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CCP Fix the War Dec system

First post
Author
Kaarous Aldurald
Black Hydra Consortium.
#201 - 2015-12-18 03:07:38 UTC
Paul Pohl wrote:

It depends which carebears you are referring to


It absolutely does not depend.

Take a look at the cloak thread for some of that. The same whiny crybabies wanting aggression savagely nerfed, so they can farm afk without any uncertainty.

Why do you people even play this game.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Bing Bangboom
DAMAG Safety Commission
#202 - 2015-12-18 04:43:13 UTC
Paul Pohl wrote:
Bing Bangboom wrote:

Personally, the one wardec change I would really like to see is to not allow a corp to disband under a wardec and none of its members can leave for the duration. I think THAT would greatly increase the amount of fighting but I understand why CCP doesn't do it. After years of wardeccing highsec industrialists I know most of them would rather quit than fight.


I agree with you, but it should be extended - neither side can get agent missions, neither side can buy or sell to their enemy or their alliance, and I'm sure there are other things that could equally be restricted that would force players to focus on the war, and "increase the amount of fighting"

But of course you will oppose such change because it affects you detrimentally.

And you've highlighted why the wardec system is a failure - players would rather quite than fight... which makes me wonder why CCP can't just admit they have got it wrong....

Oh and there is something else what would make fighting more likely - the introduction of critical hits, i.e. a random chance that a lucky shot takes out the magazine and makes the ship go BOOM (it only applies in high sec)(and only during wardecs)....

But once again you would object to this because you might lose...

No better that players get tied into corps (that they don't want to be in), and CCP lose players and subscriptions...



I'm not sure how the selling to my enemies would affect me. My vast shadow economic empire runs outside my wardec. Missions are for new players so I don't think I would miss them.

Also, I think I've established that having my ship blow up is just part of being at war and doesn't affect whether I consider myself to be winning or losing. I am winning when my enemy is being bent to my will, usually by hiding in station but if they want to fight, that's cool too. Just no mining in highsec without a permit. THAT I won't allow.

Still, the no jumping corp thing was just an exaggeration. I know CCP would never put it in. Highsec players need an escape hatch and would just not play for the duration if they were locked into a war. In all my wars I've met only a handful of worthy adversaries (Adam Weest! AAAADAM Weest!). The rest would have been far better off to just buy the mining permits and go back to their carebear ways as they slowly bored themselves out of the game.

Highsec is worth fighting for.

By choosing to mine in New Order systems, highsec miners have agreed to follow the New Halaima Code of Conduct.  www.minerbumping.com

Mike Voidstar
Voidstar Free Flight Foundation
#203 - 2015-12-18 06:45:36 UTC
Wardec mechanics need to be balanced so that there is a way to fight and end the war. As with so many other aspects of EVE's slant to toxic playstyles there needs to be a non-consent mechanism for all sides of a conflict.



CCP Rise wrote:
We have tried and tried to validate the myth that griefing has a pronounced affect on new players - we have failed. The strongest indicators for a new player staying with EVE are associated with social activity: joining corps, using market and contract systems, pvping, etc. Isolating players away from the actual sandbox seems very contrary to what we would like to accomplish.


This is political double speak. He says they have failed to validate complaints of griefing as having a pronounced effect. That is not to say there is no effect, just that the effect isn't large.

He goes on to say the largest factors in retention are social activity, and lists Joining Corps, Using the Market and Contracts, PvP, and etc. It would be important to note that PvP is just one thing in an open ended list, and it came after using the market.

What he does not say is PvP is the holy grail of player retention, and further does not even touch upon predatory PvP which is what those who like to trot out this little quote are so hotly defending.

As with many others who speak of the 'myth', my belief comes from personal experience with over a dozen players I have known personally. While it's not usually any one moment or thing that drove them from the game, without fail the one thing they all mention as a major contributing factor is the games slant to the support of predatory pvp.
Kaarous Aldurald
Black Hydra Consortium.
#204 - 2015-12-18 06:50:35 UTC  |  Edited by: Kaarous Aldurald
Mike Voidstar wrote:
Wardec mechanics need to be balanced so that there is a way to fight and end the war.


Nope.

War is a purely meta activity, and strict "win" or "lose" have no place in it.


Quote:

As with so many other aspects of EVE's slant to toxic playstyles there needs to be a non-consent mechanism for all sides of a conflict.


Non consensual PvP is not "toxic" except to entitled people with bad attitudes. And those kind of people don't belong in EVE Online anyway, so their opinions don't matter.


Quote:


What he does not say is PvP is the holy grail of player retention


He said that in Fanfest.

Quote:

and further does not even touch upon predatory PvP which is what those who like to trot out this little quote are so hotly defending.


Again, Fanfest. Non consensual PvP, being ganking and wars, are the highest indicator of positive player retention in highsec.


Quote:

As with many others who speak of the 'myth', my belief comes from personal experience with over a dozen players I have known personally.


Anyone who would willingly hang around with you probably has the same attitude problems you do. Meaning, they don't belong here anyway.

Your selection bias means absolutely nothing, least of all to game balance. That is, assuming you aren't just blatantly lying through your teeth, as you've been caught doing in the past.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Mike Voidstar
Voidstar Free Flight Foundation
#205 - 2015-12-18 07:06:50 UTC
Kaarous Aldurald wrote:
Mike Voidstar wrote:
Wardec mechanics need to be balanced so that there is a way to fight and end the war.


Nope.

War is a purely meta activity, and strict "win" or "lose" have no place in it.


Ah... If it's purely a meta activity then just remove the wardec mechanics completely then. Roll


Kaarous Aldurald
Black Hydra Consortium.
#206 - 2015-12-18 07:09:51 UTC
Mike Voidstar wrote:
Kaarous Aldurald wrote:
Mike Voidstar wrote:
Wardec mechanics need to be balanced so that there is a way to fight and end the war.


Nope.

War is a purely meta activity, and strict "win" or "lose" have no place in it.


Ah... If it's purely a meta activity then just remove the wardec mechanics completely then. Roll




Sure, as soon as Concord goes. Lowsec is so much more interesting anyway.

But since you're being obtuse, I'll point out that nearly all PvP is a purely meta activity. Only in sov are "win" or "lose" conditions even applied, and that's only appropriate because territory capture is possible. And even then, it's absolutely not a "beat X amount of guys and you 'win' the macguffin" mechanic, either.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Mike Voidstar
Voidstar Free Flight Foundation
#207 - 2015-12-18 07:15:09 UTC
I love it when you do the "All Powerful Arbiter of What and Who Belongs in EVE" schtick. Your terror at one day having aggression you didn't choose to participate in directed at you is wondrous to behold.

Kaarous Aldurald wrote:
Mike Voidstar wrote:

As with so many other aspects of EVE's slant to toxic playstyles there needs to be a non-consent mechanism for all sides of a conflict.


Non consensual PvP is not "toxic" except to entitled people with bad attitudes. And those kind of people don't belong in EVE Online anyway, so their opinions don't matter.

Words spoken that hold much truth. They apply much more to you as the entitled person with a bad attitude than they ever will to me however.


Kaarous Aldurald wrote:
Mike Voidstar wrote:


What he does not say is PvP is the holy grail of player retention


He said that in Fanfest.

Quote:

and further does not even touch upon predatory PvP which is what those who like to trot out this little quote are so hotly defending.


Again, Fanfest. Non consensual PvP, being ganking and wars, are the highest indicator of positive player retention in highsec.


He may have said, though I've not seen it actually quoted, unlike the other thing where he does not say it. Certainly the other numbers don't show it, like the one where only 20% of log ins involve PvP, or that high sec PvE is the largest demographic in the game, followed by Nullbears.

It's obvious why you always post against anything that would empower those groups to fight back against you.


Mike Voidstar
Voidstar Free Flight Foundation
#208 - 2015-12-18 07:20:43 UTC
Kaarous Aldurald wrote:
Mike Voidstar wrote:
Kaarous Aldurald wrote:
Mike Voidstar wrote:
Wardec mechanics need to be balanced so that there is a way to fight and end the war.


Nope.

War is a purely meta activity, and strict "win" or "lose" have no place in it.


Ah... If it's purely a meta activity then just remove the wardec mechanics completely then. Roll




Sure, as soon as Concord goes. Lowsec is so much more interesting anyway.

But since you're being obtuse, I'll point out that nearly all PvP is a purely meta activity. Only in sov are "win" or "lose" conditions even applied, and that's only appropriate because territory capture is possible. And even then, it's absolutely not a "beat X amount of guys and you 'win' the macguffin" mechanic, either.



Point being it's not a purely meta activity. It's got a whole mechanical system to enable it. Nor do the mechanics have to be x kills... attaching it to structures, allowing the 'decced corp to pay concord to end the war, and other mechanisms have been suggested.

You are just afraid that if there is a way to earn the ability to play the way they want instead of the way you want them too that no one will play with you. Poor little guy, all you have to do is learn how the rest of the human race socializes instead of acting like a malicious toddler.
Kaarous Aldurald
Black Hydra Consortium.
#209 - 2015-12-18 07:21:52 UTC
Mike Voidstar wrote:

It's obvious why you always post against anything that would empower those groups to fight back against you.


Why would you need to be "empowered?" (by which of course you mean have the mechanic stacked in your favor)

You can already "fight back against me", you can already shoot at me thanks to wars flagging both of us. If people like you wanted to fight, you already could have been fighting. Go ahead, be my guest, I rather enjoy killing things besides mining barges.

But you don't want to fight, that's just a lie you use as a smokescreen.

You just want penalties heaped on people for having the temerity to be the aggressor in a PvP game.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Mike Voidstar
Voidstar Free Flight Foundation
#210 - 2015-12-18 07:25:51 UTC
Kaarous Aldurald wrote:
Mike Voidstar wrote:

It's obvious why you always post against anything that would empower those groups to fight back against you.


Why would you need to be "empowered?" (by which of course you mean have the mechanic stacked in your favor)

You can already "fight back against me", you can already shoot at me thanks to wars flagging both of us. If people like you wanted to fight, you already could have been fighting. Go ahead, be my guest, I rather enjoy killing things besides mining barges.

But you don't want to fight, that's just a lie you use as a smokescreen.

You just want penalties heaped on people for having the temerity to be the aggressor in a PvP game.


Please point to where I said anything at all about a penalty for wardecs.

I said there should be a way to fight and win so that the war ends. Obviously you don't want the war to end, so that would be a mechanic that enables non-consent to be applied to you, which makes your courage run down your leg in a yellow stream.
Kaarous Aldurald
Black Hydra Consortium.
#211 - 2015-12-18 07:27:43 UTC
Mike Voidstar wrote:

Please point to where I said anything at all about a penalty for wardecs.


Your very next sentence following this quoted one.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Mike Voidstar
Voidstar Free Flight Foundation
#212 - 2015-12-18 07:31:02 UTC
The part you keep missing is that most of the people getting wardecs don't want to play the game your way.

Engaging people like you in direct PvP just encourages you to keep the war going. Fun for you, not for them. As such there is no reason at all for them to even attempt to engage, as it just brings more of the thing they don't want instead of a return to the gameplay they do want.

Providing a way to fight and end the war is less fun for you, as it ends your reign of annoyance over their gameplay, but would give them an actual reason to fight- which you say you want but we really know what you actually want is just to gather killmails on the easiest and least challenging ships possible.

So your own fear and terror keeps you posting against any idea that enables others to do things you don't like, because all that non-consent stuff is just for your opponents.
Mike Voidstar
Voidstar Free Flight Foundation
#213 - 2015-12-18 07:32:33 UTC
Mike Voidstar wrote:
Kaarous Aldurald wrote:
Mike Voidstar wrote:

It's obvious why you always post against anything that would empower those groups to fight back against you.


Why would you need to be "empowered?" (by which of course you mean have the mechanic stacked in your favor)

You can already "fight back against me", you can already shoot at me thanks to wars flagging both of us. If people like you wanted to fight, you already could have been fighting. Go ahead, be my guest, I rather enjoy killing things besides mining barges.

But you don't want to fight, that's just a lie you use as a smokescreen.

You just want penalties heaped on people for having the temerity to be the aggressor in a PvP game.


Please point to where I said anything at all about a penalty for wardecs.

I said there should be a way to fight and win so that the war ends. Obviously you don't want the war to end, so that would be a mechanic that enables non-consent to be applied to you, which makes your courage run down your leg in a yellow stream.


I keep reading that, and I don't see a penalty of any kind for anyone. Please show me the part you mean, where there is some form of penalty applied to you.
Kaarous Aldurald
Black Hydra Consortium.
#214 - 2015-12-18 07:37:26 UTC
Mike Voidstar wrote:
The part you keep missing is that most of the people getting wardecs don't want to play the game your way.


And the part you're missing is that it doesn't matter what they want. If they refuse to deal with wars, they do not belong in player corps at all.

Player corps are for wars. If you just want to mindlessly farm, that's what NPC corps are for.


Quote:

Engaging people like you in direct PvP just encourages you to keep the war going.


Aww, but I thought any resistance made me wilt and cry? But apparently it will just encourage me because I do really just like fighting? So confusing.

Make up your mind, Mike, you're contradicting yourself yet again. But then you don't actually have any real position here, you'll say anything to justify one more nerf. You'll contradict yourself over and over again, and keep on going like you didn't just reveal yourself to be a colossal hypocrite.

Because all you care about is nerfing the real game, so you can keep on with your obscene farming.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Mike Voidstar
Voidstar Free Flight Foundation
#215 - 2015-12-18 07:46:47 UTC
Point to the nerf.

As with so much else, all that's being asked for is a form of effective retaliation to resolve conflict. You don't like that, because then you might lose.

That's not a nerf, that's called balance.
Mike Voidstar
Voidstar Free Flight Foundation
#216 - 2015-12-18 07:49:17 UTC
Kaarous Aldurald wrote:
Mike Voidstar wrote:

Engaging people like you in direct PvP just encourages you to keep the war going.


Aww, but I thought any resistance made me wilt and cry? But apparently it will just encourage me because I do really just like fighting? So confusing.

Make up your mind, Mike, you're contradicting yourself yet again. But then you don't actually have any real position here, you'll say anything to justify one more nerf. You'll contradict yourself over and over again, and keep on going like you didn't just reveal yourself to be a colossal hypocrite.

Because all you care about is nerfing the real game, so you can keep on with your obscene farming.


Non-consent applied to you makes you wilt.

So long as you can keep ambushing soft targets you are happy.

Enabling your opponents to have some form of actual, effective retaliation scares the hell out of you.
Kaarous Aldurald
Black Hydra Consortium.
#217 - 2015-12-18 07:56:15 UTC
Mike Voidstar wrote:
[
Non-consent applied to you makes you wilt.

So long as you can keep ambushing soft targets you are happy.


And there you flipped again.

Quote:
Engaging people like you in direct PvP just encourages you to keep the war going.


Your exact words.

Fighting back at me makes me keep going.

So which is it? Make up your mind.


Quote:

Enabling your opponents to have some form of actual, effective retaliation scares the hell out of you.


Except it doesn't. That's the norm, actually. See, it turns out that, and I know this comes as a shock to you, the defender is allowed to shoot back, and always has been.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kaarous Aldurald
Black Hydra Consortium.
#218 - 2015-12-18 08:00:31 UTC
Mike Voidstar wrote:

As with so much else, all that's being asked for is a form of effective retaliation to resolve conflict.


You can already shoot back, and dec dodge, and bring in allies.

You have too many already, if you ask me. Not using what you have correctly isn't evidence that you need more, it's just evidence that you're bad at EVE.

Face it Mike, you are never going to get what you want, because what you want is wrong, and contrary to EVE Online. You do not have the right to be left alone, not so long as you're in a player corp.

If you want someone to stop deccing you, you have to make THEM stop. Not just blunder through a mechanic for it, you have to convince the PLAYER to stop. Because this a meta interaction where the player who bought the war has the power, not just you fapping about with the NPCs like you want.

If you can't convince them to stop, you deserve what you get, or you can just drop to an NPC where you probably belong anyway.

Get right or get gone.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kaarous Aldurald
Black Hydra Consortium.
#219 - 2015-12-18 08:08:01 UTC  |  Edited by: Kaarous Aldurald
Face it, Mike.

Wars aren't broken just because carebears lose. They're playing the game wrong, they don't belong in player corps to begin with.

Cloaks aren't broken just because you're scared. You're playing the game wrong, you should be flying defensible ships.

Bumping isn't broken just because you won't bother with an escort. You're playing the game wrong, all capital ships don't deserve to be solo.

Basically, your whole post history is you wanting CCP to subsidize bad, sloppy, lazy play. You want to break the game to make it so you don't have to play it correctly.

That's the Magnum Opus of Mike "I deserve to play the game wrong" Voidstar.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Sitting Bull Lakota
Poppins and Company
#220 - 2015-12-18 09:02:32 UTC
And what do you want?

You want to go back to your industry free of having to worry about hostiles? You want to get back to making enough isk per month to plex your account unmolested? You just want everyone to leave you alone?

If the purpose of this thread is to pressure CCP to create some kind of "flag" who's capture ends the war, then this thread is horribly misguided.

War in EvE is fun, because, like the rest of the game, it is completely open ended. One corp pays the fee, then 24 hours later anything goes.