These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE New Citizens Q&A

 
  • Topic is locked indefinitely.
12Next page
 

PVE/PVP Ship progression advice for a newbie

Author
Molotov Uroboros
School of Applied Knowledge
Caldari State
#1 - 2015-12-26 08:23:40 UTC
Hello everyone.

I've been playing for about a month now. I'm starting to get the grasp of what I will enjoy once I'm done with learning all the basics of the game but I'm completely at a loss on how I will get there. Let me elaborate.

1) PVE: I've started as a caldari mission runner with a focus on missiles and shields. I loved doing lvl 1 missions with kestrel and lvl2s with corax/caracal. It was a breeze with all these ships. But once I started doing level 3 missions with my drake, mission running felt painfully slow. I just hate the slow movement/low dps/heavy passive tank combination. I felt no excitement and had no fun at all. I could just choose my targets, activate my missiles and leave the computer to do housework.

I came to the conclusion that I liked fast moving/high dps/low tank ships(speed tanking?) that require you to actually control your ship actively. Fast agile and fragile ships that will let you finish your mission fast but if you make a wrong move you will need to gtfo fast or you're ******. Now that's the excitement I'm looking for! :) I don't want to use a bigger hull than a cruiser. I'm willing to commit my time into training T2 ships. I don't have a weapon/tanking choice atm. But as I've mentioned my skill training is focused on missiles and shields. I'm also training for drones.

ATM I'm doing highsec missions while training my support skills up. What I eventually want to do is exploration and ratting in nullsec/wh space (ofc within a corp).

So which route should I take for PVE? Which ships(and races) will suite my playstyle?


2) PVP: I'm not looking forward to doing pvp in the short term but I will get into it after I join a nullsec/wh corp. Again I'm not fond of big ships. Just like in pve, I want to use small fast ships that will get in do their job and get out quickly and when things go wrong and I can't get out, the loss won't bother me or my corp. I like the idea of specializing in certain roles (ex. e-war sounds cool). I want to do mostly small gang pvp in wh/nullsec.

So which route should I take for PVP? Which ships(and races) will suite my playstyle?


Cheers.
The Bigpuns
United Standings Improvement Agency
#2 - 2015-12-26 08:31:46 UTC
Molotov Uroboros wrote:
Hello everyone.

I've been playing for about a month now. I'm starting to get the grasp of what I will enjoy once I'm done with learning all the basics of the game but I'm completely at a loss on how I will get there. Let me elaborate.

1) PVE: I've started as a caldari mission runner with a focus on missiles and shields. I loved doing lvl 1 missions with kestrel and lvl2s with corax/caracal. It was a breeze with all these ships. But once I started doing level 3 missions with my drake, mission running felt painfully slow. I just hate the slow movement/low dps/heavy passive tank combination. I felt no excitement and had no fun at all. I could just choose my targets, activate my missiles and leave the computer to do housework.

I came to the conclusion that I liked fast moving/high dps/low tank ships(speed tanking?) that require you to actually control your ship actively. Fast agile and fragile ships that will let you finish your mission fast but if you make a wrong move you will need to gtfo fast or you're ******. Now that's the excitement I'm looking for! :) I don't want to use a bigger hull than a cruiser. I'm willing to commit my time into training T2 ships. I don't have a weapon/tanking choice atm. But as I've mentioned my skill training is focused on missiles and shields. I'm also training for drones.

ATM I'm doing highsec missions while training my support skills up. What I eventually want to do is exploration and ratting in nullsec/wh space (ofc within a corp).

So which route should I take for PVE? Which ships(and races) will suite my playstyle?


2) PVP: I'm not looking forward to doing pvp in the short term but I will get into it after I join a nullsec/wh corp. Again I'm not fond of big ships. Just like in pve, I want to use small fast ships that will get in do their job and get out quickly and when things go wrong and I can't get out, the loss won't bother me or my corp. I like the idea of specializing in certain roles (ex. e-war sounds cool). I want to do mostly small gang pvp in wh/nullsec.

So which route should I take for PVP? Which ships(and races) will suite my playstyle?


Cheers.


Cerberus.
Azda Ja
Native Freshfood
Minmatar Republic
#3 - 2015-12-26 08:46:26 UTC
You can do exploration from day 1, no need to run missions as a 'stepping stone'.

PvP wise, small and fast is a very common theme in EVE. Size matters, but not in a 'bigger is better' way. It can be, but not always. Different ships have different roles. You say E-War and small gang fighting interest you. In that case I highly recommend the Maulus as a starting ship, you will need a group to fly with though. Start looking for newbie friendly PvP corporation. Some of the largest and most well funded and known are Pandemic Horde and Karmafleet, though there are smaller corps as well.

WH corps, are a bit more (much more) private due to the difficulty, and trust required in working together in W-Space. I speak of trust in WHs since there are no stations in W-Space. The people you share a POS with need to be able to trust their stuff with you, and you have to be able to trust them with yours. Not that trust doesn't matter elsewhere in EVE mind you, but it's a very important part of living in WH space.

E-War is great for learning PvP. It will force you to learn what other ships are capable, otherwise you'll be damping or jamming the wrong targets. The lessons you learn in that apply to all forms of PvP. Likewise, I recommend you start exploration NOW. It too will teach you a lot: how to travel safely, situational awareness and other things like that.

Check out this YT channel for some exploration, travel, and PvP lessons.

Grrr.

Allerbin Azorius
Center for Advanced Studies
Gallente Federation
#4 - 2015-12-26 08:48:11 UTC
Yeah, the path you're on the Cerberus is gonna be the ship to aim for for PvE. T2 Rapid Light, Heavy Assault, and Heavy Missiles.
For PVP, since you expressed an interest in EWAR I'd suggest looking into a Falcon. Useful in pretty much any fleet and being a Caldari ship wouldn't take a lot more training time after the Cerberus.

"You are what you dare."

Chainsaw Plankton
FaDoyToy
#5 - 2015-12-26 09:42:42 UTC
machariel. sure it is a BS, but it flies like a cruiser.

alternatively try dropping some of that massive drake tank, and fit for more gank. adequately prepared for lv3s pose almost no threat to any capable ship, many people start into them with almost no sp and then some of the extra tank may be needed. I went back and blitzed some lv3s not too long ago and they almost never got through my shields, and yes I was flying an armor tank.

training into a cerb sounds like a boring dead end to me. Might be fun for a bit, but that is probably just because RLML are stupid good. past that.. well it seems hardly better than a drake to me.

@ChainsawPlankto on twitter

Cellini Benvenuto
Ephemeral Syzygy
#6 - 2015-12-26 10:14:27 UTC
Molotov Uroboros wrote:
Hello everyone.

I've been playing for about a month now. I'm starting to get the grasp of what I will enjoy once I'm done with learning all the basics of the game but I'm completely at a loss on how I will get there. Let me elaborate.

1) PVE: I've started as a caldari mission runner with a focus on missiles and shields. I loved doing lvl 1 missions with kestrel and lvl2s with corax/caracal. It was a breeze with all these ships. But once I started doing level 3 missions with my drake, mission running felt painfully slow. I just hate the slow movement/low dps/heavy passive tank combination. I felt no excitement and had no fun at all. I could just choose my targets, activate my missiles and leave the computer to do housework.

I came to the conclusion that I liked fast moving/high dps/low tank ships(speed tanking?) that require you to actually control your ship actively. Fast agile and fragile ships that will let you finish your mission fast but if you make a wrong move you will need to gtfo fast or you're ******. Now that's the excitement I'm looking for! :) I don't want to use a bigger hull than a cruiser. I'm willing to commit my time into training T2 ships. I don't have a weapon/tanking choice atm. But as I've mentioned my skill training is focused on missiles and shields. I'm also training for drones.

ATM I'm doing highsec missions while training my support skills up. What I eventually want to do is exploration and ratting in nullsec/wh space (ofc within a corp).

So which route should I take for PVE? Which ships(and races) will suite my playstyle?


2) PVP: I'm not looking forward to doing pvp in the short term but I will get into it after I join a nullsec/wh corp. Again I'm not fond of big ships. Just like in pve, I want to use small fast ships that will get in do their job and get out quickly and when things go wrong and I can't get out, the loss won't bother me or my corp. I like the idea of specializing in certain roles (ex. e-war sounds cool). I want to do mostly small gang pvp in wh/nullsec.

So which route should I take for PVP? Which ships(and races) will suite my playstyle?


Cheers.


Hi! I have a similar playstyle. I mostly do exploration and low-sec ratting and get really, really bored in anything bigger than a cruiser or ships that are too passive. The part I enjoy the most is the danger of being in low. I'm not really the hunter, but I do get hunted. I'm perhaps useless at PvP but I love the idea of not knowing what lies at the next gate, whether there is a camp, whether there are potential sites to run. Sometimes I lose ships (far more rarely than used to be the case). Sometimes I get a lucky loot.

The ships I enjoy flying:

1. Confessor (T3D). With your shield/Missile skills, the Caldari T3D should serve a similar purpose. In confessor, I can handle anything up to DED 4/10 sites and Watches/Chemical Yards.
2. Assault Frigates (Retribution) - again, Caldari AF should provide similar fun.

Neither of these ships are optimal or 'fast' at completing DED sites.

More optimal ships that I fly are:

1. Gila (expensive) - requires Medium drone skills but is fun to fly into DED 5/6 and you are always a little more scared of the local because well, it is an expensive ship. I use a HAM/RLML fit and like to brawl. Some people use it semi-afk but I think you can have a lot of fun in this ship if you take it to sites/places where it is 'sub-optimal' and dangerous.
2. Sacrilege (Amarr HAC) - another brawler, slow mover, but again, fun to fly into dangerous areas. (Needs missiles+armor)

Of all these ships, when it comes to the fun factor, I'd certainly suggest T3Ds and Assault Frigates.

Vis à vis missions, I wouldn't know. They always bore me more than a little.
J'Poll
School of Applied Knowledge
Caldari State
#7 - 2015-12-26 10:35:22 UTC
As for PvP.

If you want to go into the E-war of the fleets. Each race has a frigate line for E-war too, take a look in those (aka, try out cheap).

I personally love my Griffins, they are dirt cheap and ECM can really make your enemy curse at their screen when jams land.
But same goes for neuts (against cap heavy ships) and damps (mainly for people who want to exploit their range advantage).

Another thing you might like, is being tackler (either fast or heavy tackle).

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Ralph King-Griffin
New Eden Tech Support
#8 - 2015-12-26 12:42:25 UTC  |  Edited by: Ralph King-Griffin
Molotov Uroboros wrote:

So which route should I take for PVP? Which ships(and races) will suite my playstyle?


Cheers.

if you're not interested in big fleet warfare a, why aspire for it them?

By the sounds of it you will love small gang warfare i.e. 5-6 man fleets,
highly mobile, coordinated hunting parties with a lot of autonomy required ,
generally much faster paced but some patients required in finding suitable targets.
see the "=]I[=" in my sig for what i mean.
This is what gets my blood going, personally I'm not all that interested in larger strict fleets.

Also worth mentioning that there's plenty of PvP to be had in highsec , no need to go out to null just for that.

as for which race

for pvp there are a couple of schools of thought but my personal opinion is (particularly small gang "kitchen sink" fleets) you want whatever race's ship fills the whole in the fleet the best.

this means cross-training into the different races as its often a bad idea to shoehorn certain ships into roles they weren't meant for.

by sticking to one race you may find yourself pidgin-holed into certain roles when the gang gets going,
now this is fine in and of itself but small gangs need to be adaptable so having a range of roles to pick from (even if they are only moderately well trained) will give you much more versatility as a pilot.

when you find a role that you really like , then specialise.
ergherhdfgh
Imperial Academy
Amarr Empire
#9 - 2015-12-26 16:52:54 UTC
Molotov Uroboros wrote:
But once I started doing level 3 missions with my drake, mission running felt painfully slow. I just hate the slow movement/low dps/heavy passive tank combination. I felt no excitement and had no fun at all. I could just choose my targets, activate my missiles and leave the computer to do housework.

I came to the conclusion that I liked fast moving/high dps/low tank ships(speed tanking?) that require you to actually control your ship actively. Fast agile and fragile ships that will let you finish your mission fast but if you make a wrong move you will need to gtfo fast or you're ******. Now that's the excitement I'm looking for! :) I don't want to use a bigger hull than a cruiser. I'm willing to commit my time into training T2 ships. I don't have a weapon/tanking choice atm. But as I've mentioned my skill training is focused on missiles and shields. I'm also training for drones.



Large ships take for ever to train. Small and medium ships are not so bad at all. Small ships actually train really fast. You can do level 4 missions in cruiser sized ships, tech 2 and tech 3 cruisers are very capable in level 4 missions and the burner missions will probably be right up your alley. My point is that there is no need for you to ever train BCs or BSs if you don't like them.

As a matter of fact staying cruiser and smaller is probably the ideal plan for almost all new players and never going larger than cruiser is probably a good fit for better than half of all playstyles.


Molotov Uroboros wrote:
I like the idea of specializing in certain roles (ex. e-war sounds cool). I want to do mostly small gang pvp in wh/nullsec.

So which route should I take for PVP? Which ships(and races) will suite my playstyle?

The skills to use ewar are not a long commitment to train. Focusing on any "specialization in this game is probably not a really good idea. Having options is typically a way better path.

A lot of new players want to figure out their eventual playstyle and commit to the perfect skill plan for that style. This game is not about skill points. Just train up your generic or support skills that work for all or nearly all ships in game at the same time train up all racial frigate and small weapons skills to 3 or so and then try them all out. You will figure out what you like and just train that or train what you are using.

There is no reason that you need to figure out what you are going to like before you figure out what you are going to like. Just play the game and have fun and do more of what you like. It's that simple.

As for PvP there is no reason to wait to start PvP if that is where your interests lie. You need experience to be good at PvP and experience means doing so just do it.

If you wait a year to PvP you'll be a year old character that still knows nothing about PvP. The year worth of skill points is nothing when compared to a year worth of PvP experience.

On the eveiseasy youtube channel he runs around on days old alts and kicks butt at PvP to prove the point that waiting to PvP is silly.

Want to talk? Join Cara's channel in game: House Forelli

Molotov Uroboros
School of Applied Knowledge
Caldari State
#10 - 2015-12-27 07:37:16 UTC
Thanks for all the replies.

The problem is; there are so many routes and it takes so much time to excel at any of them. I'm just afraid of wasting my time for something that isn't really what I want to do. So I tried to come up with the route that suits me the most.

Tipa Riot
Federal Navy Academy
Gallente Federation
#11 - 2015-12-27 07:58:29 UTC
Molotov Uroboros wrote:
Thanks for all the replies.

The problem is; there are so many routes and it takes so much time to excel at any of them. I'm just afraid of wasting my time for something that isn't really what I want to do. So I tried to come up with the route that suits me the most.


My advice, train everything to about lvl3 and try it out, this will give you 80% of the performance for a fraction of the time max skills would require. Once you have found what's fun, train further. There are no wasted skillpoints ... an example, early in the game I tried industry and trained those skills, then I lost interest and went the PvP/explorer route, but recently I looted a couple of drone blueprints and was happy to have the skills allowing me to get that extra ISK by selling the drones instead of the blueprints.

I'm my own NPC alt.

Cellini Benvenuto
Ephemeral Syzygy
#12 - 2015-12-27 08:47:05 UTC
Molotov Uroboros wrote:
Thanks for all the replies.

The problem is; there are so many routes and it takes so much time to excel at any of them. I'm just afraid of wasting my time for something that isn't really what I want to do. So I tried to come up with the route that suits me the most.



You don't really need to worry about 'excelling' in a particular route immediately. Doing something is relatively easier in eve than excelling in a particular route, and this allows you to test a variety of different 'professions.' For instance, if you want to try your hand at station trading, get basic skills (like a day of training), a bit of ISK, and give it a try. If you like it, then you can think about training further.

Also, combat routes require similar skill sets, and especially if you would like to limit yourself to cruiser level, there is a lot of fun to be had in this route. The basic choices you need to make (in my opinion) are:

1. Shield or Armor or Hull tanking?
2. Turrets or Missiles? (basic drone skills - at least light drones are helpful in pretty much every cruiser-sized ship)

Most of the other core skills (like navigation, engineering, fitting) are required for most ships in any case.
Ralph King-Griffin
New Eden Tech Support
#13 - 2015-12-27 10:48:15 UTC
Molotov Uroboros wrote:
Thanks for all the replies.

The problem is; there are so many routes and it takes so much time to excel at any of them. I'm just afraid of wasting my time for something that isn't really what I want to do. So I tried to come up with the route that suits me the most.



dont worry about specialising yet, figure out what you like first .

all of the roles can be filled to some degree of competency with tech 1 ships and modules , in some cases quite well.

combat pilots need navigation, engineering, gunnery and/or missiles , shield and/or armour ,and drones .

navigation,engineering and drones in particular are going to be relevant to nearly every ship you will ever get into so train these.

dont worry about getting them to V yet, III or IV will be fine for now.
J'Poll
School of Applied Knowledge
Caldari State
#14 - 2015-12-27 12:32:40 UTC
Ralph King-Griffin wrote:
Molotov Uroboros wrote:
Thanks for all the replies.

The problem is; there are so many routes and it takes so much time to excel at any of them. I'm just afraid of wasting my time for something that isn't really what I want to do. So I tried to come up with the route that suits me the most.



dont worry about specialising yet, figure out what you like first .

all of the roles can be filled to some degree of competency with tech 1 ships and modules , in some cases quite well.

combat pilots need navigation, engineering, gunnery and/or missiles , shield and/or armour ,and drones .

navigation,engineering and drones in particular are going to be relevant to nearly every ship you will ever get into so train these.

dont worry about getting them to V yet, III or IV will be fine for now.



The above.


There is nothing wrong with trying things out with lower then max skills.

A T1 version of a fully maxed out T2 version of the same ship will behave in general the same (Logi will be logi, either T1 or T2. E-war is E-war, doesn't matter if you use the T1 or T2 version).

So try out what might spark your interest, you will then find out what you like and what you don't like. Then, try to get better at that part of the game.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

ergherhdfgh
Imperial Academy
Amarr Empire
#15 - 2015-12-27 14:33:34 UTC
Molotov Uroboros wrote:
Thanks for all the replies.

The problem is; there are so many routes and it takes so much time to excel at any of them. I'm just afraid of wasting my time for something that isn't really what I want to do. So I tried to come up with the route that suits me the most.


This is exactly the mindset that you need to clear out. It does not take skill points to excel at things in this game. Yes it may take time but that is your time spent learning the game.

The best thing that you can do for yourself is drop the concepts that you get from other games about small changes in stats flipping the "balance" in fights in your favor.

There are no balanced fights in Eve they do not exist. The kind of fighting that exists in other games where you have fixed numbers of characters of the same level and similar gear with "roles" that have been heavily balanced just do not exist in this game.

This game is about match ups and counters and meta gaming. No matter what ship you fly there are other ships ( even of the same class ) that are a perfect counter to your ship and if you come up against that counter the other pilot would need to screw up massively for you to not loose your ship.

So the key in Eve is about knowing which fights you can win and which you can't and the only way to do that is experience. Also even at that meta gaming comes into play where a player will pretend he does not want to fight you as he is in a ship that should not be able to win against you but he either has some non-standard fit or has a couple buddies on the other side of the worm hole in system or some other thing up his sleeve and is just baiting you into committing to combat. Or you are baiting him.

https://www.youtube.com/watch?v=de1hwoFYA_k

I know I mentioned it before but the above link is from the eveiseasy youtube channel. It is of a vet running around on a character that is between 10 and 17 days old during the filming and this is from back when new characters started out with only 50K skill points. In the video he is in a rifter on a days old alt fighting and winning against multiple tech 2 frigates at a time. He is far from having perfect skills on that alt.

I can not say this enough drop the concepts that you got from other MMOs about min / maxing and perfecting stats. Eve is about options and knowledge not stats and gear. What you know about this game and who your friends are is far more important in this game than any amount of skill points or expensive modules.

Want to talk? Join Cara's channel in game: House Forelli

Memphis Baas
#16 - 2015-12-27 14:55:49 UTC
A few specific ships have been mentioned; I'll add that, in general, if you train your support skills (armor, shields, etc.) to 4, and with T2 weapons, it's certainly possible to go 1 higher on the PVE encounter difficulty scale (level 2 missions in a frigate, level 3 in a cruiser, etc.). And the specialized T2 ships (heavy assault cruisers for example) can actually put out battleship-level DPS (for level 4 missions) while staying nimble and mobile. PVE is not that difficult.
Molotov Uroboros
School of Applied Knowledge
Caldari State
#17 - 2015-12-28 19:34:16 UTC
I appreciate all of the helpful comments here.

I decided to experiment with different types of T1 ships/modules before going too deep in to a certain route and in the mean time train all of my support skills to at least lvl4.

Cheers! o7
Netan MalDoran
Hail To The King
The Silent Syndicate
#18 - 2015-12-29 05:10:42 UTC
Molotov Uroboros wrote:
I want to do mostly small gang pvp in wh/nullsec.


This doesn't exist........

The only 'small' ships you MAY even use in Null or WH's are bombers and interdictors. If you want to focus on diverse small ship combat, check out the FW zones of lowsec, small ships shine there!

"Your security status has been lowered." - Hell yeah it was!

Falcon's truth

Iria Ahrens
Space Perverts and Forum Pirates
#19 - 2015-12-29 05:27:34 UTC  |  Edited by: Iria Ahrens
Netan MalDoran wrote:
Molotov Uroboros wrote:
I want to do mostly small gang pvp in wh/nullsec.


This doesn't exist........

The only 'small' ships you MAY even use in Null or WH's are bombers and interdictors. If you want to focus on diverse small ship combat, check out the FW zones of lowsec, small ships shine there!



Lolwut?

I don't know what your neighborhood is like, but I see lots of small gang action in null. Not all of them involve bombers or interdictors either. Lots of 2-4 ship gangs. Null is a big place, please don't make blanket statements on null based solely on your local segment. Some areas of null are crowded, others you can fly for hours without seeing anyone. Some are farmed out, others are so neglected the scan ring is almost solid green.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Sabriz Adoudel
Move along there is nothing here
#20 - 2015-12-29 12:40:00 UTC
On doing higher end PVE in smaller ships: The Vexor Navy Issue and Ishtar can both do all level 4 missions except some burners, although Downing The Slavers is messy.

The Ishtar is a very effective ship - especially as an armor tanked one can actually do PVE sites while completely PVP fit.

The appropriate stepping stone for those two is the normal Vexor.



That said ships are tools. I fly marauders (the tankiest battleships) when needed, and interceptors (the least tanky frigates) when that's what is needed. Think of the frigate as a power drill and the battleship as a bulldozer - the bulldozer is more expensive, can do more damage, but sometimes what you need is the precision a (cheap) frigate provides.

I support the New Order and CODE. alliance. www.minerbumping.com

12Next page