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End the RLML Plague!

Author
RcTamiya
Magister Mortalis.
#101 - 2015-12-14 12:41:09 UTC
elitatwo wrote:
RcTamiya wrote:
[quote=Nevyn Auscent][quote=Prometheus Exenthal]
stuff


Slippery slope. While I do know you mean well you should consider that the Moros, the Revelation and that minmatar thing can do just that - blapp.
But for the sake of small gang pvp let's just stay at below capital weapons.



Yes and no, they have huge disadvantages in compairson, if you manually orbit a moros within 500m, you are absolutely impossible to track for it, even if webbed, a pheonix on the other hand just hits like a truck, if your sig is big enough and your speed below ~140 m/s (no loss of dmg due to velocity before that)

Isn't Solopheonix smallgang too ? Pirate

I hear you there, but only fixxing one thing and ignoring others ended in situations like the one this thread is all about Ugh

DPS Graphs for Missiles are funny, if you compare them for each class, you'll notice that only light missiles and citadel torps/citadel cruise missiles actually are able to hit their Targets for full damage, without at least one Rapier and some TPs as Support.
Kitty Bear
Deep Core Mining Inc.
Caldari State
#102 - 2015-12-14 13:36:00 UTC  |  Edited by: Kitty Bear
Valacus wrote:
Uhhhh, no. Frigates, t3ds, and all small kitey gangs are the plague and RLMLs are the cure. We need more anti-frigate modules like RLMLs and more ships that get RLML bonuses.


we also need turret weapons like this to receive an rlml type pass to make it more effective

It needs Small charges, not medium
It needs the range/tracking & damage base of a Small weapon and not Medium
Fitting costs are based on Medium so they are the ONLY aspect that require little to no change
As a Medium weapon it should also get any relevant hull bonus

Then finally turret based cruisers will also have an effective & useable anti-frigate weapon to choose
RcTamiya
Magister Mortalis.
#103 - 2015-12-14 13:40:15 UTC
Kitty Bear wrote:
Valacus wrote:
Uhhhh, no. Frigates, t3ds, and all small kitey gangs are the plague and RLMLs are the cure. We need more anti-frigate modules like RLMLs and more ships that get RLML bonuses.


we also need turret weapons like this to receive an rlml type pass to make it more effective

It needs Small charges, not medium
It needs the range/tracking & damage of a Small weapon and not Medium
Fitting costs are based on Medium so they are the ONLY aspect that require little to no change
As a Medium weapon it should also get any relevant hull bonus

Then finally turret based cruisers will also have an effective & useable anti-frigate weapon to choose


it's called dual web + ab + keep at range + neut
There's plenty cruisers out there who have no trouble with Frigs at all though.
Valacus
Streets of Fire
#104 - 2015-12-14 14:05:48 UTC
RcTamiya wrote:
Kitty Bear wrote:
Valacus wrote:
Uhhhh, no. Frigates, t3ds, and all small kitey gangs are the plague and RLMLs are the cure. We need more anti-frigate modules like RLMLs and more ships that get RLML bonuses.


we also need turret weapons like this to receive an rlml type pass to make it more effective

It needs Small charges, not medium
It needs the range/tracking & damage of a Small weapon and not Medium
Fitting costs are based on Medium so they are the ONLY aspect that require little to no change
As a Medium weapon it should also get any relevant hull bonus

Then finally turret based cruisers will also have an effective & useable anti-frigate weapon to choose


it's called dual web + ab + keep at range + neut
There's plenty cruisers out there who have no trouble with Frigs at all though.


Right, and frigates just need to use ranged weapons + keep out of range + speed + L2P. There, we solved all of our problems. We'll just leave everything as is.
RcTamiya
Magister Mortalis.
#105 - 2015-12-14 14:28:31 UTC
Valacus wrote:
RcTamiya wrote:
Kitty Bear wrote:
Valacus wrote:
Uhhhh, no. Frigates, t3ds, and all small kitey gangs are the plague and RLMLs are the cure. We need more anti-frigate modules like RLMLs and more ships that get RLML bonuses.


we also need turret weapons like this to receive an rlml type pass to make it more effective

It needs Small charges, not medium
It needs the range/tracking & damage of a Small weapon and not Medium
Fitting costs are based on Medium so they are the ONLY aspect that require little to no change
As a Medium weapon it should also get any relevant hull bonus

Then finally turret based cruisers will also have an effective & useable anti-frigate weapon to choose


it's called dual web + ab + keep at range + neut
There's plenty cruisers out there who have no trouble with Frigs at all though.


Right, and frigates just need to use ranged weapons + keep out of range + speed + L2P. There, we solved all of our problems. We'll just leave everything as is.



That doesn't help vs a RLML Orthrus =)
Frostys Virpio
State War Academy
Caldari State
#106 - 2015-12-14 15:02:03 UTC
RcTamiya wrote:
Valacus wrote:
RcTamiya wrote:
Kitty Bear wrote:
Valacus wrote:
Uhhhh, no. Frigates, t3ds, and all small kitey gangs are the plague and RLMLs are the cure. We need more anti-frigate modules like RLMLs and more ships that get RLML bonuses.


we also need turret weapons like this to receive an rlml type pass to make it more effective

It needs Small charges, not medium
It needs the range/tracking & damage of a Small weapon and not Medium
Fitting costs are based on Medium so they are the ONLY aspect that require little to no change
As a Medium weapon it should also get any relevant hull bonus

Then finally turret based cruisers will also have an effective & useable anti-frigate weapon to choose


it's called dual web + ab + keep at range + neut
There's plenty cruisers out there who have no trouble with Frigs at all though.


Right, and frigates just need to use ranged weapons + keep out of range + speed + L2P. There, we solved all of our problems. We'll just leave everything as is.



That doesn't help vs a RLML Orthrus =)


What if this wasn't the faul of RLML but of the Orthrus instead?
Serendipity Lost
Repo Industries
#107 - 2015-12-14 15:27:21 UTC
I'm surprised to see this thread still going strong.

TL/DR: RLML are fine, frigate pilots are whiners.

PRO TIP - It's OK that there is a hard counter to kiting frigates, if you don't like it - get a garmur.
Serendipity Lost
Repo Industries
#108 - 2015-12-14 15:29:17 UTC
RcTamiya wrote:
Valacus wrote:
RcTamiya wrote:
Kitty Bear wrote:
Valacus wrote:
Uhhhh, no. Frigates, t3ds, and all small kitey gangs are the plague and RLMLs are the cure. We need more anti-frigate modules like RLMLs and more ships that get RLML bonuses.


we also need turret weapons like this to receive an rlml type pass to make it more effective

It needs Small charges, not medium
It needs the range/tracking & damage of a Small weapon and not Medium
Fitting costs are based on Medium so they are the ONLY aspect that require little to no change
As a Medium weapon it should also get any relevant hull bonus

Then finally turret based cruisers will also have an effective & useable anti-frigate weapon to choose


it's called dual web + ab + keep at range + neut
There's plenty cruisers out there who have no trouble with Frigs at all though.


Right, and frigates just need to use ranged weapons + keep out of range + speed + L2P. There, we solved all of our problems. We'll just leave everything as is.



That doesn't help vs a RLML Orthrus =)


The orthrus was the problem, not RLML. They just dialed the orthrus back a bit in the last patch/expansion (not sure what they are calling it... patchspansion???).
Valacus
Streets of Fire
#109 - 2015-12-14 15:46:08 UTC
RcTamiya wrote:
Valacus wrote:
RcTamiya wrote:
Kitty Bear wrote:
Valacus wrote:
Uhhhh, no. Frigates, t3ds, and all small kitey gangs are the plague and RLMLs are the cure. We need more anti-frigate modules like RLMLs and more ships that get RLML bonuses.


we also need turret weapons like this to receive an rlml type pass to make it more effective

It needs Small charges, not medium
It needs the range/tracking & damage of a Small weapon and not Medium
Fitting costs are based on Medium so they are the ONLY aspect that require little to no change
As a Medium weapon it should also get any relevant hull bonus

Then finally turret based cruisers will also have an effective & useable anti-frigate weapon to choose


it's called dual web + ab + keep at range + neut
There's plenty cruisers out there who have no trouble with Frigs at all though.


Right, and frigates just need to use ranged weapons + keep out of range + speed + L2P. There, we solved all of our problems. We'll just leave everything as is.



That doesn't help vs a RLML Orthrus =)


And your suggestion doesn't help vs. the LM Garmur or the Svipul. Neuts don't do anything to ancillary tanked ships that use capless guns, not to mention the Svipul is much, much faster than you are =)
elitatwo
Zansha Expansion
#110 - 2015-12-14 22:00:14 UTC
RcTamiya wrote:
elitatwo wrote:
RcTamiya wrote:
[quote=Nevyn Auscent][quote=Prometheus Exenthal]
stuff


Slippery slope. While I do know you mean well you should consider that the Moros, the Revelation and that minmatar thing can do just that - blapp.
But for the sake of small gang pvp let's just stay at below capital weapons.



Yes and no, they have huge disadvantages in compairson, if you manually orbit a moros within 500m, you are absolutely impossible to track for it, even if webbed, a pheonix on the other hand just hits like a truck, if your sig is big enough and your speed below ~140 m/s (no loss of dmg due to velocity before that)

Isn't Solopheonix smallgang too ? Pirate

I hear you there, but only fixxing one thing and ignoring others ended in situations like the one this thread is all about Ugh

DPS Graphs for Missiles are funny, if you compare them for each class, you'll notice that only light missiles and citadel torps/citadel cruise missiles actually are able to hit their Targets for full damage, without at least one Rapier and some TPs as Support.


Yes but I was already months ahead of time.

Imagine missiles do get their 100% application back (application != damage, damage is fixed, no change) and dreads will loose their ewar immunity and you have an interceptor or two orbitting said Phoenix.

While it sounds really terrible at first, even citadel torpedos need to be launched and fly to their target first but will have a really bad day when they try to hit those interceptors since they will just outrun the base missile speed and the applied 100% damage will be zero.
So the only ships that would need to fear cidatel torpedos would be heavily plated armor battleships that cannot reach 1200m/s.
Oh and the Phoenix also needs a target lock first unless we get cidatel FOF missiles.

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