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Player Features and Ideas Discussion

 
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***Petition*** Petition to keep the refitting mechanic as is!

Author
Nikolai Agnon
Khanid Propulsion Systems
Local Is Primary
#41 - 2016-01-07 20:39:51 UTC
+1 on keeping in-combat refitting. Nestors are cool and so are marauders.

Nikolai Agnon for CSM XI!

FacWar | Lowsec | PVE | API

Tineoidea Asanari
Perkone
Caldari State
#42 - 2016-01-07 20:44:00 UTC
Celthric Kanerian wrote:
Except it doesn't. Refitting in combat is easymode


lol.


Keep the 60 seconds idea for normal ships, but give modules like triage, bastion and siege a removal of that timer restriction to refitting. There is no reason to punish ships that are not capable of receiving RR and have long cycle times that hard.
Cotty Vance
Hoover Inc.
Pandemic Legion
#43 - 2016-01-07 20:45:07 UTC
+1 please keep for initial changes to see what happens.
Requiescat
Hoover Inc.
Pandemic Legion
#44 - 2016-01-07 20:45:46 UTC
signed

and not for small gang capital warfare, which i agree is a concern, but i have a different point to make. lots of people whine about machariels being able to refit from autocannons to artillery, which i concede is very strong and a relatively unique ability, but saying it's bad for "the health of the game" is shockingly disingenuous; you don't want it to be nerfed for the health of the game, you want it nerfed so that you don't have to do it or fight against it.

there are obvious counters to "swiss army" machariels that nobody's pulled the trigger on yet and i am absolutely perplexed as to why that is

i'd also like to point out the irony of all the wow comparisons - you can switch weapons in combat in wow

hi i'm requiescat, and i'm your best friendā™„

Seraph Essael
Anomalous Existence
Spatial Instability
#45 - 2016-01-07 20:47:00 UTC  |  Edited by: Seraph Essael
Joe Risalo wrote:
biz Antollare wrote:
Maria Dragoon wrote:
-1 I do not support this petition, change is the nature of survival, and in this case, they are making the change to balance capitals (carriers specially) so that they have less of a swiss army knife role. Because honestly, part of Eve is knowing your enemy before you engage them.




this isnt a place to debate the petition. you either sign a petition or you dont.... nice alt post .


Says this to someone against the petition.

Says nothing to those expressing opinions in support of petition.

For this reason alone, I have to say I do not support the petition, despite not supporting, apparently, not being an option.


Edit..

To be a bit more literal on this.
I do not support the petition (thus I support the change) as the current mechanic basically allows a single ship to become more than 3 different ships on the fly.
Shield tank, Armor tank, Hull tank, Full DPS, Full logi.

If you want a versatile fleet, you should have to bring a versatile fleet, not play "build-a-blocks" during combat..

Guessing you've never lived in a wormhole before, let alone had a wormhole cap fight?

That's okay, I won't hold it against you, but please learn what you are talking about before going on about something... Allow me to elaborate: When you go Bhalls deep into someones hole, you are sometimes closing the hole behind you. There is literally a limited number to the ships you can bring. Around 3 capitals and an assortment of Nestors / T3s / Logi. Whereas when you're jumping into someone home for a fight, whose ever home it is can literally blob the **** out of you with as many pilots and capitals as they have online (or can ping to get online) (it could go as far as the 70 vs 40 like what NoHo had against the goon wormhole corp. For the record, they wrecked our face off in a very good fight!). Refitting during combat allows the fleet jumping the hole, usually outnumbered if its a proper fight, to actually put up a decent fight and potentially win against stronger odds. Removing this while you have a combat timer just means yet more stagnation for bigger, already rare fights, in wormholes.

I agree with the let people give reasons though. If someone supports or does not support, it's fine for them to state why.

Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person."

Ama Atavuli
Rolled Out
Pan-Intergalatic Business Community
#46 - 2016-01-07 20:47:32 UTC
signed

Ellendras Silver
CrashCat Corporation
#47 - 2016-01-07 20:48:41 UTC
CivilWars wrote:
Seconded.


hell yeah, that is PART of the carriers job support

[u]Carpe noctem[/u]

Whette Fhartz
Weiland-Yutani corp
#48 - 2016-01-07 20:54:56 UTC
Signed.

Love it like it is currently
Alex Drakonov
Deep Core Mining Inc.
Caldari State
#49 - 2016-01-07 21:01:30 UTC
Signed, don't care about supers tho
DlCard
Origin.
Fraternity.
#50 - 2016-01-07 21:01:38 UTC
Signed.

My Youtube Channel (PVP Vids) http://www.youtube.com/user/DCard77

Joe Risalo
State War Academy
Caldari State
#51 - 2016-01-07 21:03:58 UTC
Seraph Essael wrote:

Guessing you've never lived in a wormhole before, let alone had a wormhole cap fight?

That's okay, I won't hold it against you, but please learn what you are talking about before going on about something... Allow me to elaborate: When you go Bhalls deep into someones hole, you are sometimes closing the hole behind you. There is literally a limited number to the ships you can bring. Around 3 capitals and an assortment of Nestors / T3s / Logi. Whereas when you're jumping into someone home for a fight, whose ever home it is can literally blob the **** out of you with as many pilots and capitals as they have online (or can ping to get online) (it could go as far as the 70 vs 40 like what NoHo had against the goon wormhole corp. For the record, they wrecked our face off in a very good fight!). Refitting during combat allows the fleet jumping the hole, usually outnumbered if its a proper fight, to actually put up a decent fight and potentially win against stronger odds. Removing this while you have a combat timer just means yet more stagnation for bigger, already rare fights, in wormholes.

I agree with the let people give reasons though. If someone supports or does not support, it's fine for them to state why.


TBH, this seems more like a reason for changes/additions to WH mechanics over a reason to keep the refit mechanics.


It's basically saying that we should keep a mechanic that basically hinders combats outside of WH space, in order to support combat in WH space.


I feel that if this issue is only relevant for WH space, then maybe something else should be done to make up for the loss in WH space.
Something like WH stabilization towers.
Mobile structures that aren't too difficult to destroy, but can keep the hole stable as long as there is a tower on both sides of the WH.
Towers have a limited life span, but an unlimited amount of mass can travel through during that time.
adds a tactical aspect to WH diving.
You might get trapped in their WH because the towers went down, or got blown up.
You might get overrun and they end up using your towers to invade your WH space.

Point is, you can't keep a mechanic in game that is basically like watching someone play BF4 with an aimbot and wall hack just because it's the only viable option for one niche area of space.
Instead, change the mechanic and then create something so that WH space isn't destroyed because of the change, and something limited to WH space so it can't be taken advantage of from outside WH space.
Semideus Magnatus
Did he say Jump
#52 - 2016-01-07 21:07:03 UTC
Keep the Reffiting !
Altuanicle
Aliastra
Gallente Federation
#53 - 2016-01-07 21:07:18 UTC
Signed
General Escobar
Higher Than Everest
Fraternity.
#54 - 2016-01-07 21:20:25 UTC
Do it for the Nestor! Pirate
Phoenix Jones
The Scope
Gallente Federation
#55 - 2016-01-07 21:21:07 UTC
Joe Risalo wrote:
you can't keep a mechanic in game that is basically like watching someone play BF4 with an aimbot and wall hack just because it's the only viable option for one niche area of space.
Instead, change the mechanic and then create something so that WH space isn't destroyed because of the change, and something limited to WH space so it can't be taken advantage of from outside WH space.


Everything up until that point was completely batsh-t stupid except for this. I believe doing this will matter more to Wspace than trying to hobble together combat refitting.

I don't agree with having to bring a suitcase with you to every engagement so you can barbie doll miracle room your fit for every occasion.

Does it suck losing combat refits.... Yes. It is hardly a necessity for small gangs or groups, as they normally did not have a pair of carrier in tow, the Nestor's have only been around for a year, and the mobile depots turned what required a billion isk ship on the field, an active pos you can get into wth a sma, or a space station, down to something that costs 500k and some cargo space.

Wspace will hardly collapse and small groups won't cave in because of it.

There are better ways to improve combat in eve, staring at your refit window and cargo hold shouldn't be one of them.

Sorry to be against the grain but no. It needs to go. Balance can't be achieved if people can actively manipulate their own stats, capabilities and abilities on the fly whenever they want in any situation regardless. There has to be a line.




Yaay!!!!

Eamon Achasse
Out of Focus
Odin's Call
#56 - 2016-01-07 21:25:42 UTC
+1
Bumblefck
Kerensky Initiatives
#57 - 2016-01-07 21:26:55 UTC
This really isn't the place for a petition - try Assembly Hall.

Perfection is a dish best served like wasabi .

Bumble's Space Log

Joe Risalo
State War Academy
Caldari State
#58 - 2016-01-07 21:33:36 UTC
Phoenix Jones wrote:
Joe Risalo wrote:
you can't keep a mechanic in game that is basically like watching someone play BF4 with an aimbot and wall hack just because it's the only viable option for one niche area of space.
Instead, change the mechanic and then create something so that WH space isn't destroyed because of the change, and something limited to WH space so it can't be taken advantage of from outside WH space.


Everything up until that point was completely batsh-t stupid except for this. I believe doing this will matter more to Wspace than trying to hobble together combat refitting.



Everything up until that point was intended to be batshit crazy, as WH space itself is batshit crazy not only on design implementation, but also the mentality it takes to live in and off WH space.
Sometimes batshit is exactly what is needed in order to make things more entertaining and complex.

BF4 rendezook is a good example of something that was batshit crazy to do and allow, yet it's awesome to have in that game.
blue coeur
Anomalous Existence
Spatial Instability
#59 - 2016-01-07 21:34:48 UTC
+1
Mikko Sisu
Anomalous Existence
Spatial Instability
#60 - 2016-01-07 21:35:38 UTC
+1