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CCP Fix the War Dec system

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Author
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#401 - 2015-12-30 04:13:59 UTC  |  Edited by: Scipio Artelius
The other aspect of this proposal is that like many change wardec proposals it only considers the "Marmite are bad, grrrrr" aspect of wars.

What about genuine attempts by one small Corp to disrupt another Corp.

A small industrial Corp that decides it'll give a war a go to gain a competitive advantage, pays the fees and CONCORD drops the structures.

Now the defenders don't have to negotiate or interact with this Corp. Thry just have to wait until the right Timezone, kill the structure and the attackers lose.

Legitimate war, took a risk and a forced into loss for no benefit.

Screw legitimate wars too.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#402 - 2015-12-30 04:21:20 UTC
Scipio Artelius wrote:
Addressing the issue with guns is only one choice. It's not the choice of most.
Actually it's not the choice of any as far as actually ending the war through aggression. Mainly because aggression can't end the war.

Scipio Artelius wrote:
Currently, like many we utilise denial of easy kills to cost the attacker ISK and so they gain nothing from the war and have to continue to pay to maintain it.

With a structure that needs to be destroyed, it's easier for an attacker to maintain a war for longer and to potentially influence a fight to occur that otherwise wouldn't, under conditions more favourable to them.

The current mechanics are better because we can just totally ignore the war and wait until it's done to begin recruiting again.
Neither denial or waiting out a war are removed as options unless I've missed something suggesting wars be indefinite and only ended through taking the structure or lengthened in some way. Basically this addition of an option doesn't remove any other options.

Quote:
No. If the structure is destroyed, the war is over.

The game decides.

There is no choice in that for the attacker. The decision is removed under this mechanic from the attacker to the game code.

That is a nerf to attackers, who currently have total freedom as long as they continue to pay the fees.

Also on the difference in numbers being reflective of fees, it heavily favours defenders and the optimal strategy to respond to a war would be to kick all members from Corp in order to maximise the number difference and cost the attacker more ISK. That's hardly engaging play and kind of the opposite of socialisation that CCP have spoken about for the last couple of years.
No, the game doesn't decide because the players determine if the structure gets destroyed. And the decision is moved from the attacker's ability to press a button to the attackers ability to defend a war target against a defender trying to destroy it. That's player based unless we're calling PvP mechanical.

Also, just to point out how terrible this metric of "mechanical" is, we consider ganking social and player driven, but never concern ourselves with the notion that game mechanics drive the dynamics of that interaction. For some reason we pretend that's a consideration here why?

Also, war scaling on numbers needs to die. The one thing here I fully agree with is that it never promotes a variety of healthy behaviors.
Joe Risalo
State War Academy
Caldari State
#403 - 2015-12-30 04:22:38 UTC
Scipio Artelius wrote:
The other aspect of this proposal is that like many change wardec proposals it only considers the "Marmite are bad, grrrrr" aspect of wars.

What about genuine attempts by one small Corp to disrupt another Corp.

A small industrial Corp that decides it'll give a war a go to gain a competitive advantage, pays the fees and CONCORD drops the structures.

Now the defenders don't have to negotiate or interact with this Corp. Thry just have to wait until the right Timezone, kill the structure and the attackers lose.

Legitimate war, took a risk and a forced into loss for no benefit.

Screw legitimate wars too.



Ahh, that was an addition to my suggestion that I forgot to include.

The structure is only vulnerable when a member of the aggressing corp is online.
If the structure is being attacked, and the aggressor logs, the structure is still vulnerable and only becomes invulnerable after 15 minutes of non-aggression.

So, it's basically just like a logged in player.
if they're logged in, they're at risk.. if they log out, they are no longer at risk.. if they log out with an aggression timer, they're at risk for 15 minutes.
something along that line anyway.

Also, just because someone wants a legitimate war in order to address an issue with the target entity doesn't mean that the target shouldn't be able to end the aggression if the aggressor is not strong enough to hold their ground.

This also reminds me of another one of my suggestions.

If the war is made mutual, a structure is long longer required and the only way for either entity to win or lose is by one corp surrendering or folding the corp. Though, there could be the introduction of mutual agreement.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#404 - 2015-12-30 04:22:44 UTC
Scipio Artelius wrote:
The other aspect of this proposal is that like many change wardec proposals it only considers the "Marmite are bad, grrrrr" aspect of wars.

What about genuine attempts by one small Corp to disrupt another Corp.

A small industrial Corp that decides it'll give a war a go to gain a competitive advantage, pays the fees and CONCORD drops the structures.

Now the defenders don't have to negotiate or interact with this Corp. Thry just have to wait until the right Timezone, kill the structure and the attackers lose.

Legitimate war, took a risk and a forced into loss for no benefit.

Screw legitimate wars too.
Vulnerability windows were created for this very reason, I think this would actually be a very apt use of them.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#405 - 2015-12-30 04:24:14 UTC
Joe Risalo wrote:
Scipio Artelius wrote:
Yes, I know what your proposal is.

This shifts the ability to pressure for an end to a war away from players and onto the mechanics.

Kill the structure and the war ends. No choice for the attacker (even in a totally valid war by anyone's standard).

The choice currently sits with the attacker and that is removed with no single balancing mechanism the other way.

It's a straight nerf to attackers.

It's also a nerf to anyone that has restrictions to play in highsec because of lowsec pvp for example. The attackers can operate to protect that structure but the moment some outlaws come into highsec to end the war (eg. Because wars affect recruitment) they get attacked by faction police and so have to contend with Facpo as well as the other side in a area of the game they are totally disinterested in for the most part.

Tying cost into numbers also creates balance issues. Can the defender accept new Coro members after a war starts and if so, will the attacker receive a refund? If the defender can, can the attacker and will they pay more ISK to do so? If it's yes for both then you are saying that defends get free abilities to accept new members (since they pay nothing anyway) while the atta jets have to pay to change Corp membership. That would be totally unbalanced.


You've said yourself that they pay for a wardec in order to remove CONCORD and allowing them destroy the ships of their intended target.
The only thing the structure does is present a juicy target for the defender which attacking could have a positive outcome, and for the aggressor, it brings their targets out into the open so they can shoot them..

If the defender is unwilling to fight over the structure, then the aggressor goes about the wardec the same way they do now, only the corp folding and/or players dropping corp has a notable penalty.

As far as your question on the costs.
Well, my intent behind costs it to keep balanced numbers and allow skill to determine the victor, so it may be who of us to block recruitment all together, thus even further incentivizing fighting on the defender's part in order to open recruitment back up.

It also has the benefit of both defender's and aggressors monitoring/cleaning their members of innactives in order to reduce dec costs and/or reduce numbers to avoid having to face more aggressors with less active members.
It also incentivizes corps putting their corp office where they actually are, so when a war goes active, the structure isn't placed way outside of their reach. People will often put their office in say Jita, but live out of Sinq region, in hopes to confuse and aggressor and/or defender.

As far as a lowsec entity with bad standings, You're in lowsec... if they want to kill you, they have to come to you, which likely isn't going to happen with most deccers as it increases risks.
... And if you want to consider this a logistics issue, most low, null, and even WH entities use alts to transport goods, so it doesn't effect them.
If they're actually using assets within the entity, they're losing out anyway...

Oh god.

There are so many holes in that, my phone has defeated me. I'll pick it up later.

Have you even considered the cons of your idea?

Half the things you say in this post are easy to point holes at, simply by considering the assumptions you've made about wars and what they should be.

But, I'll pick it up later and continue to play counter arguments. Maybe you'll eventually see the holes and refine your idea more.

At the moment on my phone, it's pointless.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#406 - 2015-12-30 04:25:33 UTC
Tyberius Franklin wrote:
Scipio Artelius wrote:
The other aspect of this proposal is that like many change wardec proposals it only considers the "Marmite are bad, grrrrr" aspect of wars.

What about genuine attempts by one small Corp to disrupt another Corp.

A small industrial Corp that decides it'll give a war a go to gain a competitive advantage, pays the fees and CONCORD drops the structures.

Now the defenders don't have to negotiate or interact with this Corp. Thry just have to wait until the right Timezone, kill the structure and the attackers lose.

Legitimate war, took a risk and a forced into loss for no benefit.

Screw legitimate wars too.
Vulnerability windows were created for this very reason, I think this would actually be a very apt use of them.

And yet, they aren't proposed here. Go figure.

Then who gets to pick the vulnerability window?
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#407 - 2015-12-30 04:27:57 UTC  |  Edited by: Tyberius Franklin
Scipio Artelius wrote:
[And yet, they aren't proposed here. Go figure.

Then who gets to pick the vulnerability window?

The attackers of course, they're effectively setting up the confrontation and the mechanic should be designed to promote conflict. If the defender has the choice they'll obviously try to set it in a way that avoids that conflict.
Joe Risalo
State War Academy
Caldari State
#408 - 2015-12-30 04:28:51 UTC
Scipio Artelius wrote:

Oh god.

There are so many holes in that, my phone has defeated me. I'll pick it up later.

Have you even considered the cons of your idea?

Half the things you say in this post are easy to point holes at, simply by considering the assumptions you've made about wars and what they should be.

But, I'll pick it up later and continue to play counter arguments. Maybe you'll eventually see the holes and refine your idea more.

At the moment on my phone, it's pointless.


yeah... replying on a phone is quite a bit difficult, especially if someone has multiple quotes.


As far as any holes, I didn't say that my idea doesn't have holes, but it's a start.

As far as wars, I haven't made any assumptions on what they should be, only on how they should be handled.

Well, i'll correct myself, I did say that I think wars should be more fun and engaging... Providing a win/lose function to both the aggressor and defender would help.
Joe Risalo
State War Academy
Caldari State
#409 - 2015-12-30 04:31:02 UTC
Tyberius Franklin wrote:
Scipio Artelius wrote:
[And yet, they aren't proposed here. Go figure.

Then who gets to pick the vulnerability window?

The attackers of course, they're effectively setting up the confrontation and the mechanic should be designed to promote conflict. If the defender has the choice they'll obviously try to set it in a way that avoids that conflict.


Yes, but the aggressor will also try to unfairly dictate the vulnerability windows in their favor by setting the vulnerability to their optimal play times.


I kinda prefer my idea that as long as there's a member of the aggressing corp online, the structure is vulnerable.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#410 - 2015-12-30 04:37:43 UTC
Joe Risalo wrote:
Tyberius Franklin wrote:
Scipio Artelius wrote:
[And yet, they aren't proposed here. Go figure.

Then who gets to pick the vulnerability window?

The attackers of course, they're effectively setting up the confrontation and the mechanic should be designed to promote conflict. If the defender has the choice they'll obviously try to set it in a way that avoids that conflict.


Yes, but the aggressor will also try to unfairly dictate the vulnerability windows in their favor by setting the vulnerability to their optimal play times.


I kinda prefer my idea that as long as there's a member of the aggressing corp online, the structure is vulnerable.
We'll have to disagree on this one. I don't think fair is the word that should be enforced when decs are predominantly non-consensual. Nor do I feel that having a single person online should obligate them to face the brunt of a defender attack. It restricts the use of single operators exploiting defenders possible feelings of safety in off peak times amongst other things.
Joe Risalo
State War Academy
Caldari State
#411 - 2015-12-30 04:43:43 UTC
Tyberius Franklin wrote:
We'll have to disagree on this one. I don't think fair is the word that should be enforced when decs are predominantly non-consensual. Nor do I feel that having a single person online should obligate them to face the brunt of a defender attack. It restricts the use of single operators exploiting defenders possible feelings of safety in off peak times amongst other things.


Soo, we're going to protect the aggressor's off peak hours while allowing them to take advantage of the defender's off peak hours?

Pardon me, but that seems a bit counter-intuitive...
Besides, isn't it a good strategy to have versatility in the peak hours of your corp player base?
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#412 - 2015-12-30 04:49:44 UTC
Joe Risalo wrote:
Tyberius Franklin wrote:
We'll have to disagree on this one. I don't think fair is the word that should be enforced when decs are predominantly non-consensual. Nor do I feel that having a single person online should obligate them to face the brunt of a defender attack. It restricts the use of single operators exploiting defenders possible feelings of safety in off peak times amongst other things.


Soo, we're going to protect the aggressor's off peak hours while allowing them to take advantage of the defender's off peak hours?

Pardon me, but that seems a bit counter-intuitive...
Besides, isn't it a good strategy to have versatility in the peak hours of your corp player base?
The idea is to promote confrontation, not allow one side to weasel around it. That confrontation happens best when the aggressor is capable of fielding a competent defense of the war asset.

We also don't need fewer wars, so we should probably avoid cutting out aggressive groups just because they don't have a roster that supports round the clock operation.

Basically the dec should favor the aggressor while offering the defenders a combative out to best promote what war is ostensibly about, fighting other players in higsec.

It's fully intuitive when you view the war asset as a thing that is really designed to give opportunity for other things to explode.
Joe Risalo
State War Academy
Caldari State
#413 - 2015-12-30 04:55:54 UTC
Tyberius Franklin wrote:
The idea is to promote confrontation, not allow one side to weasel around it. That confrontation happens best when the aggressor is capable of fielding a competent defense of the war asset.

We also don't need fewer wars, so we should probably avoid cutting out aggressive groups just because they don't have a roster that supports round the clock operation.

Basically the dec should favor the aggressor while offering the defenders a combative out to best promote what war is ostensibly about, fighting other players in higsec.

It's fully intuitive when you view the war asset as a thing that is really designed to give opportunity for other things to explode.


Yes, but if you allowed the aggressor to pick the vulnerability window, you'd basically penalize the defender for not playing when they're playing.

Besides, if we're both in US timezones, and you're online when I'm online, wouldn't that have the possibility of more things exploding?

If you wardec me, and set vulnerability to my off peak hours, then I won't ever be on to attack said structure, and you won't be able to pew pew me cause I'm never on when you are.

As far as the whole concept of tieing it to a single player being logged on.
Well, if I have a single player online during the times you are, isn't that one player at a disadvantage?

Now, as far as the dec favoring the aggressor, it already does favor them because they get to dictate who their target is.
They get to choose what they feel to be easy prey.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#414 - 2015-12-30 05:06:06 UTC
Joe Risalo wrote:
Tyberius Franklin wrote:
The idea is to promote confrontation, not allow one side to weasel around it. That confrontation happens best when the aggressor is capable of fielding a competent defense of the war asset.

We also don't need fewer wars, so we should probably avoid cutting out aggressive groups just because they don't have a roster that supports round the clock operation.

Basically the dec should favor the aggressor while offering the defenders a combative out to best promote what war is ostensibly about, fighting other players in higsec.

It's fully intuitive when you view the war asset as a thing that is really designed to give opportunity for other things to explode.


Yes, but if you allowed the aggressor to pick the vulnerability window, you'd basically penalize the defender for not playing when they're playing.

Besides, if we're both in US timezones, and you're online when I'm online, wouldn't that have the possibility of more things exploding?

If you wardec me, and set vulnerability to my off peak hours, then I won't ever be on to attack said structure, and you won't be able to pew pew me cause I'm never on when you are.

As far as the whole concept of tieing it to a single player being logged on.
Well, if I have a single player online during the times you are, isn't that one player at a disadvantage?

Now, as far as the dec favoring the aggressor, it already does favor them because they get to dictate who their target is.
They get to choose what they feel to be easy prey.
If given the option to penalize the defender and risk wars going for a full week or having them over in a day due to that one guy who logs on off peak but can't defend against the onslaught of opposition I'd think those wars where the defender might have to offshift are the far lesser evil than telling people not to play outside of certain times because they could screw up a dec.

In the case where confrontations require one side to off-shift it should favor the side that would preserve the war.
Joe Risalo
State War Academy
Caldari State
#415 - 2015-12-30 05:14:41 UTC
Tyberius Franklin wrote:
If given the option to penalize the defender and risk wars going for a full week or having them over in a day due to that one guy who logs on off peak but can't defend against the onslaught of opposition I'd think those wars where the defender might have to offshift are the far lesser evil than telling people not to play outside of certain times because they could screw up a dec.

In the case where confrontations require one side to off-shift it should favor the side that would preserve the war.


I don't see how you don't see that as a problem...
You're saying it's fine for the defender to get trapped in an off-peak war, but it's not ok for the aggressor to get trapped in an off-peak war.

Maybe it would be who of the aggressor to wardec a target they share peak hours with in order to defend the structure?
Again, they get to dictate who the target is, so giving them even more benefit of setting the vulnerability timers gives the and insane amount of benefit.

They'll be able to log off with no worries, and still have targets when they log on. Targets that wouldn't have the numbers to be able to halt aggression.
So, it basically becomes what it already is... Just with a structure that is virtually meaningless.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#416 - 2015-12-30 05:24:46 UTC
Joe Risalo wrote:
I don't see how you don't see that as a problem...
You're saying it's fine for the defender to get trapped in an off-peak war, but it's not ok for the aggressor to get trapped in an off-peak war.
Well, since it's unlikely for the aggressor to get trapped in an off-peak war (they were never trapped to begin with and further the defender taking advantage of an attackers off peak would END the war) and we're not trying to not have wars it's the only way that makes sense.

Joe Risalo wrote:
Maybe it would be who of the aggressor to wardec a target they share peak hours with in order to defend the structure? Again, they get to dictate who the target is, so giving them even more benefit of setting the vulnerability timers gives the and insane amount of benefit.

They'll be able to log off with no worries, and still have targets when they log on. Targets that wouldn't have the numbers to be able to halt aggression.
So, it basically becomes what it already is... Just with a structure that is virtually meaningless.
And again, why should the aggressors target selection be limited in such a way. The idea of a war goal should be to get in the way of traditional war activities including target selection as little as possible while providing the defenders a target. If the defenders can't/won't field a counter attack in the appropriate timeframe then there is the traditional method of waiting for the war to end.

This should be a option, not an assured mandate for how wars are ended. Thus it's not needed for there to be equal chance of success. Wardec are antagonistic after all. The ability to openly antagonize is pretty important.
Joe Risalo
State War Academy
Caldari State
#417 - 2015-12-30 05:41:13 UTC  |  Edited by: Joe Risalo
Tyberius Franklin wrote:
Well, since it's unlikely for the aggressor to get trapped in an off-peak war (they were never trapped to begin with and further the defender taking advantage of an attackers off peak would END the war) and we're not trying to not have wars it's the only way that makes sense.


Actually, the structure being vulnerable whenever the aggressor has a member online is really the best way to go.
If one of them is online, odds are they're hoping to kill you, so their structure should be at risk when the defender is at risk.

Quote:
And again, why should the aggressors target selection be limited in such a way. The idea of a war goal should be to get in the way of traditional war activities including target selection as little as possible while providing the defenders a target. If the defenders can't/won't field a counter attack in the appropriate timeframe then there is the traditional method of waiting for the war to end.

This should be a option, not an assured mandate for how wars are ended. Thus it's not needed for there to be equal chance of success. Wardec are antagonistic after all. The ability to openly antagonize is pretty important.


Not a lot of good providing the defenders a target to shoot if they're never able to be online during times at which to shoot at it.

You're basically say, if the defender wants to end the war, they should either call in sick/leave work earily, or stay up all night in order to stop the war, while giving the aggressor all the luxury of having a normal life and coming in to pop stuff when they feel like it...

That's exactly what eve have now, and we're here to change that...So why would we then present the exact same thing back into the mechanic?
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#418 - 2015-12-30 05:53:57 UTC
Joe Risalo wrote:
Actually, the structure being vulnerable whenever the aggressor has a member online is really the best way to go. If one of them is online, odds are they're hoping to kill you, so their structure should be at risk when the defender is at risk.
All that means is that single or small numbers of aggressors can't be online when engaging capable defenders, even if only to look for stragglers and the unaware. It eliminates that play, which isn't in agreement with the function of a war in enabling conflict. Wars should not only have meaning or be a threat when "x" number of people involved are online. Any one should be a threat without opening the war to immediate termination for not being able to take on a whole corp.

Having vulnerability when anyone of the aggressors is online doesn't allow for that.

Quote:
Not a lot of good providing the defenders a target to shoot if they're never able to be online during times at which to shoot at it.
Then those defenders miss out, which isn't a terrible thing.

Quote:
You're basically say, if the defender wants to end the war, they should either call in sick/leave work earily, or stay up all night in order to stop the war, while giving the aggressor all the luxury of having a normal life and coming in to pop stuff when they feel like it...

That's exactly what eve have now, and we're here to change that...So why would we then present the exact same thing back into the mechanic?
No, what we have now is no amount of doing anything ending a war. What we shouldn't want is a war that doesn't happen because the aggressors refuse to log in when they can't field the numbers to keep the war from ending and thus missing all the defenders when they finally have the strength in bodies to make it worthwhile.

It creates a situation where the aggressors potentially can't aggress. That's a clear problem.
Joe Risalo
State War Academy
Caldari State
#419 - 2015-12-30 06:14:23 UTC
Tyberius Franklin wrote:
No, what we have now is no amount of doing anything ending a war. What we shouldn't want is a war that doesn't happen because the aggressors refuse to log in when they can't field the numbers to keep the war from ending and thus missing all the defenders when they finally have the strength in bodies to make it worthwhile.

It creates a situation where the aggressors potentially can't aggress. That's a clear problem.


How is that a problem?

The defender is basically locked out of playing when they don't have enough bodies to make a stand, so why is it then a problem when we put this same problem back on the aggressor?

Do you play during off peak hours for your corp, and are the defender in a wardec?

Well, if you want to play, you'll either have to swap your game times, wait until the members are active members during peak hours to address the issue, or risk it.

Do you play during off peak hours of your corp, and are the aggressor in a wardec?

Well, if you want to play, you'll either have to swap your game times, wait until the members are active members during peak hours to address the issue, or risk it.

It's basically the same thing for both sides.


As far as the aggressors themselves, a lot of them have alts to which they use to play when they're not able to fight a war.. Where as in the case of most defenders, they're typically on their main, don't have an alt, and/or their alts are in the corp.
Some don't put their alts into their corp, but truth be told, their alts typically aren't much more than scouts.
Kaarous Aldurald
Black Hydra Consortium.
#420 - 2015-12-30 12:47:33 UTC
Joe Risalo wrote:

The defender is basically locked out of playing when they don't have enough bodies to make a stand


That's a complete, utter lie.

Not only is it easy to avoid enemies during a wardec, but it's easier still for smaller corps who are more easily able to organize at the individual level.

Quote:

so why is it then a problem when we put this same problem back on the aggressor?


Because the "problem" doesn't exist for the defender in the first place. So, just like you have openly admitted earlier in the thread, you just want to put an inequitable disadvantage on the attacker merely because you don't like that anyone makes the decision to be the attacker at all.

Your whole problem is that you cannot accept that non consensual PvP has a right to exist in any viable state.

The answer will always be "too bad, that's EVE."


Quote:

As far as the aggressors themselves, a lot of them have alts to which they use to play when they're not able to fight a war.


I can say this with equal validity applying to the defender. If you want to cry about alts existing, this is the wrong thread.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.