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Calculations for Minnerals needed for Titan build

First post
Author
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#21 - 2016-01-08 06:11:54 UTC
Ria Nieyli wrote:
Steve Ronuken wrote:
Well, my ore compression util will tell you the lowest volume way of buying the ore (it'll tell you about the compressed versions, but you can multiply them by 100 for non-compressed) but it's not the cheapest way


It's just a matter of pulling the prices and units available from the API, then it's just a bunch of calculations.



'just'

I hate people using that word. Because it tends to dramatically undersell the degree of work required.

The common way to solve this kind of problem is either a genetic algorithm, or linear programming. Because you're solving a bunch of equations, with a number of boundaries (price, the quantity available, and so on)

A wee bit harder than it initially sounds.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Soldarius
Dreddit
Test Alliance Please Ignore
#22 - 2016-01-08 21:05:01 UTC
Jennifer Korrupt wrote:
Hi

I'm attempting to get the numbers for how much of each Minnerals I need for a me8 Levithan print. Can anyone point me to where I can get the numbers?


1. Look at an ME0 BPO on market.
2. Multiply by .92 (1 - (1*.01 per ME level)).
3. Profit?

Fair warning: this does not include any reductions, penalties, taxes, POS fuel, incidental expenses, or job costs associated with your production equipment and location.

http://youtu.be/YVkUvmDQ3HY

Soldarius
Dreddit
Test Alliance Please Ignore
#23 - 2016-01-08 21:06:57 UTC
Steve Ronuken wrote:
Ria Nieyli wrote:
Steve Ronuken wrote:
Well, my ore compression util will tell you the lowest volume way of buying the ore (it'll tell you about the compressed versions, but you can multiply them by 100 for non-compressed) but it's not the cheapest way


It's just a matter of pulling the prices and units available from the API, then it's just a bunch of calculations.



'just'

I hate people using that word. Because it tends to dramatically undersell the degree of work required.

The common way to solve this kind of problem is either a genetic algorithm, or linear programming. Because you're solving a bunch of equations, with a number of boundaries (price, the quantity available, and so on)

A wee bit harder than it initially sounds.


This is no joke. I've been trying to build a compression algorithm for google sheets using their javascript scripting tools. Its hard, yo.

http://youtu.be/YVkUvmDQ3HY

Perkin Warbeck
Strix Ridens
#24 - 2016-01-08 22:27:39 UTC
Use EvE Isk per hour to find out the mineral requirements relative to your characters skills and the researched BPO levels of the ship and the components.

Then use this super secret bespoke spreadsheet I didn't develop to calculate mineral compression and ore quantities - http://eve-industry.org/highsec-compression/ - or you can use the Fuzzworks one. I would sell it to you for several billion isk but I've found that patronising the plebs on these forums is worth more than any isk a mere mortal could afford. It uses the most common high sec ores as a basis for its calculations but that's fine because nobody on Gods green Earth mines a Titan. You can then open up your EvE client and look at the market history in Jita to see that compressed Palgioclase and Pyroxeres are the traditional choke points to buying compressed ore in volume. If the link doesn't work try typing 'ore compression calculator eve' into Google.

I then developed my own Excel spreadsheet to give me the price of the things based on current prices in Jita. Then its just a simple matter of getting a bit of money, building your POS in sovereign null, making sure it isn't reinforced every single day and cranking out those Titan babies like nobodies business. Enjoy.
Ria Nieyli
Amok.
Goonswarm Federation
#25 - 2016-01-09 00:55:48 UTC
Steve Ronuken wrote:
'just'

I hate people using that word. Because it tends to dramatically undersell the degree of work required.

The common way to solve this kind of problem is either a genetic algorithm, or linear programming. Because you're solving a bunch of equations, with a number of boundaries (price, the quantity available, and so on)

A wee bit harder than it initially sounds.


If by 'degree of work required' you mean typing out the code, that's just typing out the code. Sure, it takes time, but you'll get there. Eventually. The hard part is working out the structure of what you need to do, as usual. That's where most people get stuck.
Kyra Lee
Ixian Machines
#26 - 2016-01-09 04:03:54 UTC
Steve Ronuken wrote:
'just'

I hate people using that word. Because it tends to dramatically undersell the degree of work required.

The common way to solve this kind of problem is either a genetic algorithm, or linear programming. Because you're solving a bunch of equations, with a number of boundaries (price, the quantity available, and so on)

A wee bit harder than it initially sounds.
Aww come on Steve we all know you "just" made a website wit a couple of tools in it. How hard could that have been? ;) I for one am glad that a few of you have put the time and effort into making the awesome tools you have. Please keep up the great work!

As for the answer to OP's question. I went to eve-cost.eu to figure up the mineral requirements for an ME 8 Leviathan run with ME10 component BPs.

Trit - 3333363083
Pyer - 812489008
Mex - 277600724
Iso - 49209735
Nocx - 13666193
Zydrine - 4930033
Mega - 2449828

I then plugged that into Fuzzwork's compression calculator with max refine skills and got:

Module Type Quantity Volume
Compressed Bistot 49 299.39
Compressed Crokite 13540 105747.4
Compressed Hemorphite 102389 16382.24
Compressed Omber 602574 42180.18
Compressed Spodumain 54581 873296
Compressed Plagioclase 3001818 450272.7
Compressed Scordite 3 0.57
Compressed Veldspar 2476902 371535.3

It's rough but it works. If you want something better you may have to build it yourself or buy it from that PL guy :)
Ria Nieyli
Amok.
Goonswarm Federation
#27 - 2016-01-09 08:15:03 UTC
Some of us happen to enjoy programming and can "just" make themselves tools as needed. I've been updating my capital production thing for over two years now, for example.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#28 - 2016-01-09 16:28:29 UTC
No, I don't mean typing out the code.

Working out the logic behind it can be a pain in the ass. In this case, those calculations.

In this case, you're solving with two levels of constraints. You've got your target minerals which you want to hit, but probably not be too much over (how you define too much is always going to be interesting. probably on an ore by ore basis.) Then you have the ore that's actually available on the market for a reasonable price (again, defining reasonable is interesting)


It's not an exceptionally hard project. But you still have to find a suitable library to handle the linear programming, or genetic algorithm for solving it, get to grips with it, then feed in the numbers, working out your definitions of 'not too much' and 'reasonable price'

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Ria Nieyli
Amok.
Goonswarm Federation
#29 - 2016-01-09 16:30:23 UTC
Figuring out how to do it is what makes it fun really.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#30 - 2016-01-09 16:36:31 UTC
I know Smile it's why I do it.

But it being fun, doesn't make it 'just'

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

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