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Player Features and Ideas Discussion

 
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Missile velocity adjusters

Author
Bob Maths
Federal Navy Academy
Gallente Federation
#1 - 2016-01-05 20:48:37 UTC
So you can adjust the velocity thereby increasing the range of missiles. How this would work in the interface is there would be a bar like the ship's velocity adjuster but it would be underneath that dial as a seperate part of the interface. It would then gradually become red to correspond with the time of flight until either the bar has filled for that volley or the missiles have been destroyed in some way (inc. being hit)
FT Diomedes
The Graduates
#2 - 2016-01-05 20:51:55 UTC
Bob Maths wrote:
So you can adjust the velocity thereby increasing the range of missiles. How this would work in the interface is there would be a bar like the ship's velocity adjuster but it would be underneath that dial as a seperate part of the interface. It would then gradually become red to correspond with the time of flight until either the bar has filled for that volley or the missiles have been destroyed in some way (inc. being hit)


Why would I want to fire my missiles at less than maximum speed? They already have modules to make them go faster... And fly longer... Making them go further...

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Darth Squeemus
Doomheim
#3 - 2016-01-05 21:04:16 UTC
This feature already exists, and in much better fashion than what you have suggested. Like Dio said, why would you want to fire them at anything less than maximum velocity? The complaint that I hear the most about missiles is that they take so much longer to deal their damage than other weapon types. I'm assuming that you were thinking of having the slider BEGIN with the missile's base velocity, and the slider would therefore be used to increase the velocity from that point. Not only are there already modules and rigs that accomplish this, but those modules, and definitely the rigs, tend to come with some sort of drawback.

Your idea proposes no drawback what-so-ever. It's literally just free missile velocity adjustment on the fly. At least have the missiles experience a severe decrease in accuracy as the velocity is increased. But even then, the feature would still see little to no use because nobody wants fast missiles if they aren't going to hit anything. Sorry, but this is a definite -1. I see where you're coming from for this idea, but it's still a bad idea. Just take solace in the fact that at least this isn't the WORST idea to ever be posted to this forum. At least you aren't asking for pvp arenas...
Morrigan LeSante
Perkone
Caldari State
#4 - 2016-01-05 21:16:42 UTC
For genuinely supreme alpha capabilities by ripple firing missiles to all land at once? Each volley faster than the previous at long ranges.

The idea is cool, but alas I fear it'd a) be imbalanced as hell and b) not really work in even anyway
Sobaan Tali
Caldari Quick Reaction Force
#5 - 2016-01-06 07:48:17 UTC
Missile Guidance Computers (Mid slot, active) and Enhancers (Low slot, passive) and the missile rigs associated with velocity and flight time already do this. They're not the best in the world, but they are what you are essentially asking for. If you are looking for a non-drawback method for improving missile range, not in this game and not in this fashion. While I would personally love to see missiles get some better love than some of them have had as of lately, this isn't the way to do it.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Gadget Helmsdottir
Gadget's Workshop
#6 - 2016-01-06 16:13:27 UTC  |  Edited by: Gadget Helmsdottir
Morrigan LeSante wrote:
For genuinely supreme alpha capabilities by ripple firing missiles to all land at once? Each volley faster than the previous at long ranges.

The idea is cool, but alas I fear it'd a) be imbalanced as hell and b) not really work in even anyway


I just link my launchers together. Smile

Seriously though, I think this idea would be better used in a fleet rather than grouping your own missile flights.

Over protacted fights, I would LOVE to see some sort of remote missile linking for a fleet. Each individual ship would need to press the fire button, but the command link would automatically adjust the speeds of the missiles up or down (up to maximum speed, of course) to ensure that they hit as a single huge alpha volley.

Pros:

  • Huge Alpha! -- Hopefully large enough overwhelm remote repping.
  • Make interesting tactics.
  • Robotech Was Cool...


Cons:

  • One huge wave of missiles would be serious Smartbomb bait.
  • Only one target. How do you make the game understand that the missiles I fired are intended to be in the Alpha group and not intended to kill the drones on my tail? Maybe a command variant for the FC and a slave circuit for the individual ships? Or Maybe a fleet option to be opted into assuming you have the correct hardware fitted to your ship?
  • Probable system hog.


Yeah. The tech's probably not there yet, but it would make for more interesting and dynamic large battles.

--Gadget

Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist

Given an hour to save New Eden, how would respected scientist, Albertus Eisenstein compose his thoughts? "Fifty-five minutes to define the problem; save the galaxy in five."

Frostys Virpio
State War Academy
Caldari State
#7 - 2016-01-06 16:14:12 UTC
Morrigan LeSante wrote:
For genuinely supreme alpha capabilities by ripple firing missiles to all land at once? Each volley faster than the previous at long ranges.

The idea is cool, but alas I fear it'd a) be imbalanced as hell and b) not really work in even anyway


It really would be hell to use anyway since your target move. Calculating the desired velocity / volley to get them on target at the same time would be impossible if the target make any maneuvers anyway.
Arya Regnar
Darwins Right Hand
#8 - 2016-01-06 16:31:44 UTC
FT Diomedes wrote:
Bob Maths wrote:
So you can adjust the velocity thereby increasing the range of missiles. How this would work in the interface is there would be a bar like the ship's velocity adjuster but it would be underneath that dial as a seperate part of the interface. It would then gradually become red to correspond with the time of flight until either the bar has filled for that volley or the missiles have been destroyed in some way (inc. being hit)


Why would I want to fire my missiles at less than maximum speed? They already have modules to make them go faster... And fly longer... Making them go further...

You could increase speed over 10 seconds and make missiles hit in groups resulting in massive alpha.

EvE-Mail me if you need anything.

FT Diomedes
The Graduates
#9 - 2016-01-06 16:53:09 UTC
Arya Regnar wrote:
FT Diomedes wrote:
Bob Maths wrote:
So you can adjust the velocity thereby increasing the range of missiles. How this would work in the interface is there would be a bar like the ship's velocity adjuster but it would be underneath that dial as a seperate part of the interface. It would then gradually become red to correspond with the time of flight until either the bar has filled for that volley or the missiles have been destroyed in some way (inc. being hit)


Why would I want to fire my missiles at less than maximum speed? They already have modules to make them go faster... And fly longer... Making them go further...

You could increase speed over 10 seconds and make missiles hit in groups resulting in massive alpha.


Like the old cavalry Raven...

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Hopelesshobo
Hoboland
#10 - 2016-01-06 17:38:07 UTC
Can't you do this now? Just equip a couple of the tracking computers set to velocity and start with all of them off.

Fire 1nd volley
Turn 1st TC on
Fire 2nd volley
Turn 2nd TC on
etc

Lowering the average to make you look better since 2012.

Frostys Virpio
State War Academy
Caldari State
#11 - 2016-01-06 18:35:12 UTC
FT Diomedes wrote:
Arya Regnar wrote:
FT Diomedes wrote:
Bob Maths wrote:
So you can adjust the velocity thereby increasing the range of missiles. How this would work in the interface is there would be a bar like the ship's velocity adjuster but it would be underneath that dial as a seperate part of the interface. It would then gradually become red to correspond with the time of flight until either the bar has filled for that volley or the missiles have been destroyed in some way (inc. being hit)


Why would I want to fire my missiles at less than maximum speed? They already have modules to make them go faster... And fly longer... Making them go further...

You could increase speed over 10 seconds and make missiles hit in groups resulting in massive alpha.


Like the old cavalry Raven...


That was done by following your missiles. It only require you to hit approach and fly at the speed of your missile or close to it. Changing the speed of your missile yourself to achieve the same end result of multiple volley striking the target at the same time would require much more painful math and a hefty dose of luck with the movement of your target being "right" for the situation.
Gadget Helmsdottir
Gadget's Workshop
#12 - 2016-01-06 18:38:07 UTC
Hopelesshobo wrote:
Can't you do this now? Just equip a couple of the tracking computers set to velocity and start with all of them off.

Fire 1nd volley
Turn 1st TC on
Fire 2nd volley
Turn 2nd TC on
etc


Actually what happens is the second TC affects BOTH flights of missiles (and I guess the first TC would too) still keeping them at... 'parallel' velocities. Hmmm that word doesn't seem right. No matter, it means that the missiles wouldn't ever catch up with each other, then match velocities and speeds to become one massive super-flight.

--Gadget

Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist

Given an hour to save New Eden, how would respected scientist, Albertus Eisenstein compose his thoughts? "Fifty-five minutes to define the problem; save the galaxy in five."

Hopelesshobo
Hoboland
#13 - 2016-01-06 18:52:09 UTC
Gadget Helmsdottir wrote:
Hopelesshobo wrote:
Can't you do this now? Just equip a couple of the tracking computers set to velocity and start with all of them off.

Fire 1nd volley
Turn 1st TC on
Fire 2nd volley
Turn 2nd TC on
etc


Actually what happens is the second TC affects BOTH flights of missiles (and I guess the first TC would too) still keeping them at... 'parallel' velocities. Hmmm that word doesn't seem right. No matter, it means that the missiles wouldn't ever catch up with each other, then match velocities and speeds to become one massive super-flight.

--Gadget


So then it wouldn't have the super alpha strike that the OP is looking for, but the missiles should hit in quicker succession regardless. How much quicker? No idea.

Lowering the average to make you look better since 2012.

Bumblefck
Kerensky Initiatives
#14 - 2016-01-06 19:10:57 UTC
What's the point of this? Waste of endangered electrons if you ask me

Perfection is a dish best served like wasabi .

Bumble's Space Log

Gadget Helmsdottir
Gadget's Workshop
#15 - 2016-01-06 19:25:20 UTC  |  Edited by: Gadget Helmsdottir
Bumblefck wrote:
What's the point of this? Waste of endangered electrons if you ask me



Currently, a ship has time to be repaired in between long range missile salvos... or to run away.

If a ship could time it's missile flights into a large single application of alpha damage, then the hope is that the ship exist to be repaired or flee.

The flip side is that the attacking ship is holding off on applying damage, so the target has more time to run away initially or deal with the missileship before damage is applied.



Personally, I think that there's less use for this in a solo situation, but if the idea could be broadened to incorporate shared missile flights, then we have an interesting new development in fleet actions.

--Gadget

Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist

Given an hour to save New Eden, how would respected scientist, Albertus Eisenstein compose his thoughts? "Fifty-five minutes to define the problem; save the galaxy in five."