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Decline in numbers... starting to turn into RAPID!!!

First post
Author
La Rynx
School of Applied Knowledge
Caldari State
#3181 - 2015-12-29 13:09:05 UTC
Whatever:
Please keep in mind, that even if going down, the subscriptions are somewhat stable, even with sinking numbers.
Adding the other income for plex and aur sales.
All in all we do not have the hard numbers, to make educated guesses.

Pessimism does not help and might even harmful.

I see the problem for CCP (for all MMO corps) that the player bases does not like major changes. Even if the changes might lead to a even better gamen. So has Blizzard, where a major change in the battlesystem was discussed.

I just went back to BF4 to learn, that they upgraded the tickrates from 10(!) to 30-144 ticks per second. Compare that with 1s ticks...

Hmm thinking to much about it makes me pessimistic too...
Shocked

Atomic Virulent : "You can't spell DOUCHE. without CODE."

Solecist Project
#3182 - 2015-12-29 13:14:19 UTC  |  Edited by: Solecist Project
La Rynx wrote:
Whatever:
Please keep in mind, that even if going down, the subscriptions are somewhat stable, even with sinking numbers.
Adding the other income for plex and aur sales.
All in all we do not have the hard numbers, to make educated guesses.

Pessimism does not help and might even harmful.

I see the problem for CCP (for all MMO corps) that the player bases does not like major changes. Even if the changes might lead to a even better gamen. So has Blizzard, where a major change in the battlesystem was discussed.

I just went back to BF4 to learn, that they upgraded the tickrates from 10(!) to 30-144 ticks per second. Compare that with 1s ticks...

Hmm thinking to much about it makes me pessimistic too...
Shocked

You can't compare their tickrates with ours.
It doesn't work like that and an fps has far less math to cover than EVE with it's hundreds of equations.

For fps it's about reaction time.
There's no need for that in EVE and you would barely notice it anyway.


Don't start behaving like the half-wits.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Remiel Pollard
Aliastra
Gallente Federation
#3183 - 2015-12-29 13:15:38 UTC
Solecist Project wrote:

If people who are so heavily invested in this thread ...
... would instead spend their time with new players ...
... then this thread wouldn't have to exist in the first place.



I'm multitasking. I'm in here and in help chat in game while theorycrafting and fitting new pvp ships. Come see for yourself if you like.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Lucas Kell
Solitude Trading
S.N.O.T.
#3184 - 2015-12-29 13:49:40 UTC
Gregor Parud wrote:
It's the projects that fck up and cost money, not EVE. EVE is (and always has been) fine for as long as they put effort into it which is not a problem given how they're working hard on EVE while also doing other stuff.
Right, and when they have these extra costs, what happens? What happened last time? Mass layoffs that affected EVE.

Kagura Nikon wrote:
And you think PC players are an homogeneous segment that if you like one type of game you cannot like other? I play eve for like 10 years, and play world of tanks, Il2, DCS World, strategy games, rpg and an insomunable amount of games that have absolutely nothing in common with each other.
No, of course not, but the type of thing that attracts players to Valkyrie is not the type of thing that attract people to EVE. Are you suggesting that EVE is unheard of and there's a whole load of gamers that would love it and will only hear about it once Valkyrie come out? I would expect most gamers - especially the ones that like games enough to spend hundreds of dollars on a VR headset - to have already heard of EVE. The fresh faces I'd expect to see for Valkyrie are people who like fast-paced games over spreadsheets. Don't get me wrong, I expect to see a short term spike in people dipping their toe in, I just don't expect them to stay.

Kagura Nikon wrote:
What is really dangerous is that CCP will yet again fail to retain costumers because they cannot even care to explain what type of game really is to newcomers.
It's a sandbox, what's to explain? Show up and do what you want, everyone else will do the same including the vets who's entire day is spent working out how to annoy newbies.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Vaerah Vahrokha
Vahrokh Consulting
#3185 - 2015-12-29 13:52:08 UTC
Lucas Kell wrote:
Gregor Parud wrote:
So they financially discarded WOD, while that sucks no one cares and it doesn't in any way "get them in financial trouble", bonds buyback is a normal thing that is actually quite positive.

Simply put the old thing still stands: if CCP sticks to EVE they do well, if they start pursuing pet projects they fck up. No need for drama or agenda pushing.
Do you not consider Valkyrie to be a pet project? The way I see it, their focus is shifting to Valkyrie because with it being a bundled title they are guaranteed sales and exposure. While that's good for Valkyrie and CCP, it's bad for EVE as it means less focus and less development. You can already see this manifesting, even in the name of the latest update (or lack thereof).


This is exactly what I was trying to make the other guy understand.

If Valkyrie had been *inside* EvE (like a giant new case of "barbies in space" but made well), then we would see one game strenghtening the other. If they stay separated, they will compete for dev resources and generally both lose on their potential.
Kagura Nikon
Native Freshfood
Minmatar Republic
#3186 - 2015-12-29 13:54:15 UTC
La Rynx wrote:
Whatever:
Please keep in mind, that even if going down, the subscriptions are somewhat stable, even with sinking numbers.
Adding the other income for plex and aur sales.
All in all we do not have the hard numbers, to make educated guesses.

Pessimism does not help and might even harmful.

I see the problem for CCP (for all MMO corps) that the player bases does not like major changes. Even if the changes might lead to a even better gamen. So has Blizzard, where a major change in the battlesystem was discussed.

I just went back to BF4 to learn, that they upgraded the tickrates from 10(!) to 30-144 ticks per second. Compare that with 1s ticks...

Hmm thinking to much about it makes me pessimistic too...
Shocked



you realize that BF 4 servers do not need to store in a SINGLE database everything that is done every tick of the server right? A game where 99% of the server code is network sync, dead reckoning and linear solid physics is EASY to push to hundreds of iterations per second.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Gregor Parud
Imperial Academy
#3187 - 2015-12-29 13:55:22 UTC
Lucas Kell wrote:
Gregor Parud wrote:
It's the projects that fck up and cost money, not EVE. EVE is (and always has been) fine for as long as they put effort into it which is not a problem given how they're working hard on EVE while also doing other stuff.
Right, and when they have these extra costs, what happens? What happened last time? Mass layoffs that affected EVE.


They didn't affect EVE, they affected their pet projects while, of course, shedding dead weight which is fine and actually good. People seem to have this mistaken idea that having more employees, and more customers, is somehow always a good thing and that the only good way is more. It isn't, all well running companies are what they are because they kept a constant keen eye on how they're performing and where they can cut cost/silliness, constantly checking if they need to refocus..

IF CCP decides that some part of what they're doing isn't working out then they should either solve it or get rid of it and while that's of course not fun it's what needs to be done.
Kagura Nikon
Native Freshfood
Minmatar Republic
#3188 - 2015-12-29 13:57:41 UTC
Lucas Kell wrote:
Gregor Parud wrote:
It's the projects that fck up and cost money, not EVE. EVE is (and always has been) fine for as long as they put effort into it which is not a problem given how they're working hard on EVE while also doing other stuff.
Right, and when they have these extra costs, what happens? What happened last time? Mass layoffs that affected EVE.

Kagura Nikon wrote:
And you think PC players are an homogeneous segment that if you like one type of game you cannot like other? I play eve for like 10 years, and play world of tanks, Il2, DCS World, strategy games, rpg and an insomunable amount of games that have absolutely nothing in common with each other.
No, of course not, but the type of thing that attracts players to Valkyrie is not the type of thing that attract people to EVE. Are you suggesting that EVE is unheard of and there's a whole load of gamers that would love it and will only hear about it once Valkyrie come out? I would expect most gamers - especially the ones that like games enough to spend hundreds of dollars on a VR headset - to have already heard of EVE. The fresh faces I'd expect to see for Valkyrie are people who like fast-paced games over spreadsheets. Don't get me wrong, I expect to see a short term spike in people dipping their toe in, I just don't expect them to stay.

Kagura Nikon wrote:
What is really dangerous is that CCP will yet again fail to retain costumers because they cannot even care to explain what type of game really is to newcomers.
It's a sandbox, what's to explain? Show up and do what you want, everyone else will do the same including the vets who's entire day is spent working out how to annoy newbies.



what to explain? how about state clearly that is a PVP game and that you will be killed? A lot of newcomers woudl not then put all their eggs in a single basket than drop the game when ganked. How about explain that missions are NOT made to be a high end game content and that you are supposed to iteract with other players to find out the more complex and deep game?

Most gamers nowadays expect that a game has NOTHING else but what is clearly and immediately presented to them bythe game with their hands hold tight. Most new generation gamers are not capable of discovering eve by themselves. In fact most cnnot even discover that there is a world outside their cell phones.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Vaerah Vahrokha
Vahrokh Consulting
#3189 - 2015-12-29 14:01:01 UTC
Lucas Kell wrote:
No, of course not, but the type of thing that attracts players to Valkyrie is not the type of thing that attract people to EVE. Are you suggesting that EVE is unheard of and there's a whole load of gamers that would love it and will only hear about it once Valkyrie come out? I would expect most gamers - especially the ones that like games enough to spend hundreds of dollars on a VR headset - to have already heard of EVE. The fresh faces I'd expect to see for Valkyrie are people who like fast-paced games over spreadsheets. Don't get me wrong, I expect to see a short term spike in people dipping their toe in, I just don't expect them to stay.

Kagura Nikon wrote:
What is really dangerous is that CCP will yet again fail to retain costumers because they cannot even care to explain what type of game really is to newcomers.
It's a sandbox, what's to explain? Show up and do what you want, everyone else will do the same including the vets who's entire day is spent working out how to annoy newbies.


To be honest, the best dishes are those with variety.

I joined EvE 8 years ago because it was sandbox, because it got PvP and later loved EvE even more when I found out its markets. Loved markets so much that now I live in RL also thanks to them!
So I really have deep respect for EvE, it literally "made my life".

However I joined EvE expecting an option to pew pew from inside of my Rifter (the ship that made me pick my race etc.), I am sure this is a well buried dream of many an EvE player.

Valkyrie could do that. To be VERY honest, EvE + Valkyrie >>>>>>>>>>>>>>> ED and stuff. But it has to be a merge not two separated games. Otherwise we are actually going to see people moving off EvE to play Valkyrie or potential candidates for Valkirie not subbing to it because they don't want to lose their massive status they earned in EvE.
King Aires
Viziam
Amarr Empire
#3190 - 2015-12-29 14:03:03 UTC
Let us be completely honest here. Eve Valkyrie is horrible for Eve-Online for multiple reasons.

1) It takes resources of an already downsized company away from E-O and puts it towards E:V
2) It increases exposure of E-O through the marketing of E:V but that exposure is geared towards the instant-gratification twitch player, increasing the ever attention deficit player type levels in E:O
3) If it is successful, CCP won't need E:O any longer
4) If it isn't successful it is far larger a project that Dust or WoD and might tank the company
5) If it is successful it could be enough for an EA or Bethesda type company to come along and make an offer CCP can't refuse. Then all your fears come true

Things to notice about this thread. Some of the people heralding the coming of VR and E:V are the same ones calling Star Citizen vaporware. I find that hilarious because Oculus was supposed to be released before Star Citizen was and the release date which was pushed back 5 times is about to be pushed back again. The hypocrisy alone in that makes me chuckle.


I can tell you that as Eve Online number continue to decline or at least stagnate, CCP will find every way possible to get out from this single game model and throw resources into anything showing promise to replace us.
King Aires
Viziam
Amarr Empire
#3191 - 2015-12-29 14:05:30 UTC
Kagura Nikon wrote:
Lucas Kell wrote:
Gregor Parud wrote:
It's the projects that fck up and cost money, not EVE. EVE is (and always has been) fine for as long as they put effort into it which is not a problem given how they're working hard on EVE while also doing other stuff.
Right, and when they have these extra costs, what happens? What happened last time? Mass layoffs that affected EVE.

Kagura Nikon wrote:
And you think PC players are an homogeneous segment that if you like one type of game you cannot like other? I play eve for like 10 years, and play world of tanks, Il2, DCS World, strategy games, rpg and an insomunable amount of games that have absolutely nothing in common with each other.
No, of course not, but the type of thing that attracts players to Valkyrie is not the type of thing that attract people to EVE. Are you suggesting that EVE is unheard of and there's a whole load of gamers that would love it and will only hear about it once Valkyrie come out? I would expect most gamers - especially the ones that like games enough to spend hundreds of dollars on a VR headset - to have already heard of EVE. The fresh faces I'd expect to see for Valkyrie are people who like fast-paced games over spreadsheets. Don't get me wrong, I expect to see a short term spike in people dipping their toe in, I just don't expect them to stay.

Kagura Nikon wrote:
What is really dangerous is that CCP will yet again fail to retain costumers because they cannot even care to explain what type of game really is to newcomers.
It's a sandbox, what's to explain? Show up and do what you want, everyone else will do the same including the vets who's entire day is spent working out how to annoy newbies.



what to explain? how about state clearly that is a PVP game and that you will be killed? A lot of newcomers woudl not then put all their eggs in a single basket than drop the game when ganked. How about explain that missions are NOT made to be a high end game content and that you are supposed to iteract with other players to find out the more complex and deep game?

Most gamers nowadays expect that a game has NOTHING else but what is clearly and immediately presented to them bythe game with their hands hold tight. Most new generation gamers are not capable of discovering eve by themselves. In fact most cnnot even discover that there is a world outside their cell phones.



Being killed and having no chance but to be killed are two completely different things.

When I joined there was killing, there was mining, there was missions. But there was not killings with no chance of survival. Somewhere along the line CCP listened to a playerbase that told them as soon as you find a target that target should be dead for the killmail no matter what.
Gregor Parud
Imperial Academy
#3192 - 2015-12-29 14:05:55 UTC
King Aires wrote:
Let us be completely honest here. Eve Valkyrie is horrible for Eve-Online for multiple reasons.

1) It takes resources of an already downsized company away from E-O and puts it towards E:V
2) It increases exposure of E-O through the marketing of E:V but that exposure is geared towards the instant-gratification twitch player, increasing the ever attention deficit player type levels in E:O
3) If it is successful, CCP won't need E:O any longer
4) If it isn't successful it is far larger a project that Dust or WoD and might tank the company
5) If it is successful it could be enough for an EA or Bethesda type company to come along and make an offer CCP can't refuse. Then all your fears come true

Things to notice about this thread. Some of the people heralding the coming of VR and E:V are the same ones calling Star Citizen vaporware. I find that hilarious because Oculus was supposed to be released before Star Citizen was and the release date which was pushed back 5 times is about to be pushed back again. The hypocrisy alone in that makes me chuckle.


I can tell you that as Eve Online number continue to decline or at least stagnate, CCP will find every way possible to get out from this single game model and throw resources into anything showing promise to replace us.



lol
Lucas Kell
Solitude Trading
S.N.O.T.
#3193 - 2015-12-29 14:08:01 UTC
Gregor Parud wrote:
They didn't affect EVE
I think you need to recheck your history.

Gregor Parud wrote:
People seem to have this mistaken idea that having more employees, and more customers, is somehow always a good thing and that the only good way is more.
Mass laying off employees is generally a bad thing. As for more customers, fro ma business standpoint that's generally a good thing, and the better CCP does as a business the more resource they have available to spend of EVE.

Gregor Parud wrote:
IF CCP decides that some part of what they're doing isn't working out then they should either solve it or get rid of it and while that's of course not fun it's what needs to be done.
OK, and what if they decide that the part of what they are doing that isn't working out is EVE itself?

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Vaerah Vahrokha
Vahrokh Consulting
#3194 - 2015-12-29 14:09:13 UTC
Remiel Pollard wrote:
Vaerah Vahrokha wrote:
Remiel Pollard wrote:

And yes, I would rather see the EVE servers close than see it become something it's not. I will be able to walk away from the servers closing with a smile on my face, like the end of a great adventure. As opposed to having to walk away in disgust and abhorrence at CCP selling out to the 'mass market' mindset. I don't mind change, I 100% support change, as long as it's change that adds to the experience and adheres to the nature of EVE online, and not just gimmicks for the sake of mass appeal.


CCP are a company, they exist to make a profit...


I see this excuse often. But it doesn't fly with me, because I've seen more than enough companies that exist to make the people they cater to happy first, which results in them making a profit.

You're talking about EA.

There is a difference between the games of a company that makes the games they want to make, understands its audience and caters to them, successfully profiting as a result, and a company that exists to make a profit. When you understand this, you'll understand why I cut you off at silly excuses that imply that if they don't implement what you're suggesting, they're going to go broke.


I am sorry to break your dreams, but I assure you that those who "exist to make the people they cater to happy first" can perfectly do that with a no profit organization and no public records nor associates to answer to.

CCP is a shareholders company if I recall correctly (just not posting stock on exchanges) and I can bet the associates kind of like to earn money to eat their lunch and to change their cars.

Maybe it's the fact I had companies and now work in finance that make me less "daydreamer" and idealist than you, but the fact remains: companies exist to make money, period.

The awesome fact that CCP actually cares about us (opposite to EA), is "just" their company strategy, however their reason to exist is still the same: to make money.
Major Trant
Brutor Tribe
Minmatar Republic
#3195 - 2015-12-29 14:13:30 UTC
The finacial loss that CCP suffered in 2014 was the result of the writeoff of 22M of assets relating to other (failed) projects. That doesn't mean they had a negative outflow of 22M in cash from their bank accounts in 2014. It means they simply stated that a project was worthless, which had previously been valued as a 22M asset.

The money had actually been spent in previous years, but such is the book keeping regulations in force to prevent tax evasion, that a company sinking money into the development of a new software project has to record the resulting code base as an asset. A Government simply isn't prepared to wait indefinately for a pie in the sky development to come to maturity in X number of years, before taking it's cut in taxes, which of course can be postponed again by the next development project.

In 2014 CCP decided that the project was going to be cancelled. But the code base still existed and in theory could have remained on their books as a 22M asset. However, by writting it off, CCP are able to claim back the tax on 22M worth of profits. I don't know what the corporate tax rate is in Iceland but in the UK it is around 20% thus we would be talking somewhere in the region of a 4.4M tax rebate.

In short CCP didn't lose 22M in 2014 and suddenly got into difficulty. They lost it in earlier years, but finally recognised that loss in 2014. Recognising such a loss is generally a good thing for a company, if a little embarrassing for the company executives.

Buying back stock/bonds in 2015 is also a good thing, it means that the company has a surplice of cash and faith in the future viability of the company. Why on earth would a company spend cash on stock that will be worthless if the company failed?
Lucas Kell
Solitude Trading
S.N.O.T.
#3196 - 2015-12-29 14:13:39 UTC
Kagura Nikon wrote:
what to explain? how about state clearly that is a PVP game and that you will be killed?
This is already stated. What most newbies don't realise is that veteran players who outclass them in every way will be there to kill them and scam them from day one. If CCP marketed that it'd probably just put people off. It's not unusual to think that a game will have a way of gradually introducing you to mechanics. EVE doesn't really have that.

Kagura Nikon wrote:
How about explain that missions are NOT made to be a high end game content and that you are supposed to iteract with other players to find out the more complex and deep game?
There are countless long term players that would disagree with you there. EVE is a sandbox, and if you want to run missions until the end of time, you can.

Kagura Nikon wrote:
Most gamers nowadays expect that a game has NOTHING else but what is clearly and immediately presented to them bythe game with their hands hold tight. Most new generation gamers are not capable of discovering eve by themselves. In fact most cnnot even discover that there is a world outside their cell phones.
Do they? I'm not so sure. This sounds more like one of those "EVE players are better than other gamers" types of things again, which is quite common in this thread but ultimately wrong. Disliking EVE isn't a sign of mental deficiency.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#3197 - 2015-12-29 14:16:58 UTC
Vaerah Vahrokha wrote:
To be honest, the best dishes are those with variety.

I joined EvE 8 years ago because it was sandbox, because it got PvP and later loved EvE even more when I found out its markets. Loved markets so much that now I live in RL also thanks to them!
So I really have deep respect for EvE, it literally "made my life".

However I joined EvE expecting an option to pew pew from inside of my Rifter (the ship that made me pick my race etc.), I am sure this is a well buried dream of many an EvE player.

Valkyrie could do that. To be VERY honest, EvE + Valkyrie >>>>>>>>>>>>>>> ED and stuff. But it has to be a merge not two separated games. Otherwise we are actually going to see people moving off EvE to play Valkyrie or potential candidates for Valkirie not subbing to it because they don't want to lose their massive status they earned in EvE.
Yeah, I mostly agree. I think that EVE + Valkyrie as in two separate things isn't > ED, as that's what I love about ED, that everything is fully immersive. But if EVE + Valkyrie were built together so you could fly around in VR around the EVE universe with EVE players, then it would be better. That's not going to happen though. I imagine at best we can hope for dust-like interaction between the two, if that.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Vaerah Vahrokha
Vahrokh Consulting
#3198 - 2015-12-29 14:20:06 UTC
Lucas Kell wrote:
Vaerah Vahrokha wrote:
To be honest, the best dishes are those with variety.

I joined EvE 8 years ago because it was sandbox, because it got PvP and later loved EvE even more when I found out its markets. Loved markets so much that now I live in RL also thanks to them!
So I really have deep respect for EvE, it literally "made my life".

However I joined EvE expecting an option to pew pew from inside of my Rifter (the ship that made me pick my race etc.), I am sure this is a well buried dream of many an EvE player.

Valkyrie could do that. To be VERY honest, EvE + Valkyrie >>>>>>>>>>>>>>> ED and stuff. But it has to be a merge not two separated games. Otherwise we are actually going to see people moving off EvE to play Valkyrie or potential candidates for Valkirie not subbing to it because they don't want to lose their massive status they earned in EvE.
Yeah, I mostly agree. I think that EVE + Valkyrie as in two separate things isn't > ED, as that's what I love about ED, that everything is fully immersive. But if EVE + Valkyrie were built together so you could fly around in VR around the EVE universe with EVE players, then it would be better. That's not going to happen though. I imagine at best we can hope for dust-like interaction between the two, if that.


Well, if you forget for a second the pitiful "demo" implementation, barbies in space managed to integrate two games into one. I mean, CCP demonstrated they could do that, if they wanted.
King Aires
Viziam
Amarr Empire
#3199 - 2015-12-29 14:21:51 UTC
Major Trant wrote:
The finacial loss that CCP suffered in 2014 was the result of the writeoff of 22M of assets relating to other (failed) projects. That doesn't mean they had a negative outflow of 22M in cash from their bank accounts in 2014. It means they simply stated that a project was worthless, which had previously been valued as a 22M asset.

The money had actually been spent in previous years, but such is the book keeping regulations in force to prevent tax evasion, that a company sinking money into the development of a new software project has to record the resulting code base as an asset. A Government simply isn't prepared to wait indefinately for a pie in the sky development to come to maturity in X number of years, before taking it's cut in taxes, which of course can be postponed again by the next development project.

In 2014 CCP decided that the project was going to be cancelled. But the code base still existed and in theory could have remained on their books as a 22M asset. However, by writting it off, CCP are able to claim back the tax on 22M worth of profits. I don't know what the corporate tax rate is in Iceland but in the UK it is around 20% thus we would be talking somewhere in the region of a 4.4M tax rebate.

In short CCP didn't lose 22M in 2014 and suddenly got into difficulty. They lost it in earlier years, but finally recognised that loss in 2014. Recognising such a loss is generally a good thing for a company, if a little embarrassing for the company executives.

Buying back stock/bonds in 2015 is also a good thing, it means that the company has a surplice of cash and faith in the future viability of the company. Why on earth would a company spend cash on stock that will be worthless if the company failed?



First of all their cash flow statement says a different story. They bled out cash in 2013 and 2014 and up until the middle of 2015 from records available.

Second, they wrote off intangible assets, which pushed their debt ratio through the roof. That is probably why they took a private loan in 2015 and paid off the public bonds.

Third, in order to partner with VR technology they sold two board seats on their private company's board of directors. Nothing good can come of outside influence in Eve right?
Indahmawar Fazmarai
#3200 - 2015-12-29 14:23:13 UTC  |  Edited by: Indahmawar Fazmarai
Vaerah Vahrokha wrote:
Lucas Kell wrote:
Gregor Parud wrote:
So they financially discarded WOD, while that sucks no one cares and it doesn't in any way "get them in financial trouble", bonds buyback is a normal thing that is actually quite positive.

Simply put the old thing still stands: if CCP sticks to EVE they do well, if they start pursuing pet projects they fck up. No need for drama or agenda pushing.
Do you not consider Valkyrie to be a pet project? The way I see it, their focus is shifting to Valkyrie because with it being a bundled title they are guaranteed sales and exposure. While that's good for Valkyrie and CCP, it's bad for EVE as it means less focus and less development. You can already see this manifesting, even in the name of the latest update (or lack thereof).


This is exactly what I was trying to make the other guy understand.

If Valkyrie had been *inside* EvE (like a giant new case of "barbies in space" but made well), then we would see one game strenghtening the other. If they stay separated, they will compete for dev resources and generally both lose on their potential.


That is not 100% fireproof.... Valkyrie has been developed at the Newcastle studio, a place notorious for not being Reykjavik. The Newcastle studio started with a manpower of 14 developers, and around that core have been recruited other developers which probably couldn't have been recruited for a REK position.

CCP as a company haves some ongoing-since-always human factor issues, and being physically located in a underpopulated country with awful climate is one of those issues. There is no way in which Iceland can produce all the talent needed by CCP, which leads to many less-than-briliant personnel being hired just because they are from the country and also makes difficult to convince and retain foreign talent.

None of these will affect the VR division in Newcastle, and so VR will not drain resources from the REK location..