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Feedback for the update to the "buff bar" in your Ship HUD.

First post
Author
CCP Paradox
#1 - 2016-01-05 11:24:48 UTC  |  Edited by: CCP Paradox
Hi everyone,

In order to fix an issue with overlapping texts when you were being actively jammed through ECM, we decided to add the jamming effects to be visible in the offensive effect bar you see above the Ship HUD (The capacitor/health/speed UI).

We're looking for feedback on this new look so we can adjustments if necessary. Please try this out in game on Singularity if you can, and let us know what you think.

We also added incoming (remote) defensive effects, such as capacitor transfer, sensor boosting, tracking links, ECCM projection, hull & armor repairers, and finally shield boosting.

You can see an image of how this looks in game here:

[img]https://pbs.twimg.com/media/CX464aRWYAAT4KR.png[/img]

Offensive effects will always appear to the left, and Defensive to the right.

Update:
There have been some modifications in reacting to the feedback. Please let us know what you think, so that we can make further changes if necessary.

CCP Paradox | EVE QA | Team Phenomenon

Space Magician

Max Kolonko
Caldari Provisions
Caldari State
#2 - 2016-01-05 11:46:44 UTC
CCP Paradox wrote:
Hi everyone,

In order to fix an issue with overlapping texts when you were being actively jammed through ECM, we decided to add the jamming effects to be visible in the offensive effect bar you see above the Ship HUD (The capacitor/health/speed UI).

We're looking for feedback on this new look so we can adjustments if necessary. Please try this out in game on Singularity if you can, and let us know what you think.

We also added incoming (remote) defensive effects, such as capacitor transfer, sensor boosting, tracking links, ECCM projection, hull & armor repairers, and finally shield boosting.

You can see an image of how this looks in game here:

[img]https://pbs.twimg.com/media/CX464aRWYAAT4KR.png[/img]

Offensive effects will always appear to the left, and Defensive to the right.


is it on sisi?

also, WOW, thx

Also, first?
Max Kolonko
Caldari Provisions
Caldari State
#3 - 2016-01-05 11:54:47 UTC
ok, first issue: Remote Armor Repair icon is not working

guardian repping and capping - http://c2n.me/3syKmBY

only cap icon showing on repped ship - http://c2n.me/3syKpPP

screen shows on e module activated but i had full rack of hi slot active at the same time with the same effect.

Also tested only repping without capping and no icon was showed.


As for the icons itself, the contrast is to weak imho. If you look at that icon closely You can see what it is, but with multiple things happening at the screan at the same time it might be not to easly distinguishable between diffrent for of ewar/buff


Off to test diffrent effects and more effects at the same time :)
Alphax45
Garoun Investment Bank
Gallente Federation
#4 - 2016-01-05 13:09:54 UTC
Zexy; I like it :)
Joffy Aulx-Gao
Stay Frosty.
A Band Apart.
#5 - 2016-01-05 13:27:54 UTC
I suggest adding so you can change the colours, will help the colour blind among us :) and some might be annoyed by it so a way to turn it off will be appreciated :)

I'm a lowsec pirate and diplo of A Band Apart.

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#6 - 2016-01-05 14:41:51 UTC
That's quite nice, could you please improve the contrast a little? Possibly move the red and green to surround the icon instead? But a nice and useful idea, thank you.

There is one EvE. Many people. Many lifestyles. WE are EvE

Ralph King-Griffin
New Eden Tech Support
#7 - 2016-01-05 16:57:25 UTC
very cool, disrupt/scam are a bit harder to tell apart though,
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#8 - 2016-01-05 17:04:06 UTC
Great addition.

Can we get link lines to work to locked targets and a line over to the overview from the buff bar?

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Grookshank
Center for Advanced Studies
Gallente Federation
#9 - 2016-01-05 20:14:02 UTC
No "pretty" effect please, but make it usability first.

1. Different icon for red/green blind people.
2. Leave the interior icon like it is, color it only on an outside ring.
3. Make the cycle time good to see.

Forgive my poor paint skills, but do it like this.

http://i.imgur.com/lQsKhxf.png
Sentient Blade
Crisis Atmosphere
Coalition of the Unfortunate
#10 - 2016-01-05 20:14:32 UTC
Not actually looked at it yet... but I'm going to make a request all the same.

Can we get some kind of dynamic text on the icon that shows what the current tank is based on average resistances and active logistics mods?
Siobhan MacLeary
Doomheim
#11 - 2016-01-05 21:27:38 UTC
I see what you're going for here, but even as someone who is not colorblind it's a little hard to tell the difference between the two leftmost icons.

My thoughts: Unshade the icons, make every icon have a cycle timer of the appropriate color. Blue for good things, red for bad. Icons could sit on a colored background, and where icons go should be directional - negative effects to the left of the centerline, positive effects to the right.

Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.” - CCP Soundwave

Kismeteer
Bat Country
Pandemic Horde
#12 - 2016-01-05 21:35:49 UTC  |  Edited by: Kismeteer
Please include the NUMBER of effects you are being affected by, without hovering over.

So I know I have 3 incoming scrams to kill to get out, for instance.
Neckbeard Nolyfe
Zero Fun Allowed
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#13 - 2016-01-06 00:18:20 UTC
More effects that will not display properly nice.
I will take great joy looking at this when running my lvl 4 missions.

~lvl 60 paladin~

Tug Speedman
Big Beaver Corp
#14 - 2016-01-06 00:20:07 UTC
Kismeteer wrote:
Please include the NUMBER of effects you are being affected by, without hovering over.

So I know I have 3 incoming scrams to kill to get out, for instance.



Yes please because count on overview many difficult.

Friend of Wormhole, Enemy of troll.

Bienator II
madmen of the skies
#15 - 2016-01-06 05:25:46 UTC
Neckbeard Nolyfe wrote:
More effects that will not display properly nice.
I will take great joy looking at this when running my lvl 4 missions.

i like that idea.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Hekasa
Pator Tech School
Minmatar Republic
#16 - 2016-01-06 11:40:46 UTC
I like the idea, but not the design.

The most important information a capsuler need is WHAT remote effect is affecting you.
Therefore the representing symbol have to be clearly visible at any time.
In the current version, the positive / negative effect have a way too high priority.

my suggestions (pictures inside):
http://eve-files.com/dl/276542 (my personal favorite)
http://eve-files.com/dl/276541 (background need some transparency)



Fade Toblack
Per.ly
The 20 Minuters
#17 - 2016-01-08 13:43:14 UTC
I can't get near a client at the moment, but does this still work with your HUD at the top of the screen?
CCP Paradox
#18 - 2016-01-08 14:30:49 UTC
Yes the bar still works with the HUD at the top, just like it does on TQ now.

CCP Paradox | EVE QA | Team Phenomenon

Space Magician

Colman Dietmar
Sebiestor Tribe
Minmatar Republic
#19 - 2016-01-08 16:45:21 UTC
Will I be able to tell the difference between being neuted and being NOSed at a glance?

Also, will it show w-space system-wide effects? It would be great if it did.
CCP Paradox
#20 - 2016-01-08 16:57:55 UTC  |  Edited by: CCP Paradox
Yes, that hasn't changed at all, NOS modules always have a skull in them, the Neuts have a lightning bolt.
And Wormhole effects won't show, this is showing targeted module only effects against you.

CCP Paradox | EVE QA | Team Phenomenon

Space Magician

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