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Lv4s 190mil/h+: Breakdown

Author
Arthur Aihaken
CODE.d
#1 - 2015-11-29 21:46:34 UTC  |  Edited by: Arthur Aihaken
Another day, another Lv4 mission run... Using slightly revised fits (which seems to be working better) I was able to boost my ISK/hour income to over 190m ISK. This is through a combination of standard Lv4 blitz, kill everything and shoot-and-loot scenarios. Memorable notes: Shooting the implant Scarlet dropped while I was tractoring it (doh). I didn't get any Zor implant drops (it's been a drought lately) and I wasn't queued for any Storline missions, either (so no easy 20m ISK/Kernite implants there). And for those just joining these threads, yes - these numbers are being generated with 3 characters.

Enemies Abound 1-5 (x2), Attack Drones

Total Bounties/Rewards: 44.71m ISK
Total Mission LP: 91.14m ISK (75,948 LP)
Total Salvage: 352.00m ISK
Grand Total: 487.85m ISK / 02:00:00

Scarlet, Zazzmatazz, Rogue Drone. 00:34:00

Total Bounties/Rewards: 32.19m ISK
Total Mission LP: 17.5m ISK (14,589 LP)
Total Salvage: 23.49m ISK
Grand Total: 73.18m ISK / 00:34:00

Guristas, Vengeance, Recon 1-3

Total Bounties/Rewards: 53.82m ISK
Total Mission LP: 7.44m ISK (6,200 LP)
Total Salvage: 0 ISK
Grand Total: 61.26m ISK / 00:42:00

Session Total: 622.29m ISK / 03:16:00 = 190.49m ISK/hour

I am currently away, traveling through time and will be returning last week.

Sobaan Tali
Caldari Quick Reaction Force
#2 - 2015-11-29 22:36:07 UTC
Here's hoping this one doesn't get complete derailed again. Thanks -- again -- for your efforts and info.

Would like to point out that I suspect that you mission in systems on the lower end of the High Sec security rating bracket (0.5 and 0.6 systems rather than 0.7 and 0.8 systems). Am I correct? It makes quite a bit of the difference. In Amarr space, systems that I run are typically 0.7 and higher and the average LP and isk payout per mission (longer ones) top out at around 6k LP and 2.5-3M isk reward and bonus (combined). In Caladari space where I'm at right now, systems around 0.5 and 0.6 rating, I get missions nearing 9k LP and nearly 4M reward and bonus (again, combined). Going from 6k to 8-9k per op just from lower level High Sec is something to consider at least.

Now, if I can get just one God-forsaken agent to give me something other than the same dozen or so missions, life would be just fantastic.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Arthur Aihaken
CODE.d
#3 - 2015-11-29 23:10:44 UTC
Sobaan Tali wrote:
Here's hoping this one doesn't get complete derailed again. Thanks -- again -- for your efforts and info.

Would like to point out that I suspect that you mission in systems on the lower end of the High Sec security rating bracket (0.5 and 0.6 systems rather than 0.7 and 0.8 systems). Am I correct? It makes quite a bit of the difference. In Amarr space, systems that I run are typically 0.7 and higher and the average LP and isk payout per mission (longer ones) top out at around 6k LP and 2.5-3M isk reward and bonus (combined). In Caladari space where I'm at right now, systems around 0.5 and 0.6 rating, I get missions nearing 9k LP and nearly 4M reward and bonus (again, combined). Going from 6k to 8-9k per op just from lower level High Sec is something to consider at least.

Now, if I can get just one God-forsaken agent to give me something other than the same dozen or so missions, life would be just fantastic.

No problem at all. I'm actually missioning in a 0.6 system, and 2/3 of the characters only have Security/Negotiation IV (so slightly less than full potential).

I am currently away, traveling through time and will be returning last week.

aldhura
Blackjack and Exotic Dancers
Top Tier
#4 - 2015-11-29 23:35:24 UTC
I seriously doubt you numbers. You telling me you ran them, salvaged them, exchanged LP and sold the items in just 34 mins ?? Roll

Scarlet, Zazzmatazz, Rogue Drone. 00:34:00

Total Bounties/Rewards: 32.19m ISK
Total Mission LP: 17.5m ISK (14,589 LP)
Total Salvage: 23.49m ISK
Grand Total: 73.18m ISK / 00:34:00

trololololol
Sobaan Tali
Caldari Quick Reaction Force
#5 - 2015-11-29 23:44:15 UTC  |  Edited by: Sobaan Tali
aldhura wrote:
I seriously doubt you numbers. You telling me you ran them, salvaged them, exchanged LP and sold the items in just 34 mins ?? Roll

Scarlet, Zazzmatazz, Rogue Drone. 00:34:00

Total Bounties/Rewards: 32.19m ISK
Total Mission LP: 17.5m ISK (14,589 LP)
Total Salvage: 23.49m ISK
Grand Total: 73.18m ISK / 00:34:00

trololololol


He's not using one char. No troll.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Arthur Aihaken
CODE.d
#6 - 2015-11-29 23:50:35 UTC  |  Edited by: Arthur Aihaken
aldhura wrote:
I seriously doubt you numbers. You telling me you ran them, salvaged them, exchanged LP and sold the items in just 34 mins ?? Scarlet, Zazzmatazz, Rogue Drone. 00:34:00

Scarlet took 25 minutes to run and salvage (including shooting the implant), 5 minutes for Rogue (no looting) and 4 minutes for Zazz (only grabbed Zor looking for the implant). All missions were in-system, so warp time was minimal (travel time is included). And no, I didn't exchange the LP or sell the items since this was split across 3 characters - and I didn't have enough LP in each to convert to the particular item(s) I wanted to redeem.

Sobaan Tali wrote:
He's not using one char. No troll.

Yeah, sorry - thought I'd included that...

I am currently away, traveling through time and will be returning last week.

Daniela Doran
Doomheim
#7 - 2015-11-30 00:17:22 UTC
Arthur Aihaken wrote:
Another day, another Lv4 mission run... Using slightly revised fits (which seems to be working better) I was able to boost my ISK/hour income to over 190m ISK. This is through a combination of standard Lv4 blitz, kill everything and shoot-and-loot scenarios. Memorable notes: Shooting the implant Scarlet dropped while I was tractoring it (doh). I didn't get any Zor implant drops (it's been a drought lately) and I wasn't queued for any Storline missions, either (so no easy 20m ISK/Kernite implants there). And for those just joining these threads, yes - these numbers are being generated with 3 characters.

Enemies Abound 1-5 (x2), Attack Drones

Total Bounties/Rewards: 44.71m ISK
Total Mission LP: 91.14m ISK (75,948 LP)
Total Salvage: 352.00m ISK
Grand Total: 487.85m ISK / 02:00:00

Scarlet, Zazzmatazz, Rogue Drone. 00:34:00

Total Bounties/Rewards: 32.19m ISK
Total Mission LP: 17.5m ISK (14,589 LP)
Total Salvage: 23.49m ISK
Grand Total: 73.18m ISK / 00:34:00

Guristas, Vengeance, Recon 1-3

Total Bounties/Rewards: 53.82m ISK
Total Mission LP: 7.44m ISK (6,200 LP)
Total Salvage: 0 ISK
Grand Total: 61.26m ISK / 00:42:00

Session Total: 622.29m ISK / 03:16:00 = 190.49m ISK/hour


Looks about right.

What ships are you using?
Arthur Aihaken
CODE.d
#8 - 2015-11-30 00:45:07 UTC
A trio of RHML Golems.

I am currently away, traveling through time and will be returning last week.

Daniela Doran
Doomheim
#9 - 2015-11-30 05:50:07 UTC
Arthur Aihaken wrote:
A trio of RHML Golems.


You're giving up on the Barghests?
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#10 - 2015-11-30 06:58:06 UTC
So 63m an hour per toon, above average after all the nerf bats.
Multiplicity is nice though when PLEXing your accounts, it divides by 3 when youre paying for the sub, but then adds up quick. 20 hours a month isnt bad these days.

internet spaceships

are serious business sir.

and don't forget it

Arthur Aihaken
CODE.d
#11 - 2015-11-30 08:41:00 UTC
Daniela Doran wrote:
You're giving up on the Barghests?

Not entirely. I wish they were half the physical size as they really tend to get hung-up on gates, etc. The December balance pass should prove interesting with the +3% DPS increase, 17% decrease in ammo consumption and extra high utility. The Golems have an insane tank and the rapid MJD makes it very easy to transition where you need to.

I am currently away, traveling through time and will be returning last week.

Arthur Aihaken
CODE.d
#12 - 2015-11-30 08:43:47 UTC  |  Edited by: Arthur Aihaken
Cipher Jones wrote:
So 63m an hour per toon, above average after all the nerf bats.
Multiplicity is nice though when PLEXing your accounts, it divides by 3 when youre paying for the sub, but then adds up quick. 20 hours a month isnt bad these days.

I generated enough ISK in basically an afternoon to PLEX the extra characters, so yeah - not bad at all. What's often overlooked is that with three characters you can earn so much more ISK, which makes it much easier to pay for any big ticket items (such as implants, etc).

I am currently away, traveling through time and will be returning last week.

Bulgr en Bauldry
Utama Incorporated
Astral Alliance
#13 - 2015-12-13 14:46:33 UTC
Arthur Aihaken wrote:
Cipher Jones wrote:
So 63m an hour per toon, above average after all the nerf bats.
Multiplicity is nice though when PLEXing your accounts, it divides by 3 when youre paying for the sub, but then adds up quick. 20 hours a month isnt bad these days.

I generated enough ISK in basically an afternoon to PLEX the extra characters, so yeah - not bad at all. What's often overlooked is that with three characters you can earn so much more ISK, which makes it much easier to pay for any big ticket items (such as implants, etc).


Not bad for missions i suppose, but it indeed isnt 190m/h. For comparsion, id get just about as much while doing forsaken hubs(20 to 25m ticks for me), plus whatever is worth the loot my mtu-s collect(typically one extra tick worth of garbage, ~10 something m)
Arthur Aihaken
CODE.d
#14 - 2015-12-14 23:03:42 UTC
Bulgr en Bauldry wrote:
Not bad for missions i suppose, but it indeed isnt 190m/h. For comparsion, id get just about as much while doing forsaken hubs(20 to 25m ticks for me), plus whatever is worth the loot my mtu-s collect(typically one extra tick worth of garbage, ~10 something m)

Yes, it's absolutely 190m ISK/hour. There's a finite limit to how much ISK/hour you can make with Lv4 missions. Unlike say Incursions, you can't simply throw more ships at it beyond a certain point to increase your total haul (that point is around 3 ships, at which point you start seeing diminishing returns).

I am currently away, traveling through time and will be returning last week.

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#15 - 2015-12-15 21:15:28 UTC
Arthur Aihaken wrote:
Bulgr en Bauldry wrote:
Not bad for missions i suppose, but it indeed isnt 190m/h. For comparsion, id get just about as much while doing forsaken hubs(20 to 25m ticks for me), plus whatever is worth the loot my mtu-s collect(typically one extra tick worth of garbage, ~10 something m)

Yes, it's absolutely 190m ISK/hour. There's a finite limit to how much ISK/hour you can make with Lv4 missions. Unlike say Incursions, you can't simply throw more ships at it beyond a certain point to increase your total haul (that point is around 3 ships, at which point you start seeing diminishing returns).


No, LP in your journal is not ISK per hour. If you use the same math (i.E. total assets generated but not sold) then I would say you are seeing diminishing returns, because it's not too hard to get 90 mil an hour with one Marauder, which would be about 270 mil an hour in 3. If you save up 20 missions worth of loot and LP conversions and take them to Jita, you might only see couple of percent drop in profit, but then you're risking bringing billions to Jita.

internet spaceships

are serious business sir.

and don't forget it

Hasikan Miallok
Republic University
Minmatar Republic
#16 - 2015-12-15 23:28:58 UTC
It is important to separate:

ISK per Character - this matters more for people that are struggling to plex their multiple alts

total ISK per Player Hour - this matters for people whose alts are already plexed by PI etc and have limited play time
Arthur Aihaken
CODE.d
#17 - 2015-12-16 00:03:28 UTC  |  Edited by: Arthur Aihaken
Cipher Jones wrote:
No, LP in your journal is not ISK per hour. If you use the same math (i.E. total assets generated but not sold) then I would say you are seeing diminishing returns, because it's not too hard to get 90 mil an hour with one Marauder, which would be about 270 mil an hour in 3. If you save up 20 missions worth of loot and LP conversions and take them to Jita, you might only see couple of percent drop in profit, but then you're risking bringing billions to Jita.

You're kind of splitting hairs here. LP counts (eventually), and the numbers most of us are using for conversion are fairly realistic (and if anything a tad shy of what the actual value is). 90m ISK/hour for a sole Marauder is a tad on the high side unless you're running it from a SoE hub and also including Burner missions in the mix. In standard Empire corporations the number is probably going to be around 60m ISK/hour unless you get a "Enemies Abound" (or similar) mission series.

You can't just take a salvaging Marauder setup and multiply it by 3, because you're not going to necessarily triple your productivity (you still have things like travel time, etc.) With each character you add you'll typically lose a small percentage in efficiency with the additional micromanagement required. This is why I indicated the law of diminishing returns starts kicking in at around 3 characters. A straight 'shoot and loot' strategy lends itself more towards several ships since you're capitalizing on DPS gains to accelerate mission completion. This is not true for 'shoot and salvage' setups.

Hasikan Miallok wrote:
ISK per Character - this matters more for people that are struggling to plex their multiple alts
total ISK per Player Hour - this matters for people whose alts are already plexed by PI etc and have limited play time

Or for figuring out how many hours they have to PvE to PLEX their single account.

I am currently away, traveling through time and will be returning last week.