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Player Features and Ideas Discussion

 
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Rework POS, make them one modular structure.

Author
Sephiroth CloneIIV
Brothers of Tyr
Goonswarm Federation
#1 - 2015-12-29 22:29:33 UTC
With citadels coming these are a neat addition but while replacing POS's in many ways for bigger operations POS's are still needed for a number of things. Including moon mining, cyno gens, jump bridges, or a small base, even if all of those can be done on a citadel some might want to just have a smaller pos do it. And I kind of like the idea of having something in-between the sizes of the small deployable cargo things, and a real station. I believe they should be reworked, being it would be odd to still have them have a disjointed chunkiness of them while other newer and sleeker things are coming out.

Taking ideas from citadels and modularity have the main structure be fit like one. Instead of currently a main tower and a bunch of junk floating in space, change tower to being the center where everything is connected. This will both look better and preserve using existing in game assets. When looking at allot of towers and mods, they look fine, its just that they way they work and look with space junk looks like a mess, strange in look and function. The only thing that would need to be majorly revised for models would be the tower, which would require the addition of physical hardpoints along the central pillar. And tubes that connect into whatever structure, ideally placed symmetrically in each 4 direction along its length at regular spots.

When accessing structure mods, being around the main structure grant access to any and all of them.

With the fit like a ship idea from citadels, mods could be grouped up to high medium and low power mods. guns and other active things like moon miner, cyno gen and jump bridge could be high slots. Medium slots could be things like storage and production facilities, and low slots are defensive and boast mods. Or any of the above moved around where it would make more sense.
What separates small medium and large pos's is both the CPU and power grid, total hp, and total number of slots.
Though another idea is that the slots on tower are general and can fit any kind of structure. Which could allow even more freedom for fitting.

Finally like citadels, allow them to be anchored anywhere not just around moons in places outside of empire space.

So the idea during a update for them is to simplify use and improve appearance and function while maintaining the same role they have now of a small space station that doesn't have all the powers of a big station, but gets closer to with fitted structures.

Other ideas at the same time for this graphical and functional shift.

1. Abandoned unpowered pos's towers should be able to be claimed, and picked up, along with any structure mods and contents.

2. ability to launch them for self, corp, or alliance, and modify access ability simply within pos itself by whoever deploys it like a mini station.

3. any other ideas for making them more convenient and nicer to use.
Nevyn Auscent
Broke Sauce
#2 - 2015-12-29 22:36:02 UTC
Citadels are simply the first class of a bunch of new structures that will replace all of this. Cost of M Citadels is low enough already.
What you ask is already happening.
Sobaan Tali
Caldari Quick Reaction Force
#3 - 2015-12-30 02:51:16 UTC
CCP isn't planning on Cit's being simply added alongside the current POS system or for POS's to remain on as a supplimentary system, they are a replacement. POS's will be eventually obsoleted and phased out, and only eventually rather than immediately so as to better give current POS owners generous timeframes to adapt their operations to replacing there POS's with Citadels when they come out. No reason for CCP to spend more time on POS's or their adjacent systems unless it has relevance to or is preparatory to bringing Citadels into the game, since POS's will at that time effectively cease to function.

As far as making the assumption that the cost will be too high comparatively to replace POS's, as the player above me stated, Mediums will be affordable so long as you understand that CItadels will likely be more group oriented than current POS's are used as. With the information I saw revealed so far, it will cost close to that of a large tower. That's not as cheap as a small, but I could single-handily maintain a fully onlined small tower by running a few L4's every 30 days...hardly breaks the bank, as a small handful of players should have no problem with maintaining the cost of a large tower with just as much or even more ease. No, it won't be as easy to run a Citadel solo like you can a small tower now, but even POS's were never meant to be ran by one person -- yeah, you can and it's even permitted, but suspect it was never intended to work that way though.

Besides, CCP have likely shown us only some of what Citadels will be like, and for all we know, only a very brief description of what their inclusion in Eve will bring along with. Further information as time goes by may lead to CCP including more than what they've shown us already. So, there might be more on the way before Citadels even make it to the stage.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Nevyn Auscent
Broke Sauce
#4 - 2015-12-30 03:12:50 UTC
Citadels will actually be easier to run solo than a tower, because they won't consume fuel unless actively being used. So the fuel costs will be significantly lower for a solo operation. Obviously a large group running operations 24/7 will pay more in fuel.
Hizumi Mizushiro
Earth Alliance Expeditionary Force
#5 - 2015-12-30 07:06:41 UTC
Nevyn Auscent wrote:
Citadels will actually be easier to run solo than a tower, because they won't consume fuel unless actively being used. So the fuel costs will be significantly lower for a solo operation.


Until you factor in their statement of activation cost to "turn on" a module is fairly high, to prevent people just flicking the switch every second they want to use it