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Player Features and Ideas Discussion

 
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Fixing battleships

Author
Reaver Glitterstim
The Scope
Gallente Federation
#81 - 2015-12-19 06:41:07 UTC
Maraner wrote:
Suggested changes.

1. Revoke the warp speed nerf. This was a TERRIBLE idea and has meant that those that wanted to travel with small fleets just got left behind, this needs to be changed back to 3.0 immediately. I would buff the warp speed of the Mach even further.

Battleships don't need to be the same as battlecruisers. Let smaller ships have a warp advantage.



Maraner wrote:
2. A 10% hitpoint buff across the board on all BS hulls.

This is headed in the right direction but I'd like to see 20% or higher.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

elitatwo
Zansha Expansion
#82 - 2015-12-19 11:39:34 UTC
I don't wanna be rude but can we necro James Babolis thread, I liked his proposals better and he put a ton of work into it too.

Eve Minions is recruiting.

This is the law of ship progression!

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Mallak Azaria
Caldari Provisions
Caldari State
#83 - 2015-12-20 06:53:44 UTC
Valacus wrote:
Mallak Azaria wrote:
Valacus wrote:
Reaver Glitterstim wrote:
Howabout let's not marginalize smaller ships and instead push for design changes that maintain battleship's niche? More weapons to shoot little ships just crushes the usage of little ships while causing battleships to be better overall. Why don't we instead capitalize on what battleships already do best, and make them do that even better? For instance, battleships have the most hit points. Problem is, they just don't have a lot more than battlecruisers. So howabout buff battleship hit points?


Nothing is going to crush little ships, because speed is still the king of EVE and battleships don't have it. Giving battleships the ability to deal with them just makes little ships select their target more carefully, as opposed to just blobbing Tristans on anything and everything.


The ability to deal with fast ships with modules like, lets say webifiers & target painters?


Webifiers and target painters can all be circumnavigated. Target painters are a band aid for larger ships vs smaller ships, and a very limited one. They only affect signature radius, which still leaves transversal and velocity to evade your missile and gun damage. Webifiers are stupid easy to avoid. You are the faster, you control the range. Just stay out of web range. Problem solved.


Increasing the signature radius of a small ship is far more valuable than you seem to think it is. A ship with a larger signature radius means you're more likely to hit the thing in the first place. If you're in a missile boat then the larger missile variants are going to do more damage. That is the whole concept of the blap Phoenix by the way & is how they one-shot really fast frigates when they shouldn't otherwise be able to.

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Avon Salinder
#84 - 2015-12-21 01:34:08 UTC
+1 to the OP and anyone else who thought of the idea. Fantastic.
Vailen Sere
Infinite Point
Pandemic Horde
#85 - 2015-12-21 23:12:06 UTC
Reaver Glitterstim wrote:

I would agree that almost all battleships are viable...there's just one that I wouldn't call viable. That one is the Scorpion.

It isn't merely viable. It is extraordinarily powerful for how cheap it is. Viable is an understatement of epic proportions. Be very afraid of the armor Scorpion because it heralds a time when Caldari ships can drop their shields and still kill you harder than you've ever been killed before.


This Viability rests solely in the pilots training though, because with poor skills, it is merely a cheaper BS coffin. And it does very poorly against BS's what it's designed to do.
Harvey James
The Sengoku Legacy
#86 - 2015-12-21 23:52:38 UTC  |  Edited by: Harvey James
disagree with OP, giving ridiculous OP bonuses too buff one class isn't viable and only adds power creep too the game.
other ways too improve their ability too fend off small ships maybe in the way capitals are getting them is an idea, like

- defender missiles becoming a form of point defense against incoming fire/small sig ships, or maybe just buffing battleship tracking as a whole or on attack battleship,

- Raven given 10% exp radius bonus
- turret attack ships given 10% tracking

but ultimately i think its the overperforming ships that are the main issue, things like T3 cruisers that are just plain better than battleships in every way, the HIC change is insanely OP, some pirate cruisers and ofc ABC's getting equal firepower but greater mobility.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

elitatwo
Zansha Expansion
#87 - 2015-12-22 01:09:07 UTC
Harvey James wrote:
...but ultimately i think its the overperforming ships that are the main issue, things like T3 cruisers that are just plain better than battleships in every way, the HIC change is insanely OP, some pirate cruisers and ofc ABC's getting equal firepower but greater mobility.


I don't wanna be a mean girl and I do agree on the hictor part but the progression of the progression of the progression was supposed to be the best and strongest you can fly as of CCP's own design goal.

I believe they hit the mark spot on - well my Gila looks really angry when I look at her. Poor thing Sad

Only because some folks don't comprehend how turrets work.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

baltec1
Bat Country
Pandemic Horde
#88 - 2015-12-22 08:23:45 UTC
Vailen Sere wrote:
Reaver Glitterstim wrote:

I would agree that almost all battleships are viable...there's just one that I wouldn't call viable. That one is the Scorpion.

It isn't merely viable. It is extraordinarily powerful for how cheap it is. Viable is an understatement of epic proportions. Be very afraid of the armor Scorpion because it heralds a time when Caldari ships can drop their shields and still kill you harder than you've ever been killed before.


This Viability rests solely in the pilots training though, because with poor skills, it is merely a cheaper BS coffin. And it does very poorly against BS's what it's designed to do.


BS aren't supposed to be flown in pvp with low skillsStraight
Vailen Sere
Infinite Point
Pandemic Horde
#89 - 2015-12-22 19:31:25 UTC  |  Edited by: Vailen Sere
baltec1 wrote:
Vailen Sere wrote:
Reaver Glitterstim wrote:

I would agree that almost all battleships are viable...there's just one that I wouldn't call viable. That one is the Scorpion.

It isn't merely viable. It is extraordinarily powerful for how cheap it is. Viable is an understatement of epic proportions. Be very afraid of the armor Scorpion because it heralds a time when Caldari ships can drop their shields and still kill you harder than you've ever been killed before.


This Viability rests solely in the pilots training though, because with poor skills, it is merely a cheaper BS coffin. And it does very poorly against BS's what it's designed to do.


BS aren't supposed to be flown in pvp with low skillsStraight

You must not check killboards, but we are talking about a caldari with an Armor tank. How often you see one with that?
Valacus
Streets of Fire
#90 - 2015-12-22 20:35:23 UTC
elitatwo wrote:
Harvey James wrote:
...but ultimately i think its the overperforming ships that are the main issue, things like T3 cruisers that are just plain better than battleships in every way, the HIC change is insanely OP, some pirate cruisers and ofc ABC's getting equal firepower but greater mobility.


I don't wanna be a mean girl and I do agree on the hictor part but the progression of the progression of the progression was supposed to be the best and strongest you can fly as of CCP's own design goal.

I believe they hit the mark spot on - well my Gila looks really angry when I look at her. Poor thing Sad

Only because some folks don't comprehend how turrets work.


Do you really expect CCP to suddenly pull T3s back after years of being the king of EHP/sig tanking or over-sized ABs? T3Ds at least have a chance of being rebalanced because they're still new, but T3Cs are ancient now. I don't put any stock in CCP rebalancing or nerfing them anytime soon, if ever. Kiting Online is going to be the new meta for years at this rate. At least give battleships a viable way to counter it other than, "ZOMG, just fit neut+tp+web+web+scram+sebo noob, duh L2P!" Cause we totally load all that on ship and still provide viable tank and damage.
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#91 - 2015-12-22 21:36:47 UTC
BS are great DPS machines if you outsource the tackling / painting though .....
elitatwo
Zansha Expansion
#92 - 2015-12-23 01:33:57 UTC
Valacus wrote:
[quote=elitatwo]..
Do you really expect CCP to suddenly pull T3s back after years of being the king of EHP/sig tanking or over-sized ABs? T3Ds at least have a chance of being rebalanced because they're still new, but T3Cs are ancient now. I don't put any stock in CCP rebalancing or nerfing them anytime soon, if ever. Kiting Online is going to be the new meta for years at this rate. At least give battleships a viable way to counter it other than, "ZOMG, just fit neut+tp+web+web+scram+sebo noob, duh L2P!" Cause we totally load all that on ship and still provide viable tank and damage.


Nah, I don't. Experience tells me that they do not listen and their response times are slower than it took to bring a letter from Arizona to Europe in 1776.

Look at my missiles, history tells us that a band of developer member lost a boat and got a red keyboard - zee horror. It only took 8 years to respond and make them hit something again.

So while we can agree that battleships have problems, we just don't seem to find what they are. Now one sleeper cruiser is not a problem but people need to zerg (reference to Starcraft™) everything to get zee green keyboards.

And if they "really wanna show you" how large their ... are, they come with sooper-caps.

See, one proteus is not an issue for one battleship. 3478901780751806354675428554 of them are.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Valacus
Streets of Fire
#93 - 2015-12-23 05:32:12 UTC
elitatwo wrote:
Valacus wrote:
[quote=elitatwo]..
Do you really expect CCP to suddenly pull T3s back after years of being the king of EHP/sig tanking or over-sized ABs? T3Ds at least have a chance of being rebalanced because they're still new, but T3Cs are ancient now. I don't put any stock in CCP rebalancing or nerfing them anytime soon, if ever. Kiting Online is going to be the new meta for years at this rate. At least give battleships a viable way to counter it other than, "ZOMG, just fit neut+tp+web+web+scram+sebo noob, duh L2P!" Cause we totally load all that on ship and still provide viable tank and damage.


Nah, I don't. Experience tells me that they do not listen and their response times are slower than it took to bring a letter from Arizona to Europe in 1776.

Look at my missiles, history tells us that a band of developer member lost a boat and got a red keyboard - zee horror. It only took 8 years to respond and make them hit something again.

So while we can agree that battleships have problems, we just don't seem to find what they are. Now one sleeper cruiser is not a problem but people need to zerg (reference to Starcraft™) everything to get zee green keyboards.

And if they "really wanna show you" how large their ... are, they come with sooper-caps.

See, one proteus is not an issue for one battleship. 3478901780751806354675428554 of them are.


1 proteus isn't a problem for 1 battleship, but go up to even 5 on 5 with 2 logi present for either side and suddenly the game has completely changed. Now it's a matter of who can apply enough damage to break logi chains or catch the logi to nuke them down. Well, I can tell you who won't be catching the cruisers, the big, slow, dumb, lousy tracking, slow locking, absurdly large signature, battleships. I can tell you who gets to dictate range and stay out of scram range. Not the big, slow, dumb, lousy tracking, slow locking, absurdly large signature, battleships. Well, scale that up more and the problem only gets larger with scale. The proteus fleet has no problem applying the full might of each cruiser to a single BS hull. The battleships on the proteus... not so much.

Back to 1 v 1, the only instance in which a proteus and a battleship would even get into a fight is if the proteus chose to engage that battleship. Why? Because he's a big, slow, dumb, lousy tracking, slow locking, absurdly large signature battleship. The proteus can warp before he even locks, not to mention pull range before he can scram. Oh noes, he has to move 9k away. The horror. The elephant might be halfway up to speed by the time the proteus is 20 off. The proteus can run from fights it doesn't want, or at least some fights it doesn't want. The battleship, not so much. Why? Because it's big, dumb, slow... you get the picture. Not to mention one has a cov ops configuration and can ignore bubbles. Maneuverability counts for so much in the current meta. Raw DPS means nothing if you can't apply it, and battleships have the worst damage application in game right now, save for maybe titans and dreads, and at least those two still have a specific roll. The roll of the battleship is to fight things its size, but everything its size is bad so it has nothing to fight, and even if it did, there are other smaller ships that do that roll better. It's a negative feed back loop of stupidity that CCP should have fixed months ago, or at least mentioned. Thus far, not a peep.

We know what the problems with battleships are. They are glaring and obvious. What the issue is how to remedy said issues and for CCP to actually acknowledge said issues, the latter of which might happen when hell freezes over.
Reaver Glitterstim
The Scope
Gallente Federation
#94 - 2015-12-23 05:48:32 UTC
Valacus wrote:
1 proteus isn't a problem for 1 battleship

Please name one battleship that can beat a Proteus 1v1 without going significantly higher in price.

(I'm not even sure it can be done if price isn't an object.)

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Valkin Mordirc
#95 - 2015-12-23 08:00:36 UTC  |  Edited by: Valkin Mordirc
Reaver Glitterstim wrote:
Valacus wrote:
1 proteus isn't a problem for 1 battleship

Please name one battleship that can beat a Proteus 1v1 without going significantly higher in price.

(I'm not even sure it can be done if price isn't an object.)


If Price isn't an object, A Vindicator, Barghest, Golem and mach come to mind. But those are very expensive fitting.


But going from, how to say? A Price to performance ratio, the Proteus wins every time. A 500mil Proteus will always beat a 500mil Battleship. Not just in 1v1 but also in terms of pure performance, a Proteus will do a Megathrons job far better then what a mega can. At similar price.
#DeleteTheWeak
Frostys Virpio
State War Academy
Caldari State
#96 - 2015-12-23 14:47:08 UTC
Valkin Mordirc wrote:
Reaver Glitterstim wrote:
Valacus wrote:
1 proteus isn't a problem for 1 battleship

Please name one battleship that can beat a Proteus 1v1 without going significantly higher in price.

(I'm not even sure it can be done if price isn't an object.)


If Price isn't an object, A Vindicator, Barghest, Golem and mach come to mind. But those are very expensive fitting.


But going from, how to say? A Price to performance ratio, the Proteus wins every time. A 500mil Proteus will always beat a 500mil Battleship. Not just in 1v1 but also in terms of pure performance, a Proteus will do a Megathrons job far better then what a mega can. At similar price.


The ship that can pull it off are also at the mercy of how the engagement started.
Romana Erebus
Syndicate Enterprise
Sigma Grindset
#97 - 2015-12-24 00:46:46 UTC  |  Edited by: Romana Erebus
Reaver Glitterstim wrote:
Valacus wrote:
1 proteus isn't a problem for 1 battleship

Please name one battleship that can beat a Proteus 1v1 without going significantly higher in price.

(I'm not even sure it can be done if price isn't an object.)


Blaster Nano Napoc will dog poo all over a Proteus
Most Proteus' are immobile slow bricks.
elitatwo
Zansha Expansion
#98 - 2015-12-24 02:45:23 UTC
Reaver Glitterstim wrote:
Valacus wrote:
1 proteus isn't a problem for 1 battleship

Please name one battleship that can beat a Proteus 1v1 without going significantly higher in price.

(I'm not even sure it can be done if price isn't an object.)


One Armageddon will make any proteus have a really bad day.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

FT Diomedes
The Graduates
#99 - 2015-12-24 03:58:42 UTC
Reaver Glitterstim wrote:
Valacus wrote:
1 proteus isn't a problem for 1 battleship

Please name one battleship that can beat a Proteus 1v1 without going significantly higher in price.

(I'm not even sure it can be done if price isn't an object.)


Your question is pointless, since Eve is not balanced around 1v1, but still, I'd place my money on an Armageddon (or a Rattlesnake, Vindicator, Dominix, etc).

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

baltec1
Bat Country
Pandemic Horde
#100 - 2015-12-24 12:05:13 UTC
Vailen Sere wrote:

You must not check killboards, but we are talking about a caldari with an Armor tank. How often you see one with that?


I once did an armour raven for anti frig work, lots of fun.