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Missions & Complexes

 
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Is anything _significantly_ faster than my Golem for L4 isk-making?

Author
Chainsaw Plankton
FaDoyToy
#81 - 2015-12-20 08:17:16 UTC
heh I forget what torp dps was I haven't looked at it in so long... 31 dps difference between rage torp golem and fury cruise barghest Shocked

and anyways 40-50km range is very workable in many cases with MWDs and MJDs. although probably not worth it based on speed of the golem, missile travel time, and application.

@ChainsawPlankto on twitter

Arthur Aihaken
CODE.d
#82 - 2015-12-20 17:35:39 UTC  |  Edited by: Arthur Aihaken
Chainsaw Plankton wrote:
heh I forget what torp dps was I haven't looked at it in so long... 31 dps difference between rage torp golem and fury cruise barghest Shocked

and anyways 40-50km range is very workable in many cases with MWDs and MJDs. although probably not worth it based on speed of the golem, missile travel time, and application.

Barghest for the win. You can run a Polarized Torpedo Golem but it's very squishy, and if you screw up the aggro on a handful of missions you're deader than dead... There are certain missions where torpedoes are ideal - namely Cargo, Damsel, Zazzmatazz and Thief. Everything else you're running and gunning between gates and cruise missiles will always put you further ahead.

I am currently away, traveling through time and will be returning last week.

Estella Osoka
Cranky Bitches Who PMS
#83 - 2015-12-21 14:55:59 UTC
Arthur Aihaken wrote:
Chainsaw Plankton wrote:
having a highsec marauder ganked is a very different thing to throwing them away. If I started throwing them away I'd be out of isk in no time. But running missions in a cheap fit, that marauder is probably going to pay for itself many times over.

Avoid blue, try to avoid green as much as possible - and be wary of SoE hubs.
And never (never, never, ever) fit purple.


No. Fly what you can afford to lose.

People who are worried about losing expensive stuff in this game of spaceship pixels makes me sick. People worried about their killboard stats make me puke.
Arthur Aihaken
CODE.d
#84 - 2015-12-21 15:42:54 UTC
Yes, which in most cases means don't fit Faction or Deadspace modules.

I am currently away, traveling through time and will be returning last week.

Joe Risalo
State War Academy
Caldari State
#85 - 2015-12-21 16:36:34 UTC
Arthur Aihaken wrote:
Yes, which in most cases means don't fit Faction or Deadspace modules.



I'm not worried about it... Everyone leave my Golem alone and would rather spend all their time attacking barges and haulers.
Estella Osoka
Cranky Bitches Who PMS
#86 - 2015-12-22 14:17:46 UTC
Arthur Aihaken wrote:
Yes, which in most cases means don't fit Faction or Deadspace modules.


Most of my blue and green hasn't been bought. Exploration is fun!
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#87 - 2015-12-22 20:59:49 UTC
Quote:
On efficiency: sure the golem uses less ammo, but if more dps clears missions faster then income rises.


Only when you sit down and do enough missions to complete an extra mission with the time saved does this effect start to matriculate.

internet spaceships

are serious business sir.

and don't forget it

Arthur Aihaken
CODE.d
#88 - 2015-12-23 03:00:17 UTC  |  Edited by: Arthur Aihaken
Cipher Jones wrote:
Only when you sit down and do enough missions to complete an extra mission with the time saved does this effect start to matriculate.

There's not necessarily a huge difference in applied DPS between the four Marauders. Fly what you enjoy.

I am currently away, traveling through time and will be returning last week.

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#89 - 2015-12-23 04:10:53 UTC
Arthur Aihaken wrote:
Cipher Jones wrote:
Only when you sit down and do enough missions to complete an extra mission with the time saved does this effect start to matriculate.

There's not necessarily a huge difference in applied DPS between the four Marauders. Fly what you enjoy.


Agreed, but IMHO the Vargur is the quickest to complete most missions because of its agility. I still think you would have to play for a longer stretch than I am willing to tolerate for the payout however.

internet spaceships

are serious business sir.

and don't forget it

Arthur Aihaken
CODE.d
#90 - 2015-12-23 05:11:25 UTC
Cipher Jones wrote:
Agreed, but IMHO the Vargur is the quickest to complete most missions because of its agility. I still think you would have to play for a longer stretch than I am willing to tolerate for the payout however.

I'm having fun with a 350mm railgun Kronos fit at present. There's something inherently satisfying about insta-blapping frigates...

I am currently away, traveling through time and will be returning last week.

Joe Risalo
State War Academy
Caldari State
#91 - 2015-12-23 06:53:15 UTC
Arthur Aihaken wrote:
Cipher Jones wrote:
Agreed, but IMHO the Vargur is the quickest to complete most missions because of its agility. I still think you would have to play for a longer stretch than I am willing to tolerate for the payout however.

I'm having fun with a 350mm railgun Kronos fit at present. There's something inherently satisfying about insta-blapping frigates...


I do cruise missile golem with MJD...

MJD out to triangulate gate, but bastion for one cycle and ready to MJD straight to the gate before the room is even clear...
It may not insta-volley, but it's nice to have that 1k DPS well outside of neut range if the mission has it...

But past that, the only reason Marauders do so well at all is because of Bastion.. Before then, they were utter garbage...

And they're basically garbage without it.
Arthur Aihaken
CODE.d
#92 - 2015-12-24 03:11:18 UTC
Joe Risalo wrote:
I do cruise missile golem with MJD...

MJD out to triangulate gate, but bastion for one cycle and ready to MJD straight to the gate before the room is even clear...
It may not insta-volley, but it's nice to have that 1k DPS well outside of neut range if the mission has it...

But past that, the only reason Marauders do so well at all is because of Bastion.. Before then, they were utter garbage...
And they're basically garbage without it.

That's such a painful way to get around... I know the cool-down bonus for the MJD is kind of slick, but with the range of cruise missiles you don't really need it. I've found that a MWD is much more efficient for getting around in missions. And yes, there's something to be said for being able to apply near 100% damage to maximum range. And it comes in black.

I am currently away, traveling through time and will be returning last week.

Joe Risalo
State War Academy
Caldari State
#93 - 2015-12-24 03:38:20 UTC  |  Edited by: Joe Risalo
Arthur Aihaken wrote:
Joe Risalo wrote:
I do cruise missile golem with MJD...

MJD out to triangulate gate, but bastion for one cycle and ready to MJD straight to the gate before the room is even clear...
It may not insta-volley, but it's nice to have that 1k DPS well outside of neut range if the mission has it...

But past that, the only reason Marauders do so well at all is because of Bastion.. Before then, they were utter garbage...
And they're basically garbage without it.

That's such a painful way to get around... I know the cool-down bonus for the MJD is kind of slick, but with the range of cruise missiles you don't really need it. I've found that a MWD is much more efficient for getting around in missions. And yes, there's something to be said for being able to apply near 100% damage to maximum range. And it comes in black.


I do MJD because I use an X-l booster and don't like the 20% cap reduction just for fitting it...
That said, 1 minute to jump out and back in isn't that much time at all...
Especially when you consider the room typically isn't clear by then anyway.
Arthur Aihaken
CODE.d
#94 - 2015-12-24 04:21:12 UTC
Joe Risalo wrote:
I do MJD because I use an X-l booster and don't like the 20% cap reduction just for fitting it...
That said, 1 minute to jump out and back in isn't that much time at all...
Especially when you consider the room typically isn't clear by then anyway.

Why an X-large shield booster? I know they're cheap as sin, but anything larger than a medium is really overkill for the vast majority of missions (especially if you're in Bastion).

I am currently away, traveling through time and will be returning last week.

Joe Risalo
State War Academy
Caldari State
#95 - 2015-12-24 04:59:01 UTC
Arthur Aihaken wrote:
Joe Risalo wrote:
I do MJD because I use an X-l booster and don't like the 20% cap reduction just for fitting it...
That said, 1 minute to jump out and back in isn't that much time at all...
Especially when you consider the room typically isn't clear by then anyway.

Why an X-large shield booster? I know they're cheap as sin, but anything larger than a medium is really overkill for the vast majority of missions (especially if you're in Bastion).


I draw full room aggro and don't monitor triggers.
Certain missions have a tendency to hit pretty hard, so I run around with the x-l at all times, instead of swapping fits around.
I also have a heavy cap booster fitted with 5 800's in it.... This is because I have a tendency to either forget to shut my booster off, or it doesn't respond so I don't realize it didn't shut off until I get a cap noise.
Typically, my cap won't recharge fast enough on its own, so I carry the boosters just in case, and for neut missions.
Arthur Aihaken
CODE.d
#96 - 2015-12-24 05:28:38 UTC
What are you running for rigs? Capacitor control circuits?

I am currently away, traveling through time and will be returning last week.

Joe Risalo
State War Academy
Caldari State
#97 - 2015-12-24 08:45:08 UTC  |  Edited by: Joe Risalo
Arthur Aihaken wrote:
What are you running for rigs? Capacitor control circuits?


Warhead califaction II
Large anti-em II

Edit...
Other than the heavy Cap booster (which is just there for when I'm an idiot) there are no cap mods on the ship, and that one rarely gets used
Arthur Aihaken
CODE.d
#98 - 2015-12-24 09:56:01 UTC
I've been pondering this and I've come to believe that a Rattlesnake will probably rival any of the Marauders and even a Machariel. Despite being slower and less agile, the Rattlesnake can put out an insane amount of DPS that with the right modules and implants can be applied almost perfectly. The challenge with balancing two weapon systems seems like a two-edged sword, but with the right setup this becomes an advantage.

The key is to deploy drones against larger targets (where any tracking issues are minimized) and utilize auto-targeting heavy missiles against smaller ships. With full skills and implants this gives the Rattlesnake a 65/85km operating radius. This also renders the Rattlesnake somewhat immune to all forms of EW, as auto-targeting missiles and aggressive drones will seek out the closest targets even if completely ECM-jammed or sensor damped. Being limited to thermal and kinetic missile damage does not pose a problem, either - as NPCs weak to EM or explosive damage are almost equally vulnerable to thermal or kinetic (including some Rogue Drones).

The setup I'm running is currently putting out 1483 DPS. This is not paper DPS, but applied. I lose a bit against frigates, but not much. I've been able to utilize either MWD or MJD to keep specific clusters of NPCs within <40km targeting range, which is optimal for not only missiles but Geckos. Geckos have been boosted with navigation modules, rigs and tracking speed - so they're moving at close to 5km/sec and shooting at 6km optimal. Omni-damage means I only ever need to deploy a single drone (which has the EHP of a battlecruiser) - and I have enough room for 2 spare in reserve.

The fit is cap stable for the most part so I can use generous amounts of MWD to get around where I need to or follow behind the Gecko and blast any NPCs that may harass it with missiles. EHP is over 108k so I've got a huge shield buffer to absorb incoming DPS while I let the passive recharge slowly trickle in or shield boost as needed. Align time is just over 10 seconds with a warp speed of 4.05 AU/s. Not as insane as a Machariel, but since almost all my mission destinations are within 1 jump and 10-15 AU we're talking a difference of maybe 10-15 seconds transit time.

I don't find I miss having a tractor beam for objectives as it's easy to pre-navigate and shoot as you go, and unless a mission is worth salvaging there's typically only one or two containers that are usually clustered together. Since drones are the primary weapon system, I have a lot of free cargo space for missions or MTUs, and it's almost always more beneficial to simply bookmark and retrieve these with a fast transport later.

I am currently away, traveling through time and will be returning last week.

Daniela Doran
Doomheim
#99 - 2015-12-25 00:24:23 UTC  |  Edited by: Daniela Doran
Joe Risalo wrote:
Arthur Aihaken wrote:
Joe Risalo wrote:
I do MJD because I use an X-l booster and don't like the 20% cap reduction just for fitting it...
That said, 1 minute to jump out and back in isn't that much time at all...
Especially when you consider the room typically isn't clear by then anyway.

Why an X-large shield booster? I know they're cheap as sin, but anything larger than a medium is really overkill for the vast majority of missions (especially if you're in Bastion).


I draw full room aggro and don't monitor triggers.
Certain missions have a tendency to hit pretty hard, so I run around with the x-l at all times, instead of swapping fits around.
I also have a heavy cap booster fitted with 5 800's in it.... This is because I have a tendency to either forget to shut my booster off, or it doesn't respond so I don't realize it didn't shut off until I get a cap noise.
Typically, my cap won't recharge fast enough on its own, so I carry the boosters just in case, and for neut missions.


I use a Pith X-Type Large Shield booster on my Vargurs and nearly lost one in Smash the Supplier the other day. You best to be careful in that mission if you're only using ONE marauder (I was using 2 Arty Vargurs + a Loki). Of course that never EVER happened when I was using dual Tach Paladins + Legion.
Joe Risalo
State War Academy
Caldari State
#100 - 2015-12-25 00:36:45 UTC
Daniela Doran wrote:
Joe Risalo wrote:
Arthur Aihaken wrote:
Joe Risalo wrote:
I do MJD because I use an X-l booster and don't like the 20% cap reduction just for fitting it...
That said, 1 minute to jump out and back in isn't that much time at all...
Especially when you consider the room typically isn't clear by then anyway.

Why an X-large shield booster? I know they're cheap as sin, but anything larger than a medium is really overkill for the vast majority of missions (especially if you're in Bastion).


I draw full room aggro and don't monitor triggers.
Certain missions have a tendency to hit pretty hard, so I run around with the x-l at all times, instead of swapping fits around.
I also have a heavy cap booster fitted with 5 800's in it.... This is because I have a tendency to either forget to shut my booster off, or it doesn't respond so I don't realize it didn't shut off until I get a cap noise.
Typically, my cap won't recharge fast enough on its own, so I carry the boosters just in case, and for neut missions.


I use a Pith X-Type Large Shield booster on my Vargurs and nearly lost one in Smash the Supplier the other day. You best to be careful in that mission if you're only using ONE marauder (I was using 2 Arty Vargurs + a Loki). Of course that never EVER happened when I was using dual Tach Paladins + Legion.



yeah, that is def a rough mission for any tank.. i basically rely on MJD and stay out of 50km range