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How to expand FW - mercenaries, pirates and bounty hunters

Author
Valitag
State Protectorate
Caldari State
#1 - 2015-12-27 10:45:07 UTC  |  Edited by: Valitag
E xpandFW – pirates and bounties.....OK not really as people will just kill their alts and bounties will never work X

Currently four militias – Each of the four races

Expand to include mercenaries from pirate corporations - such as Guristas, Archangels and Serpentis Corporation etc..
These pirate corps function the same as the current militias however, they are not aligned to any race (except where lore may interfere which I don’t have a clue about, all hail bob).

• On joining the pirate corp you enter their “militia chat” - Corporations and alliance can join like current set up

• become -2.50 criminal straight away and can’t fix above this while in pirate corp

• On top of this you get a Concord “bounty” – which allows high secers to “farm you”
This gets added to for every criminal act you perform
In addition to this people should be able to join a concord sub corp, allowing for bounty hunters to hunt and kill you
The flip side to this is bounty hunters can be killed anywhere without concord interruption by pirates/criminals. (Also get rid of the current bounties? It has no real function)
Bounty hunters are the only ones that can receive pay out?

• Connection to FW
FW corps and players can create contracts that state, we want to attack this system and for every person on the opposite militia you kill, you will get paid X amount for frigs, X for dessies, X for cruisers Etc... Or % of kill mail total?
Can’t run down sites – the FW militia will need to do this

• You get LP for participant in FW corp contracts, performing criminal acts and killing enemy pirate groups – whatever the lore is between pirate groups.

• Carrying out “contracts” will increase/decreases standings with those corps

Allows for bounty hunters to roam in police comets and expands FW, I’m sure there will be problems with this however, I’m not 100% what, so please post your thoughts and give feedback on this as I’ve been thinking about it for a while now.
Thanks

Extend it further to
• Pirates can’t dock in high sec systems and some low sec stations.
Or prevent the use of some services – EG can’t sell their loot, they need to use pirate outposts (cough citadels). Which neuts can dock in and pick up goods and “clean” for sale in high sec stations.

• Integration with incursions?
I’ve not really ran them so not sure how they work etc... So, this is left to you.

• Take the “FW contracts” to other places
Is your POS being attacked and need backup?
Do you want to evict a corp from WH?
Need a quick boost in your corp numbers for a war?

Basically creating mercenary corps.
Celthric Kanerian
Viziam
Amarr Empire
#2 - 2015-12-27 11:28:05 UTC
What out of their mind police force would want to motivate more people to become vigilantes?
Davian Thule Pirkibo
Black Rabbits
Black Rabbit.
#3 - 2015-12-29 06:36:32 UTC
I think this actually happened in the far past, ie capsuleers in fw against pirate factions and competing for sov , curse alliance vs angel cartel for example