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December release - Issues thread

First post
Author
John Wheway
Space Mutts
K R Y P T E D
#161 - 2015-12-09 15:11:10 UTC
Unable to launch client.
Client update unsuccessful

will not launch game or update client

Cannot find link for beta launcher.

Need to log in and cannot launcher says version 2.2.967872

gives exception error with too much to post here

I am lucky enough to play on an iMac …..Lol

Ticket logged

Please fix….

I need my fix

John
Santa Spirit
Christmas Spirit and Goodwill Toward Man
#162 - 2015-12-09 15:16:35 UTC  |  Edited by: Santa Spirit
John Wheway wrote:


Cannot find link for beta launcher.


John



Hi John, it is a few posts in on this thread, about midway if i recall correctly.

I would find it for you, but RL calls at the moment.

o/
Santa

here you go:

Mac (https://binaries.eveonline.com/EveLauncher-984818.dmg)

Please come join the fun Dec 14th., 2017 Find the details [HERE] when the post is made

John Wheway
Space Mutts
K R Y P T E D
#163 - 2015-12-09 15:19:36 UTC
Cheers,
Applying to see if it will let me log in
Astecus
Astral Academy
Astral Alliance
#164 - 2015-12-09 15:20:10 UTC
It seems the client forgets camera set to center tracking position after docking and undocking.

Tested with several characters, after only undocking, they remember center position, after docking and undocking again, custom tracking position is active, and selecting center again is forgotten after dock+undock.

Reloaded Main: Astevon | Creator of the Anti-ganking channel, Anti-ganking.net and AstralServices.net

Vermillion Thellere
The Scope
Gallente Federation
#165 - 2015-12-09 15:23:47 UTC
Second instance of mouse failure to work anything after exiting planet mode
Davina Sienar
The Misinterpretation of Silence
#166 - 2015-12-09 15:28:20 UTC
Yadaryon Vondawn wrote:
It feels as if the data site changes were not applied. I ran three Data sites so far (4-5 cans a site) and did not found a single COSMOS item. On SiSi I found a few in each site. I cannot 100% confirm this is bugged. Anyone else experiences with this?

EDIT:
NVM data sites confirmed profitable now




....but will only be profitable for a short time......
if stuff that is meant to be dropped inside of special COSMOS plexes only, is now dropping evereywhere
- well stuff will be "overdropping" and prices go low shortly
no idea at all why this cosmos items are meant to be dropping everywhere now

a lot of cosmos stuff like the skillbooks already got screwed due to the old lootspill mechanizm
now the rest of it will follow and so also the modules beeing build with it....
Kia Dax
Tash-Murkon Industrial Corporation
#167 - 2015-12-09 15:36:59 UTC
Steijn wrote:
when undocking, the camera doesnt remember the view you had when you docked eg. im zoomed completely out but everytime i undock its zoomed me back in.


Same here and combined with the zoom shortcuts not working anymore except the muse wheel,
its real anoying.
CCP Lebowski
C C P
C C P Alliance
#168 - 2015-12-09 15:53:40 UTC
Kia Dax wrote:
Steijn wrote:
when undocking, the camera doesnt remember the view you had when you docked eg. im zoomed completely out but everytime i undock its zoomed me back in.


Same here and combined with the zoom shortcuts not working anymore except the muse wheel,
its real anoying.
This has been fixed internally

CCP Lebowski | EVE Quality Assurance | Team Five-0

@CCP_Lebowski

Sarah Flynt
Red Cross Mercenaries
Silent Infinity
#169 - 2015-12-09 16:24:34 UTC
Anthar Thebess wrote:
You guys use tracking distributors to stop the ganks!
Just .... WoW .
Tracking disturb gun that is shooting a building , 5 meters away.
Just .... WoW .

It sounds ridiculous, I know. Until you do the math wrt. optimal range disruption.

This is not the thread to discuss this btw.

Sick of High-Sec gankers? Join the public channel Anti-ganking and the dedicated intel channel Gank-Intel !

Primary This Rifter
Mutual Fund of the Something
#170 - 2015-12-09 16:59:43 UTC
"Beta map crashes if a route of more than 350 jumps is optimized"

Wait, how many jumps can you optimize now? I thought you couldn't optimize routes of more than 20 waypoints because it grows way too computationally expensive. Did you switch to a heuristic?
CCP karkur
C C P
C C P Alliance
#171 - 2015-12-09 17:32:13 UTC  |  Edited by: CCP karkur
Liam Boothby wrote:
Senshi Hawk wrote:
Garath Garemoko wrote:
Cant accept courier Contracts. The accept button does nothing. The reject etc button function, just cant accept


Also having this issue. Some contracts are fine, others cannot be accepted.
I've just found a pattern, it's related to the contract size.

Tried with contracts issued privately to Red Frog, every contract smaller than 19.816 can't be accepted, while every contract bigger than 28.000 works fine.

A workaround for this issue is to simply open the cargo of your current ship, and after that you can accept the contract Smile
We have fixed this internally, but until we deploy that fix, please use that workaround Smile

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Grookshank
The Scope
Gallente Federation
#172 - 2015-12-09 17:51:24 UTC
1. New dscan unusable if you have multiple presets.
See: http://imgur.com/ZkFiMfR

2. New probe scan colors make distinguishing the cross to move probes from everything else very hard, since the cross is not grey instead of white and the blue circles around the probes are bigger. Also the red x for the sigs are worse than the dots.

x-007
End-Game
#173 - 2015-12-09 18:03:54 UTC
Grookshank wrote:
1. New dscan unusable if you have multiple presets.
See: http://imgur.com/ZkFiMfR

2. New probe scan colors make distinguishing the cross to move probes from everything else very hard, since the cross is not grey instead of white and the blue circles around the probes are bigger. Also the red x for the sigs are worse than the dots.



Also, manually entering a distance to D-Scan changes the presets... (The preset hotkeys are number keys, which are, incidentally, also used for typing in distance...)
Manssell
OmiHyperMultiNationalDrunksConglomerate
#174 - 2015-12-09 18:09:38 UTC
Also having the same problems as Grookshank with having multiple presets and not being able to select them for Dscan.
Dominous Nolen
Anomalous Existence
Initiative Mercenaries
#175 - 2015-12-09 18:12:42 UTC
x-007 wrote:
Grookshank wrote:
1. New dscan unusable if you have multiple presets.
See: http://imgur.com/ZkFiMfR

2. New probe scan colors make distinguishing the cross to move probes from everything else very hard, since the cross is not grey instead of white and the blue circles around the probes are bigger. Also the red x for the sigs are worse than the dots.



Also, manually entering a distance to D-Scan changes the presets... (The preset hotkeys are number keys, which are, incidentally, also used for typing in distance...)


Please give us back the separate values for KM and AU as well.

@dominousnolen

"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood

Blake Bathana
Yoyodyne Propulsion Systems Inc
#176 - 2015-12-09 18:13:58 UTC
John Wheway wrote:
Unable to launch client.
Client update unsuccessful

will not launch game or update client

Cannot find link for beta launcher.

Need to log in and cannot launcher says version 2.2.967872

gives exception error with too much to post here

I am lucky enough to play on an iMac …..Lol

Ticket logged

Please fix….

I need my fix

John



I have the same problem please help.

Blake
Altair Taurus
#177 - 2015-12-09 19:31:56 UTC  |  Edited by: Altair Taurus
Did you change level 4 mission triggers, NPC AI (drone aggro) and removed blitzing option from missions or those issues reported by some players are bugs?

Any stealth nerfs of this kind are not welcome!
Coredeath Cicada
Bueno Excellente.
Fraternity.
#178 - 2015-12-09 19:40:19 UTC
Is the spacial background looking fuzzy, blurry and blocky, intentional? Against the rest of the high detail ships, stations etc it really does stand out and looking very ugly.

- Core
Raabe
Omni-InternOps
#179 - 2015-12-09 19:47:20 UTC
well the patch patch today at 9.12. fixes the "zoom-volume" bug for me...

but NOT these terrible sfx really!
all sound effects still sounds like they come out a c-64!
like overmodulated, scratchy, noisy,...
aura: "dock"§$%&(%$"kratzkratz acc=)?(/kratzkratz"

ingame bugreport sended...

never change a running system!

Altair Taurus
#180 - 2015-12-09 20:00:15 UTC  |  Edited by: Altair Taurus
Now shield boosters and shield hardeners animations are not present after initial animations accompanying turning on respective modules. Is this intentional? Anyway old animations were not that bad!