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***Petition*** Petition to keep the refitting mechanic as is!

Author
Amera Khan
Regiment Of Naga Association
OnlyFleets.
#81 - 2016-01-07 22:26:19 UTC
Signed
Angelique Duchemin
Team Evil
#82 - 2016-01-07 22:30:43 UTC
Where's the option to un-sign a petition and so cancel out the person before you?

The very sun of heaven seemed distorted when viewed through the polarising miasma welling out from this sea-soaked perversion, and twisted menace and suspense lurked leeringly in those crazily elusive angles of carven rock where a second glance shewed concavity after the first shewed convexity.

Thor Kerrigan
Guardians of Asceticism
#83 - 2016-01-07 22:33:52 UTC
Not supported, the current way of "adapting your ship" by refitting during battle is clunky and annoying while being almost mandatory since even if you don't do it, chances are the enemy will.

Instead - implement proper mode switch option(s) or a alt-fit which makes refitting more convenient and balanced. This could be balanced with spool-up timers, invulnerability or vulnerability windows etc.

What happened to rock, paper, scissors... Instead we have; always choose rock (buffer/tank), refit for paper (DPS) if you are not primary or refit for scissors (Sniper) if your target is too far. We are all just flying the cookie-cutter comps and anyone who does not gets owned. Boring if you ask me.
biz Antollare
The Graduates
The Initiative.
#84 - 2016-01-07 22:36:33 UTC  |  Edited by: biz Antollare
Thor Kerrigan wrote:
Not supported, the current way of "adapting your ship" by refitting during battle is clunky and annoying while being almost mandatory since even if you don't do it, chances are the enemy will.

Instead - implement proper mode switch option(s) or a alt-fit which makes refitting more convenient and balanced. This could be balanced with spool-up timers, invulnerability or vulnerability windows etc.

What happened to rock, paper, scissors... Instead we have; always choose rock (buffer/tank), refit for paper (DPS) if you are not primary or refit for scissors (Sniper) if your target is too far. We are all just flying the cookie-cutter comps and anyone who does not gets owned. Boring if you ask me.




yea go through all the kills from today on Zkill and find me where everyone has refits for every situation. good luck finding even 1%.
Dante Rotsuda
State War Academy
Caldari State
#85 - 2016-01-07 22:42:19 UTC
+1
smkdeb1
School of Applied Knowledge
Caldari State
#86 - 2016-01-07 22:43:56 UTC
leave as it, no changes to refttings
Raquel Saissore
Lazerhawks
L A Z E R H A W K S
#87 - 2016-01-07 22:46:34 UTC
+1


This change will be a deathwish for high end wormhole PVP.
Lelliana Silas
Full Broadside
Deepwater Hooligans
#88 - 2016-01-07 22:50:11 UTC
Signed. Don't remove opportunities for players to distinguish themselves through planning, judgement, and speed of execution.

Also it would really make dread gameplay particularly boring.
Joe Risalo
State War Academy
Caldari State
#89 - 2016-01-07 22:54:47 UTC
biz Antollare wrote:
Thor Kerrigan wrote:
Not supported, the current way of "adapting your ship" by refitting during battle is clunky and annoying while being almost mandatory since even if you don't do it, chances are the enemy will.

Instead - implement proper mode switch option(s) or a alt-fit which makes refitting more convenient and balanced. This could be balanced with spool-up timers, invulnerability or vulnerability windows etc.

What happened to rock, paper, scissors... Instead we have; always choose rock (buffer/tank), refit for paper (DPS) if you are not primary or refit for scissors (Sniper) if your target is too far. We are all just flying the cookie-cutter comps and anyone who does not gets owned. Boring if you ask me.




yea go through all the kills from today on Zkill and find me where everyone has refits for every situation. good luck finding even 1%.



Well, based on this comment, it would suggest that making this change has no effect as we'd be unlikely to find 1% of kills that show combat refitting.

Therefore, this changes nothing..
vyshnegradsky
The Legion of Spoon
Curatores Veritatis Alliance
#90 - 2016-01-07 22:56:23 UTC
Signed, refitting in combat is an amazing mechanic.

CCP should be looking for ways to increase activity in fleets, not decrease it.

This one's a bit over the edge guys.

Locked for breaking... well, pretty much all the rules.

  • CCP Falcon
Bigs Miner
The Scope
Gallente Federation
#91 - 2016-01-07 23:00:19 UTC
Please don't remove this..
Unprovoked Attack Jibberjabba
Doomheim
#92 - 2016-01-07 23:08:25 UTC
Signed

What Just Happened?

Sara Navorski
Sebiestor Tribe
Minmatar Republic
#93 - 2016-01-07 23:11:30 UTC
+1 keep the skill ceiling high.
Mia Captain
Perkone
Caldari State
#94 - 2016-01-07 23:18:09 UTC
There's a certain thrill to planning and executing refits that allows for a transforming battlefield. Please don't change it.

Signed-
Mia Captain
Haku Ogino
Holey Roamin' Empire
TURBOFEED OR GLORY
#95 - 2016-01-07 23:19:19 UTC
Signed
Viserion Pavarius
Hogyoku
Goonswarm Federation
#96 - 2016-01-07 23:25:20 UTC
Signed
Ailyn Adar
Deep Core Mining Inc.
Caldari State
#97 - 2016-01-07 23:30:42 UTC
Signed.
Ariz Black
#98 - 2016-01-07 23:40:56 UTC
my 4 accounts support this petition
Nevyn Auscent
Broke Sauce
#99 - 2016-01-07 23:43:58 UTC
Refits aren't being removed, you just can no longer change the second you are targetted. In a longer running fight you can get your timer off, refit then resume fighting. This actually adds more skill to a good combat refit, since you now have to manage downtime as well rather than refitting being a penalty free mechanic. It now has a downside you have to consider and this is good.
Also with all cap ships receiving a SMA now, this was seriously needed.

Will it affect certain combat styles, of course it will. as you all say to everyone else, HTFU and adapt.
Chucky o'brian
Republic Military School
Minmatar Republic
#100 - 2016-01-07 23:49:42 UTC
+1 signature

Keep refitting as it is. Its cool that you have this grand idea to how you want your game to change but take a moment and look at what your player base wants. We want challenging dynamic game play and less fixated crap.