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Should exploration ships get the mining ship treatment?

Author
Ralph King-Griffin
New Eden Tech Support
#21 - 2015-12-19 18:35:49 UTC
Linna Excel wrote:
Danika Princip wrote:
Why?


Why not? :P

no, "why?" , is definitly the correct one here.

soe ships are good and fill nice little niches , as do ore and the empire ships.
why change this?
Linna Excel
Center for Advanced Studies
Gallente Federation
#22 - 2015-12-20 02:52:44 UTC
Donnachadh wrote:


To the OP I have to ask why as well.
The differences in the 4 are small but they are there and with proper fitting and implants they each fill a role that the others cannot do as well so why would we want to limit our choices.


Just like the ORE barges each have its own role, your SOE ships could each have its own role. From a single ship command skill you need to train. If I want to switch empire shups, and I'm a new player I'm probably going to have to add a bunch of shield skills (and new weapon skills) to my queue before I want to. Also my drone stuff I trained is probably useless now if I started gallente. By going to only one group making exploration ships, you have a clear line weapon and armor fittings you need to train for without having to worry about does my race have the niche I want.


Quote:

The only skill difference between the 4 current is the racial frigate skill. Since the SOE ships are classified as a "pirate" faction they require two racial frigate skills so the training time is essentially equal so where is the advantage to this?


1. Easier starting point and clearer goals for new players.
2. SoE don't really feel or act like pirates
3. More variety from one ship skill trained. As it is, you only get a single form of exploration ships. With my idea, you get the fighting one, the data/relic one, a stealthy one, and what not all from a single skill. This variance could be added to all hull sizes.
4. Last I heard, no one really liked the SoE BS. This would give CCP a valid reason to fix it as needed.
5. We'd get more ships out of it and some of us really love the SoE aesthetic.

Quote:
Staying with skills your single ship idea would actually punish some players. There are those who alreay have a racial frigate skill to 5 and would only need to train the cov-ops specific skills to fly a T2 exploration ship. With your change they still have to train those cov-ops skills but they may have to train a second racial frigate skill as well.


For an experienced player, training an easier skill to level 5 is nothing. Most newer players don't rush skills to 5 anyways unless you are gallente or maybe amarr because you need drone 5. Racial skill 5 also opens up AFs which can be pretty good on their own as well so it's not like you wasted the training. So I'd have to question how many people would be punished by the change and how bad is it? I mean what's 4-9 days when you've sunk 2+ months getting into T2 large guns plus all the gunnery skills to go with them?
Nevyn Auscent
Broke Sauce
#23 - 2015-12-20 03:01:13 UTC  |  Edited by: Nevyn Auscent
You are missing the key difference between SOE & ORE.
ORE always had a T1 & T2 ship line. Therefore they were competing with the Empires T1 line directly.
SOE are a pirate line. Pirate lines do not directly compete with T1 & T2 lines even if there is role overlap due to the differences in price and training time.

You have utterly failed to answer any 'why' or benefit of forcing a total change to all of the current skill set ups through.

P.S. Also CCP would be gifting people the new skills, since their rule is 'if you can fly it before you can fly it after'. So it would be another advantage old players get over newbies.
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