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What is your opinion on Star Citizen?

First post
Author
Pix Severus
Empty You
#61 - 2015-12-30 01:45:18 UTC
All I see is that huge amounts of money keeps getting pumped-into it, yet there is so little to actually show for it, except a cash shop where you can give them even more of your money..

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Val'Dore
PlanetCorp InterStellar
#62 - 2015-12-30 09:29:20 UTC
You do know it is crowd funded... right?

What else would they give backers?

Star Jump Drive A new way to traverse the galaxy.

I invented Tiericide

Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#63 - 2015-12-30 16:44:28 UTC
Vertinox
Science and Trade Institute
Caldari State
#64 - 2015-12-30 22:24:26 UTC
Pix Severus wrote:
All I see is that huge amounts of money keeps getting pumped-into it, yet there is so little to actually show for it, except a cash shop where you can give them even more of your money..


I finally got SC to play Universe mode without it crashing every five minutes. It is still buggy and what not but I am having a blast.

So much so, I bought a Retaliator so I could host multicrew with people on the station.

Really if this is the beginning there is much to look forward too.

Also got invited to a SC corp with an active team speak. I wish EVE still had active public voice comms.

Anyways they have an alpha product so it's not just buying ships to look at in your hanger.

Just today in reddit there was a story of a pilot exploring an abandoned station on foot when he heard his ship being attacked that is parked outside. Instead of getting in his ship, he uses his suits gas jets to EVA to the offending ship and opens it's cargo hatch. He then walks up behind the pilot and shoots him in the head with a pistol.

Yeah...
Vertinox
Science and Trade Institute
Caldari State
#65 - 2015-12-31 20:21:34 UTC
Also for vaporware they sure have some of my favorite actors:

Gary Oldman

https://youtu.be/UTuhr_vzTEE

John Rhys-Davies

https://youtu.be/r45YI5LdqK4

Mark Hamill

https://youtu.be/5vqB5lD73dw
Mina Sebiestar
Minmatar Inner Space Conglomerate
#66 - 2016-01-01 00:18:37 UTC
Vertinox wrote:
Also for vaporware they sure have some of my favorite actors:

Gary Oldman

https://youtu.be/UTuhr_vzTEE

John Rhys-Davies

https://youtu.be/r45YI5LdqK4

Mark Hamill

https://youtu.be/5vqB5lD73dw


Interestingly enough their PTU servers have planetary landings/take offs up and running too.

You choke behind a smile a fake behind the fear

Because >>I is too hard

Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#67 - 2016-01-01 00:26:49 UTC
There is still a long way between a "not crashing every minute", and crashineg once a week. At least one year, if the game of this scale is supposedly finished. Not if they are still adding stuff, tweaking systems, mechanics, graphics, everything.
Val'Dore
PlanetCorp InterStellar
#68 - 2016-01-01 21:38:29 UTC
Nana Skalski wrote:
What the hell is this. Ugh

It evolved into a moneygrab.


You'd be amazed at how many people really really want the largest ownable ship in the game. Not unlike the retards whom buy Titans in EvE (for more than 2500$ I suspect).

Star Jump Drive A new way to traverse the galaxy.

I invented Tiericide

Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#69 - 2016-01-02 20:13:50 UTC  |  Edited by: Nana Skalski
I know that people buy titans, but its at least for a game that is finished and its a ship you know is the largest, have the largest weapons and will have all of that in future because of balance aquired. But that? How you can know its the largest that will be available? What about larger ships? EVE like? Will they start selling even bigger ships for 100K $? Shocked
We are in multiple k already. It would be only 33 times that what is todays limit. 11 times larger ship and we are done. Or battlestations, star destroyers, galactic class colony ships.

Thats no moon, thats 3d model worth half a million dollars. Shocked

What about owning an asteroid or a planet? Shocked

Is future full of macrotransactions for a game that is not even finished?

I dont wish bad to that game, but its starting to look ridiculous. Or maybe its about those people, some people are riduculous.
And then gamers are crazy talking about how game company is screwing them again and again, but it is all because some people cant stand not throwing money away for stuff in alphas or zero day DLCs.
Val'Dore
PlanetCorp InterStellar
#70 - 2016-01-02 23:54:59 UTC
Nana Skalski wrote:
I know that people buy titans, but its at least for a game that is finished and its a ship you know is the largest, have the largest weapons and will have all of that in future because of balance aquired. But that? How you can know its the largest that will be available? What about larger ships? EVE like? Will they start selling even bigger ships for 100K $? Shocked
We are in multiple k already. It would be only 33 times that what is todays limit. 11 times larger ship and we are done. Or battlestations, star destroyers, galactic class colony ships.


Star Citizen has larger ships, but the Javelin is the 'largest' that can be owned by an individual player, the 'larger' ships are persistant ingame assets.

Quote:
What about owning an asteroid or a planet? Shocked


I wouldn't rule it out, we already have asteroid hangars and the like. Owning planets, I doubt that'll even be possible before release, certainly not with real money.

Quote:
Is future full of macrotransactions for a game that is not even finished?


The only microtransactions they have planned for the finished product is being able to buy UEC, much like PLEX, just not with ingame conversion.

Quote:
I dont wish bad to that game, but its starting to look ridiculous. Or maybe its about those people, some people are riduculous.
And then gamers are crazy talking about how game company is screwing them again and again, but it is all because some people cant stand not throwing money away for stuff in alphas or zero day DLCs.


Most things that get momentum by doing something unprecedented look ridiculous. Trump looks ridiculous, the Wright brothers looked ridiculous, and it took over a century before Tesla's ideas didn't sound ridiculous.

In a decade, crowdfunded games could literally put companies like EA out of a business... I'd think that would be reason enough to want Star Citizen to succeed.

Star Jump Drive A new way to traverse the galaxy.

I invented Tiericide

Buzz Orti
State War Academy
Caldari State
#71 - 2016-01-02 23:57:10 UTC
I didn't know Mark Hamill worked on Wing Commander.
I get gmail news updates, but I never paid them .
I didn't code for them yet either.

Builds ship in empty Quafe bottle.

Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#72 - 2016-01-03 09:55:01 UTC  |  Edited by: Nana Skalski
Val'Dore wrote:

Most things that get momentum by doing something unprecedented look ridiculous. Trump looks ridiculous, the Wright brothers looked ridiculous, and it took over a century before Tesla's ideas didn't sound ridiculous.

In a decade, crowdfunded games could literally put companies like EA out of a business... I'd think that would be reason enough to want Star Citizen to succeed.


We have kickstarter for some time, and meanwhile we heard about few games that were finished and didnt stand up to the hype. What is star citizen doing, is for me a moneygrab, they had a lot of money for their project but then they projected that its not enough, by adding more streachgoles to take even more money from people. And I dont see an end to that.

Responsible developer would focus on the game he promised, if he was able to finish it, not on adding more streachgoals to have more money and even more responsibility on his head, meanwhile the dates of release would be far far away into the future, god know when it will be finished. People are talking that Robert is completely unreliable. Streching their trust with another goal. And RSI fanatics invested so much that their dream is too big to fall. Damn, that is scary.

Actually watching some reviews of what is and was available to people in SC, I think it will be a huge disappointment.
Buzz Orti
State War Academy
Caldari State
#73 - 2016-01-03 21:57:11 UTC
Nana Skalski wrote:
Val'Dore wrote:

Most things that get momentum by doing something unprecedented look ridiculous. Trump looks ridiculous, the Wright brothers looked ridiculous, and it took over a century before Tesla's ideas didn't sound ridiculous.

In a decade, crowdfunded games could literally put companies like EA out of a business... I'd think that would be reason enough to want Star Citizen to succeed.


We have kickstarter for some time, and meanwhile we heard about few games that were finished and didnt stand up to the hype. What is star citizen doing, is for me a moneygrab, they had a lot of money for their project but then they projected that its not enough, by adding more streachgoles to take even more money from people. And I dont see an end to that.

Responsible developer would focus on the game he promised, if he was able to finish it, not on adding more streachgoals to have more money and even more responsibility on his head, meanwhile the dates of release would be far far away into the future, god know when it will be finished. People are talking that Robert is completely unreliable. Streching their trust with another goal. And RSI fanatics invested so much that their dream is too big to fall. Damn, that is scary.

Actually watching some reviews of what is and was available to people in SC, I think it will be a huge disappointment.

I am studying business systems for over 20 years and develop ways to record evidence of "loss of time" sources.
This is nothing new.

That is one of the only way I can protect my income against attack administered to discretdit me.
Otherwise, even the small $10k, $20k, $30k and $60k a year to $100k a month opportunities I have are wasted.
Those same entities are using those same funds which I would lose (and it's not hard to deduce) to continue to finance their own properties, etc.

They try to cover it up when not confronted and when found liable try to justify the damage with blame and other charges which is also nothing new.

As soon as I do get more funds for my projects, 100% to 400% of it will go towards security so that I can remedy the problems interfering againt my income.
I wouldn't be surprise it leads to more conflict (which they already administer to meet their ends anyways).

Builds ship in empty Quafe bottle.

Captain Tardbar
Deep Core Mining Inc.
Caldari State
#74 - 2016-01-16 05:20:52 UTC
I'm back for another month while I wait for my new PC to arrive before I can play SC proper.

But if you haven't noticed 2.1 Alpha has been released:

https://robertsspaceindustries.com/comm-link/transmission/15157-Star-Citizen-Alpha-21-Available

So much for vapor ware.

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Jake Hicks
Caldari Provisions
Caldari State
#75 - 2016-01-17 23:53:04 UTC
Although I think crowd founding is a very interesting concept because of the niche products that can come off it. I just don't have any faith in the project or the people behind it.

My guess is that development will come to a stand still and eventually be picked up by some some major company to be released in some shallow form that will never match the original scale or concepts that was proposed.

But I hope I'm wrong..
Captain Tardbar
Deep Core Mining Inc.
Caldari State
#76 - 2016-01-19 01:09:53 UTC
Here is a well done video about Star Citizen's current (not future) multi-crew capabilities:

https://youtu.be/TojgGlOpoXs

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Tippia
Sunshine and Lollipops
#77 - 2016-01-26 07:07:38 UTC  |  Edited by: Tippia
Captain Tardbar wrote:
But if you haven't noticed 2.1 Alpha has been released:

https://robertsspaceindustries.com/comm-link/transmission/15157-Star-Citizen-Alpha-21-Available

So much for vapor ware.

It's vapour ware.

Now entering its fifth year of development, they have yet to produce an actual alpha version of the game. The build they call an alpha is by very definition not an alpha version. CIG is becoming increasingly desperate, slashing promised features left right and centre in their attempt to be able to deliver the absolute minimum that they can't be sued for, but the project is so immensely mismanaged that they have years of work to do, and less than year to do it in.

Even the minuscule list of features they're trying to push out the door has been proven too much for them, redesigning core aspects many times over and having no coherent picture of what they're actually trying to build.

As a result, they are trying to spin a story of the game being essentially complete, reinterpreting previous promises as meaning “it will come later”, while their “alpha version” — the stage in the development that only ever uses very basic content to test gameplay, if it's done competently — has no gameplay and is shock-full of over-produced content that will be redesigned for the umpteenth time. It also has no bug reporting mechanisms (one of the most critical parts of getting those systems up and running). So by no sense of the term is it an alpha: going by what they claim is in there, it's a beta; going by what it can and can't do, it's not even a vertical slice; going by where the focus is (presentation, not mechanics), it's an over-engineered tech demo; going by the version number, it's already fully released.

It's basically Freelancer all over again, only this time, no-one is able to step in and throw the incompetent lead designer out when he — as he always does — fails to deliver on his promises.
Captain Tardbar
Deep Core Mining Inc.
Caldari State
#78 - 2016-01-26 21:03:54 UTC  |  Edited by: Captain Tardbar
Tippia wrote:
Captain Tardbar wrote:
But if you haven't noticed 2.1 Alpha has been released:

https://robertsspaceindustries.com/comm-link/transmission/15157-Star-Citizen-Alpha-21-Available

So much for vapor ware.

It's vapour ware.

Now entering its fifth year of development, they have yet to produce an actual alpha version of the game. The build they call an alpha is by very definition not an alpha version. CIG is becoming increasingly desperate, slashing promised features left right and centre in their attempt to be able to deliver the absolute minimum that they can't be sued for, but the project is so immensely mismanaged that they have years of work to do, and less than year to do it in.

Even the minuscule list of features they're trying to push out the door has been proven too much for them, redesigning core aspects many times over and having no coherent picture of what they're actually trying to build.

As a result, they are trying to spin a story of the game being essentially complete, reinterpreting previous promises as meaning “it will come later”, while their “alpha version” — the stage in the development that only ever uses very basic content to test gameplay, if it's done competently — has no gameplay and is shock-full of over-produced content that will be redesigned for the umpteenth time. It also has no bug reporting mechanisms (one of the most critical parts of getting those systems up and running). So by no sense of the term is it an alpha: going by what they claim is in there, it's a beta; going by what it can and can't do, it's not even a vertical slice; going by where the focus is (presentation, not mechanics), it's an over-engineered tech demo; going by the version number, it's already fully released.

It's basically Freelancer all over again, only this time, no-one is able to step in and throw the incompetent lead designer out when he — as he always does — fails to deliver on his promises.


You know, it's replies like this that remind me that you do not believe in empirical evidence even if it smacks you in the face.

Yes the development has been very slow since 2012, but if you were playing the actual game, you would be amazed at the actual progress they have made since December.

It's not a final product, but it's a pretty fun alpha that actually exists.

If I had my gaming PC I'd be able to log in right now and team up with friends on a multicrewed ships and we could explore the albeit small universe and shoot at NPCs and other players.

Sure currency and cargo doesn't exist in the universe module but when they do add it, are you going to sit there with hard evidence the game is still vapor ware.

Vapor ware means it does not exist, but yet I see evidence you can play it today.


Also do you think all those A list actors are wasting their time doing mo cap and voice acting in a game that will never exist. If the game was not coming out, wouldn't Chris just save the money from all those actors and spend it on his real life boat.

But seriously, if you had actually played the game, you would know that enough of the game exists now that all you would have to do is import the voice actors lines into the engine for the game. Hell, they already have voice overs and animations in the training mission.

Anyways, if you want to keep invalidating all your logic for the past five years, keep saying the game is vaporware and will never exist.

If it is vapor ware, how are players playing the game as we speak.

Isn't it impossible to play vapor ware?

(Edit)

You are also trolling or lying about the bug reporting issue. They have am official method called "the issue council" which bugs are posted and addressed.
And they are addressing them. Most people no longer crash since they resolved those bugs this month.

If you would bother to read the patch notes, large amount of bugs have been resolved in the past month.

And no where have they said the alpha is the final product. There are large quantities of features they have previewed.

So stop trolling.

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Tippia
Sunshine and Lollipops
#79 - 2016-01-27 03:00:00 UTC  |  Edited by: Tippia
Captain Tardbar wrote:

You know, it's replies like this that remind me that you do not believe in empirical evidence even if it smacks you in the face.

That is empirical evidence.

Empirically, what they have released is not an alpha — it's (at best) an early tech demo. Empirically, this tech demo has some very bad design decisions built into it (almost everything in the FPS part) and some very cheap shortcuts (the “flight” part). The FPS part is particularly hilarious considering they based the whole thing on an FPS engine.

Empirically, Chris Roberts is not a very good game designer. Every game he has “made” has gone massively over-budget and over scope, requiring features to be cut — in a few cases, it's a miracle that they were released at all. He's so bad he had to be fired from his own company to get a product out, and has been riding on a series where the two most beloved entries were the ones he had the least to do with (one of which he hated because it didn't have his hackneyed writing in it). He's been out of the industry for over a decade and it shows: he keeps suggesting gameplay ideas that have long since been tested and discarded because of how bad they are; he keeps saying that stuff “hasn't been done before” or is “revolutionary” when it's been around since the '90s. In fact, some of his assertions (to say nothing of his attempts at playing his own game) make it seem like he hasn't actually been playing computer games at all since back in his programming days…

Empirically, the game is held together with gum and rubber bands, and progress is still painfully slow (just look at the pathetically thin patch notes). The physics engine is a joke (as in: it only works for producing comedy in the form of laughably broken and nonsensical interactions); show-stopping bugs are everywhere (shotgun, wtf?); development time is spent on fixing the same door week after week after week. Empirically, the game has one thing: visuals. That's because there's a fairly good, if slightly old, rendering pipeline behind it, but everything else is a mess and there simply is no worth-while gameplay in there (which is part of why it's not an actual alpha). Indeed, most of the game has seemingly not even been designed yet. There are scattered documents that describe some feature or another, but nothing that brings them all together as a coherent whole, and most of them are just there to sell the idea of a specific ship… which coincidentally is available for purchase (but not play) at the same time.

Quote:
It's not a final product, but it's a pretty fun alpha that actually exists.

It's not an alpha, though. It lacks almost all game mechanics (which an alpha is supposed to test). It has tons of irrelevant content (which an alpha is supposed to help you decide on). It has no bug reporting or sensible patching features (which are critical to make an alpha worth-while since can't really do the iterative alpha testing without them). And no, posting on a forum is not a bug-reporting tool — it's just posting on a forum.

Quote:
Vapor ware means it does not exist, but yet I see evidence you can play it today.
Vapour ware means there's lots of glossy PR and maybe even a showy demo, but no actual software. The game hasn't been released. With every official communication, more and more features are cut (sorry, “promised to be added after release”) in an increasingly desperate attempt to get the project down to size so they can actually get something — anything — out the door and not be thrown out of the industry. For the third time.

Quote:
Also do you think all those A list actors are wasting their time doing mo cap and voice acting in a game that will never exist.
They waste their time on something that earns them a paycheck. Their involvement does not mean that anything will be released — all of them will have experienced projects where nothing came out of it in the end, because that's part of the business they're in. Chris wanting to play hollywood producer is nothing new and has hurt him pretty much every time he has tried it in the past. His inability to manage such projects is well established, at Origin, at Digital Anvil, and at Ascendant Pictures. So no, he wouldn't save that money.

Quote:
If it is vapor ware, how are players playing the game as we speak.
They're not. They playing a tech demo. You can play P.T. too, and yet Silent Hills is still cancelled. Meanwhile, Star Citizen does not have a release date. SQ42 is slated for a '16 release, but has nothing to show for itself, and even then they've started using standard excuses to prepare people for how little content will be in it.

Oh, and as for it being a final product. Sandi thinks so. She says that a substantial portion of the game is in the (not)alpha right now. Of course, the reason they say this is so they can use that as a cause to refuse people refunds — if a substantial portion of the game is out, they can claim that people have gotten something for their money.
Jacques d'Orleans
#80 - 2016-01-27 03:57:26 UTC
Buzz Orti wrote:
I didn't know Mark Hamill worked on Wing Commander.


Ah, the Wing Commander series, i played the **** out of those games, back then.
Btw, not only Mark Hamill worked on Wing Commander, also adult video star Ginger Lynn (WIng Commander III) and actors John Rhys-Davies, Tim Curry, Mark Dacascos and Malcolm McDowell did.