game action, not mechanics.

The quote posted earlier from the CSM Whitepaper is exactly the type of game I hope CCP keep around. Each to their own of course.
Daichi Yamato
Jabbersnarks and Wonderglass
#107 - 2016-01-13 00:43:47 UTC
This idea is to make wardecs themselves destructible.

And the proposal does not violate any 'rights' proposed by csm whitepaper as far as I see.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#108 - 2016-01-13 00:57:53 UTC  |  Edited by: Scipio Artelius
Daichi Yamato wrote:
This idea is to make wardecs themselves destructible.

Yes, I understand what you think it is.

Unfortunately, it's also a step towards reduced risk in the game and more restrictions on players, which makes it a bad idea.

Quote:
And the proposal does not violate any 'rights' proposed by csm whitepaper as far as I see.

I'm also not surprised by that either.

However, placing a 7 day ban on a Corp declaring war, not through their choice to agree with another player (eg. as with the surrender mechanism), but by someone else destroying a structure, is exactly a restriction on the ability for unlimited interaction.

A 7 day ban is itself a limitation.
Joe Risalo
State War Academy
Caldari State
#109 - 2016-01-13 01:17:27 UTC
Scipio Artelius wrote:

However, placing a 7 day ban on a Corp declaring war, not through their choice to agree with another player (eg. as with the surrender mechanism), but by someone else destroying a structure, is exactly a restriction on the ability for unlimited interaction.

A 7 day ban is itself a limitation.


You mean to tell me that they would have no choice in being banned from deccing that corp for 7 days?
Damn.... It's almost like someone being forced into a war without choice or agreement with another player for 7 days...

Only difference is, the wardeccer would be able to fight against the 7 day lock out.
You can't exactly fight against being wardecced, you can only fight in the wardec.

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#110 - 2016-01-13 01:29:45 UTC
Joe Risalo wrote:
Scipio Artelius wrote:

However, placing a 7 day ban on a Corp declaring war, not through their choice to agree with another player (eg. as with the surrender mechanism), but by someone else destroying a structure, is exactly a restriction on the ability for unlimited interaction.

A 7 day ban is itself a limitation.


You mean to tell me that they would have no choice in being banned from deccing that corp for 7 days?
Damn.... It's almost like someone being forced into a war without choice or agreement with another player for 7 days...

Only difference is, the wardeccer would be able to fight against the 7 day lock out.
You can't exactly fight against being wardecced, you can only fight in the wardec.


No one is forced into a war.

Every character has a choice when a wardec is declared and can escape from a wardec instantly. So if you stay in a war, it's because you've chosen to, and that's the difference.

These proposals seek to restrict someone else's play without their choice, just because you don't like the way they play.

You want to have choices but you aren't prepared to accept that others have that same right.

That's where these proposals fall over. Make them balanced rather than a nerf to someone else's play so you gain more safety.
Daichi Yamato
Jabbersnarks and Wonderglass
#111 - 2016-01-13 01:39:24 UTC
So the way to eacape a war is to no longer exist as a group enitity? And here I thought you were pro interaction.

Id rather stay with the group and have the option to fight my way out. Better game play, more interaction.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#112 - 2016-01-13 01:55:25 UTC  |  Edited by: Scipio Artelius
Daichi Yamato wrote:
So the way to eacape a war is to no longer exist as a group enitity? And here I thought you were pro interaction.

Id rather stay with the group and have the option to fight my way out. Better game play, more interaction.

I am pro interaction. I never recommend quitting a war as there's no need.

That's doesn't mean the mechanics don't allow it. Every individual has a choice, to stay in a war or not.

Choices are great because they give us the freedom to individually choose what we prefer.

My choices aren't what someone else might like and that's perfectly fine. As long as we both have a choice, more power to them no matter if their choice agrees with mine or not.

This proposal takes choice away from someone without their say just because someone destroyed a structure, and they have no choice but to have their play limited for a period of time, with no balancing mechanism.

In my best Shadoo voice - that's so r3tarded.
Joe Risalo
State War Academy
Caldari State
#113 - 2016-01-13 03:17:34 UTC
Scipio Artelius wrote:
Daichi Yamato wrote:
So the way to eacape a war is to no longer exist as a group enitity? And here I thought you were pro interaction.

Id rather stay with the group and have the option to fight my way out. Better game play, more interaction.

I am pro interaction. I never recommend quitting a war as there's no need.

That's doesn't mean the mechanics don't allow it. Every individual has a choice, to stay in a war or not.

Choices are great because they give us the freedom to individually choose what we prefer.

My choices aren't what someone else might like and that's perfectly fine. As long as we both have a choice, more power to them no matter if their choice agrees with mine or not.

This proposal takes choice away from someone without their say just because someone destroyed a structure, and they have no choice but to have their play limited for a period of time, with no balancing mechanism.

In my best Shadoo voice - that's so r3tarded.


Their play is not limited.
There's thousands of other corps they can dec.
Hey can even form a new corp and dec again.

The aggressor does have a choice.
They can choose to defend their structure, thus keeping the war up (petentially presenting them with more targets than the current mechanic), or they can choose not to defend it.

So many people make comments about not defending bad players, than turn around and ignore the fact that the dec mechanic allows just that.

There is literally no other pvp activity within Eve where you would defend my inability to lose anything and everything to do with that activity.
Why them would you defend the inability to lose a wardec?

If I can beat an aggressor head on and/or if they don't fight their own war, does that player then not have a right to put an end to their aggression for a short period of time?
I mean, if you come into my SOV and I slap you across the face, it might be a while before you come back.

Just because they started it doesn't mean that their target should always have to lose.

Check any tutorial on the war dec mechanic and it will express that the best action for a defender to take is to deny the aggressor any kills until they get bored and move on.
Those same tutorials will likely tell you that hit and run tactics are the most common, and are only used for a guaranteed kill.

How is this good for the mechanic or the game?
Wouldn't it be better if people actually fought in a war, and to the victor to the spoils?

This constant bickering that the aggressor would be involuntarily locked out is non-sense as it completely ignores the fact that there are more than two corps within the game, as well as ignoring the fact that he loss of any aggression comes solely from the fact that they couldn't or wouldn't stop the defender from destroying a structure.

As a prime comparison, if you attack me in a Tengu, your intent is to kill me.
Am I not then allowed to destroy your Tengu?
Is there some magical mechanic that says I can't vault your aggression solely because you started it and/or its your preferred play style?
Hell no!
It's called risk vs reward.
You want it, you gotta fight for it!
Wardecs should be no different.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#114 - 2016-01-13 05:14:46 UTC  |  Edited by: Scipio Artelius
Joe Risalo wrote:

Their play is not limited.
There's thousands of other corps they can dec.
Hey can even form a new corp and dec again.

What if they only have an issue with 1 Corp?

If a small Corp declares war against someone they have a real diagreement with/are in competition with/etc. and manage through timing or whatever to lose the structure, they cannot declare war again without all quitting Corp and reforming.

Their play is limited in the way they can try to achieve their goals against that other Corp.

That is just a ridiculous proposal to make as an improvement.

Joe Risalo wrote:
The aggressor does have a choice.
They can choose to defend their structure, thus keeping the war up (petentially presenting them with more targets than the current mechanic), or they can choose not to defend it.

So many people make comments about not defending bad players, than turn around and ignore the fact that the dec mechanic allows just that.

There is literally no other pvp activity within Eve where you would defend my inability to lose anything and everything to do with that activity.
Why them would you defend the inability to lose a wardec?

If I can beat an aggressor head on and/or if they don't fight their own war, does that player then not have a right to put an end to their aggression for a short period of time?
I mean, if you come into my SOV and I slap you across the face, it might be a while before you come back.

Just because they started it doesn't mean that their target should always have to lose.

Check any tutorial on the war dec mechanic and it will express that the best action for a defender to take is to deny the aggressor any kills until they get bored and move on.
Those same tutorials will likely tell you that hit and run tactics are the most common, and are only used for a guaranteed kill.

How is this good for the mechanic or the game?
Wouldn't it be better if people actually fought in a war, and to the victor to the spoils?

This constant bickering that the aggressor would be involuntarily locked out is non-sense as it completely ignores the fact that there are more than two corps within the game, as well as ignoring the fact that he loss of any aggression comes solely from the fact that they couldn't or wouldn't stop the defender from destroying a structure.

As a prime comparison, if you attack me in a Tengu, your intent is to kill me.
Am I not then allowed to destroy your Tengu?
Is there some magical mechanic that says I can't vault your aggression solely because you started it and/or its your preferred play style?
Hell no!
It's called risk vs reward.
You want it, you gotta fight for it!
Wardecs should be no different.

This is so fixated on trying to nerf PIRAT, Marmite and other professional wardec groups, that it doesn't even consider the impact on smaller groups.

With PIRAT alone holding about 200 wardecs each week (10 Billion ISK in weardec fees for their Alliance alone weekly), it's no surprise that a large number of wars go with no kills because people choose to stay docked.

However, there are also wars occuring that are by Corps that want to push competition out, or have a grudge over something that happened, etc. and this proposal doesn't even consider the possibility that it could completely screw the choices that players in those Corps have.

The option you suggest should a small Corp lose a structure? Dissolve Corp and reform.

That's no better than the current situation and in many ways worse.

That's why I hope this proposal and the others like it never gain any traction. Because they only consider the possibility of screwing over the wardec Corps to reduce risk for everyone else, while not even accepting that there are disadvantages for other smaller groups that would be collaterally affected, or proposing balancing mechanics to maintain risk.

No proposal has only advantages with no disadvantages and that's why all proposals should consider a range of different impacts and address them. That's the only way to reach a well rounded proposal for change.

But just as normal, the response above is just about the large groups without any care of the impact on others; and totally about making the game safer by reducing the total number of wardecs.

No thanks.
Kaarous Aldurald
Black Hydra Consortium.
#115 - 2016-01-13 07:08:26 UTC
Daichi Yamato wrote:
By the quality of decs I refer to the overwhelming majority of decs that have zero activity in them.


Then it's "meaning."

And that's because highsec player corps have basically no real reason to exist(besides being a tax dodge), and therefore nothing to defend.

That has very little to do with wardecs. You're barking up the wrong tree, if that's going to be your rationale for eliminating small and solo groups.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#116 - 2016-01-13 07:09:18 UTC
I would like somebody to explain how you determine the "quality" of a war. Because I've been doing them non stop for over six years and I have no idea where to begin on that one.
Kaarous Aldurald
Black Hydra Consortium.
#117 - 2016-01-13 07:12:47 UTC
Daichi Yamato wrote:
So the way to eacape a war is to no longer exist as a group enitity? And here I thought you were pro interaction.


And I would have thought you above such obvious, petty little snipes. Really starting to think that you aren't behind your account anymore.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kaarous Aldurald
Black Hydra Consortium.
#118 - 2016-01-13 07:15:55 UTC
Vimsy Vortis wrote:
I would like somebody to explain how you determine the "quality" of a war. Because I've been doing them non stop for over six years and I have no idea where to begin on that one.


E-honor, of course. Except instead of at the sun they want it at some arbitrary structure instead.

They want wars to amount to absolutely nothing more than a mass version of the duel mechanic.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Black Pedro
Mine.
#119 - 2016-01-13 08:37:42 UTC
Joe Risalo wrote:
There is literally no other pvp activity within Eve where you would defend my inability to lose anything and everything to do with that activity.
Why them would you defend the inability to lose a wardec?
Because, for among other reasons, this is a PvP game. Losing your ability to attack, and thus play the game, by arbitrary game mechanics is inane. It's like having a rule in Chess that if you take my Queen, I am unable to take any more of your pieces. We can still move our pieces around, but not actually play the game. That doesn't make any sense, especially if you are trying to foster conflict.

There is literally no other PvP activity within Eve which rewards you with immunity to your opponent - they are always allowed to regroup and take another shot at you after you beat them. Why should wardec defenders have some special status?

Kaarous Aldurald
Black Hydra Consortium.
#120 - 2016-01-13 08:42:35 UTC
Black Pedro wrote:
Why should wardec defenders have some special status?



Well duh. Because they think they're special and because they think is supposed to be safe. This game is about making the green number get bigger, not interacting with other people.

So of course they should have the unprecedented mechanic of being completely immune to other people just by winning one structure timer.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.