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What exactly is the role of the punisher post update?

Author
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#21 - 2015-12-10 19:41:53 UTC
It's literally just a flying lump of armor. It boggles the mind that they put the ridiculous non-bonus of laser cap use back on it. Presumably CCP live in a magical fantasy land where lasers are so powerful they can compete with every other weapon system in the game with no bonuses.
Bumblefck
Kerensky Initiatives
#22 - 2015-12-10 20:38:10 UTC
Quote:
With good skills it does average damage and has a monster tank (albeit buffer). This is all well and good, but why fly it?




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Stitch Kaneland
The Tuskers
The Tuskers Co.
#23 - 2015-12-10 20:38:12 UTC  |  Edited by: Stitch Kaneland
Oy.. has anyone actually looked at its stats since the buff? So much of the information being passed around is wrong.

1. The punisher is not slow. Its faster than kite tristans now and can go over 4k/s OH with a single nano. Its also agile as all hell. One nano gives it a 2.7s align time with prop off. The speed and agility apply well to 10mn AB fits or as mwd anti kiter

2. Stop assuming the punisher must be fit with 400mm plates. It works fine with an AAR and still has loads of mobility

3. 4 turrets+cap bonus is more damage than 3 turrets and a damage bonus. Except now with the cap bonus its only shooting 2 turrets worth of cap, instead of 3 (prebuff). 10mn beam fits can do about 170dps out to 9km and for my anti-kiter pulse fit about 190 with multi or 230 OH with conflag. There are benefits to using lasers, stop echo chambering the same crap from people who dont know how to fit.

4. Autocannons have terrible application past 6-7km, lasers do not. Have fun being scram kited in your dual 400mm plated punisher with 125mm acs.

Actually try and fly the ship and be creative, instead of trying to squeeze out max EHP numbers and you will find it has quite a few uses. This isnt aimed directly at OP, but just in general to everyone throwing around wrong information.
Shalashaska Adam
Snakes and Lasers
#24 - 2015-12-10 22:38:46 UTC
Stitch Kaneland wrote:

Actually try and fly the ship and be creative, instead of trying to squeeze out max EHP numbers and you will find it has quite a few uses. This isnt aimed directly at OP, but just in general to everyone throwing around wrong information.


Max ehp fit also happens to be amazing though, was before the update, is even more so now.
Stitch Kaneland
The Tuskers
The Tuskers Co.
#25 - 2015-12-10 23:26:15 UTC
Shalashaska Adam wrote:
Stitch Kaneland wrote:

Actually try and fly the ship and be creative, instead of trying to squeeze out max EHP numbers and you will find it has quite a few uses. This isnt aimed directly at OP, but just in general to everyone throwing around wrong information.


Max ehp fit also happens to be amazing though, was before the update, is even more so now.


I believe you and i do recognize that fit as a valid niche. But when people say its slow, im assuming its because they have 2 400mm plates on it with 3 trimarks and an AB. Then go "huuurrr its slow".
Foxstar Damaskeenus
why did i join this corp
Not Purple Shoot It.
#26 - 2015-12-10 23:28:19 UTC
I would have to think, without even checking that these frigs which are easy to train for, could make some outstanding fleet doctrine ships, especially for factional warfare. With T-2 logi, wow.

Having new players able to fly a strong ship in a small gang that fits in an armor doctrine would be great. I don't know if the Punisher will be any good with two mids solo but somebody will do it.

"[this thread] is a cesspit of trolling and flaming" ISD Buldath

Shalashaska Adam
Snakes and Lasers
#27 - 2015-12-10 23:51:24 UTC  |  Edited by: Shalashaska Adam
Stitch Kaneland wrote:
I believe you and i do recognize that fit as a valid niche. But when people say its slow, im assuming its because they have 2 400mm plates on it with 3 trimarks and an AB. Then go "huuurrr its slow".


Out of the 8 damage dealer t1 frigates, it is faster than the Merlin, Incursus, Tormentor, Kestrel and Tristan, only the two minmatar frigates are faster, and even then only by 12 ms. It's the fastest non minmatar combat t1 frigate in the game.

Also has the most slots and the most fitting resources of all of them.

It doesn't have a third mid for a reason.
Stitch Kaneland
The Tuskers
The Tuskers Co.
#28 - 2015-12-11 00:13:34 UTC
Shalashaska Adam wrote:
Stitch Kaneland wrote:
I believe you and i do recognize that fit as a valid niche. But when people say its slow, im assuming its because they have 2 400mm plates on it with 3 trimarks and an AB. Then go "huuurrr its slow".


Out of the 8 damage dealer t1 frigates, it is faster than the Merlin, Incursus, Tormentor, Kestrel and Tristan, only the two minmatar frigates are faster, and even then only by 12 ms. It's the fastest non minmatar combat t1 frigate in the game.

Also has the most slots and the most fitting resources of all of them.

It doesn't have a third mid for a reason.


Agreed. Im fine with how the punisher is setup. Like I mentioned, its not as slow as everyone makes it out to be. Its only slow when fit with plates for max EHP. But that applies to most frigs.
Lugh Crow-Slave
#29 - 2015-12-11 18:27:10 UTC
strangescript wrote:
Shalashaska Adam wrote:
It's role is pretty simple, same as it was before, heavy tackle.

Just does it even better now.



What exactly are you tackling?


you are tackling what ever the fast tackle grabbed you are just able to hold it longer past the point the light tackle may have popped
Shalashaska Adam
Snakes and Lasers
#30 - 2015-12-11 19:34:02 UTC  |  Edited by: Shalashaska Adam
Lugh Crow-Slave wrote:

you are tackling what ever the fast tackle grabbed you are just able to hold it longer past the point the light tackle may have popped


In our case, the Punisher is our only tackle.

It is responsible for catching every target, and holding it for the entire duration of the fight until the target is dead.

We pair it with snipers, so the tackle has to withstand the entire offense of whatever grid it warps on to.

When it dies, our attack ends, so it goes beyond the traditional definition of a heavy tackle.

But pairing it with a fast tackle works excellently as well.
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