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Player Features and Ideas Discussion

 
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Repair Shop should take time

Author
Mark Fjord
Gradient
Electus Matari
#1 - 2015-12-13 15:23:32 UTC  |  Edited by: Mark Fjord
Quote:
Time is the most valuable thing a man can spend.


Everything in EVE Online is governed by time. It takes time to manufacture ships and modules. It takes time to repair overheated modules using nanite paste. It takes time to repair shield/armor/structure using local or remote repair modules. It even takes time to reload most ammunition type.

This immersion is shattered when I use the repair shop that is offered as part of the station services. Repairs are completed in an instant with no consideration for the amount or type of damage to repair. This oversight allows several damaged ships to dock up, conduct repairs, and then promptly rejoin the ongoing battle.

This mechanic seems broken. There should be some penalty, besides a small fee, to conduct repairs. I propose that station repairs should take a certain amount of time. The duration should vary based on the amount of damage to repair. The duration should be similar to receiving remote repairs from a logistics fleet. A player should have the option to do complete repairs (longer duration) or quicker repairs (less damage repaired).
Daichi Yamato
Jabbersnarks and Wonderglass
#2 - 2015-12-13 15:45:57 UTC
Can it not be assumed that the station has such powerful repair mods that they work instantly?

The problem with the mechanic is that you get your shield and cap insta-recharged for free. Put them all on the same level or allow us to use repair mods and shield boosters in station.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Triffton Ambraelle
University of Caille
Gallente Federation
#3 - 2015-12-13 16:05:26 UTC
By that same logic, assembling a ship the size of a small city (Dreads, for example) should be less than instantaneous as well.

> In chasing the unknown, we discover ourselves.

Matt Faithbringer
YOLO so no taxes please
#4 - 2015-12-13 16:10:51 UTC
Mark Fjord wrote:
The duration should be similar to receiving remote repairs from a logistics fleet.



Ok, station has without a doubt PG, CPU and cap to fit 10000 armor&hull reps into each docking bay. So all damage is repaired in one cycle. Please now tell me what this 6 second (for armor damage) arbitrary wait time adds to the game?
Arla Sarain
#5 - 2015-12-13 17:02:15 UTC
Lets make it longer to undock and get back into the fight.


Mark Fjord
Gradient
Electus Matari
#6 - 2015-12-13 17:09:13 UTC  |  Edited by: Mark Fjord
The main concern is that the mechanic is unbalanced. Regardless of whether I have 1% or 99% damage, it takes the same amount of time to repair. Can you imagine the repair shop crew's response if you docked a battleship engulfed in flames.

"This station has the best repair modules in New Eden. I should be able to get you out of here in a minute, but it will cost you." The repair shop manager said while staring at the damage report.
The captain paces around anxiously. "Can you hurry it up? The rest of my fleet is undocking right now!".
The manager puts the pad down and blankly stares at the captain. "The rest of your fleet suffered very little damage and we were able to get them repaired quickly."
"They took no damage as my ship was primary."
"Sorry to hear that, but my crew is working as fast as possible."
"I'm paying good money for these repairs!" the captain's face turned a light shade of pink.
"If you are in such a rush, then get your own fleet to repair your ship," the manager said calmly, being all too familiar with these hot headed rocket jockeys. "Or wait a few more seconds."
A calming chime filled the room. "Ship repairs complete." a female voice uttered from a nearby console.
"It's about time." the captain said as he stormed out of the office.
"Come again soon!" the manager smiled.
Seraph Essael
Air
The Initiative.
#7 - 2015-12-13 17:34:33 UTC
Mark Fjord wrote:
The main concern is that the mechanic is unbalanced. Regardless of whether I have 1% or 99% damage, it takes the same amount of time to repair. Can you imagine the repair shop crew's response if you docked a battleship engulfed in flames.

"This station has the best repair modules in New Eden. I should be able to get you out of here in a minute, but it will cost you." The repair shop manager said while staring at the damage report.
The captain paces around anxiously. "Can you hurry it up? The rest of my fleet is undocking right now!".
The manager puts the pad down and blankly stares at the captain. "The rest of your fleet suffered very little damage and we were able to get them repaired quickly."
"They took no damage as my ship was primary."
"Sorry to hear that, but my crew is working as fast as possible."
"I'm paying good money for these repairs!" the captain's face turned a light shade of pink.
"If you are in such a rush, then get your own fleet to repair your ship," the manager said calmly, being all too familiar with these hot headed rocket jockeys. "Or wait a few more seconds."
A calming chime filled the room. "Ship repairs complete." a female voice uttered from a nearby console.
"It's about time." the captain said as he stormed out of the office.
"Come again soon!" the manager smiled.


or...

The Captain paces around anxiously. "Can you hurry it up? The rest of my fleet is undocking right now!".
The manager puts the pad down and blankly stares at the captain. "Are you sure? It's going to cost you".
The captain grinned, "ISK is of no matter, just get it done Sir."
The docking manager pressed a button on the intercom and opened a channel to the workers. "Initiate docking repair program 8 on bay 35, allow for all the reppers to be active at once."
"But Sir, we have other ships to repair...", The manager cut him short.
"This is a capsuleer we are dealing with, he is paying good money for this."
"Yes Sir, decycling on all other ships, wait one..."
"Okay cycle time initiated....and done."
The manager smiled at the Captain "A pleasure sir please use us again."
"I don't plan on being primary next time" muttered the Captain, "But thank you for your swift action". He walked out the office.

Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person."

Morrigan LeSante
Perkone
Caldari State
#8 - 2015-12-13 17:46:56 UTC
I see someone has never been camped into a station if you think there are no risks or consequences to a station repair Blink
Globby
Never Ignorant Gettin' Goals Accomplished
Gimme Da Loot
#9 - 2015-12-13 17:53:26 UTC
Mark Fjord wrote:
The main concern is that the mechanic is unbalanced. Regardless of whether I have 1% or 99% damage, it takes the same amount of time to repair. Can you imagine the repair shop crew's response if you docked a battleship engulfed in flames.


This is a very well thought out and bad idea.
Abramul
Canadian Forces Corp
United 4 Nations
#10 - 2015-12-13 18:25:05 UTC  |  Edited by: Abramul
Globby wrote:
This is a very well thought out and bad idea.

It would be perfectly logical for repairs to take materials, no?
Xe'Cara'eos
A Big Enough Lever
#11 - 2015-12-13 22:22:15 UTC
the principle is sound, but the implementation will suck.....

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Mag's
Azn Empire
#12 - 2015-12-13 23:07:56 UTC
Abramul wrote:
Globby wrote:
This is a very well thought out and bad idea.

It would be perfectly logical for repairs to take materials, no?
That's what you pay the station owners to sort out for you.

As far as the OP is concerned, lol no. I don't care for your immersion crap, just repair the ship already and let's go.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Teckos Pech
Hogyoku
Goonswarm Federation
#13 - 2015-12-14 00:50:18 UTC
Mark Fjord wrote:
The main concern is that the mechanic is unbalanced. Regardless of whether I have 1% or 99% damage, it takes the same amount of time to repair. Can you imagine the repair shop crew's response if you docked a battleship engulfed in flames


Simply saying something is unbalanced does not mean it like is unbalanced. Why is this unbalanced? What is it intended to fix?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Caleb Ayrania
TarNec
Invisible Exchequer
#14 - 2015-12-14 00:58:08 UTC
A way to do something like that would be to still leave the instant options, but at diminishing returns and costs..

Refining, recycling and repair should all be affected by such a change..

A slider similar to that in PI would work fine, where price/waste was high on fast, and low on long time frames. Would also be useful if such a thing was sensitive to standing and skills. There are some potential unwanted downsides, like bias toward older and richer players, and younger and poorer would be time blocked potentially. It would be a useful sink, but it would need to be within very fair and non game breaking time and cost/waste ranges. 60 seconds-5minutes for repairs and 5minutes to 60 minutes on recycles and refines.

Ageanal Olerie
Aliastra
Gallente Federation
#15 - 2015-12-14 02:54:04 UTC
Combine this with the Player Owned Repair shops idea I just posted : https://forums.eveonline.com/default.aspx?g=posts&t=460313&find=unread

And players could charge a premium for quicker repair services.