These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Missions & Complexes

 
  • Topic is locked indefinitely.
 

Dominx Lvl 4 Fit, help please

Author
Vargosa
Sebiestor Tribe
Minmatar Republic
#1 - 2015-11-29 09:10:05 UTC
So, i know there are tons of posts out there talking about this same thing, but what i'm finding so far is that research about this game is very hard. Its tough to dig through years of posts and information, and try to figure out what is relevant and what is dated. This is what i came up with in EFT, any constructive criticism would be greatly appreciated.

[Dominix, Domi]
Large Armor Repairer II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Energized Adaptive Nano Membrane II
Damage Control II

Omnidirectional Tracking Link II, Optimal Range Script
Omnidirectional Tracking Link II, Optimal Range Script
F-90 Positional Sensor Subroutines, Targeting Range Script
Cap Recharger II
Large Micro Jump Drive

Drone Link Augmentor II
Drone Link Augmentor II
Small Tractor Beam I
350mm Prototype Gauss Gun, Antimatter Charge L
350mm Prototype Gauss Gun, Antimatter Charge L
350mm Prototype Gauss Gun, Antimatter Charge L

Large Capacitor Control Circuit I
Large Trimark Armor Pump I
Large Sentry Damage Augmentor I

Hobgoblin II x5
Garde II x5
Bouncer II x5
Linus Gorp
Ministry of Propaganda and Morale
#2 - 2015-11-29 11:04:24 UTC  |  Edited by: Linus Gorp
What exactly do you want to do with that? Oh, nevermind. Read the title.


  • It's not going to have enough tank.
  • The guns probably won't do much.
  • That tractor beam is, eh. Why?
  • Garde's aren't that good. You're better off with heavy drones.


I suppose what you plan to do is jumping away with the mjd and then range tank? Mh. Could work. Though the guns still won't do you much good and you'll almost certainly get killed when the rats caught on to you.

[Dominix, Domi]

Large Armor Repairer II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Armor Explosive Hardener II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II

Omnidirectional Tracking Link II, Optimal Range Script
F-90 Positional Sensor Subroutines, Targeting Range Script
Cap Recharger II
Cap Recharger II
Large Micro Jump Drive

Drone Link Augmentor II
Drone Link Augmentor II
Drone Link Augmentor II
Drone Link Augmentor II
[Empty High slot]
[Empty High slot]

Large Capacitor Control Circuit I
Large Trimark Armor Pump I
Large Sentry Damage Augmentor I


Warden II x5
Ogre II x5
Berserker II x5


I'd advise against omnitanking a Domi. Use mission-specific hardeners and drones.

When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.

Fibro Optic
BlackWatch Security Group
Northern Coalition.
#3 - 2015-11-29 16:04:16 UTC
I Agree with what Linus Gorp has said on this subject.
I used to use the Dominix too, I Found it a Great Mission Runner.

However as Linus Gorp said, try not to omni Tank it. Omni Tanking is OK if you have a T2 ship or Pirate faction BS with
high enough resistances, but id just change up your tank on a Per mission basis.

Also, When it comes to your drone choice, you could try Using Wardens (Caldari Sentry Drones) Rather than Garde's for when you jump 100K away, and Once the larger ship start getting closer into range, Pull them in and switch to Large Drones, as they will preform a lot better.
You could also add a Large Nos on a spare high slot to help with cap regen to feed that large armour rep on those longer missions.

In the long run though try training into the Ishtar if you like using drone boats.
you will find it's a lot of fun to fly, not to mention it being a more effective ship.

Anyway, I wish you well with your Dominix fit, and as always Fly Safe o/
Arthur Aihaken
CODE.d
#4 - 2015-11-29 16:34:26 UTC
Honestly, you'll get a lot more mileage with a Rattlesnake.

I am currently away, traveling through time and will be returning last week.

Sheeth Athonille
Rabid Dogz Mining
#5 - 2015-11-29 21:55:37 UTC
I'm going to disagree with the above posters and suggest you keep using sentries. Especially since you plan on range tanking for the most part (guessing from your fit). The advantage of sentries is the instant damage application. Heavies travel rather slowly (even with drone navigation comps). Only place I've found them to be superior is running null anoms (were everything spawns in the same place), and structure bashing. Anything that moves and/or they have to travel to? Not so much.

Now one thing I would recommend is dropping one of the drone damage amps for another EANM. Especially when first starting out, you want more tank rather than less. It may be a good idea to start off with rat specific hardeners at least until you get the hang of the different missions and what to expect.

As for which sentries to use, again, you might want to keep each race's on hand for the different missions. If you insist on only using two (I personally tend to do the same), I'd stick with garde's and bouncers. The wardens just have abysmal dps and tracking, and the bouncers can hit out to nearly the same range. Now if you're mostly fighting angels and gurista, you'd want to switch to curators and wardens, but if you have an equal mix, stick with them the way you have em.

As others have said, your guns are pretty much pointless. Just stick with some drone augmenters, maybe a salvager or two for if you get bored while your drones kill everything P
Chainsaw Plankton
FaDoyToy
#6 - 2015-11-29 22:56:50 UTC
personally I never found a domi fit I liked.

as for sentries absolutely use rat specific damage types! compare curator dps into 70%+ resists vs warden at 40-50% resists on guristas. with the domi range bonus plus omnis the long range versions all have very adequate range, and at range the tracking shouldn't matter much. If the tracking does matter you are probably in garde range, or even heavy drone range. Personally if it is more than 20km or so I try to not use heavy drones. They will lose a lot of dps to travel time. Vs angels I typically bring a flight of bouncers for sniping, and a set of berserkers for brawling. a lot of angel ships get in very close and berserkers are nice at dealing with that.

on the tank, at 100km if you are going to MJD snipe, it almost doesn't matter. I do recommend switching to rat specific hardeners if you aren't experienced as that will give a lot of room for error vs a thin omnitank. I can make a 100dps omnitank work in almost every lv4, but I know when and where to MJD or MWD to pull range. Although personally I don't really like relying on an MJD as the cooldown is pretty long, and at 100km you usually do less damage than inside 50 which is where most npcs end up.

The guns are useful for grabbing aggro and adding a little dps. yea they aren't super great, but there isn't really much for those last 3 slots. better than freaking salvagers.

maybe if there is room drop the cap recharger for an AB or MWD. being able to reposition with the MJD on cooldown is nice. or if you have a short ways to go to get to the next gate easier to just burn rather than triangle MJD and wait for a long cooldown.

The tractor beam is nice for pulling in mission completion loot. much better than slow boating over to get the damsel.

The biggest issue I see with the OP's fit is the rigs. The CCC on its own doesn't really do much, the trimark makes almost no sense, and the sentry damage rig is so stacking penalized after 4 DDAs it shouldn't be used. I'd probably go 3 cccs (the more you fit the stronger they are) or 2 cccs and an aux nano pump. Or possibly use a drone control range augmentor. Although the cpu penalty on drone rigs is harsh.

the other thing I agree with is it is worth it to take a look at the rattlesnake. nice damage, nice utility.

@ChainsawPlankto on twitter

Hasikan Miallok
Republic University
Minmatar Republic
#7 - 2015-11-29 23:07:02 UTC
To be honest brawling in a generic Domi is a bi tlike trying to row a boat with an eggflip -exercise in futility. If you are going to Brawl in a Domi get the Navy version.

Specific issues with that fit:
- the guns add minimal real DPS
- the 4th DDA and the Drone Sentry rig also add minimal real DPS


The generic Domi is best fitted as a range tank long range sniper. A fit like the one below can target and hit with wardens out to 145km plus meaning you can MJD directly away from rats at 40km range and then pick them off from 140km.

[Dominix, MJD Range Tanking]

Large Armor Repairer II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Reactive Armor Hardener
Energized Adaptive Nano Membrane II
Damage Control II

Omnidirectional Tracking Link II, Optimal Range Script
Omnidirectional Tracking Link II, Optimal Range Script
Omnidirectional Tracking Link II, Optimal Range Script
1MN Y-S8 Compact Afterburner
Large Micro Jump Drive

Drone Link Augmentor II
Drone Link Augmentor II
Drone Link Augmentor II
Drone Link Augmentor II
Medium 'Solace' Remote Armor Repairer
Improved Cloaking Device II

Large Ionic Field Projector II
Large Ionic Field Projector II
Large Auxiliary Nano Pump II

Hobgoblin II x5
Garde II x5
Bouncer II x5 OR Warden II x5
Sheeth Athonille
Rabid Dogz Mining
#8 - 2015-11-30 02:07:07 UTC
Hasikan Miallok wrote:

[Dominix, MJD Range Tanking]

Large Armor Repairer II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Reactive Armor Hardener
Energized Adaptive Nano Membrane II
Damage Control II

Omnidirectional Tracking Link II, Optimal Range Script
Omnidirectional Tracking Link II, Optimal Range Script
Omnidirectional Tracking Link II, Optimal Range Script
1MN Y-S8 Compact Afterburner
Large Micro Jump Drive

Drone Link Augmentor II
Drone Link Augmentor II
Drone Link Augmentor II
Drone Link Augmentor II
Medium 'Solace' Remote Armor Repairer
Improved Cloaking Device II

Large Ionic Field Projector II
Large Ionic Field Projector II
Large Auxiliary Nano Pump II

Hobgoblin II x5
Garde II x5
Bouncer II x5 OR Warden II x5


If you don't have max targeting skills you probably wont be able to target out that far, so just something to keep in mind (don't have EFT, so I might be wrong). Also of note, that cloaking device is going to kill your lock time on frigates. A bit of a minor nuisance, but something to keep in mind, especially if you're going against guristas much. Honestly if you're in high, not much point to it on a mission boat imho.
Hasikan Miallok
Republic University
Minmatar Republic
#9 - 2015-11-30 03:02:31 UTC
Sheeth Athonille wrote:
Hasikan Miallok wrote:

[Dominix, MJD Range Tanking]

Large Armor Repairer II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Reactive Armor Hardener
Energized Adaptive Nano Membrane II
Damage Control II

Omnidirectional Tracking Link II, Optimal Range Script
Omnidirectional Tracking Link II, Optimal Range Script
Omnidirectional Tracking Link II, Optimal Range Script
1MN Y-S8 Compact Afterburner
Large Micro Jump Drive

Drone Link Augmentor II
Drone Link Augmentor II
Drone Link Augmentor II
Drone Link Augmentor II
Medium 'Solace' Remote Armor Repairer
Improved Cloaking Device II

Large Ionic Field Projector II
Large Ionic Field Projector II
Large Auxiliary Nano Pump II

Hobgoblin II x5
Garde II x5
Bouncer II x5 OR Warden II x5


If you don't have max targeting skills you probably wont be able to target out that far, so just something to keep in mind (don't have EFT, so I might be wrong). Also of note, that cloaking device is going to kill your lock time on frigates. A bit of a minor nuisance, but something to keep in mind, especially if you're going against guristas much. Honestly if you're in high, not much point to it on a mission boat imho.


Yeah you are right, you could dump the cloak, its left over from a build with MWD/Cloak.

With lowish target/drone skills that fit ends up with drone control and targeting around the 120km to 130km mark which is still workable.



Mr Mac
Dark Goliath
#10 - 2015-11-30 16:55:53 UTC
Sentry damage rig counts as damage mod. More than 3 damage mods is not effectively
The Bigpuns
United Standings Improvement Agency
#11 - 2015-11-30 20:15:10 UTC
Mr Mac wrote:
Sentry damage rig counts as damage mod. More than 3 damage mods is not effectively


It's a rare ship I fly that doesn't have 4 damage mods tbh. Main problem is that the sentry damage rig ONLY affects sentries, and is not worth the space.
Hasikan Miallok
Republic University
Minmatar Republic
#12 - 2015-12-01 06:03:20 UTC  |  Edited by: Hasikan Miallok
The Bigpuns wrote:
Mr Mac wrote:
Sentry damage rig counts as damage mod. More than 3 damage mods is not effectively


It's a rare ship I fly that doesn't have 4 damage mods tbh. Main problem is that the sentry damage rig ONLY affects sentries, and is not worth the space.


Between 5% and 10% CPU penalty for a 15% damage increase.

Except in the original fit it is the 5th mod which at 10.6% effectiveness gives a whopping 1.59% more DPS.

So on a typical Domi fit maybe 10 DPS extra for losing 5% or more CPU.

Just saying.
erg cz
Federal Jegerouns
#13 - 2015-12-01 09:20:16 UTC
Dominix has unique bonus - drones range. I suggest you play from that one. Fit suggested here has 150 km OPTIMAL range of Wardens II. If you face someone with EM or EX hole - your optimal is still over 100 km, which is MJD distance. Drop MTU, tank a little bit, MJD away repair and shott, MJD back and kill what is left. In 6+ minutes you should have room cleared since you have over 500 DPS all the time with perfect projection.