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Player Features and Ideas Discussion

 
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Sov & Gates

Author
Deukmans Fehrnah
Gaming Dutchies
#1 - 2015-12-14 23:19:01 UTC
while on a boring fleet this week i had a discussion what we would change to EVE to make it more fun to play.

one of the ideas we came up with was gate control.
let me explain:

a corp/alliance own sov for a system.
being the owner of that system, they can restrict access to that system by setting jumping permissions.
optional settings would include: hostiles/neutrals/blues, neutral and blue only, blue only.
other settings may be an option too, we just havent thought that far yet ;)

as a counter to this, as we cant have corps/alliances blocking starways entirely, a gate would be entosisable to unlock them for a short time.
my current figure for this would be around 5-10 minutes too unlock the gate, unlock duration at about 1 hour or more. the system owner gets a message that the gate is under "attack" and has a chance to form a fleet. thats the reason for short entosis time, we dont want to make it too easy for defenders.

as a secondary counter, we suggeted a chameleon ship(or module) that make the gate think its allowed in. that ship would be allowed to fit a cyno. this way you still can invade system and still cyno in ships.


in my opinion the whole reason for this to be a thing is this:

currently there is wide spread use of "neutral" scouts. also, the wardec system is kinda pointless as you can shoot anyone anywhere, if you are at war or not. what i would like to see is that if a corp/alliance gets a wardec, they can block access to anyone who doesnt belong in their system(neuts mostly). hostiles, or neuts for that matter, can still get in if they entosis the gate, if they are in/ have a chameleon or if they get a cyno in(spies ftw!).

to me this seems like a pretty cool system that makes for more content too.
anyway: discuss, curse, troll or do anything else, give me your opinion and suggestions are very welcome
Danika Princip
GoonWaffe
Goonswarm Federation
#2 - 2015-12-14 23:40:13 UTC
No, you cannot close six gates and totally lock down Fade. Or close three and make sure no hostile can ever get into any dead end pocket ever again.

You live in nullsec. Perfect safety should never happen. If you want to stop hostiles, have eyes out, find them, and throw defence gangs at them. Don't expect the game to change to coddle you.
Mornak
Exotic Dancers Union
#3 - 2015-12-14 23:48:02 UTC
well, this would make the life of nullbears even safer. it would also require all members of roaming-gangs to fit one of your chameleon-mods (special ship-hulls are a bad idea for a ton of reasons) unless you want to give your opponent an additional entosis-cycle to dock up. plus i really don't think we have to buff hotdrops in any way...

you can already bubble up your gates so that only nullified ships have a chance of getting through in a reasonable amount of time, that's safety enough if you ask me.

i really don't see how this generates content... except maybe for the bears. sorry, but -1 from me.
Deukmans Fehrnah
Gaming Dutchies
#4 - 2015-12-14 23:52:14 UTC
the way i see it, null is a warzone. neuts shouldnt be there in the first place. i cant run head first onto an army base screaming im a neut, i wont harm you,just let me pass.

secondly, still no safty, chamelons would pass without detection, similar like how it is today. and if they cyno in a fleet, the whole protection flies out of the window.

also, if anyone really wants to come in, they can crack the gate with entosis. they just have to work for it and face the possible consequences when they set off the alarm. it would be a great content maker too.

you do have a point with locking down a region. then again, you fought hard to own that space, ITS YOUR SPACE, you should be able to say: "youre not coming in MY house, you can try the buglar style but then we shoot you."
Deukmans Fehrnah
Gaming Dutchies
#5 - 2015-12-14 23:56:57 UTC
Mornak wrote:
it would also require all members of roaming-gangs to fit one of your chameleon-mods (special ship-hulls are a bad idea for a ton of reasons)


no it wouldnt, 1 guys with an entosis would be enough. crack the safe in a couple of minutes and your in.

ill admit there needs to be a limit to how many gates can be locked at the same time, cracking all the gates in an entire region would be bad.

ill put another spin on this: player made gates have been hinted at, is this system not suitable for those gates and maybe even jumpbridges?
Mornak
Exotic Dancers Union
#6 - 2015-12-14 23:59:07 UTC
Deukmans Fehrnah wrote:
the way i see it, null is a warzone. neuts shouldnt be there in the first place. i cant run head first onto an army base screaming im a neut, i wont harm you,just let me pass.
move out of your cozy NRDS territory into NBSI, problem solved.

Deukmans Fehrnah wrote:

secondly, still no safty, chamelons would pass without detection, similar like how it is today. and if they cyno in a fleet, the whole protection flies out of the window.
so hotdropping is the only way to get content?

Deukmans Fehrnah wrote:

also, if anyone really wants to come in, they can crack the gate with entosis. they just have to work for it and face the possible consequences when they set off the alarm. it would be a great content maker too.
by the time you "crack" the gate, space will be deserted.

Deukmans Fehrnah wrote:

you do have a point with locking down a region. then again, you fought hard to own that space, ITS YOUR SPACE, you should be able to say: "youre not coming in MY house, you can try the buglar style but then we shoot you."
you can already do that, form a fleet and defend your space....


move to NBSI territory, it's what you're looking for...
Mornak
Exotic Dancers Union
#7 - 2015-12-15 00:00:41 UTC  |  Edited by: Mornak
Deukmans Fehrnah wrote:
no it wouldnt, 1 guys with an entosis would be enough. crack the safe in a couple of minutes and your in.

in a couple of minutes even an non-aligned semiafk rorqual will be back at the station/POS....


Edit:
Deukmans Fehrnah wrote:

ill put another spin on this: player made gates have been hinted at, is this system not suitable for those gates and maybe even jumpbridges?
this system is already in place for jumpbridges, access is standing-based (iirc, i dont use them much). i don't know about player built gates, but providing almost completly safe space in null is definitely not the way to go...
FT Diomedes
The Graduates
#8 - 2015-12-15 00:14:23 UTC
"Your idea is bad and you should feel bad."

If you want this kind of security, run your own defense. With pilots out in space. That makes the game interesting.

On Saturday, I spent almost the entire day keeping a couple of gates locked down so that a mining fleet could raise the index in a key system. During the course of the day, we smashed a Russian roaming gang (excellent 20 vs 20 fight), killed a few other interlopers, and killed or chased off every other person who came to mess with our miners. No miners were harmed in the making of this content.

When a roaming gang or elite solo PVPer comes to visit, that is not a bad thing. That's the highlight of the whole day for me. Because controlling space is not about some flag on the top left corner or how high the index is, it is about whether or not people can enter your space with impunity, without opposition. Those who are not willing or able to undock and defend space, do not deserve to hold it.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Deukmans Fehrnah
Gaming Dutchies
#9 - 2015-12-15 00:19:46 UTC
since when do rorquals leave a POS?

by the time they crack the gate there might be a fleet waiting for them, if not... happy hunting. which brings me to my next point.

i thought about the caerbear safety concern you've mentioned. my suggestion is making only the outer gates of your sov viable for this. once youre in, youre in. no more locks, no more triggers, just happy hunting.

this gives content makers 2 options:
go in hot, break the door down and hope none is waiting for you so you can hunt all carebears which are stupid enough to still be out after the entry warning(which would be plenty considering the average ratter)

option 2: sneak a chameleon in, jump the fleet to him and rampage to your hearts content without giving any prior warning.

too add to this, i would like to have chameleons as a hull, maybe even with a role bonus that delays its reporting to local for a time(say 2 minutes). unless the player sends a chat message in local of course -.-

in my opinion this gives some meaning to wardecs and sov. wardecs currently are only used for highsec ganking and have no real meaning anywhere else.



just for the luls: what would you guys say about a gate setting that only allowes blues and hostiles through(corps/alliances that have a wardec on gate owner)
Mornak
Exotic Dancers Union
#10 - 2015-12-15 00:36:58 UTC  |  Edited by: Mornak
Deukmans Fehrnah wrote:
since when do rorquals leave a POS?
that was an example for a very very slow ship. Replace Rorq with ratting-carrier if you like.

Deukmans Fehrnah wrote:

by the time they crack the gate there might be a fleet waiting for them, if not... happy hunting. which brings me to my next point.
if they want to fight, they can already do so now, this doesn't improve anything

Deukmans Fehrnah wrote:

i thought about the caerbear safety concern you've mentioned. my suggestion is making only the outer gates of your sov viable for this. once youre in, youre in. no more locks, no more triggers, just happy hunting.
this would make things "less worse", not better

Deukmans Fehrnah wrote:

this gives content makers 2 options:
go in hot, break the door down and hope none is waiting for you so you can hunt all carebears which are stupid enough to still be out after the entry warning(which would be plenty considering the average ratter)

option 2: sneak a chameleon in, jump the fleet to him and rampage to your hearts content without giving any prior warning.
how is this an improvement over the way things work now?

Deukmans Fehrnah wrote:

too add to this, i would like to have chameleons as a hull, maybe even with a role bonus that delays its reporting to local for a time(say 2 minutes). unless the player sends a chat message in local of course -.-

in my opinion this gives some meaning to wardecs and sov. wardecs currently are only used for highsec ganking and have no real meaning anywhere else.



just for the luls: what would you guys say about a gate setting that only allowes blues and hostiles through(corps/alliances that have a wardec on gate owner)

wardecs have no meaning in null since you can already shoot everything at will. in null we use diplomacy for that ;)
Delayed local is an idea that has come up before, i'm not against that idea. Giving this feature to just one ship on the other hand would give this one hull an extreme advantage... i personaly dont like that idea.

about the "just for the lulz", what would that be good for?
Lyra Gerie
Garoun Investment Bank
Gallente Federation
#11 - 2015-12-15 00:56:20 UTC
You own the system, not the gates. Eventually however null sec groups will be able to make their own stargates and do what you propose using them (most likely) so there's that to look forward to.
Deukmans Fehrnah
Gaming Dutchies
#12 - 2015-12-15 01:20:11 UTC
look, im fairly new to the whole concept of null space. i just find it weird that the veterans are so detached from their space. i see it as my home and find it weird everyone can just barge in and come begging for a fight on the station undock. my whole plan for this wasnt to make carebearing easier
Calypso Warsmith
Strata Dynamics
Power Absolute Inc.
#13 - 2015-12-15 01:59:39 UTC  |  Edited by: Calypso Warsmith
You can have your lockable gates, but at the cost of losing local chat.

and a increase to the number of Low sec to null WH's.
SurrenderMonkey
State Protectorate
Caldari State
#14 - 2015-12-15 02:29:00 UTC  |  Edited by: SurrenderMonkey
I don't get it, does SpaceMonkey's have some sort of F&I shiptoast quota or something?

Null is already the safest place in the game. This idea is so stupid it is painful.

If you are trolling, hats off. If not, maybe wait until you aren't new to the whole null thing before you hatch any more bright ideas about "fixing" it.

Why is it that people who don't know a ******* thing about a subject always think they should offer up their stone ignorant ideas before they aren't total noobs?

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Deukmans Fehrnah
Gaming Dutchies
#15 - 2015-12-15 02:36:01 UTC
first off all, this is the ideas forum. if you got some, this is the place to post them, be them good or bad.

my own opinion is that this is a cool idea, as for the reactions... the idea might need some work.


btw null is safest, i think zkillboard begs to differ
SurrenderMonkey
State Protectorate
Caldari State
#16 - 2015-12-15 02:57:03 UTC
Deukmans Fehrnah wrote:
btw null is safest, i think zkillboard begs to differ


Hard to imagine how you think zkillboard "begs to differ" with both high and low sec having more kills than null in 2015 (and low sec having, oh, twice the kills per jump).

More significantly, pretty much every death in null was someone looking for a fight.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

RcTamiya
Magister Mortalis.
#17 - 2015-12-15 07:09:24 UTC
SurrenderMonkey wrote:
Deukmans Fehrnah wrote:
btw null is safest, i think zkillboard begs to differ


Hard to imagine how you think zkillboard "begs to differ" with both high and low sec having more kills than null in 2015 (and low sec having, oh, twice the kills per jump).

More significantly, pretty much every death in null was someone looking for a fight.



or afk bears, who aint able to GTFO when +1 in local due to reactionspeed of a dead dog.
Because nobody afk mines/afk rats in nullsec, right?! right! Pirate
Rivr Luzade
Coreli Corporation
Pandemic Legion
#18 - 2015-12-15 07:29:58 UTC
Deukmans Fehrnah wrote:
option 2: sneak a chameleon in, jump the fleet to him and rampage to your hearts content without giving any prior warning.

Because roaming gangs have Titans to bridge ships around. Sure.Roll

And if the gate alert goes off, you know that someone is coming without players living in your space having to do anything for it. They do not need to roam their space to check whether there are people you do not want to be there, they do not need to put effort into securing their space by patrolling it and living in it, they can just sit in station and wait for the alarm bell to ring. That is not how Null sec is supposed to work.

Yes, this is the Features and Ideas Discussion forum. If you post an idea of suggestion, you have to discuss it with other people should they deem it worthy a comment or argument.
Yes, many areas in null sec are among the safest areas of EVE simply because they are extremely remote. Your suggestion would increase these volume of these areas even further because every one would just cut off their regions/constellations and know immediately when there are people coming, or be out of range for and bridging capable ships.

Not supported.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Mornak
Exotic Dancers Union
#19 - 2015-12-15 11:25:23 UTC
Deukmans Fehrnah wrote:
look, im fairly new to the whole concept of null space. i just find it weird that the veterans are so detached from their space. i see it as my home and find it weird everyone can just barge in and come begging for a fight on the station undock. my whole plan for this wasnt to make carebearing easier


Sure, i do understand you. eve forums can be harsh, dont take it personally :)
We are just showing you the consequences of your idea... and in the end it would make the life of carebears easier, even though it wasn't your intention. That's what F&I is for, to get other peoples opinion on a matter, to see if an idea is really thought through from all possible angles, or if there are sideeffects the OP did not consider. like in this case.

back on topic:
If you consider that system your home, you'll actually have to defend it with a fleet, you'll have to fight for it constantly! There's no such thing as "calling dibs on a system"...

If the enemy just comes by to look for a fight, well, they'll leave again if they don't get a fight (this is extremely boring for everyone involved, i really don't want to encourage this behavior... but it works). Or you fleet up and defend your system, get a good fight!
If you can't match you opponent in numbers/ships, switch to cheap stuff (t1 destroyer, t1cruiser, whatever is at your disposal) and just win the isk-war. suicidegank one of their expensive ships, come out isk-positive, reship, repeat. this will drive them off. This is content, this is fun!

being able to lockdown the gates to a system is not 'content'. you're in that system alone and have all the peace you want. You can carebear at will, sure. But that's not what most of us consider content.

in PVP, time is of the essence. it is very important that you can surprise your enemy. Otherwise a lot of people will simply dock up and dont give you a fight (unless they outnumber you 10 to 1 of course). Or they will analyse your fleetcombo and hardcounter it.
You can already use scouts and/or intel-channels to make sure you get a warning while the enemy fleet is still a couple of jumps out. this is common practice and does not need a buff.

If you tackle an expensive ship in a anomaly/belt/.. you either get a juicy killmail or the enemy will fleet up and defend that ship. et voilĂ , content!
This will only work if you're fast enough though. Your idea will slow down roaming fleets considerably... and there goes your killmail, there goes your content.

Another aspect of your idea that you might not have considered is that part about "sneaking in a cyno". This is an advantage only available to people with access to a titan or at least a blackops ship. if you roam around, you'll most likely have neither of both in your gang. So this is not really an option in most situations and therefor will for sure not lead to more fights.
Owen Levanth
Sagittarius Unlimited Exploration
#20 - 2015-12-15 12:58:25 UTC
As someone who likes to travel through wormholes and occasionally takes potshots at people who feel totally safe just because their wormhole is half a dozen random jumps from K-Space, I like this idea.

I'd abuse this to hell and back by searching for small NullSec-groups who closed their space to everyone and who now feel totally safe, then visiting them regularly to farm kills.

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