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Missions & Complexes

 
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Low sec mission running issues since grid size increase

Author
Der Eisbaer Oumis
Abiding Ormolus
#1 - 2015-12-17 23:54:41 UTC
Title says it all and i would like to hear from any low sec mission runner who has had same issues.

Grid size is huge in mission pockets now. stupidly big, issues i have is combat probes are no longer required to find players easily in mission or ded plex sites.

They simply need a cloaked ship, slower the better. a point of reference( 5 Degree angle of you on dscan) and a warpable point. either celestial bodie or station, or even a created bm,

simply warp through the mission, bm it, warp to bm and they are on the gate. mission runner has no idea, not lost a ship yet but come close too many times since patch.

Think this is a serious issue, deadspace pockets should be changed back, not using probes should be an exploit.

If you have had issues please stick it here so maybe the GM's will take note
Caleidascope
Republic Military School
Minmatar Republic
#2 - 2015-12-18 00:07:34 UTC
pro tip: don't run missions in low sec.

Life is short and dinner time is chancy

Eat dessert first!

Paranoid Loyd
#3 - 2015-12-18 00:13:40 UTC
The funny thing is you are making the "problem" worse by posting about how easy it is. In fact I might give it a try tonight. Blink

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Shiloh Templeton
Cheyenne HET Co
#4 - 2015-12-18 02:07:08 UTC
Have you filed a petition? CCP likely didn't consider this aspect of the grid change. They said they adjusted locations in certain missions to keep multiple pockets from being on the same grid.

It doesn't seem like there would be an easy fix.

Arthur Aihaken
CODE.d
#5 - 2015-12-18 04:59:56 UTC
Der Eisbaer Oumis wrote:
simply warp through the mission, bm it, warp to bm and they are on the gate. mission runner has no idea, not lost a ship yet but come close too many times since patch.

Whut?

I am currently away, traveling through time and will be returning last week.

Raiz Nhell
State War Academy
Caldari State
#6 - 2015-12-18 05:16:14 UTC  |  Edited by: Raiz Nhell
I think what he is trying to say is that with increased grid size's it is now a lot easier to Dscan down a ship, warp through his grid and drop a BM.

Rather than trying to drop a BM in a 250km sphere, you have to hit a 8000km sphere now...

Which sounds like way too much fun :) I am going to have a crack at doing this tonight...

EDIT: And its not just mission pockets... safe spots, escalations and sites are all easier to hit with a BM, which I see as an awesome change :)

There is no such thing as a fair fight...

If your fighting fair you have automatically put yourself at a disadvantage.

FarosWarrior
NED-Clan
Goonswarm Federation
#7 - 2015-12-18 09:10:46 UTC
While probably something CCP overlooked, but having a mission grid intersectable by a warp from 2 points in space is just really bad luck. Take a swimming pool 100x100 meters, on random positions around the pool you drop chairs, indicating planets/warpable objects in EVE. You now face your back to the pool, and throw a tennis ball behind you into the pool, indicating your mission grid. A chance of you finding an intersect here is very small, and finding a 8000km grid in a system that's say 15AU across is even harder.

I'd just say it's mostly a case of bad luck. And WHY, for the love of god, do you run missions in low-sec when there is someone in local you don't know or isn't blue? You might as well self-destruct your ship to start with.
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#8 - 2015-12-18 13:09:21 UTC
Caleidascope wrote:
pro tip: don't run missions in low sec.


Thats not a pro tip mate, thats a noob tip, real men bastion up in lowsec

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Kaska Iskalar
Doomheim
#9 - 2015-12-18 15:10:05 UTC
Caleidascope wrote:
pro tip: don't run missions in low sec.

Pro tip: go back to WoW.
Estella Osoka
Cranky Bitches Who PMS
#10 - 2015-12-18 15:35:17 UTC
Raiz Nhell wrote:
I think what he is trying to say is that with increased grid size's it is now a lot easier to Dscan down a ship, warp through his grid and drop a BM.

Rather than trying to drop a BM in a 250km sphere, you have to hit a 8000km sphere now...

Which sounds like way too much fun :) I am going to have a crack at doing this tonight...

EDIT: And its not just mission pockets... safe spots, escalations and sites are all easier to hit with a BM, which I see as an awesome change :)


Even if you do land on grid, chances are you will land thousands of kms away. Most missions don't allow you to warp in the mission pocket. So the person still has time to warp away. If you are in a cloaked ship, you will have to slow boat; which means he will prolly finish the mission before you reach him.

Now the grid change did break one thing, Districts. Now I can warp to a planet and trigger all the district beacons, which makes it kind of hard to determine if someone is at a particular district conducting an orbital bombardment.
Caleidascope
Republic Military School
Minmatar Republic
#11 - 2015-12-18 17:19:20 UTC
Kaska Iskalar wrote:
Caleidascope wrote:
pro tip: don't run missions in low sec.

Pro tip: go back to WoW.

https://www.youtube.com/watch?v=XlZ0EcsneSg

Life is short and dinner time is chancy

Eat dessert first!

Sheeth Athonille
Rabid Dogz Mining
#12 - 2015-12-18 21:45:53 UTC
Estella Osoka wrote:
Raiz Nhell wrote:
I think what he is trying to say is that with increased grid size's it is now a lot easier to Dscan down a ship, warp through his grid and drop a BM.

Rather than trying to drop a BM in a 250km sphere, you have to hit a 8000km sphere now...

Which sounds like way too much fun :) I am going to have a crack at doing this tonight...

EDIT: And its not just mission pockets... safe spots, escalations and sites are all easier to hit with a BM, which I see as an awesome change :)


Even if you do land on grid, chances are you will land thousands of kms away. Most missions don't allow you to warp in the mission pocket. So the person still has time to warp away. If you are in a cloaked ship, you will have to slow boat; which means he will prolly finish the mission before you reach him.

Now the grid change did break one thing, Districts. Now I can warp to a planet and trigger all the district beacons, which makes it kind of hard to determine if someone is at a particular district conducting an orbital bombardment.


I might be wrong, but if it is a gated site and you warp to the grid, you'll land at the first gate. So there really isn't all that much slow boating. Use a force recon and there isn't much that can be done to stop them (aside from being way far off the gate)
Chainsaw Plankton
FaDoyToy
#13 - 2015-12-18 22:29:39 UTC
FarosWarrior wrote:
While probably something CCP overlooked, but having a mission grid intersectable by a warp from 2 points in space is just really bad luck. Take a swimming pool 100x100 meters, on random positions around the pool you drop chairs, indicating planets/warpable objects in EVE. You now face your back to the pool, and throw a tennis ball behind you into the pool, indicating your mission grid. A chance of you finding an intersect here is very small, and finding a 8000km grid in a system that's say 15AU across is even harder.

I'd just say it's mostly a case of bad luck. And WHY, for the love of god, do you run missions in low-sec when there is someone in local you don't know or isn't blue? You might as well self-destruct your ship to start with.

I have to agree with this. Overall it seems very improbable, even with a crapton of system bookmarks I can't imaging relying on it.

are you sure they didn't drop probes out of d-scan range, drop them on you scan and recall before you could d-scan?

@ChainsawPlankto on twitter

Ralph King-Griffin
New Eden Tech Support
#14 - 2015-12-18 22:44:58 UTC
Paranoid Loyd wrote:
The funny thing is you are making the "problem" worse by posting about how easy it is. In fact I might give it a try tonight. Blink

Ooooohhh this is going to be gooooooooooood Big smile
Sugilite
Perkone
Caldari State
#15 - 2015-12-23 00:00:45 UTC
Most solar systems are flat. Simply getting a mission that is at all above or below celestials makes this not possible, which is usually the case. And even if the mission is in the plane of the solar system that doesn't make it between two celestials.

Also, your mission deadspace would have to be pretty darn close to a celestial, otherwise you'll be moving too fast to get the pocket (your position in space updates once a second, mission pockets are bigger, but still really small in the solar system overall) and covops cloaking ships have some pretty decent warp speeds, making this even less likely.

Honestly you're probably better off moving combat probes far out of dscan range, and once you think you've got the mission pocket dscan pinpointed, bring them in for just one scan. Better than dropping the, probably dozens of, bookmarks required to pin someone down by just warping around.
Anthar Thebess
#16 - 2015-12-23 08:50:43 UTC  |  Edited by: Anthar Thebess
Sugilite wrote:
Most solar systems are flat. Simply getting a mission that is at all above or below celestials makes this not possible, which is usually the case. And even if the mission is in the plane of the solar system that doesn't make it between two celestials.

Also, your mission deadspace would have to be pretty darn close to a celestial, otherwise you'll be moving too fast to get the pocket (your position in space updates once a second, mission pockets are bigger, but still really small in the solar system overall) and covops cloaking ships have some pretty decent warp speeds, making this even less likely.

Honestly you're probably better off moving combat probes far out of dscan range, and once you think you've got the mission pocket dscan pinpointed, bring them in for just one scan. Better than dropping the, probably dozens of, bookmarks required to pin someone down by just warping around.

Actually missions are not seeded 'flat' i saved all off grid BM that i got from missions and they created nice sphere around the station that i get them from.