These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
Previous page123Next page
 

Mining Standstill?

First post
Author
Thorn Davidus
The Scope
Gallente Federation
#21 - 2015-12-26 22:30:12 UTC  |  Edited by: Thorn Davidus
They promised me they`d change the Forum name! Damn!!!

Not! Smile

CCP actually asked me to post here..No really! Got a mail from them!

But on a positive note...most people appear to be having a Ranting good time and the feedback is awesome...

...so maybe the title should be changed!
Daichi Yamato
Jabbersnarks and Wonderglass
#22 - 2015-12-26 22:48:29 UTC
We've had the introduction of New mining ships, New mining lasers, balance passes on mining ships, tweaks to refining and compression, the ores themselves have been rebalanced.

What part of mining HASN'T been looked at in the past two years??

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Nevyn Auscent
Broke Sauce
#23 - 2015-12-26 23:22:52 UTC  |  Edited by: Nevyn Auscent
What mining ships need is to be treated equally with slots and PG/CPU with ships of their class and have the ability to fit unbonused weapons of their class without nerfing their mining.

I.E. Imagine a Covetor with 6 highs, 4 mids, 4 lows (14 slots) like a cruiser. I'd personally call barges BC's as they should be big vessels, but lets use cruisers for now.
Hardcap it to 3 strip miners like Command Links are capped on CS. You could even allow a mining coprocessor if you really insisted but I wouldn't bother personally. Then give it 4 turret/launcher slots.
It can now fit a prop mod, it can now fit a serious active tank, it can fit a buffer, it can fight rats.



This allows several follow on effects to occur.

Belt rats in highsec can stop being a total joke and become a challenge. This increases diversity in highsec of income sources even if it's not great income, and increases attentiveness of miners.
Miners get used to the idea that even miners have to fight and this helps train them for fighting other players as it means they aren't in a weaponless pacifistic mindset.
It means escorts aren't required. While escorts are great in theory in reality it's even more boring than mining. But a mining fleet becomes their own escorts by sheer number of guns on the grid even if each of them is less effective compared to a real combat ship. This then increases fun when the miners are attacked as they feel like they can fight back and do some damage.
It creates fitting trade offs in a far more interesting manner, since they now have a bunch of different pressures on their fits rather than not having the room to fit anything so the only valid choice is MLU's.
Teckos Pech
Hogyoku
Goonswarm Federation
#24 - 2015-12-26 23:31:11 UTC  |  Edited by: Teckos Pech
Thorn Davidus wrote:
Hi Guys,

I think it`s awesome that my post has received so much feedback, thank you everyone for that...both positive ....and otherwise! Smile

Rather than take an individual item i.e. ganking, take the whole picture. What has happened in the last year to improve mining, mining ships, mining modules, mining rigs...

Then compare that to the changes that have happened throughout Eve for just about everything else...

Is mining being left behind? Is there a mining standstill?


No. There have been changes to mining over the years. For example the changes to exhumers.

Link
Link

New mining ships.

Link
Link
Link

Quote:
Teckos Pech - not sure what you mean about the search option, could you please extrapolate....but then again your comment could be considered trolling! Cool


Heh, that's hilarious considering you are at least guilty of re-opening a topic that has been previously locked (by the way, that is a no-no and against forum rules...so as a favor to you I'll report your OP). There have been a number of topics about bumping being aggression, bumping causing damage, and further nonsense.

Quote:
Procurers & Skiffs fall victim just like everyone else...what are the options of an independent miner in a tackled procurer with a tech 2 stabs versus 5 frigates/destroyers? ...or 1 camper with a cyno? Big smile

Skiffs are 170 million, Catalysts are 1 million...Catalysts have 8 high slots, 2 medium, 3 low. Skiffs Have 1 high slot, 5 medium, 3 low. Twice as many slots at only 170th of the price! Oops


**** fit procurers and skiffs. The best fit I found on the front page of zkillboard of a skiff ganked in HS had only about half the tank he could have...because the pilot was greedy and fit 3 ice harvester upgrades.

And a gank fit catalyst costs about 8 million ISK. You'll need abuot 16 catalysts flown by max skill characters in a 0.05 system to kill a seriously tanked skiff (without boosts and/or implants). Most ganked skiffs though are killed in 0.7 systems...by considerably fewer catalysts. Thus, shitfit skiffs.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Daichi Yamato
Jabbersnarks and Wonderglass
#25 - 2015-12-27 00:15:32 UTC
The procurers and skiffs have formidable drone bays and plenty of slots to play with. They get more dps from them than they would unbonused guns. They can fit prop mods. They can fit buffer. These are the barges YOU should use. But for other people who want to mine afk or sacrifice everything for extra yield then they also have choices.

Not every barge needs to be able to defend themselves if their owners are willing to sacrifice protection for other benefits.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Teckos Pech
Hogyoku
Goonswarm Federation
#26 - 2015-12-27 00:26:27 UTC
Nevyn Auscent wrote:
What mining ships need is to be treated equally with slots and PG/CPU with ships of their class and have the ability to fit unbonused weapons of their class without nerfing their mining.

I.E. Imagine a Covetor with 6 highs, 4 mids, 4 lows (14 slots) like a cruiser. I'd personally call barges BC's as they should be big vessels, but lets use cruisers for now.
Hardcap it to 3 strip miners like Command Links are capped on CS. You could even allow a mining coprocessor if you really insisted but I wouldn't bother personally. Then give it 4 turret/launcher slots.
It can now fit a prop mod, it can now fit a serious active tank, it can fit a buffer, it can fight rats.



This allows several follow on effects to occur.

Belt rats in highsec can stop being a total joke and become a challenge. This increases diversity in highsec of income sources even if it's not great income, and increases attentiveness of miners.
Miners get used to the idea that even miners have to fight and this helps train them for fighting other players as it means they aren't in a weaponless pacifistic mindset.
It means escorts aren't required. While escorts are great in theory in reality it's even more boring than mining. But a mining fleet becomes their own escorts by sheer number of guns on the grid even if each of them is less effective compared to a real combat ship. This then increases fun when the miners are attacked as they feel like they can fight back and do some damage.
It creates fitting trade offs in a far more interesting manner, since they now have a bunch of different pressures on their fits rather than not having the room to fit anything so the only valid choice is MLU's.


So let me see, you want your specialized mining ship to get a buff to also have 4 weapon slots...1 slot less than a regular cruisers. No.

BTW, have you looked at the drone bonuses for ships like the procurer and the skiff? 50% bonus to the drone HP and damage. It is already a tough little ship with a BS level tank, and decent damage output. Hell, you can be your own damn escort fleet, IMO. You even have a big enough drone bay to fit 5 medium drones and 5 armor repair drones in case anyone actually took armor damage.

And no, belt rats are a joke in HS because if you want the big fat juicy ones....go to null. We do not need a diversity of HS incomes especially ISK faucets. Seriously, this part of your post is just terrible.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Nevyn Auscent
Broke Sauce
#27 - 2015-12-27 00:36:48 UTC  |  Edited by: Nevyn Auscent
Teckos Pech wrote:


So let me see, you want your specialized mining ship to get a buff to also have 4 weapon slots...1 slot less than a regular cruisers. No.

BTW, have you looked at the drone bonuses for ships like the procurer and the skiff? 50% bonus to the drone HP and damage. It is already a tough little ship with a BS level tank, and decent damage output. Hell, you can be your own damn escort fleet, IMO. You even have a big enough drone bay to fit 5 medium drones and 5 armor repair drones in case anyone actually took armor damage.

And no, belt rats are a joke in HS because if you want the big fat juicy ones....go to null. We do not need a diversity of HS incomes especially ISK faucets. Seriously, this part of your post is just terrible.

Now tell me how many 'effective' turrets a cruiser has.
Also why not? I've given a good bunch of 'why's' that this would be a good change. You are arguing on the 'but miners have to be helpless targets' mentality simply because that's the way it has been without looking at player fun overall.

And yes I have looked at the Proc/Skiff, and it could be in drones that they get the DPS but they still don't have the fittings in either slots or PG/CPU to do anything.
And the point behind turret slots was to create counterweights. Note how to actually fit 4 turrets you would have to sacrifice a strip miner with the numbers I posted. And not use any other utility highs which could be useful also.

And really, stop jumping from one extreme to another. I am not asking for highsec to get officer rats or several million isk bounty BS. I'm asking for it to get more than 10k frigates that die when you sneeze at them. When I say 'income' I'm only expecting maybe 20-30/hour (only if you intensive belt rat warping between belts to find all the spawns). Similar to mining, less than missions. It won't suddenly cause dramatic changes to high sec income, but it will diversify it and introduce people better to non mission income like exists in low & null. Or do you have something against people in highsec being able to make money other ways than missions, and competition with each other.
Thorn Davidus
The Scope
Gallente Federation
#28 - 2015-12-27 00:45:05 UTC
Teckos Pech - thanks for the links, albeit outdated (2013 & 2014).

I`ve only been playing Eve for a year and was referred to this forum by a GM, so please feel free to report me for opening a topic which obviously is very sensitive to a great number of people, hence the response.
Bumping is not the only topic in this post. Please feel free to read the rest of the post. (suggested)

Nevyn Auscent - Totally agree!

Daichi Yamato - may I suggest you re-read the original post! Please refer to the time specified...2-3 years ago is seriously outdated and please bear in mind that we`re talking about serious miners.


Hi Guys,

Just to re-iterate, what has happened to mining in the last year? (Please read the original post)


But bearing in mind everything that has been said so far on this post...

Why are miners still an easy target? Soft Targets?

Why aren`t there T3 mining ships?

Why hasn`t mining been updated in the last year like so many other things?

And maybe something just a little more personal - why do supposed PvP players brag about killing unarmed vessels?
Is it really such a thrill for armed vessels to kill vessels that can`t shoot back?

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#29 - 2015-12-27 00:51:27 UTC
Highsec rats probably should get buffed. The fact that they're absurdly weak, infrequent and predictable is probably one of the major reasons AFK mining began to exist in the first place.

The problems with highsec gameplay are largely extremely predictable and not at all dangerous. At present a retriever can fight off every belt that ever spawns in any highsec belt with a single T1 drone. That level of threat doesn't exactly encourage attentiveness.
Sitting Bull Lakota
Poppins and Company
#30 - 2015-12-27 01:00:33 UTC
Thorn Davidus wrote:
You older folk Big smile, speak of mining vessels that are now redundant (and before my time on Eve), I`m pretty sure that there were redundant combat vessels also which have passed into obscurity...

Sniff
I'll miss you, Inquisitor. You went from Li'l Missile Murder Frigate that could to Li'l Missile Murder Frig that never got the chance. Cry
Sob
Daichi Yamato
Jabbersnarks and Wonderglass
#31 - 2015-12-27 01:15:18 UTC  |  Edited by: Daichi Yamato
Lol what? So you expect the entire game to be updated within two years?? there are far more pressing matters that need your attention if you think 2 years is outdated.

Wardecs 2012
Planetary interaction 2009
Incursions 2013


Where as mining was 2012, 2013, 2014, 2015...

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Maria Dragoon
Brutor Tribe
Minmatar Republic
#32 - 2015-12-27 01:30:32 UTC
I have a question for the OP.

As it stands, are you talking about ships? Equipment? Or mechanics? Because if you are talking about ships, then those have been passed not all that long ago, with the introduction of entire new ship class, mining frigates.

Equipment? I do agree that some of the mining equipment could use some touch up, but with the current mechanics, they are rather balanced as they are. And seeing we are talking about within the current mechanics.

Mechanics of mining have really never been changed from the original mechanic, which is target rock, shoot at rock with special laser, get ore. There no real supporting mechanics outside of that that focuses on just the mining side of things. This can result in rather, stagnating play. Which is sad seeing mining is not only a strong industry starting point for new players, but mining is also required for so many things. So you end up with afk mining because to be honest. Fly to point A: Aim at rock, then shoot doesn't exactly create exciting game play. This also in turn results in people selling the minerals at poor prices because they simply don't value their time.

Life is really simple, but we insist on making it complicated. Confucius

"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."

Teckos Pech
Hogyoku
Goonswarm Federation
#33 - 2015-12-27 01:33:24 UTC  |  Edited by: Teckos Pech
Daichi Yamato wrote:
Lol what? So you expect the entire game to be updated within two years?? there are far more pressing matters that need your attention if you think 2 years is outdated.

Wardecs 2012
Planetary interaction 2009
Incursions 2013


Where as mining was 2012, 2013, 2014, 2015...



This. especially that last part for crying out loud. There are hundreds of ships in the game and thousands of modules, but somehow mining seems to get some attention every year.

FFS, battleships have been **** ever since the speed changes and there is nothing on the horizon to change this.

And here is a hint Thorn Davidus, in these forums it is considered poor form to post a topic that was recently discussed and subsequently locked. Especially if it is a topic that comes up somewhat frequently.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#34 - 2015-12-27 01:35:40 UTC
Vimsy Vortis wrote:
Highsec rats probably should get buffed. The fact that they're absurdly weak, infrequent and predictable is probably one of the major reasons AFK mining began to exist in the first place.

The problems with highsec gameplay are largely extremely predictable and not at all dangerous. At present a retriever can fight off every belt that ever spawns in any highsec belt with a single T1 drone. That level of threat doesn't exactly encourage attentiveness.


No, AFK mining is a thing because mining is so God awful boring. Trust me, people manage to semi-AFK mine in NS too.

If you want to buff the rats, IDC, really. Just don't buff the rat bounty. 1 trillion ISK entering the game economy every day is more than enough.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

elitatwo
Zansha Expansion
#35 - 2015-12-27 01:45:43 UTC
Maybe there needs to be an open Procurer or Skiff roam. I hear they are quite logi friendly.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Teckos Pech
Hogyoku
Goonswarm Federation
#36 - 2015-12-27 01:50:31 UTC
Nevyn Auscent wrote:
Teckos Pech wrote:


So let me see, you want your specialized mining ship to get a buff to also have 4 weapon slots...1 slot less than a regular cruisers. No.

BTW, have you looked at the drone bonuses for ships like the procurer and the skiff? 50% bonus to the drone HP and damage. It is already a tough little ship with a BS level tank, and decent damage output. Hell, you can be your own damn escort fleet, IMO. You even have a big enough drone bay to fit 5 medium drones and 5 armor repair drones in case anyone actually took armor damage.

And no, belt rats are a joke in HS because if you want the big fat juicy ones....go to null. We do not need a diversity of HS incomes especially ISK faucets. Seriously, this part of your post is just terrible.


Now tell me how many 'effective' turrets a cruiser has.
Also why not? I've given a good bunch of 'why's' that this would be a good change. You are arguing on the 'but miners have to be helpless targets' mentality simply because that's the way it has been without looking at player fun overall.

And yes I have looked at the Proc/Skiff, and it could be in drones that they get the DPS but they still don't have the fittings in either slots or PG/CPU to do anything.
And the point behind turret slots was to create counterweights. Note how to actually fit 4 turrets you would have to sacrifice a strip miner with the numbers I posted. And not use any other utility highs which could be useful also.

And really, stop jumping from one extreme to another. I am not asking for highsec to get officer rats or several million isk bounty BS. I'm asking for it to get more than 10k frigates that die when you sneeze at them. When I say 'income' I'm only expecting maybe 20-30/hour (only if you intensive belt rat warping between belts to find all the spawns). Similar to mining, less than missions. It won't suddenly cause dramatic changes to high sec income, but it will diversify it and introduce people better to non mission income like exists in low & null. Or do you have something against people in highsec being able to make money other ways than missions, and competition with each other.


Cruisers generally have 5 turrets if they are gun or missile boats.

The procurer and skiff can't do anything? Really, you can't get the tank on those things to BC/BS levels respectively? I consider that pretty impressive and means that a group of them would be a serious problem if they are being used by pilots who are awake and know what they are doing. 10 guys sitting in a belt working together will be a force to be reckoned with. Hell, carry a goddamned mobile depot and refit to shield transporters in the high slot and that way you guys can help anyone who is being targeted. Put our drones out as well, and whore on mails.

As for ISK, 20-30/hour...is that million? No. **** no. Tell you what, how about we keep the bounties exactly the same, but you can have NS level rats blapping away at you guys. That should get you HS miners to HTFU enough to actually put some tank on your mining ships. As a reward, if you do happen to get an officer/faction spawn and the loot fairy is nice, meh, I'm fine with that as it wont add ISK to the game.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#37 - 2015-12-27 01:52:59 UTC
elitatwo wrote:
Maybe there needs to be an open Procurer or Skiff roam. I hear they are quite logi friendly.


Low sec gate camp with some decent logi support. Small signature too. Throw in the logi support and it would be hilarious seeing procurers and skiffs ganking stuff.

The problem is most HS miners sacrifice about 50% of their potential tank for a small gain in mining yield.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Daichi Yamato
Jabbersnarks and Wonderglass
#38 - 2015-12-27 02:09:34 UTC  |  Edited by: Daichi Yamato
Maria Dragoon wrote:
So you end up with afk mining because to be honest. Fly to point A: Aim at rock, then shoot doesn't exactly create exciting game play. This also in turn results in people selling the minerals at poor prices because they simply don't value their time.


Its because its low maintainance game play, but thats how many people like it. Some people mine with several accounts at once, others like to kick back and mine whilst doing chores around the house or chatting with friends over TS.

Minerals are cheap because its cheap and easy to mine, everyone can do it, and minerals have other sources like mission loot to push down the prices. Even if they did value their time, theres always plenty of people who've had an MTU do the work for them and had to merely press a button to get minerals.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Teckos Pech
Hogyoku
Goonswarm Federation
#39 - 2015-12-27 02:40:37 UTC  |  Edited by: Teckos Pech
BTW, most suggestions to fix mining are terrible. Most of the suggestions are a mini-game. However, that is basically a bad idea. We are going to take a boring activity...add more complexity and it will suddenly become Fun™. And you'll get the same rewards you do now? Oh joy.

I have argued that perhaps...the thing that makes mining feasible in many players eyes is...that it is boring--i.e. a low demand activity one can do while working from home, watching Game of Thrones, doing chores around the house (swinging by the PC every now and then to re-position, re-start the lasers), etc.

People always want to make the most boring in game activity more complicated...but where does that get to be fun?

And there are tons of threads on this topic as well and most of them are better than this one in that at least the offer a suggestion, not a simple complaint.

Edit: Oh, and sometimes we get people saying the mini game will give you more ore or more ice....great. Lets reduce the price of ore and ice. Those who play the mini-game get more stuff--supply increases at all price levels, i.e., an outward shift in supply. Demand has not changed, so prices have to go down.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Nevyn Auscent
Broke Sauce
#40 - 2015-12-27 02:46:55 UTC
Teckos Pech wrote:

As for ISK, 20-30/hour...is that million? No. **** no. Tell you what, how about we keep the bounties exactly the same, but you can have NS level rats blapping away at you guys. That should get you HS miners to HTFU enough to actually put some tank on your mining ships. As a reward, if you do happen to get an officer/faction spawn and the loot fairy is nice, meh, I'm fine with that as it wont add ISK to the game.

Sure, as long as we change all null bounties to the same 10k isk also. I mean you obviously do it for the fun not the 40-50 mil income you can turn belt ratting in Null with your attitude.
Really, with that one line you've shown exactly what you are on about, cheers.
Previous page123Next page