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January Features now live on Singularity

First post
Author
CCP Savior
C C P
C C P Alliance
#1 - 2015-12-23 13:34:27 UTC  |  Edited by: CCP Habakuk
Hi everyone,

Singularity has now been updated to include features for the next release. This thread is for general feedback, so please use feature-specific threads linked below where applicable.

Mass Tests:
To be arranged

Features:
Please note that while this list may be empty initially, expect that features will be added to it over time as dev's come back from their vacations.

Graphical QA Analyst | EVE Quality Assurance | Team TriLambda

HeXxploiT
Doomheim
#2 - 2015-12-25 18:18:39 UTC
Merry Christmas!
Owen Levanth
Sagittarius Unlimited Exploration
#3 - 2015-12-26 14:16:07 UTC
What exactly are the January-features? I logged in real fast but couldn't find anything different.
Max Kolonko
Caldari Provisions
Caldari State
#4 - 2015-12-26 15:34:12 UTC
I'll second that question. Updates page list for winter:
- project discovery
- pbr for t3's
- tribute system
- something something drifters something
- new hardware (servers)
- more eve music

I cant find any of it
Arthur Aihaken
CODE.d
#5 - 2015-12-28 22:46:51 UTC
What happened to the new explosions? They had a release date of Winter but they're now gone from the updates page.

I am currently away, traveling through time and will be returning last week.

Mr Blu
Caldari Provisions
Caldari State
#6 - 2015-12-30 18:53:39 UTC
Are skill packets part of jan release?
Gustav Mannfred
Summer of Mumuit
Remember Mumuit
#7 - 2016-01-03 17:40:34 UTC
Are there any plans for a sansha anomic base burner mission?

i'm REALY miss the old stuff. 

https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=24183

Ian Stanley
Deep Core Mining Inc.
Caldari State
#8 - 2016-01-04 15:05:04 UTC
can you list exactly what are the january features ?
Thomas Gallant
Quafe Company Courier Shipping
#9 - 2016-01-05 10:56:24 UTC
"now live" for flexable values of "now" ? looking forward to seeing what January has to offer.
Akrasjel Lanate
Lanate Industries
#10 - 2016-01-05 15:58:20 UTC
Not much Roll

CEO of Lanate Industries

Citizen of Solitude

Cage Man
Hekkki Industry and Traid Enterprise
The Sigil Of Baphomet
#11 - 2016-01-06 06:01:08 UTC
All this stuff is live, but has a cache of sisi been done yet? My character I bought 2 months ago still isn't on there.
Arthur Aihaken
CODE.d
#12 - 2016-01-06 23:40:59 UTC
Remember this?

I am currently away, traveling through time and will be returning last week.

JonnyPew
Imperial Academy
Amarr Empire
#13 - 2016-01-07 01:46:29 UTC
Mr Blu wrote:
Are skill packets part of jan release?

Oh man, I hope so!

EVE Online video content creator

http://www.youtube.com/JonnyPew

Primary This Rifter
Mutual Fund of the Something
#14 - 2016-01-07 14:16:39 UTC
CCP Savior wrote:
Features:
Please note that while this list may be empty initially, expect that features will be added to it over time as dev's come back from their vacations.

Don't forget about this...
Mr Grape Drink
Sebiestor Tribe
Minmatar Republic
#15 - 2016-01-07 16:00:09 UTC
5 days left before the Jan release. Upcoming features still blank :D
Arthur Aihaken
CODE.d
#16 - 2016-01-07 22:35:37 UTC
Mr Grape Drink wrote:
5 days left before the Jan release. Upcoming features still blank :D

Are you sure there's a January release?

I am currently away, traveling through time and will be returning last week.

Smuff Gallente
The Scope
Gallente Federation
#17 - 2016-01-08 04:31:56 UTC
Mr Grape Drink wrote:
5 days left before the Jan release. Upcoming features still blank :D


i don't think the jan release is coming til the 20th sometime because they have yet to announce the features or do any mass test's so i would not hold my breath on it being in 5 days
Max Kolonko
Caldari Provisions
Caldari State
#18 - 2016-01-08 14:35:44 UTC
http://community.eveonline.com/news/patch-notes/patch-notes-for-january-2016-release?_ga=1.251852491.379354255.1452002709

its here, and almost nothing is there. Come to think about it - its release after Christmas so nothing major could be worked with most of crew on holidays :)

We have to wait for february to get something more concreete I guess :/
Rivr Luzade
Coreli Corporation
Pandemic Legion
#19 - 2016-01-12 09:52:03 UTC
New map:

  • You still have not made it possible to hide bookmarks on the Universe view and have them show in the system view. How often do I need to repeat that until I crack open that thick skull? Lag and freezing due to the bookmarks when you zoom around in the universe view has improved, but it's still there.
  • The starry backrground still makes it hard to distinguish between stars in the cluster and just background images. How often do I need to repeat that until you remove the starry background. The map does not need to look this kind of pretty, it needs to be useful.
  • Stars/Regions, info/data visualization still fades towards the edges of the map. This is useless and the kind of pretty that has no place in a map. How often do I need to repeat myself until you remove that fade effect?
  • The universe map still starts me off in a completely random location when I open it and not centered on my actual location. This is useless and makes information gathering harder. How often do I need to repeat that until you remove that feature and make the map more useful?

System map:


  • Why is there a fade effect on the scan probe bubbles? The top/bottom bubble's edges fade out and become darker, but the left/right bubble's edges don't. Useless eyecandy without any purpose and actually makign the map less useful.
  • In general, the mouse cursor does not change the way it used to when you, for instance, hover over the edge of a bubble (indicating that you can now drag the radius around). That's counter intuitive and makes the map inferior to the old map.
  • Why are the fade effects when you click on the probe handle or the bubble edges? That is completely useless and in fact makes scanning harder as you also fade out the signatures you are scanning.
  • Signatures when they reach yellow/green state are too dark and, in combination with the fading when you hover over or click on something, become nearly invisible and thus hard to pinpoint and locate.
  • The thick planet orbit lines need to go away. They occlude the faint moon/belt icons and make them hard to locate/see.
  • If I click on a stack, for instance, a planet with lots of moons, belts and bookmarks, the expanding list does not include everything that's in that stack, even if it's short. I had an example in 49-U, planet 6, where the stack only shows the 8 moons, the planet, but not the bookmark on that planet in the tooltip list.

Probe scanner:

You still have not move the scanner buttons back to the middle of the window where they belong to and are more useful and easier to use than at the top.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Damjan Fox
Fox Industries and Exploration
#20 - 2016-01-12 14:10:43 UTC
Quote:
Features:
Please note that while this list may be empty initially, expect that features will be added to it over time as dev's come back from their vacations.

Still on vacation, huh?