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A bar / social hangout for our avatars in stations

Author
Luck Rockafeller
Science and Trade Institute
Caldari State
#21 - 2015-12-31 23:48:16 UTC  |  Edited by: Luck Rockafeller
For WiS to work,it would have to be more then just Walk in Station and more then just another place to meet and greet. I do like the idea of a virtual bar, but I can see how most players will game it. But if done well, it may be a great way to relax in game.

1. Can I do PI from my bar stool?

2. Can I bring a gun? (this opens up a whole other can of worms)

3. Can I do Bounty Hunting ala Blade Runner style?

4. Trade Floor like the NYSE?

Imagine being able to explore an entire station. That in it's self would take a lot of bandwidth.


I think WiS could benefit the game especially for players who want a more immersive experience. But there would have to be a 'game' aspect to it. Which could ruin it for those who simply want to 'walk' around.

This would be huge and it would really have to be done right...

I think for players to actually do it, it would have to replace some other aspect of the game for players to actually leave their Captains Quarters....

Not sure CCP could pull this off or EVE is the right place for this kind of effort........

But it does spark the imagination......

Fame and riches are fleeting. Stupidity is eternal. - Don Williams, Jr

Shallanna Yassavi
Imperial Academy
Amarr Empire
#22 - 2016-01-01 03:01:43 UTC
As a social thing, it has value, but... Facebook and Second Life already do that pretty well.
EVE is a game about going places and melting faces (or stealing stuff, or building stuff, or whatever else you want). The million-dollar question is: how does walking in stations fit into this?

The most obvious answer is to make at least some stations a very large place with lots of places to hide and fight over things. Board-and-capture could become a viable invasion tactic.
Sneaking around and hacking could become a viable way to steal things. With passwords on containers, we could simulate a very realistic password-cracking game. Instead of actually trying to generate millions of hashes per second, the game would have to be a complicated mess of regular expressions and deduced probabilities for a given crack attempt to succeed in a given amount of time. It would work something like:
Is the target password in the crack algorithm's target list? If so, continue:
How long would the crack algorithm take to run (attempts per second/total attempts necessary to complete the routine)? How early in the pass would the target password be hit? Ex: bruteforce from aaaaaa to zzzzzz on "abcdef" would break quickly, and "zyxwvu" would break at the end. We already put passwords on boxes, and they're practically unbreakable unless they're insanely bad because we can only try probably 1/second. If they had to stand up to a very realistically simulated modern attack, well... that game would be a lot more interesting.
This would be a nice lesson in password hygeine for the players, too, if their in-game stuff gets stolen because they used "qwerty" instead of, say, "L8yb%wn0bXt3Pd^v", which would probably never break in a real-world attack (except you don't want that one because it's on the Internet somewhere).

A signature :o

Linna Excel
Center for Advanced Studies
Gallente Federation
#23 - 2016-01-01 08:13:56 UTC
Kagura Nikon wrote:
That was what was called walk in stations, whose first step was incarna and was the largest failure on eve history and almost detroyed the game. I would not bet a penny they will ressurrect that so soon.


It was a failure because of 80 dollar monocles. This game could use walking in stations and being able to have in game "face time" with others like people in your corp. WiS wasn't a problem, it was a DLC monitization that made EA and UBIsoft executives need clean underwear which was the problem.

IMO the crowd's reaction was correct but CCP's reaction to the crowd's reaction was the issue. They need to get over it and grow a pair. Let's be honest. Dust should never have happened as a separate game. It should have been a part of eve online proper as an aspect of WiS and PI.
Alexhandr Shkarov
ExDominion
Evictus.
#24 - 2016-01-02 17:15:04 UTC
Tristan Agion wrote:
Celthric Kanerian wrote:
This is all you had to write, the rest was waste.
Basicly this is what WiS was supposed to be, but CCP slacked with the general idea.
This is what we expect it to become one day, but most definately not now.

Well, I wasn't around when all that happened. Still, what I suggested seems like really low-hanging fruit to me...

Perhaps CCP aimed too high in the past? But leaving things as they are seems worse to me than taking small steps forward.


Outside of all the problems with finances, the issue is that CCP would have to add a secondary engine to render and model all the things you'd like to see to a game where that's not a core part. This is, as far as I know, also partially why Incarna failed with WiS

All my posts are on my personal title and should not be confused as me speaking for anyone else.

Zimmer Jones
Aliastra
Gallente Federation
#25 - 2016-01-02 20:16:49 UTC
a separate "game" might work, based on the Carbon framework. personally I've wanted a spacebar since the beginning, and have even gone so far as to suggest extremely low detail 3ds Final fantasy level characters just for interactions sake.

also, just because someone mentioned WiS, hats, more hairstyles, better tattoos, cigars/cigarettes more facial hair for both sexes, and prosthetic faces.

Use the force without consent and the court wont acquit you even if you are a card carryin', robe wearin' Jedi.

SurrenderMonkey
The Exchange Collective
Solyaris Chtonium
#26 - 2016-01-02 20:32:06 UTC  |  Edited by: SurrenderMonkey
Luck Rockafeller wrote:

Imagine being able to explore an entire station. That in it's self would take a lot of bandwidth.


Mmm... no, no it wouldn't. Not anymore than doing anything else in-game requires.

It's not like the station itself is being transmitted over the wire.

Not that I give a **** about WiS or anything, but that was just plain incorrect.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Lyra Gerie
Garoun Investment Bank
Gallente Federation
#27 - 2016-01-02 21:47:16 UTC
I feel like Eve needs something like this even if its in some kind of minimal capacity. The ability to see your corp mates avatars and interact with them would help immensely in the social aspect of this game. It's one thing to have all those ships in fleet flying with you, it's another to see relatable human figures that those ships are supposed to represent.

I think it would help most for new players as well, because it does take a while to grasp everyone is a space ship in this game and before you grasp that the world feels overwhelming.
Amber Starview
Doomheim
#28 - 2016-01-02 21:51:14 UTC
The idea of a dust style lobby area in stations they made on PS3 home would do and surely would not steal too much time away from other space ship stuff

If they added interaction with others ,games ,pie and other things it would be awesome
Kyra Lee
Ixian Machines
#29 - 2016-01-03 05:26:27 UTC
Tristan Agion wrote:
I will leave the entire "history of WiS in EVE" aside. I wasn't playing this game back then. I've been playing this game for a few months, and my suggestion simply came from wondering why nothing meaningful can be done with my avatar.


I think what a lot of people here are saying is that you shouldn't have had an avatar to begin with. The entire string of events that lead to Incarna, the CQ, and WIS in general should have never happened the way it did and quite possibly never have happened at all. I will go ahead and say now, I do not care for or want WIS in any form in eve. If they somehow make Legion and incorporate that into taking over citadels then I would be willing to rethink my position.

With all that said I know some people want to see their avatars, want to make them look pretty, and want to chat with others at a spacebar and see those player's avatars. The problem with that comes down to development resources and what it would actually add to gameplay. Someone has mentioned a Market or stock exchange, I can just hit a button for the market. A place to check your PI, I can just hit a button for that. There is no need to physically move to a location to accomplish these tasks, and if they somehow removed those options to just hit a button people would not be happy.

I think to convince this player base and possibly the devs to accept WIS(putting aside the money grab aspect) is to provide some game experience that cannot be done in space but has an actual impact on the game. Because it's cool, or I wanna see pretty avatars, is not going to provide that experience. The social interaction you are seeking can currently be provided by system and player made chat channels.
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