These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Missions & Complexes

 
  • Topic is locked indefinitely.
 

Lv4s 100-150mil/h+: Breakdown

First post
Author
Jenn aSide
Soul Machines
The Initiative.
#141 - 2015-11-26 04:56:32 UTC
Hasikan Miallok wrote:
In an ideal sandbox game things like SOV null should have no ISK faucets at all just really good drops of loot that can be sold off to the SOV holder (who replaces the NPC corp as mission giver more or less) or even shipped back to hisec at a huge profit.

I am not 100% seeing the logic of "move to null and get out of the PvE grind" and "null needs more PvE ISK faucets" at the one and same time.


You're not seeing the logic because you are taking things different people are saying and acting like it's coming from one source. People in null are individuals with different ideas about things, not some monolithic hive mind, no matter what people think of Goons lol.

BTW, null DOES NOT need more or bigger isk faucets, people in null do not need more income. There is too much 'income' in this game now, and the new 'Tribute' system is more evidence of the fact that CCP doesn't really know how to provide pve rewards (point blank, they are a sandbox pvp company, look at how all the DEVS who used to be players are PVP players).

ALL of PVE in EVE needs to be examined and in some cases reformed. I've said that to you before but for some reason you don't remember that, you keep thinking people need more isk or something..
Chainsaw Plankton
FaDoyToy
#142 - 2015-11-26 08:20:02 UTC
ahh Jenn making me think of the old days where 3,000-5,000 isk/lp was possible and there were no incursion runners or fuzzworks to kill your markets. I found an old spreadsheet from early 2010 that says 83mil isk/hour, with a 3,500isk/lp ratio. and that was just running every mission that came up (stupid standings!), the list isn't really all that great and includes courier missions as agents could give those. LP/Min is the highlighted stat indicating that back then we* had realized LP was an important stat. I remember another spreadsheet where I pushed the numbers up, but I can't find it. I'm also not sure what character I was running on. Plankton would have probably brought the numbers up, but I think I was a bit more pirate focused then.

I imagine I had more spreadsheets, I do remember doing a what if I ran missions like an idiot in a low skilled (I had awful missile skills for a really long time so I was a good candidate :p) cnr test run that would be fun to find. But I would assume they were on the laptop that took a hockey puck straight to the HDD :<

* "we" as in whoever was active on the missions forums back in the day, as I doubt I would have realized that on my own.

@ChainsawPlankto on twitter

The Bigpuns
United Standings Improvement Agency
#143 - 2015-11-26 08:31:24 UTC
Jenn aSide wrote:
Hasikan Miallok wrote:
In an ideal sandbox game things like SOV null should have no ISK faucets at all just really good drops of loot that can be sold off to the SOV holder (who replaces the NPC corp as mission giver more or less) or even shipped back to hisec at a huge profit.

I am not 100% seeing the logic of "move to null and get out of the PvE grind" and "null needs more PvE ISK faucets" at the one and same time.


You're not seeing the logic because you are taking things different people are saying and acting like it's coming from one source. People in null are individuals with different ideas about things, not some monolithic hive mind, no matter what people think of Goons lol.

BTW, null DOES NOT need more or bigger isk faucets, people in null do not need more income. There is too much 'income' in this game now, and the new 'Tribute' system is more evidence of the fact that CCP doesn't really know how to provide pve rewards (point blank, they are a sandbox pvp company, look at how all the DEVS who used to be players are PVP players).

ALL of PVE in EVE needs to be examined and in some cases reformed. I've said that to you before but for some reason you don't remember that, you keep thinking people need more isk or something..


Once again, not understanding.

Does all of pve need rebalancing? Is all of eve broken except null pvp? No. What has been said is that null income would exceed hisec income, except for having to avoid all the other people in null. Maybe pvp is broken, maybe it needs to be made more difficult to catch people in null (Jenn before you misunderstand again, I don't actually think that, just making a point).

The problem is not that people can make lots of isk in hisec in a very extreme set of circumstances. The problem is that you can't effectively do it where you have chosen to live because of the people you have chosen to live with. It's like going to McDonald's and complaining that they don't use the colonels secret recipe.
baltec1
Bat Country
Pandemic Horde
#144 - 2015-11-26 08:57:03 UTC
The Bigpuns wrote:


Once again, not understanding.

Does all of pve need rebalancing? Is all of eve broken except null pvp? No. What has been said is that null income would exceed hisec income, except for having to avoid all the other people in null. Maybe pvp is broken, maybe it needs to be made more difficult to catch people in null (Jenn before you misunderstand again, I don't actually think that, just making a point).

The problem is not that people can make lots of isk in hisec in a very extreme set of circumstances. The problem is that you can't effectively do it where you have chosen to live because of the people you have chosen to live with. It's like going to McDonald's and complaining that they don't use the colonels secret recipe.


No the problem is very much that PVE in all areas of space aside from WH is a mess. Over the years CCP have nerfed, buffed and added pve content without any thought of the overall picture which has resulted in a rather large game imbalance. Ratting in null sovs anoms using a subcap under the very best of circumstances will net you around the same as a mach blitzing level 3 missions in highsec. Greed is blinding people to the problems.
Daniela Doran
Doomheim
#145 - 2015-11-26 09:19:19 UTC
baltec1 wrote:
The Bigpuns wrote:


Once again, not understanding.

Does all of pve need rebalancing? Is all of eve broken except null pvp? No. What has been said is that null income would exceed hisec income, except for having to avoid all the other people in null. Maybe pvp is broken, maybe it needs to be made more difficult to catch people in null (Jenn before you misunderstand again, I don't actually think that, just making a point).

The problem is not that people can make lots of isk in hisec in a very extreme set of circumstances. The problem is that you can't effectively do it where you have chosen to live because of the people you have chosen to live with. It's like going to McDonald's and complaining that they don't use the colonels secret recipe.


No the problem is very much that PVE in all areas of space aside from WH is a mess. Over the years CCP have nerfed, buffed and added pve content without any thought of the overall picture which has resulted in a rather large game imbalance. Ratting in null sovs anoms using a subcap under the very best of circumstances will net you around the same as a mach blitzing level 3 missions in highsec. Greed is blinding people to the problems.


So if CCP nerfs incursions payout and make hi-sec missions unblitzable would you be satisfied??
baltec1
Bat Country
Pandemic Horde
#146 - 2015-11-26 09:32:05 UTC
Daniela Doran wrote:


So if CCP nerfs incursions payout and make hi-sec missions unblitzable would you be satisfied??


No as there are a lot more issues than that, Anoms for example are deeply flawed and also cause issues for eve. They are very poor at hosting large populations, they inject too much raw isk, they devalue over the years due to inflation and they can be run AFK. Highsec isn't the only place that requires some kind of nerfs.
Anize Oramara
WarpTooZero
#147 - 2015-11-26 09:32:55 UTC
baltec1 wrote:
No the problem is very much that PVE in all areas of space aside from WH is a mess. Over the years CCP have nerfed, buffed and added pve content without any thought of the overall picture which has resulted in a rather large game imbalance. Ratting in null sovs anoms using a subcap under the very best of circumstances will net you around the same as a mach blitzing level 3 missions in highsec. Greed is blinding people to the problems.

You keep saying this and there is no proof supporting it. In fact, all the numbers I've been able to gather on the subject (Personal experimentation as well as checking numbers with old corpmates in null) shows that this is a bald faced lie.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

The Bigpuns
United Standings Improvement Agency
#148 - 2015-11-26 09:36:38 UTC  |  Edited by: The Bigpuns
Daniela Doran wrote:
baltec1 wrote:
The Bigpuns wrote:


Once again, not understanding.

Does all of pve need rebalancing? Is all of eve broken except null pvp? No. What has been said is that null income would exceed hisec income, except for having to avoid all the other people in null. Maybe pvp is broken, maybe it needs to be made more difficult to catch people in null (Jenn before you misunderstand again, I don't actually think that, just making a point).

The problem is not that people can make lots of isk in hisec in a very extreme set of circumstances. The problem is that you can't effectively do it where you have chosen to live because of the people you have chosen to live with. It's like going to McDonald's and complaining that they don't use the colonels secret recipe.


No the problem is very much that PVE in all areas of space aside from WH is a mess. Over the years CCP have nerfed, buffed and added pve content without any thought of the overall picture which has resulted in a rather large game imbalance. Ratting in null sovs anoms using a subcap under the very best of circumstances will net you around the same as a mach blitzing level 3 missions in highsec. Greed is blinding people to the problems.


So if CCP nerfs incursions payout and make hi-sec missions unblitzable would you be satisfied??


Satisfied? No, I couldn't care less. I'm not interested in grinding that much isk, like I said before, I cba to blitz. But of all the problems people raise, I don't think the solution is as easy as "nerf hisec pve".

Edit: sorry, just noticed I don't think that was aimed at me, but I'll leave it as is for the point.

Maybe pve overall is a mess, can't say I've done a detailed analysis of it all. But anize spent the time and effort doing a detailed of analysis of a particular thing that some people CAN do, but some people that WON'T do it cos they live in space populated by douchebags, and then complain the game is broken. No sympathy.
baltec1
Bat Country
Pandemic Horde
#149 - 2015-11-26 09:51:21 UTC
Anize Oramara wrote:
baltec1 wrote:
No the problem is very much that PVE in all areas of space aside from WH is a mess. Over the years CCP have nerfed, buffed and added pve content without any thought of the overall picture which has resulted in a rather large game imbalance. Ratting in null sovs anoms using a subcap under the very best of circumstances will net you around the same as a mach blitzing level 3 missions in highsec. Greed is blinding people to the problems.

You keep saying this and there is no proof supporting it. In fact, all the numbers I've been able to gather on the subject (Personal experimentation as well as checking numbers with old corpmates in null) shows that this is a bald faced lie.


We worked it out back when the pirate battleship balance pass happened, originally the goal was to beat isktar ratting in null anoms using a rapid heavy missile raven in highsec level 3s. When it was found that was possible a number of battleship specialists decide to see just how far we could take the concept and quickly found the mach could hit 84-90 mil/hr blitzing level 3 missions. Feel free to go read up on that thread.
Anize Oramara
WarpTooZero
#150 - 2015-11-26 10:09:23 UTC  |  Edited by: Anize Oramara
baltec1 wrote:
Anize Oramara wrote:
baltec1 wrote:
No the problem is very much that PVE in all areas of space aside from WH is a mess. Over the years CCP have nerfed, buffed and added pve content without any thought of the overall picture which has resulted in a rather large game imbalance. Ratting in null sovs anoms using a subcap under the very best of circumstances will net you around the same as a mach blitzing level 3 missions in highsec. Greed is blinding people to the problems.

You keep saying this and there is no proof supporting it. In fact, all the numbers I've been able to gather on the subject (Personal experimentation as well as checking numbers with old corpmates in null) shows that this is a bald faced lie.


We worked it out back when the pirate battleship balance pass happened, originally the goal was to beat isktar ratting in null anoms using a rapid heavy missile raven in highsec level 3s. When it was found that was possible a number of battleship specialists decide to see just how far we could take the concept and quickly found the mach could hit 84-90 mil/hr blitzing level 3 missions. Feel free to go read up on that thread.

I talked to an old corpmate in drone lands last night actually and he said he was getting 100mill with a Vexor Navy. He was getting this with less than perfect skills but looking at the dps output of a Vexor Navy its around 800 dps for All V.

Now when it comes to Anoms, as you well know it's pretty much all about the dps and application thereof as opposed to blitzing where it's more about range, application, speed and a little about the actual dps.

Since we're comparing pirate battleships, a similarly well skilled rattlesnake or even Mach for example should be pushing out 1400 dps. Now obviously an increase of around 75% in dps does directly translate into 75% increase in isk/h but it should be a very sizable bump up. Do you have any numbers what a T2 fit rattlesnake can make? More than a similarly skilled Mach blitzing lv3s, by a huge margin.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Anize Oramara
WarpTooZero
#151 - 2015-11-26 10:16:41 UTC  |  Edited by: Anize Oramara
Also would like to emphasize what you said here:

Quote:
Ratting in null sovs anoms using a subcap under the very best of circumstances will net you around the same as a mach blitzing level 3 missions in highsec. Greed is blinding people to the problems.


An AFKtar is not the 'very best of circumstances'. You are comparing sub optimal semi-afk ratting with using the very best ship currently available in the game for the job and actively piloting (non-afk) it to boot.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

baltec1
Bat Country
Pandemic Horde
#152 - 2015-11-26 10:53:00 UTC  |  Edited by: baltec1
Anize Oramara wrote:

I talked to an old corpmate in drone lands last night actually and he said he was getting 100mill with a Vexor Navy. He was getting this with less than perfect skills but looking at the dps output of a Vexor Navy its around 800 dps for All V.


That man is telling you lies, that is greater income than a pimp fitted vindicator and on par with an active carrier.
Anize Oramara wrote:

Now when it comes to Anoms, as you well know it's pretty much all about the dps and application thereof as opposed to blitzing where it's more about range, application, speed and a little about the actual dps.

Since we're comparing pirate battleships, a similarly well skilled rattlesnake or even Mach for example should be pushing out 1400 dps. Now obviously an increase of around 75% in dps does directly translate into 75% increase in isk/h but it should be a very sizable bump up. Do you have any numbers what a T2 fit rattlesnake can make? More than a similarly skilled Mach blitzing lv3s, by a huge margin.


Less.

Issue with the rattle is the delay in both the missiles getting to the target and the delay in the drones either by heavies getting to the target or returning to scoop the sentries. It also has much slower warp speed times which are key.
baltec1
Bat Country
Pandemic Horde
#153 - 2015-11-26 10:53:59 UTC
Anize Oramara wrote:
Also would like to emphasize what you said here:

Quote:
Ratting in null sovs anoms using a subcap under the very best of circumstances will net you around the same as a mach blitzing level 3 missions in highsec. Greed is blinding people to the problems.


An AFKtar is not the 'very best of circumstances'. You are comparing sub optimal semi-afk ratting with using the very best ship currently available in the game for the job and actively piloting (non-afk) it to boot.


I am comparing to the very best subcap which is the vindicator.
Anize Oramara
WarpTooZero
#154 - 2015-11-26 11:12:54 UTC
baltec1 wrote:
Anize Oramara wrote:

I talked to an old corpmate in drone lands last night actually and he said he was getting 100mill with a Vexor Navy. He was getting this with less than perfect skills but looking at the dps output of a Vexor Navy its around 800 dps for All V.


That man is telling you lies, that is greater income than a pimp fitted vindicator and on par with an active carrier.
Anize Oramara wrote:

Now when it comes to Anoms, as you well know it's pretty much all about the dps and application thereof as opposed to blitzing where it's more about range, application, speed and a little about the actual dps.

Since we're comparing pirate battleships, a similarly well skilled rattlesnake or even Mach for example should be pushing out 1400 dps. Now obviously an increase of around 75% in dps does directly translate into 75% increase in isk/h but it should be a very sizable bump up. Do you have any numbers what a T2 fit rattlesnake can make? More than a similarly skilled Mach blitzing lv3s, by a huge margin.


Less.

Issue with the rattle is the delay in both the missiles getting to the target and the delay in the drones either by heavies getting to the target or returning to scoop the sentries. It also has much slower warp speed times which are key.

Ah right so now he lies. People said the same thing to me when I initially claimed 200mill/h+ and now you and Jenn are using it as gospel.

Again you are trying to marginalize the effectiveness of things counter to your argument by assuming worse possible scenarios. The 1400 dps was actually with heavy drones (not gecko), not sentries. Having the Rattlesnake stay close to the drones means that it's both close enough that there is a very small time between firing missiles and the missiles hitting the NPCs and that scooping drones is quick.

Warping from one site to another is nothing compared to warping from station, through 1 or 2 gates, warping to the mission pocket (and sometimes acceleration gates) and then doing all that again on the way back. Travel time is near enough a non factor with anoms, unless you're in a carrier I guess. Still no reason you cant fit hypervelocities to the rattlesnake.

Oh, and a Machariel gets 1400 dps too so your argument is irrelevant twice over.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Anize Oramara
WarpTooZero
#155 - 2015-11-26 11:14:00 UTC
baltec1 wrote:
Anize Oramara wrote:
Also would like to emphasize what you said here:

Quote:
Ratting in null sovs anoms using a subcap under the very best of circumstances will net you around the same as a mach blitzing level 3 missions in highsec. Greed is blinding people to the problems.


An AFKtar is not the 'very best of circumstances'. You are comparing sub optimal semi-afk ratting with using the very best ship currently available in the game for the job and actively piloting (non-afk) it to boot.


I am comparing to the very best subcap which is the vindicator.


baltec1 wrote:
We worked it out back when the pirate battleship balance pass happened, originally the goal was to beat isktar ratting in null anoms using a rapid heavy missile raven in highsec level 3s. When it was found that was possible a number of battleship specialists decide to see just how far we could take the concept and quickly found the mach could hit 84-90 mil/hr blitzing level 3 missions. Feel free to go read up on that thread.


Try and keep your story straight.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

baltec1
Bat Country
Pandemic Horde
#156 - 2015-11-26 11:27:35 UTC
Anize Oramara wrote:
baltec1 wrote:
Anize Oramara wrote:
Also would like to emphasize what you said here:

Quote:
Ratting in null sovs anoms using a subcap under the very best of circumstances will net you around the same as a mach blitzing level 3 missions in highsec. Greed is blinding people to the problems.


An AFKtar is not the 'very best of circumstances'. You are comparing sub optimal semi-afk ratting with using the very best ship currently available in the game for the job and actively piloting (non-afk) it to boot.


I am comparing to the very best subcap which is the vindicator.


baltec1 wrote:
We worked it out back when the pirate battleship balance pass happened, originally the goal was to beat isktar ratting in null anoms using a rapid heavy missile raven in highsec level 3s. When it was found that was possible a number of battleship specialists decide to see just how far we could take the concept and quickly found the mach could hit 84-90 mil/hr blitzing level 3 missions. Feel free to go read up on that thread.


Try and keep your story straight.


Are you even reading what I am typing?
baltec1
Bat Country
Pandemic Horde
#157 - 2015-11-26 11:30:48 UTC
Anize Oramara wrote:

Ah right so now he lies. People said the same thing to me when I initially claimed 200mill/h+ and now you and Jenn are using it as gospel.

Again you are trying to marginalize the effectiveness of things counter to your argument by assuming worse possible scenarios. The 1400 dps was actually with heavy drones (not gecko), not sentries. Having the Rattlesnake stay close to the drones means that it's both close enough that there is a very small time between firing missiles and the missiles hitting the NPCs and that scooping drones is quick.

Warping from one site to another is nothing compared to warping from station, through 1 or 2 gates, warping to the mission pocket (and sometimes acceleration gates) and then doing all that again on the way back. Travel time is near enough a non factor with anoms, unless you're in a carrier I guess. Still no reason you cant fit hypervelocities to the rattlesnake.

Oh, and a Machariel gets 1400 dps too so your argument is irrelevant twice over.


Now factor in travel time of the heavy drones from target to target, also factor in travel time of the missiles and finally factor in travel time for the slower warping rattle.

You seem to have no grasp at all about what I am talking about.
Anize Oramara
WarpTooZero
#158 - 2015-11-26 12:23:03 UTC  |  Edited by: Anize Oramara
baltec1 wrote:
Anize Oramara wrote:

Ah right so now he lies. People said the same thing to me when I initially claimed 200mill/h+ and now you and Jenn are using it as gospel.

Again you are trying to marginalize the effectiveness of things counter to your argument by assuming worse possible scenarios. The 1400 dps was actually with heavy drones (not gecko), not sentries. Having the Rattlesnake stay close to the drones means that it's both close enough that there is a very small time between firing missiles and the missiles hitting the NPCs and that scooping drones is quick.

Warping from one site to another is nothing compared to warping from station, through 1 or 2 gates, warping to the mission pocket (and sometimes acceleration gates) and then doing all that again on the way back. Travel time is near enough a non factor with anoms, unless you're in a carrier I guess. Still no reason you cant fit hypervelocities to the rattlesnake.

Oh, and a Machariel gets 1400 dps too so your argument is irrelevant twice over.


Now factor in travel time of the heavy drones from target to target, also factor in travel time of the missiles and finally factor in travel time for the slower warping rattle.

You seem to have no grasp at all about what I am talking about.

Are you serious? I literally addressed each and every single one of these things in the post you quoted. What the heck man. I even said the Machariel (That has one of the best align times and very best warp speed of all BS, equal to cruisers in fact) ALSO gets 1400 dps.

This is hilarious.

baltec1 wrote:
Are you even reading what I am typing?


Relevant Lol

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Market McSelling Alt
Doomheim
#159 - 2015-11-26 13:06:07 UTC
The bottom line here is that every single activity in this game that involves PVE pays out more in Null Sec than it does in High Sec, which is as intended.

What pays more in Null is undisputable.

Missions? Yes
Ratting? Yes
Anoms? Yes
Exploration? Yes
Incursions? Yes
Mining? Yes

Everything

I don't want to hear one word from the "CCP shouldn't create or deny content, this is a sandbox!" crew that you can't run those in peace in Null sec... The ability to operate alone is not part of the equation here, the fact is payouts are plainly higher in Null.

Can't run them in peace? You have no one to blame but yourself and the people you play this game with.

So quit QQing more and play the darn game you tell everyone to enjoy or gtfo.

On a side note, ever wonder how many missions you can safely run in High-Sec while under war dec? I still contend that running lvl 4s in Venal would be safer than running them in Osmon when you are under dec.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Anize Oramara
WarpTooZero
#160 - 2015-11-26 13:16:31 UTC  |  Edited by: Anize Oramara
Market McSelling Alt wrote:
The bottom line here is that every single activity in this game that involves PVE pays out more in Null Sec than it does in High Sec, which is as intended.

What pays more in Null is undisputable.

Missions? Yes
Ratting? Yes
Anoms? Yes
Exploration? Yes
Incursions? Yes
Mining? Yes

Everything

I don't want to hear one word from the "CCP shouldn't create or deny content, this is a sandbox!" crew that you can't run those in peace in Null sec... The ability to operate alone is not part of the equation here, the fact is payouts are plainly higher in Null.

Can't run them in peace? You have no one to blame but yourself and the people you play this game with.

So quit QQing more and play the darn game you tell everyone to enjoy or gtfo.

On a side note, ever wonder how many missions you can safely run in High-Sec while under war dec? I still contend that running lvl 4s in Venal would be safer than running them in Osmon when you are under dec.

While all of this is technically true, there will be all the usual counter arguments that's all already been covered in this and about half a dozen other threads. Things like dodging war decs for hisec stuff, afk cloakers in null, roaming gangs, missions only in NPC null, risk, etc.

However I have little sympathy for players belonging to any big alliances complaining. Isn't securing the space you want to make isk from part of the reason to belong to a big alliance in the first palce and part of what nullsec is all about or did I miss the memo?

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3