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Making ISK with level 3 missions?

Author
Ragnar Gunn
Caldari Provisions
Caldari State
#21 - 2015-11-26 06:44:16 UTC
Shallanna Yassavi wrote:
SoE mission hubs, especially the high-level ones, tend to have gankers in them. They can make your life interesting.


even the agents in the 0.7 systems?
Chainsaw Plankton
FaDoyToy
#22 - 2015-11-26 07:15:05 UTC
Ragnar Gunn wrote:
Shallanna Yassavi wrote:
SoE mission hubs, especially the high-level ones, tend to have gankers in them. They can make your life interesting.


even the agents in the 0.7 systems?

if by that you mean osmon, then imo that is the perfect place for suckers as they are people that probably don't understand the game mechanics as they aren't maxing their LP by going to one of the 0.5 systems. And they are a really big sucker if they thing 0.7 means any sort of safety. sure it is nice being closer to jita, but in a travel ceptor or blockade runner the distance hardly matters.

Although if you are talking about one of the lv 1 or 2 agents, then probably not.

@ChainsawPlankto on twitter

Solai
Doughfleet
Triglavian Outlaws and Sobornost Troika
#23 - 2015-11-26 08:51:00 UTC
Worth noting the cost and strength of destroyers, here. A few of them put out lots of damage. If a handful of them warp in on you in Osmon, and unload, they will lose a few mil in ship cost, but will have destroyed your ship as well, and picked up whatever loot it dropped. Since Osmon is so readily available and popular, it makes for a good source of fun.
Thus, you should try to be prepared for this kind of scenario.

Random side note - I recently decided to try out missioning for SoE. I got fed up with security missions and switched to Distribution in my blockade runner. Getting up to lvl 4 was very quick, that way.
Broject
Republic Military School
Minmatar Republic
#24 - 2015-11-26 09:01:46 UTC
Ragnar Gunn wrote:
Why would people not use a Drake for level 3's? Surely they dont run level 2's in a Drake, too easy.

I ran them in minmatar space in an artillery thrasher until I borrowed a cynabal for speed.
Using BCs is way too easy and boring.

Artillery > Missiles any day.
ergherhdfgh
Imperial Academy
Amarr Empire
#25 - 2015-11-26 16:40:30 UTC
Ragnar Gunn wrote:
Shallanna Yassavi wrote:
SoE mission hubs, especially the high-level ones, tend to have gankers in them. They can make your life interesting.


even the agents in the 0.7 systems?

Osmon is probably the busiest non-trade hub system in game and often has a higher population than some of the lesser pop trade hubs.SoE LP is very nice as has been pointed out and there are few agents as has been pointed out so lots of people there and peeople looking to do mission intrusions are going to gravitate towards target rich environments so yes Osmon is very very busy.

When I ran missions for SoE back in the day I used to do them in Osmon. Not because of the added safety that the 0.5 would give over a 0.7 ( so small that it is not even really a factor ) but because the 0.5 agents were closer to low sec and thus I would get locked out of doing missions on a 4 hour timer too often.

I think security mission agents can give you a mission to any system in the constellation. So checking the systems in a constellation can give you some indication of the chances of getting a low sec mission. You get offered one and you turn it down and start a 4 hour timer. Get offered the second one and you are done missioning for the evening. It can get annoying. So my laziness kept me in Osmon.

TBH though I honestly think that missions should only be used to get familiar with the game. Once you learn the basics of ship combat for fun and for money I think players should move on. Either try FW or try out null sec and either do some belt ratting or run some anoms. Null sec missioning can even be pretty cool. Just keep in mind that Eve is a group PvP game. If you are running solo content in Eve night after night then you are playing this game wrong.

Use mission running as a spring board to get you into other stuff and you'll be fine. Treat mission running like dailies in WoW and you'll get board with this game fast.

Want to talk? Join Cara's channel in game: House Forelli

Solai
Doughfleet
Triglavian Outlaws and Sobornost Troika
#26 - 2015-11-26 18:43:46 UTC
ergherhdfgh wrote:

TBH though I honestly think that missions should only be used to get familiar with the game.

+1. Vigorously agreed. Missioning is awful. This is NOT Eve.
If you have not set a goal beyond missioning, then you're at very high risk of getting bored right out of the game.
Chainsaw Plankton
FaDoyToy
#27 - 2015-11-26 19:41:03 UTC
ergherhdfgh wrote:

When I ran missions for SoE back in the day I used to do them in Osmon. Not because of the added safety that the 0.5 would give over a 0.7 ( so small that it is not even really a factor ) but because the 0.5 agents were closer to low sec and thus I would get locked out of doing missions on a 4 hour timer too often.

I think security mission agents can give you a mission to any system in the constellation. So checking the systems in a constellation can give you some indication of the chances of getting a low sec mission. You get offered one and you turn it down and start a 4 hour timer. Get offered the second one and you are done missioning for the evening. It can get annoying. So my laziness kept me in Osmon.

osmon has a lowsec in constellation and lowsec and even null in neighboring constellations. If you pull a highsec burner in the Ihatalo constellation you have to go a whole bunch of jumps to go around the lowsec systems Nothing like pulling nullsec burners from highsec P

Lanngisi is all highsec constellation and rarely lowsec for burners, and at that point you turn down the mission because it is too many jumps away, not because it is in lowsec.

apanake all highsec in constellation, and a bunch more lowsec near by. Although the constellation layout is basically a pipe with apanake in the middle.

I think I remember hearing that they moved the soe l4 agents at some point, or was it added new ones?

Simela the lv3 system has a lot of lowsec in constellation, but I almost never see a mission go there, and you are probably safe declining them even inside the timer. I'd guess most lv 3s are in system or 1 jump max.

@ChainsawPlankto on twitter

Hasikan Miallok
Republic University
Minmatar Republic
#28 - 2015-11-26 22:08:16 UTC
I have never had a "normal" L4 mission lead to lowsec at Lanngisi. The nearest losec is a couple of jumps the other side of Hek.

Storylines, definitely. Burners on odd occasions. But generic L4 missions do not seem to even send you as far as Hek.

Lanngisi PROs:

- truesec is less than 0.5 so good LP
- it is an island constellation hanging off Hek with no losec
- 2 jumps to Hek and a bit over half a dozen to Rens for cashing in LP
- the SOE agent is one jump from L4 Minmatar and Amarr agents for standing balancing


Lanngisi CONs:
- you get a better return on SOE LP store items at Amarr or Jita
- you get a lot of missions in Barkrik where the deadspace mission areas are over 100 AU from the ingate
- 'nados gangs are an issue if you bling fit Maurauders and battleships
- Hek is a FW and losec ratting supply hub so the locals are a bit crazy, it is not unusual in local to see posts like "anyone want to duel in battlecruisers" or "who wants to duel my Vindicator"
DeMichael Crimson
Republic University
Minmatar Republic
#29 - 2015-11-27 07:04:20 UTC
ergherhdfgh wrote:


TBH though I honestly think that missions should only be used to get familiar with the game. Once you learn the basics of ship combat for fun and for money I think players should move on. Either try FW or try out null sec and either do some belt ratting or run some anoms. Null sec missioning can even be pretty cool. Just keep in mind that Eve is a group PvP game.

If you are running solo content in Eve night after night then you are playing this game wrong.

Use mission running as a spring board to get you into other stuff and you'll be fine. Treat mission running like dailies in WoW and you'll get board with this game fast.

Sorry but I gotta disagree with this statement.

First - Eve Online is a sandbox game which means there's no right or wrong way to play.

Second - There's no rule stating you can't solo run the game content.

Third - Despite what others may say, if you enjoy doing a specific type of content available in the game, then do it.


DMC
ergherhdfgh
Imperial Academy
Amarr Empire
#30 - 2015-11-27 14:08:57 UTC
DeMichael Crimson wrote:
ergherhdfgh wrote:


TBH though I honestly think that missions should only be used to get familiar with the game. Once you learn the basics of ship combat for fun and for money I think players should move on. Either try FW or try out null sec and either do some belt ratting or run some anoms. Null sec missioning can even be pretty cool. Just keep in mind that Eve is a group PvP game.

If you are running solo content in Eve night after night then you are playing this game wrong.

Use mission running as a spring board to get you into other stuff and you'll be fine. Treat mission running like dailies in WoW and you'll get board with this game fast.

Sorry but I gotta disagree with this statement.

First - Eve Online is a sandbox game which means there's no right or wrong way to play.

Second - There's no rule stating you can't solo run the game content.

Third - Despite what others may say, if you enjoy doing a specific type of content available in the game, then do it.


DMC

I can not disagree with anything that you've said here. I've often said that you can't play Eve wrong.

That being said I'd like to add some clarification to the intent behind my comment.

Most other MMOs fit into one genre. Eve is very different from that. That other genre has as lot of engaging solo play as well as challenging PvE content. Eve due to it's high cost of death can not have PvE content that is anywhere near that challenging.

So by design Eve is a very different game. A game which is intended to shine in group activities and especially group activities involving PvP. I say this as a strict PvE player that's been PvEing in this game since 2009. However I understand that I am not normal, not IRL and not in this game.

So back to my original intent. So many players come here and assume missions are essentially like quests and they are not. In a game like WoW or Final Fantasy or the like you can quest in that game for years and constantly be introduced to new storylines and continue to level up and get new spell/moves and be walked through tutorials that are built into the storyline to teach you every aspect of the game.

In Eve you will wind up rescuing that whore of a Damsel that claims to be in distress over and over. I mean I'm at the point where I think that little princess likes being dominated by bad boys and likes having here ass sold like cheap meat at the deli. I guess that I should not be complaining, I mean her dad does keep forking over the cash for me to keep rescuing her.

Anyway back on topic which is that if you like running missions all day every day and never engaging with other players more than is absolutely necessary than have at it. However I just want to let new players know that if they think that missions are like quests and get bored with the game running missions, that they should know that this game is a group PvP focused game and that missioning, while it may be done by a lot of players, only accounts for a very very small percentage of the content in this game. The players are the content in this game and all of PvE takes a back seat to player created content.

So by all means if you are enjoying running missions don't let me stop you. However the people that are enjoying that game play don't need me to tell them to do what they enjoy. My comment was directed more at the player which gets bored with that type of thing, which I believe is the majority.

Want to talk? Join Cara's channel in game: House Forelli

DeMichael Crimson
Republic University
Minmatar Republic
#31 - 2015-11-27 19:04:34 UTC
Mission running is actually a lot more varied than just saving the Damsel day after day.

The only reason players feel like the content is limited and get's boring is because they end up running missions for the same agent all the time. If players ran regular missions for various agents in all divisions of different corps for all factions, it would be a very long time before the content seems limited and get's boring. Add in Event Agents such as Career, Circle, Data, Cosmos and Epic Arc agents the content becomes even more expanded and varied.

Mix in all the other content available in this game and players can be entertained and kept busy for years. When you include alt accounts and multi-boxing, almost everything in this game can be done solo. Exploration, Mining, Planetary Interaction, Manufacturing, Marketing, Processing, Researching, Hauling, etc. Probably the only exception to solo play is Incursions and large Fleet Battles.

So even though the main mantra of this game is stated as being PvP / group play, most activities in this game can be and are usually done solo, including PvP.



DMC
Bastion Arzi
Ministry of War
Amarr Empire
#32 - 2015-11-27 21:08:13 UTC
if u dont mind losing standing against the empire factions i think the missions are more profitable than normal

for example i got like 60m isk loot from a level 4 vs the amarr. Now i used to run missions a fair bit in high sec. i never got anything close to 60m just from loot.

to be fair tho i ran the level 4 against the amarr in low sec so the rewards might be slighlty better there.

you could always 'fix' ur empire standings by just running the soe epic arc once every three months iirc.
ergherhdfgh
Imperial Academy
Amarr Empire
#33 - 2015-11-27 22:05:00 UTC
Bastion Arzi wrote:


to be fair tho i ran the level 4 against the amarr in low sec so the rewards might be slighlty better there.


Yes if you are willing to go to low sec rewards will be better. And if you don't mind destroying empire standings you can mission for pirate factions and do really well for yourself.

The lower the sec status the better the reward
Pirate faction LP is worth significantly more per LP than empire faction LP
Low sec and null sec factions typically have LP stores with cheaper items thus making the conversion to liquid isk even more profitable.

An example. SoE has a corporation that only exists in null sec known as The Sanctuary. I'll use the Nestor as an example. In the null sec only LP store of The Sanctuary you can get a Nestor BPC for 400K LP and 100 Million isk. In the SoE corp which exists in empire space they have the exact same Nestor BPC for 600K LP and 150 Million isk. So exactly one and a half times the cost and you get less rewards for each mission.

I ran mission on a low skill point alt that I made strictly for running null sec missions. I ran missions for blood raiders and did very well for my self isk wise especially considering how low my skill points were. Of course you have to learn how to operate in null and be ok with the heavily PvP environment that exists in NPC null but if that is your thing it can be very profitable.

Want to talk? Join Cara's channel in game: House Forelli

Iain Cariaba
#34 - 2015-11-28 06:15:24 UTC
Ragnar Gunn wrote:
Why would people not use a Drake for level 3's? Surely they dont run level 2's in a Drake, too easy.

Because a drake is slow and ponderous with relatively low dps.

Using the "All 5" character from Pyfa, here's examples.

A Drake with a 10mn AB travels at a maximum sub-light speed of 444m/s, warps at 2.7AU/s, and can hit Guristas resist profile out to 55km for 299DPS.

A Machariel with a 100mn AB travels at a maximum sub-light speed of 553m/s, warps at 3AU/s without hyperspatial velocity rigs (4.71AU/s with 3 t1 rigs, something you can't put on a drake without sacrificing a lot of tank), and can hit Guristas resist profile at 55km for a bit over 400dps. Of course with the Machariel, you can do what I used to do. Fit for range and fit a MJD. Microjump up 100km, and snipe the rats as they come at you. Minimal tank needed when done right.

Then you have the Tengu, which when fit for PvE is better than a drake in every way.

And let us not forget the Gila, which can sport quite a strong shield tank, and the boosts it gives to its two drones makes them mini-AFs. I've cleared many a site in highsec and nullsec using Gilas.

Honestly, the Drake is almost the worst ship you can use to run missions of any sort. Slow sub-light speeds, slow warp speeds, pitiful DPS. The only thing a Drake has going for it is the fact that you can get some insane tank out of it, but you pay for that tank in every other category.
Hasikan Miallok
Republic University
Minmatar Republic
#35 - 2015-11-28 09:46:41 UTC
Iain Cariaba wrote:
The only thing a Drake has going for it is the fact that you can get some insane tank out of it, but you pay for that tank in every other category.


To be fair its an OK choice for middle SP missile users on the way to a Raven/Phoon/Rattler/Golem etc.


Iain Cariaba
#36 - 2015-11-28 10:55:25 UTC
Hasikan Miallok wrote:
Iain Cariaba wrote:
The only thing a Drake has going for it is the fact that you can get some insane tank out of it, but you pay for that tank in every other category.


To be fair its an OK choice for middle SP missile users on the way to a Raven/Phoon/Rattler/Golem etc.

Not really. You can get similar DPS out of a Caracal, and the Caracal can partially speed tank to compensate for the reduction in raw HP when fit properly.
Donnachadh
United Allegiance of Undesirables
#37 - 2015-11-29 21:55:18 UTC  |  Edited by: Donnachadh
It may be off topic but I wanted to touch on the right and wrong way to play EvE.

In reality there is no way to play the game that is wrong, to be blunt as long as YOU are having fun then you are playing the game right. I will use myself as an example.

Go to low / nul sec / worm hole that is where the "fun" is, that was the advice I always heard when I first started.
Well I followed that advice and endless hours of warping through low sec to find the one person that you could fight only to discover that they were actually a log off trap. Or even worse was finding nothing.
So I thought nul will be better so off I went, the problem there was the requirements of the corp / alliances I tried and to meet those I found I was spending virtually all of my online time just meeting those requirements with little time for fun.
So a group of guys I was flying with were thinking the same thing and decided that living in a worm hole was the best way to have fun so off we went. They all love it and they are still in the same worm hole today, but to me it was even more boring than anything else I have ever tried in this game.

Missions are boring, if you cherry pick them, use an optimal fit for the mission you are running and blitz them for max ISK / hour. As DMC says change agents, change division, change areas of space and for god's sake stow the max ISK per hour and instead look at missions as a puzzle and see how many ways you can find to solve it. If you normally run a long range sniper fit, try getting in ultra close and poking them in the nose is just one example. If you normally blitz missions then try complete clear and loot / salvage as a change of pace.

As your skills and knowledge of the game improve helping new players to get started and to come to grips with the game is extremely satisfying. Nothing better than the good feeling one gets from helping others to achieve their goals even if it is just a game.

Rotate around. Sure if all you do is run missions for the same agent every time you log in the game will get boring, so change it up. When you log in say screw missions I am going to go explore around and see what I can find. Try warping from system to system and talking ot whoever is in local it can be both fun and educational.

So to recap anything done to an extreme or exclusively including PvP can become boring depending on your expectations for the game.
Ginnie
Doomheim
#38 - 2015-11-30 15:35:34 UTC  |  Edited by: Ginnie
This is a very interesting discussion. There are so many ways to make ISK in this game. I particularly liked the comment towards the top about FUN! That is the most critical aspect. If you aren't having fun, then you are soooooo doing it wrong. Lol

I read the threads about how to maximize the ISK per hour running missions and I remain skeptical. I really don't see how blitzing all of the missions as quick as I can could maximize the ISK per hour. I really need to try to track my own ISK per hour performance running 4s.

I do a full clear every time, then loot and salvage everything. Even on the longest of missions (e.g. Angel Extravaganza) I can run the mission (5 pockets), the bonus room, loot and salvage everything in 1.5 to 2 hours. I ran it a couple of days ago and, I think, I started about 830p and logged off shortly after 1030p. Like I said, I should track my performance for a few weeks and post it online. If I recall correctly, just the bounties for the NPCs in that mission total to 40 or 45M (about 30M without the bonus room).

I also think Dread Pirate Scarlet is very profitable if I do a full clear. I ran it about a week ago and the second pocket was Blood Raiders with 2 or 3 BS worth almost 2M. Although, I see how blitzing that one could be very efficient since the target is worth 5M and if I rush through the rooms I can get it done in easily 10 mins; multiple that out for an hourly rate and it looks really good!

It sounds plausible enough tonight, but wait until tomorrow. Wait for the common sense of the morning.

Chainsaw Plankton
FaDoyToy
#39 - 2015-11-30 19:03:35 UTC
mission blitzing is way more fun than poking things to death. Can't imagine ever going to a cap stable 1 bcu raven and thinking it is good because "missiles always hit" and "it does the right damage type" or something like that. eww gross.

you could move a mountain with a pick axe given enough time, or you could just blow it up. given those two options I'm reaching for the dynamite every time. and you can imagine the look I'm giving the guy with the pick axe saying "wow isn't this fun!!"

full clears with loot & salvage... sounds like a guy throwing $1 bills out of a helicopter just to watch the people scramble around trying to catch the money. they think they are getting a good deal running all over for a few bucks, and he is laughing his ass off watching the peons scramble. And to get them really excited he throws out a few fivers.

blitzing... well at least the guy is throwing twenties, there might even be a few hundreds in there.

@ChainsawPlankto on twitter

Hasikan Miallok
Republic University
Minmatar Republic
#40 - 2015-11-30 22:48:48 UTC
Ginnie wrote:
This is a very interesting discussion. There are so many ways to make ISK in this game. I particularly liked the comment towards the top about FUN! That is the most critical aspect. If you aren't having fun, then you are soooooo doing it wrong. Lol

I read the threads about how to maximize the ISK per hour running missions and I remain skeptical. I really don't see how blitzing all of the missions as quick as I can could maximize the ISK per hour. I really need to try to track my own ISK per hour performance running 4s.

I do a full clear every time, then loot and salvage everything. Even on the longest of missions (e.g. Angel Extravaganza) I can run the mission (5 pockets), the bonus room, loot and salvage everything in 1.5 to 2 hours. I ran it a couple of days ago and, I think, I started about 830p and logged off shortly after 1030p. Like I said, I should track my performance for a few weeks and post it online. If I recall correctly, just the bounties for the NPCs in that mission total to 40 or 45M (about 30M without the bonus room).

I also think Dread Pirate Scarlet is very profitable if I do a full clear. I ran it about a week ago and the second pocket was Blood Raiders with 2 or 3 BS worth almost 2M. Although, I see how blitzing that one could be very efficient since the target is worth 5M and if I rush through the rooms I can get it done in easily 10 mins; multiple that out for an hourly rate and it looks really good!



Blitzing overall does pay more ISK. However it is important to realize most people do it for the challenge. To see what the maximum ISK per hour is they can achieve.

In reality by the time you have the SP and capital to start blitzing you probably do not really care if you make 80 mill an hour or 150 mill an hour. if it was just iSK I could make more per hour by logging my losec PI alts in more often and optimizing production.

It is sorta like owning a high performance car, regardless of whether there is any real benefit to driving at 150 mph you want to see what it can achieve.

The numerous threads around about whether running IIIs in a Mach is better ISK per hour than IVs and what is the optimal fit to do a burner mission in 1 minute 45 seconds instead of 1 minute 55 seconds (and spending 300 mill on officer mods to save that 10 seconds) are about solving logical puzzles and the challenge. The actual ISK you make is a useful side effect not the point of the exercise.
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