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Lv4s: Interesting Developments... (updated with Mission list)

Author
Arthur Aihaken
CODE.d
#1 - 2015-12-10 06:55:02 UTC  |  Edited by: Arthur Aihaken
This was already reported, but I wanted to add a new twist. On many of the former "blitz" missions, simply warping to the mission triggers a wave of NPC ships that would ordinarily only appear once one of the mission triggers was activated. Here is a list of missions and any applicable changes observed:

All Missions
• NPCs are apparently being more aggressive against drones (ignoring aggro to focus on them).
.....

Assault, The | Guristas Pirates
• There does not appear to be any changes with Gurista spawns in the first room.
• In the second room, the reinforcement wave of Guristas (normally triggered) are pre-spawned; no aggro.
··· 4x Pithum Eraser cruisers (gate-in)
··· 4x Pith Eliminator/Exterminator/Conquistador battleships (gate-in)

Anomaly 1-3
• There does not appear to be any changes to the missions or with Rogue Drone spawns in 3/3.

Attack of the Drones | Rogue Drones
• Apparently you can no longer blitz this mission by killing the Battlecruiser Reinforcement group. --Anize Oramara

Cargo Delivery: | Serpentis
• Several collidable objects now appear to be directly in the path between the warp-in and objective.
• There is an early (new) wave that pre-spawns, and if you shoot these it triggers a reinforcement wave. When you destroy the reinforcement wave there is a second reinforcement wave.
··· 2x Corelum Chief Sentinel cruiser (warp-in)
··· 3x Core Rear Admiral battleship (warp-in)

Gone Beserk | EoM
• The first EoM wave that normally takes a few seconds to spawn after warp-in is pre-spawned.
··· 3x EoM Hydra battleship (warp-in)
··· 3x EoM Crusader cruiser (warp-in)
• Apparently you can no longer blitz this mission by killing the EoM crusader from the right cluster, then eliminating all trigger ships that spawn from the Right Spawn Tree. --Anize Oramara

Recon 1/3
• Gate has possibly moved down and over a bit (~55km from warp-in). --Chainsaw

Pirate Invasion | Sansha Nation
• The first Sansha wave that normally takes a while to appear after warp-in is pre-spawned.
··· ?x Sansha battleships (warp-in)

What it means is that in addition to no longer being able to "blitz" some of these missions - the ones where you could complete them in smaller ships (such as shuttles) won't fly anymore. If anyone else catches any additional changes please post it here and I'll update the list (along with specifics). Thanks.
.....

Updated Dec-11, 11:30 UTC

I am currently away, traveling through time and will be returning last week.

Jerry T Pepridge
Meta Game Analysis and Investment INC.
#2 - 2015-12-10 06:58:38 UTC
can you still endlessly skip "non burner" missions from any agent?

@JerryTPepridge

Anize Oramara
WarpTooZero
#3 - 2015-12-10 07:00:27 UTC
Arthur Aihaken wrote:
This was already reported, but I wanted to add a new twist. On many of the former "blitz" missions, one of the first waves that would normally spawn after you hit the trigger has pre-populated the mission. Examples include:

• Cargo Delivery: 4x NPC battleships pre-spawned
• Gone Beserk: NPC battleships pre-spawned
• Pirate Invasion: NPC battleships pre-spawned

I suspect there are more (Anomaly, Recon?) - but these are just the ones I noticed. What it means is that in addition to no longer being able to "blitz" some of these missions - the ones where you could complete them in smaller ships (such as shuttles) won't fly anymore. If anyone else catches any additional changes please post it here and I'll update the list (along with specifics). Thanks.

Interesting, I ran Cargo delivery (Serpentis) and Gone Beserk last night and neither had any ships pre-spawned. If this is something that happens only sometimes, I would strongly recommend people who do run into this file a bug report. While changing/removing the mission completion trigger is (probably) an actual change/nerf, this sounds very much like a bug.

At this point it doesn't even surprise me anymore.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Anize Oramara
WarpTooZero
#4 - 2015-12-10 07:01:59 UTC  |  Edited by: Anize Oramara
Jerry T Pepridge wrote:
can you still endlessly skip "non burner" missions from any agent?

Uh, you could never endlessly skip non burner missions. Eventually your agent standings drop to below -2 and you can't do missions for that agent any more or the corp once your corp standings drop below -2. You need to run some normal lv4 missions to keep your standing up.

Also you need to keep your faction standings above 6, obviously.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Hasikan Miallok
Republic University
Minmatar Republic
#5 - 2015-12-10 07:13:49 UTC
I am not sure it's just level IV.

There is an unconfirmed possibility one of the SOE new player arc missons where you dump stuff to a container then get out before being swamped may potentialy have the rats pre-spawning as well.

Theory-crafting a bit, is it possible the first mission trigger in a lot of missions has been moved back to warp in time ?
Anize Oramara
WarpTooZero
#6 - 2015-12-10 07:32:08 UTC
Hasikan Miallok wrote:
I am not sure it's just level IV.

There is an unconfirmed possibility one of the SOE new player arc missons where you dump stuff to a container then get out before being swamped may potentialy have the rats pre-spawning as well.

Theory-crafting a bit, is it possible the first mission trigger in a lot of missions has been moved back to warp in time ?

They touched mission code. I'm surprised anything still works.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Arthur Aihaken
CODE.d
#7 - 2015-12-10 07:59:37 UTC  |  Edited by: Arthur Aihaken
Anize Oramara wrote:
They touched mission code. I'm surprised anything still works.

I'm kind of impressed. There's the potential to improve and successfully expand PvE content. You can still blitz many of these missions - you just need to look at something that has more survivability (and obviously you won't be able to complete some of them nearly as quickly). If I had to guess I'd say the fist wave of rats is now pre-spawned and the mission completion objectives have been expanded.

I ran 3 Pirates, 2 Beserk and 2 Cargo and the new conditions were all present. So I'm fairly certain this is a new feature and not a bug.

I am currently away, traveling through time and will be returning last week.

Anize Oramara
WarpTooZero
#8 - 2015-12-10 08:42:29 UTC  |  Edited by: Anize Oramara
Arthur Aihaken wrote:
Anize Oramara wrote:
They touched mission code. I'm surprised anything still works.

I'm kind of impressed. There's the potential to improve and successfully expand PvE content. You can still blitz many of these missions - you just need to look at something that has more survivability (and obviously you won't be able to complete some of them nearly as quickly). If I had to guess I'd say the fist wave of rats is now pre-spawned and the mission completion objectives have been expanded.

I ran 3 Pirates, 2 Beserk and 2 Cargo and the new conditions were all present. So I'm fairly certain this is a new feature and not a bug.

I'll have to run more missions then because the Pirates (Angel) and Cargo (Serpentis) I ran had absolutely no change to them at all. Inconsistent changes means bugs. I can confirm that Beserk was changed.

Edit: Actually Having the battleships pre-spawned in Pirates will actually slightly decrease completion time when running with a Cruise Barghest.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

DeMichael Crimson
Republic University
Minmatar Republic
#9 - 2015-12-10 10:43:29 UTC
Knowing CCP's history of implementing new Code, I'll say it's probably just another bug.

However I do agree with Anize Oramara that stealth changes to the game is not good PR.



DMC
Arthur Aihaken
CODE.d
#10 - 2015-12-10 11:04:09 UTC
Anize Oramara wrote:
I'll have to run more missions then because the Pirates (Angel) and Cargo (Serpentis) I ran had absolutely no change to them at all. Inconsistent changes means bugs. I can confirm that Beserk was changed.

I will endeavour to compile a more complete list.

I am currently away, traveling through time and will be returning last week.

Ruvin
Amarr Empire
#11 - 2015-12-10 11:35:54 UTC  |  Edited by: Ruvin
some burners mission pockets didnt had the gates .

So even if the old thread was derailed , this actually seem to be bugs Ugh

Opportunities multiply as they are seized.

Anthar Thebess
#12 - 2015-12-10 12:53:27 UTC
Aggro also changed.
Spawns attack in different order - this is bad, as instead of making it random , it just changed to some other order.
Mission rats also focus on drones more often , and are better in hitting small targets.
Arthur Aihaken
CODE.d
#13 - 2015-12-10 13:12:49 UTC
Anthar Thebess wrote:
Aggro also changed.
Spawns attack in different order - this is bad, as instead of making it random , it just changed to some other order.
Mission rats also focus on drones more often , and are better in hitting small targets.

Not really seeing any problem with this yet...

I am currently away, traveling through time and will be returning last week.

Celthric Kanerian
Viziam
Amarr Empire
#14 - 2015-12-10 15:50:22 UTC
If this is true, I will be very happy as it would mean that I don't have to wait for them to spawn while doing missions in my Marauder.
Anize Oramara
WarpTooZero
#15 - 2015-12-10 16:56:20 UTC
Well I know it's only been one day but no replies to my bug reports yet. Tomorrows Friday and then a weekend so if I don't hear anything by tomorrow afternoon then it's a weekend of not knowing if it's a bug or not. Heck just a simple 'Working as intented' or 'We're looking into it' would be fine. Ah well.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Estella Osoka
Cranky Bitches Who PMS
#16 - 2015-12-10 17:01:24 UTC
As long as the BS in Cargo Delivery don't neut and you can open the can without having to destroy them, using a fast frig to do it should still work.
Yourmoney Mywallet
Doomheim
#17 - 2015-12-10 17:37:09 UTC  |  Edited by: Yourmoney Mywallet
Arthur Aihaken wrote:

Gone Beserk
• 3x EoM Hydra battleship (warp-in)
• 3x EoM Crusader cruiser (warp-in)

This has always been the inital spawn in that mission: Gone Berserk L4

Edit: same with Pirate Invasion, at least the Sansha version: one of the non-blitz groups has always been there on warp-in (4 BS, 2 BC): Pirate Invasion L4 Sansha
Anize Oramara
WarpTooZero
#18 - 2015-12-10 17:55:50 UTC
Gone Beserk's initial spawn usually spawns a few seconds after landing on grid. My guess would be with the increased grid size combined with big fat slow non rigged battleships is triggering the spawn a few seconds earlier. That would explain why I didn't see the same thing because I'm running full implants and 3 warp speed rigs.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Chainsaw Plankton
FaDoyToy
#19 - 2015-12-10 17:56:37 UTC
I ran a recon 1/3 and noticed the gate moved down and over a bit. it was ~55km from the warp in. http://i.imgur.com/RZLAbQQ.png

Arthur Aihaken wrote:
This was already reported, but I wanted to add a new twist. On many of the former "blitz" missions, simply warping to the mission triggers a wave of NPC ships that would ordinarily only appear once one of the mission triggers was activated.

Anomaly 1-3
• There does not appear to be any changes with drone spawns.

• Cargo Delivery: 4x NPC battleships pre-spawned

Gone Beserk
• 3x EoM Hydra battleship (warp-in)
• 3x EoM Crusader cruiser (warp-in)

• Pirate Invasion: NPC battleships pre-spawned

What it means is that in addition to no longer being able to "blitz" some of these missions - the ones where you could complete them in smaller ships (such as shuttles) won't fly anymore. If anyone else catches any additional changes please post it here and I'll update the list (along with specifics). Thanks.
.....

Updated Dec-10.

It would help if you could say which version of the mission. AFAIK there are at least 2 versions of cargo delivery, one vs blood raiders, and one vs serpentis. IMO with 4x npc battleships prespawned blitzing should still work. frig/ceptor should more or less be at the can by the time they can even lock you and warp out probably before taking any damage. or if you do take damage only getting a little as NPC bs have pretty bad tracking.

Also there are sansha and angel versions of pirate invasion. I ran one angels pirates last night and saw no change.

Yourmoney Mywallet wrote:
Arthur Aihaken wrote:

Gone Beserk
• 3x EoM Hydra battleship (warp-in)
• 3x EoM Crusader cruiser (warp-in)

This has always been the inital spawn in that mission: Gone Berserk L4

Edit: same with Pirate Invasion, at least the Sansha version: one of the non-blitz groups has always been there on warp-in (4 BS, 2 BC): Pirate Invasion L4 Sansha

there is often a short delay between warp in and spawn, pretty insignificant change imo. and the change to the blitz is far more relevant.

Ruvin wrote:
some burners mission pockets didnt had the gates .

So even if the old thread was derailed , this actually seem to be bugs Ugh

I haven't seen that that, but I did warp through the grid the burner was on so I saw it pop up on my overview while warping in. Still landed on the acceleration gate.

also seems like a bad bug to run into. I tend to wait till I'm in warp from the gate, or even in pocket to activate hardeners and stuff (aka save on heat damage). Also I tend to zone out while in warp and refocus on the game when activating the gate and warping into the burner site.

@ChainsawPlankto on twitter

Arthur Aihaken
CODE.d
#20 - 2015-12-10 21:14:41 UTC  |  Edited by: Arthur Aihaken
Chainsaw Plankton wrote:
It would help if you could say which version of the mission. AFAIK there are at least 2 versions of cargo delivery, one vs blood raiders, and one vs serpentis. IMO with 4x npc battleships prespawned blitzing should still work. frig/ceptor should more or less be at the can by the time they can even lock you and warp out probably before taking any damage. or if you do take damage only getting a little as NPC bs have pretty bad tracking.

Yes, sorry - I was waiting until the mission came up again so I could include specifics (but this version of Cargo was Serpentis). I have updated (and will continue to) the list in the first post.

I am currently away, traveling through time and will be returning last week.

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