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What's the incentive to PVP?

Author
Amarrchecko
Hedion University
Amarr Empire
#1 - 2016-01-07 14:50:54 UTC  |  Edited by: Amarrchecko
TLDR version: I know that the best reason to PVP is because you like to PVP. But I've always put Eve (and a couple other games) up on a pedestal because I thought their PVP meant something more than a scoreboard at the end of a round, because I thought the PVP had a purpose beyond being entertaining in and of itself, because I thought the PVP was more than just a cyclic point/gear treadmill.

Did Eve ever have a bunch of PVP where people fought because their home was on the line, and not just because a handful of interceptors and cruisers came into their space looking to pop some inattentive ratters/miners or looking to goad the opponent into fighting back (but not with too many ships or the wrong kinds of ships!)? Does it still have a bunch of that and I just don't realize it? Does PVP here mean more than it does in any other game's PVP? Or am I just remembering Eve's past through rose-colored glasses in comparison to the WoW I played back in 2006 when I first started playing Eve?



Long version: In FPS games you just play match after match, killing the other team and trying not to die so that you can win the round and/or pad your k:d ratio... then when the match is over, you repeat. Ad nauseum. PVP in most other MMOs is basically the same. You queue up for a controlled deathmatch situation in a tiny environment so that you get more winpoints, or you queue up for a controlled deathmatch situation in a bigger environment so that you get more winpoints... then when the match is over, you repeat. Ad nauseum. Usually there's some sort of level-up mechanism where you unlock new weapons or better gear or whatever, all to assist you in not falling behind everyone else who is also doing the same thing in the struggle for more winpoints.

It's basically the same thing as themepark PVE, really, where you kill your way through encounters for new gear drops so that you are able to repeat the process in the next cycle of content.

The people who do this stuff do it because it's fun for them.


A few MMOs seemed to stray quite a ways from this formula for PVP though. EQ's PVP servers, DAOC, Shadowbane, some others. Eve. PVP could very easily mean more than just winpoints. People often did it for more than the fun of the PVP itself. Sure, people roamed around the countryside in DAOC and SB and EQ just for good fights, but the real PVP was when someone's home was on the line... when someone was trying to take spore king camp from you, when someone was trying to burn your city to the ground, etc... that's when PVP was great. When people were fighting over something that was hard/impossible to find elsewhere, instead of just for the hell of it.

And yeah, Eve was like that too. It still is sometimes, I guess? I don't really know, because the only PVP I've seen in the last few months of nullsec is random interceptors or cruisers coming through in groups of 1-8 trying to kill the one miner/ratter who doesn't warp to the POS when NEAR warns them that an enemy is 3 jumps out. Was it always like that? I feel like it wasn't.... but maybe it's just me viewing the past with rose-tinted glasses? I feel like it used to be more common that people fought for something more than the hell of it.

I assume I'll just get people posting here to tell me that since this is a sandbox, it's up to me to make my own meaning behind what I do in it... or that CCP isn't here to cater to my individual desires... or whatever. And I guess those things might be true, which would be unfortunate for my whole "viewing Eve as a game of meaningful PVP, hovering up above all the other MMOs with a halo of light around it because it's just plain better when there's more to PVP than the PVP itself" thing. Oh well.
Mister Ripley
Ministry of War
Amarr Empire
#2 - 2016-01-07 15:02:26 UTC
Fun for fun's sake is not enough? Like.. you know... sex, food, drugs, music, sports, etc...
Rykker Bow
Center for Advanced Studies
#3 - 2016-01-07 15:02:57 UTC
Amarrchecko wrote:
TLDR version: I know that the best reason to PVP is because you like to PVP. But I've always put Eve (and a couple other games) up on a pedestal because I thought their PVP meant something more than a scoreboard at the end of a round, because I thought the PVP had a purpose beyond being entertaining in and of itself, because I thought the PVP was more than just a cyclic point/gear treadmill.

Did Eve ever have a bunch of PVP where people fought because their home was on the line, and not just because a handful of interceptors and cruisers came into their space looking to pop some inattentive ratters/miners or looking to goad the opponent into fighting back (but not with too many ships or the wrong kinds of ships!)?.


Look into faction warfare. In a nutshell, we fight to occupy strategic systems then defend those systems from the other militia which produces an ever changing and dynamic battlefront where fleet comps are both continually created and countered.

There was an article in crossing zebras called the battle of kehjari where we defended our home for roughly 3 days against a focused attempt to take over our home system. These types of fights make fw areas some of the most active pvp areas in the entire game, sometimes making single systems more active than multiple regions.

The Mjolnir Bloc - Lowsec PvP for the sophisticated - The Mjolnir Bloc Killboards

Acedia
Doomheim
#4 - 2016-01-07 15:03:06 UTC
Eve was never designed with those big battles of more than 50 people in a system in mind, that's why TiDi was added at a later date after players complained about disconnects during fleet fights, fast forward to the recent updates and nerfs to jump fatigue and the like it's obious that CCP is trying to completely kill anything that isn't small gang PvP.

Groups like Pandemic Legion are so obsessed with killboard stats that they killboard pad cheap frigates to make themselves look more 'elite pvp' as well.
Solecist Project
#5 - 2016-01-07 15:03:19 UTC  |  Edited by: Solecist Project
Nowadays, for too many people, it's only anymore about their own fun and entertainment.

People remove meaning from everything nowadays, changing it all into something shallow.

Is this thread really about PvP, or actually about people?

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Memphis Baas
#6 - 2016-01-07 15:06:48 UTC
"Meaningful" PVP can mean a lot of things, typically depending on what the poster wants it to mean.

Typically you see "meaningful" used to differentiate between FPS style PVP where you don't have to put effort into gearing up, and MMO-style PVP where you have to get gear first, and you lose the gear if you die.

But in this case, what we do in-game IS affected by CCP's decisions, much like market prices affect what the traders actually do at any moment in time. So, with the changes to sovereignty and the entosis link modules, and with the changes to capital ships not even being on the test servers yet, everyone is waiting to see what CCP will implement, before committing to lengthy wars over volumes of space that may or may not be impossible to hold or defend after all. They've embarked on a project to "revamp" nullsec, and it's been a year already and looking like it's probably going to be another 1.5 years before it's all implemented. So that's had an effect on the playerbase numbers, and on the number of wars, and on the alliances.

Ima Wreckyou
The Conference Elite
The Conference
#7 - 2016-01-07 15:07:33 UTC
I defend my home against evil bot-aspirants who try to pollute the environment with their unlicensed and unregulated mining.
Amarrchecko
Hedion University
Amarr Empire
#8 - 2016-01-07 15:12:48 UTC  |  Edited by: Amarrchecko
Mister Ripley wrote:
Fun for fun's sake is not enough? Like.. you know... sex, food, drugs, music, sports, etc...


http://www.eveonline.com/

"Eve Online. Real Life Science Fiction."

When was the last time you read scifi where people fought each other just for ***** and giggles?


I'm not saying that fun for fun's sake isn't enough. But CCP doesn't try to sell this game as a "come PVP in Eve because PVP in Eve is fun" ... it tries to sell this game as "come struggle in the vast universe of Eve, where your every move is PVP and you are always doing something meaningful to carve out your own niche in the biggest sandbox ever!"
Cien Banchiere
Extrinsic Arcadia Distribution
#9 - 2016-01-07 15:14:16 UTC
Since the entire game is one giant PvP game and those of us who log in PvP in some way, shape, or form.... yes. Yes, there is incentive. Null-sec might be a little stagnate if that's the kind of PvPing you want, but you can go and make your own fights. You can make someone else fight for their home. I know we lost our home after a 3-4 month war. We're renter peons right now, but we still defend what little land we have. You don't have to always be boring.
Jenn aSide
Worthless Carebears
The Initiative.
#10 - 2016-01-07 15:16:09 UTC  |  Edited by: Jenn aSide
Yes, EVE has 'meaningful' pvp (ie pvp for taking space/securing resources to be used to do other things as opposed to "just shooting stuff because you can). But It is way more rare than it used to be.

Some of this is the natural evolution that happens in any setting that involves people (ie people get wealthy, get protective of that wealth, and design innovative ways to not only preserve that wealth, but make having to fight over it less likely). you could see it in the past with groups like BoB, Northern Coalition (the original, not NCdot) and Drone Russian Federation. You see it now with Imperium/CFC.

But that's just some of the reason. The bigger part of the reason has been design decisions by CCP over the course of the years. This consists of two main aspects IMO.

-Rewards is a big one. Back when i started it was harder to make isk. No Incursions, no FW (which has rewards for just pvping now), no "re-spawning in one place" anomalies from upgraded systems. Exploration was harder, as was scanning down things to explore. No Marauders or Tengus and the other things that have made combat PVE trivial to survive etc etc.

Because Wealth was harder to generate, it made the space you fight over (null space) more worthwhile. Back then, owning a system so you could chain rat in it's asteroid belts was damn good isk. Now Belts in null as those things you see in your right click menu but never bother warping too. Hell, you don't even had to do the anomaly farming thing, you can just stay in high sec and run incursions (which very few people do relatively speaking while still generating the 3rd largest isk faucet in the game) or get some ships and skill up and do this.

TL;DR, CCP has (inadvertently) systematically killed the profit motive at the heart of 'meaningful pvp'. Why fight for space just so you can make less than you can in npc space (high sec, FW low sec, etc)? It's just too easy to make isk now. And CCP is going to make it worse with this 'tribute system' they want to add. Wormhole space is like the last Bastion of true 'meaningful pvp'.


The other thing is the fact that the current DEV culture is 'small gang conflicts'. "AegisSov" had 'spreading people out and making fights smaller' as a goal. It worked, and it's a super turn off to those of us who like "Fleet Action" style pvp. The DEVs seem to have a 'small gang/solo pvp' mentality that isn't conducive to "meaningful pvp' at all.

So now there is no real profit in taking space, and the 'fighting' you have to do to take space is annoying as hell. My alliance has been involved in taking some space recently and after dealing with "nodes" and "entosising" it's getting harder and harder to get the enthusiasm to fleet up when jabber pings. Grinding POSes for SOV in 2008 while waiting for a Titan to appear to AOE DD you off the field was more fun than AegisSov.
Mister Ripley
Ministry of War
Amarr Empire
#11 - 2016-01-07 15:39:31 UTC  |  Edited by: Mister Ripley
Amarrchecko wrote:
Mister Ripley wrote:
Fun for fun's sake is not enough? Like.. you know... sex, food, drugs, music, sports, etc...


http://www.eveonline.com/

"Eve Online. Real Life Science Fiction."

When was the last time you read scifi where people fought each other just for ***** and giggles?

If I would be immortal IRL, I would do as I like. And if I get kicks out of fighting and dying again and again, I would do it. Just like the aforementioned examples...
Fa Xian
Garoun Investment Bank
Gallente Federation
#12 - 2016-01-07 15:49:39 UTC  |  Edited by: Fa Xian
Amarrchecko wrote:
Did Eve ever have a bunch of PVP where people fought because their home was on the line...


Isn't this what null and sovereignty is all about? And wormholes?
Angel T Hunter
Republic Military School
#13 - 2016-01-07 15:55:11 UTC
Amarrchecko wrote:
TLDR version: I know that the best reason to PVP is because you like to PVP.



No..
Best reason is that something explodes on your screen

Annemariela Antonela
Sebiestor Tribe
Minmatar Republic
#14 - 2016-01-07 16:03:26 UTC
Why do anything? Meaning is not something that exists outside of brains, and those brains are temporary, unable to store or transmit in any substantial way their qualitative experiences beyond their own biological arcs.

Why do anything at all?

“Culture is like a smog. To live within it, you must breathe some of it in and, inevitably, be contaminated.”

― Richard K. Morgan, Altered Carbon

Doc Fury
Furious Enterprises
#15 - 2016-01-07 16:03:47 UTC  |  Edited by: Doc Fury
Amarrchecko wrote:
What's the incentive to PVP?


Buy the ticket, take the ride...and if it occasionally gets a little heavier than what you had in mind, well...maybe chalk it up to forced conscious expansion: Tune in, freak out, get beaten.

-H.S.T-

There's a million angry citizens looking down their tubes..at me.

Ginnie
Doomheim
#16 - 2016-01-07 16:05:13 UTC  |  Edited by: Ginnie
When was the last time an Alliance took over another Alliance's SOV? Does that happen often?

I've read about what it takes to destroy a POS and then take over a SOV, it sounds really involved and time consuming...I can't imagine it happens often...

May be Alliances that aren't very active could be taken out in null with pretty limited risk to capitals, but I can't imagine the larger well established and active Alliances would just allow another equally established and active Alliance to lay siege their SOV and pound on some of their POS...but, may be I'm wrong...

It sounds plausible enough tonight, but wait until tomorrow. Wait for the common sense of the morning.

Linna Excel
Center for Advanced Studies
Gallente Federation
#17 - 2016-01-07 16:11:36 UTC
If you don't have X+1 ships before the fight, there's no motive at all.
Fa Xian
Garoun Investment Bank
Gallente Federation
#18 - 2016-01-07 16:29:14 UTC
Ginnie wrote:
When was the last time an Alliance took over another Alliance's SOV? Does that happen often?


What time scale were you expecting? Daily exchange of dozens of systems? Hourly?

Think in terms of months or years.
Josef Djugashvilis
#19 - 2016-01-07 16:36:00 UTC
Ego.

This is not a signature.

Fa Xian
Garoun Investment Bank
Gallente Federation
#20 - 2016-01-07 16:39:29 UTC
Amarrchecko wrote:
"come struggle in the vast universe of Eve, where your every move is PVP and you are always doing something meaningful to carve out your own niche in the biggest sandbox ever!"


I do PVP all the time. I'm fairly good at it. You can check my killboard.

...

Yup. Not one kill. Ever. Never shot another player. Hardly even tried.

But it's all PVP to me.

I go out. I explore. I dive wormholes, null, run combat sites in FW lowsec, haul my billions around. And I watch the scanner. Fit for tank and escape. Study. Learn. Practice. I don't moan about losses. I take risks. I consider my play very meaningful and fun to me. I measure that success in terms of roams without loss, new experiences, jackpots, wealth. It's my niche. I'm using others for content, they're using me.

I'm the rabbit in a world of foxes.
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