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Warfare & Tactics

 
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Why do off grid links exist?

Author
Crosi Wesdo
War and Order
#221 - 2015-12-07 05:46:54 UTC  |  Edited by: Crosi Wesdo
And i think flying around in anti frigate faction cruisers complaining about getting blobbed by frigates all day is lame.

In faction war you dont always get the choice where you engage war targets or what they are flying. You also dont get the choice to always enter a plex first.

See a gang in a plex and you dont have an evenly capable gang? Well, write it off, no combat for either side. You enter a different plex and they dont fancy risking a brawl at the warp in? Thats 2 plexes with no combat.

This happens anyway. But boosts certainly offer different options to deal with this common scenario.
Markus Lionum
EVE Corporation 98582134
#222 - 2015-12-07 06:08:39 UTC  |  Edited by: Markus Lionum
Crosi Wesdo wrote:


See a gang in a plex and you dont have an evenly capable gang? Well, write it off, no combat for either side. You enter a different plex and they dont fancy risking a brawl at the warp in? Thats 2 plexes with no combat.



If you think links on grid will translate into less fights you are way off, on the contrary

its not the perfect change, imo perfect would be limiting warfare module on every ship at max 1 along with putting them on grid with increasing boost % depending on the hullor taking them out the game for good

this announced change forces linkers to be more tactical with the fit and possitioning, putting (a little) more risk than before on their boat, while totally screwing over the honest hard working l33t plex crashing frigate pilots. Also similar to other games it gives the advantage of those on the higher ground over those trying to capture the hill - wich makes total sense
Crosi Wesdo
War and Order
#223 - 2015-12-07 06:23:54 UTC
So you reject my points with baseless assertions then back up my points with a reference to high ground advantage?

Most people who use boosts already have extremely tactical fits, the changes will just reduce engagement envelopes for a great number of people. Suggesting that it will not have a cooling effect on PVP when the effect is narrower envelopes is quite obtuse.

Gangs that dont have boosts will still not have boosts, but gangs generally engage smaller numbers regardless. Im just pointing out those people willing to engage gangs in smaller numbers will thin out a little.

Finally, seems you are angry about plex crashing frigates, if you are happy that this change will be a fix to that edge case while any other benefit is subjective or baseless then i have to question if your perspective is of any value at all and not just bitterness?
Markus Lionum
EVE Corporation 98582134
#224 - 2015-12-07 06:32:26 UTC  |  Edited by: Markus Lionum
Crosi Wesdo wrote:
So you reject my points with baseless assertions then back up my points with a reference to high ground advantage?

Most people who use boosts already have extremely tactical fits, the changes will just reduce engagement envelopes for a great number of people. Suggesting that it will not have a cooling effect on PVP when the effect is narrower envelopes is quite obtuse.

Gangs that dont have boosts will still not have boosts, but gangs generally engage smaller numbers regardless. Im just pointing out those people willing to engage gangs in smaller numbers will thin out a little.

Finally, seems you are angry about plex crashing frigates, if you are happy that this change will be a fix to that edge case while any other benefit is subjective or baseless then i have to question if your perspective is of any value at all and not just bitterness?



its not that im specifically angry about frigates crashing plexes, but you are the only zealot here defending links as they are and your reason is purely because it will affect your frigate plex crashing. anything else you mention is bullshit.

*why should 2 pilots be able to engage 3 pilots equally skilled and flying the same huls / fits (for the sake of argument) - this change wownt be even close to a fix to that but its a limp in that direction


Then you use ambigous and abstract wording to dilute that bs

And you bet im bitter - I've been bitter about links for years
Crosi Wesdo
War and Order
#225 - 2015-12-07 07:18:58 UTC  |  Edited by: Crosi Wesdo
Markus Lionum wrote:
its not that im specifically angry about frigates crashing plexes, but you are the only zealot here defending links as they are and your reason is purely because it will affect your frigate plex crashing.


It will also effect;

-Small/medium gangs fighting alpha fleets and/or out numbered.

-Competent kite fleets being outside recon web influence making them quite immune to armour brawlers.

-Get past 30 people per side and the subcap logi game is pretty much over without links on many hulls.

-Flying logistics with extended cycle times and reduced reps. Without links armour logi will just melt to surprisingly small gangs and their reps will be surprisingly ineffective specially on t1 hulls. Shield logi is already flimsy in many cases, no links will make them iffy at the best of times.

-System pushes where the use of links allows otherwise weak doctrines to shine assuming skilled use.

-And just about every other facet of organised small/med/large gang pvp.


All of which i participate in on a regular basis which the exception of large scale which thankfully is a rarity.

Now, is this all a bad thing? i dont know. I would just suggest that the people who are playing the game at the moment are mostly satisfied with how the game plays exemplified by them playing. With the exception of a few sperglords on these forums who hardly ever pvp anyway. In order to satisfy these sperglords you are inflicting a substantial change in gameplay on many people who actually do pvp.

Seems a bit risky to me.

You might say this will result in much more things dying. I would pose that it will result in more blobbing up, perhaps more logi and people being far more selective in the fights they take, and for good reason.
Arla Sarain
#226 - 2015-12-07 12:43:45 UTC  |  Edited by: Arla Sarain
Crosi Wesdo wrote:
people being far more selective in the fights they take, and for good reason.

With countless potential opponents -orange and -red on peoples' lists for the reasons this entire thread is based on, you wouldn't think that's the bloody point for removing OGB?

You disregard PoVs on the basis that they belong to "sperglords who don't even PvP" - I admit I stopped bothering. Getting into PvP is already a 3 tier barrier excluding logistics - time commitment for searching encounters, ship rank (if transit wasn't such a big deal I wouldn't mind whelping several frigs against a destroyer) and aversion to the magical "here have some 30% blanket stat boost cos you were so good at this game that you got an alt".

You guys make such an absolute ultimatum saying that if a person beat someone whilst being linked, that they would have likely won without links anyway; are you aware that maybe the victims wouldn't even bother to try and fight at all, and instead choose to be selective with encounters just the same, hence deducting from the amount of encounters anyway...?

Ergo, links don't fix aversion or selectiveness. You claim you will lose the ability to jump into an unprepared gang solo and come up top. The keyword is unprepared. Not links.

Which amounts to OGB just being a troll tool, that you occasionally use to get "an edge" in the event you meet more than you should be able to handle. But in most other cases it's just used to throw around lightweights by pitting them against the same rank tool, which is mystically punching way above its weight.
Crosi Wesdo
War and Order
#227 - 2015-12-07 16:28:28 UTC
You clearly dont know what 'ultimatum' means.

Also, my point throughout this thread is that this will effect all other areas of pvp. You prove my point yet again by citing examples of how links are broken in 1v1 to justify changing the experience and capabilities of fleet players on ever scale everywhere else in EVE.

Now, one more time in case you missed it again. Im not suggesting that this is objectively bad for the game. Im saying that it is a risk to nerf fleets and in particular smaller fleets vs larger fleets since that is the content that the silent majority enjoys.
Estella Osoka
Cranky Bitches Who PMS
#228 - 2015-12-07 16:44:20 UTC
Links coming on grid doesn't bother me so much. Since grid will be 7800km. Just set booster as a far away as possible with multiple grid bounces.

Command Destroyers and T2 logi frigates are going to make Small plexes a real pain.

If links are brought on grid, that means they will not be available in novice plexes; which means fights for those plexes will be either a battle of attrition, or a lot of blue-balling.

Oh, and with remote reppers getting falloff, the logi game is going to change significantly.
Lucy Callagan
Goryn Clade
#229 - 2015-12-08 17:19:12 UTC
Markus Lionum wrote:
but you are the only zealot here defending links


Oh he's not the only one, others are just to busy doing actual pvp or other stuff to be forum warrioring as efficiently as Crosi does.
Xplecit
Phantom Space
Space Madness.
#230 - 2015-12-08 19:25:10 UTC
I honestly dont use link but i started training on my alt like 4month ago still cant use T2 link almost on skirmish, but can use the T3 shield booster and armor (legion/tengu). And this training is 1/6 of my total SP on my alt! Like no refound for a preson that started training leadership skills recently GG go next! - No remap of SP, a simple thing that would resolve all of this and so many other problems!

I believe command ships can have links and decent tank. But T3 CAN'T they simply can't!! I will answer your question why links are off-grind if you explain me how you want a T3 link to be in a fighting battle...

T3 cruiser link normally are unscanable have no tank, not even a damage control, for a reason, because they arent supposed to be a part of the real fight.

And people that use links for PVE? WH, incursion...

Did CCP just listen to FW carry babys... this remind me of WoW when a part of the comunity started whining did the change didnt think about it and **** it up even more!

Again i dont use Links i have fight agains links in defense of my alliance home system, and small ganks with links. Not being a fan of it doesn't mean i have to cry a river to CCP... Deal with.

I honestly think a SP REMAP(1 per year). is way WAY more important them all this link ****! A "leveling system" that doesnt involve skill knowledge, not even really playing the game .. just waiting for the clock "tic tac" For me it has logic if you training large projectile at lest fire the weapon, or if fire you learn faster.. This is the only game i know with a "training/leveling" whatever you want to call it that the only requirement is for you to pay! And i played UO-SWG and recent mmo even try out eve in the first 1-2 years when it come out.

So many **** up things in eve specially the training of the caracter that i CAN'T change the skill points! 2xT3 + link training GG ccp Go next!





Jhousetlin Zamayid
#231 - 2015-12-08 20:32:14 UTC
Lotta debate in this thread.

Here is my opinion regarding ECM and OGB:

If the only solution is to "bring your own", then there's probably a balance problem.
Crosi Wesdo
War and Order
#232 - 2015-12-08 22:10:45 UTC
If your only solution is to bring your own, then you are ignoring a few other solutions.
Estella Osoka
Cranky Bitches Who PMS
#233 - 2015-12-08 22:11:21 UTC
Jhousetlin Zamayid wrote:
Lotta debate in this thread.

Here is my opinion regarding ECM and OGB:

If the only solution is to "bring your own", then there's probably a balance problem.


It's not a balance problem. Balance is between 2 people. 1 versus 1. OGBs are 2 versus 1. Unfortunately, the kill report doesn't show that accurately.
Markus Lionum
EVE Corporation 98582134
#234 - 2015-12-08 22:26:59 UTC  |  Edited by: Markus Lionum
Estella Osoka wrote:
Jhousetlin Zamayid wrote:
Lotta debate in this thread.

Here is my opinion regarding ECM and OGB:

If the only solution is to "bring your own", then there's probably a balance problem.


It's not a balance problem. Balance is between 2 people. 1 versus 1. OGBs are 2 versus 1. Unfortunately, the kill report doesn't show that accurately.



Problem really is in how little input, focus and risk running links involves - call it balance or something else
Pestilen Ratte
The Scope
Gallente Federation
#235 - 2015-12-08 22:57:32 UTC
It is possibly worth stepping back and wondering how CCP see this issue.

I'm gonna speculate, because so far CCP are as silent as the grave on this thread.

It seems to me that CCP has two predominant cultures of strength: on one side you have the financial folks who are (reasonably) concerned for the bottom line, and who see any short term threat to subscriber income as death on a stick. These folks know that there are a lot of lone wolf players who have alts and who reasonably want value for money for their double subscription fees.

One the other side, you have the "visionaries" who think they are very big deals because they know moderately influential people in very large player corps. These people like to make economic arguments, but it always boils down to the same thing: we need to protect and pander to the old time big deals in the mega corps, because they ARE Eve. They built it, they pay huge subscriptions for large numbers of folks, etc etc.

Now, there are also the third group, who are the artists and engineers who just get on do their freaking jobs and work for a living, but nobody listens to them so we can also ignore them for the moment.

So, the big problem here is that both the dominant cultures in the CCP world pander to established income streams. Neither side is focused on new player retention, or building new market shares in new demographics. One side want to chase the lone wolf side of the game, the other want to chase the mega corp demographic.

For all we know, the world of interweb space ship players is basically divided into these two camps. CCP have the data, not me. So maybe it is possible that 99% of Eve players are lone wolf types who prefer gimps to friends, or they are office workers who play Eve because their meglomaniac boss uses company funds to subcribe their whole office into a mega corp in a mega alliance with other space lord bosses.

Let's not be naive. A lot of large corps are office based. A lot of revenue to CCP surely comes from office bosses who write subscriptions off as a cost of running the office. There is nothing wrong with that, except that it means that a lot of players in these corps are probably more likely to act like goons than RPG enthusiasts. Hello Nullsec!

If it is true that CCP is focused on the lone wolf (lone wolf sounds a lot better than "gimp pimp") and the office drone demographic, this would explain a lot about the game.

It would explain off grid boosters. It would explain hilariously OP ships. It would explain the neglect of small gang PVP in favour of citadels and Titans that NOBODY except the office bosses ever fly.

And that is a strategic decision that CCP is best placed to make. They know who plays the game, they know where the money comes from.

However, if it is true that CCP aspires to be greater than it already is, if it is true that CCP wants to retain the new players who are not gimp pimps or office drones, then CCP needs to stop focusing on mechanics that destroy small gang player experience, and they need to start building a culture within their own oprganization that speaks for the demographic they wish to engage in the market place.

Since we are building a lexicon here, let's call them "normal, eager roleplayers with friends", or NERFS.

We have the gimp pimps. We have the office lords and their drones.

What about the NERFS?

Who is going to speak for the NERFS?

Because we are the future.

I hope. I mean, jesus christ. Gimp pimps and office drones?

I need to lie down again.
Demerius Xenocratus
The Scope
Gallente Federation
#236 - 2015-12-09 00:05:42 UTC
Crosi Wesdo wrote:
If your only solution is to bring your own, then you are ignoring a few other solutions.


The other "counters" to links require greater input and skill on the part of the player. They aren't afk-able, and actually killing the links ship requires more than 1 additional account. So yes, the most efficient solution by far is to bring your own, rather than dedicating multiple players/accounts towards hunting them which usually just results in the link abuser running away.
Crosi Wesdo
War and Order
#237 - 2015-12-09 03:02:23 UTC
If boosting is as passive as you say, all you have to do is 60 seconds of probing, and get a decent kill. Or 15 seconds of warping to a gate with a tornado.

Ironically, if boosts are not afk they can be easier to deal with. SImply ejecting a set of 8 combats can be enough to make boosters think twice about what they are doing.

Anyway, im not sure where in the rules that it states that rewards should be balanced by stats AND effort. That throws a spanner in so many aspects of the game.

Your argument suggests that you are simply defeated before you even start. Everythng is too unfair, or too much effort lol.
Xplecit
Phantom Space
Space Madness.
#238 - 2015-12-09 07:20:03 UTC  |  Edited by: Xplecit
I wonder why noone complains about the racials bonus of titans.. And only small pvp group and FW stuff!

Because old players dont whine like this new players that do FW and want to solo PVP. Simple has that! Yeah i dont like link either.. but deal with it!

Maybe giving link only to T2 cruiser or higher would be the best idea. That way no links for a 50mil ship being boosted by a 1b ship!

And the logic of bringing a T3 link on grid, with no weapons no tank just link! Really amazes me by the negative...

Like you forcing a non-combat ship to the grid, hopping for a juice kill mail! Say it all! Same skill level of ganking mining bardes and indis! You ask for a fair fight... What is fair in fighting a ship with no guns no tank!

Just remove link for small size hauls. And from T1 medium hauls! For me it's perfectly clear that CCP didn't think of the role of a T3 boosting. Most of big fleet compus that use link use it already on grid with command ships! If they used off-grid link im 99% sure CCP wouldn't do a think because thoose are the real dollars! Not small FW crying babies!


Not to meantion that most people that pvp in low sec, and do FW don't pvp in Null because "they dont like bubbles"... all said!
Demerius Xenocratus
The Scope
Gallente Federation
#239 - 2015-12-09 08:32:47 UTC
Xplecit wrote:
I wonder why noone complains about the racials bonus of titans.. And only small pvp group and FW stuff!

Because old players dont whine like this new players that do FW and want to solo PVP. Simple has that! Yeah i dont like link either.. but deal with it!

Maybe giving link only to T2 cruiser or higher would be the best idea. That way no links for a 50mil ship being boosted by a 1b ship!

And the logic of bringing a T3 link on grid, with no weapons no tank just link! Really amazes me by the negative...

Like you forcing a non-combat ship to the grid, hopping for a juice kill mail! Say it all! Same skill level of ganking mining bardes and indis! You ask for a fair fight... What is fair in fighting a ship with no guns no tank!

Just remove link for small size hauls. And from T1 medium hauls! For me it's perfectly clear that CCP didn't think of the role of a T3 boosting. Most of big fleet compus that use link use it already on grid with command ships! If they used off-grid link im 99% sure CCP wouldn't do a think because thoose are the real dollars! Not small FW crying babies!


Not to meantion that most people that pvp in low sec, and do FW don't pvp in Null because "they dont like bubbles"... all said!


You know why I PvP in lowsec instead of null?

I get to press F1 in both, but in low I get to press other buttons too.
Xplecit
Phantom Space
Space Madness.
#240 - 2015-12-09 09:47:41 UTC  |  Edited by: Xplecit
Most time i run logy so have more them the F1 to play arround. But i'm geting what you saying...

But why every dam "balance" = a NERF. Ishtars, drone are good exemples. Cap changes incoming in spring not a "re-balance" JUST A PURE SIMPLE NERF!

Problem aren't the off-grid booster. Problem is when you use a +1b ship to boost a T1 ship, making stronger them pirates ships or T2 ships,or a already OP tactical destroyer that becomes a bit absurd with links!

This is the problem not off-grid links!

How the only way CCP see in "re-balance" is nerfing link the the ground specially the T3 cruiser forcing them to be on grid. Not thinking of PVE like incursion and WH or LvL5 and just tunel vision of nul sec pvp and FW... it's just pure genius (irony at his max)

CCP in the rest years "re-balance" = nerfing. we had with ishtar and drones.. "invested a new type ship that deal with drones and missiels also. Like we have neuts disruptions or turrets, dumpners... why not give us another card to play with on the battle field! Inset nerf to the ground.

Cap changes incoming... dreads in siege with new capital sub-cap weapons doing 2k dps while you can eWar them.. what dps will do titan with this new weapons since they dont have siege! Rookie ship dps on guns, for a titan NICE!!

Inset of really re-balancing supers. They are going to nerf them to the ground.


I must ask do the people that come with this "re-balance" ideas and get payed for them, do even play the game, really play!

PS. Just another idea that come to mind... We have the new command destroyers that can give links also. Why not this ships need to be on grid and link only apply for small rig size ships, and that being the only way small rig size ships would be able to have links... Problem solve inset Rip T3 booster!