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Limit Ancillary Shield boosters to one per ship

Author
Mike Voidstar
Voidstar Free Flight Foundation
#21 - 2015-11-26 00:51:56 UTC
Serendipity Lost wrote:
Mike Voidstar wrote:
Getting beat by a svipul may not, but the ASB is clearly an OP module, and has been so since its introduction.



A few comments on this.

1. You're opinion on the ASB is wrong. I'll never be able to justify it to you, or convince you of it, but still in the end - it's wrong.
2. ASBs allow a lot of content to happen that wouldn't otherwise. Small gangs fighting above thier weight class is just one.
3. Before ASB local shield rep pvp didn't happen beyond the frigate level. Now it does.
4. Will some folks fall victim to ships sporting ASB? Yeah they will. They will also be open to loss from ships fitting a very large alternate array of modules. Drams were OP - everyone flew them. Ishtards - again everyone was flying them - OP. Everyone isn't running around w/ ASB - NOT OP. (again - your opinion is wrong and the vast population is proving it by not flying ASB only)

I don't like brussel sprouts, but they aren't OP.


1. I'm fine with not being agreed with. It does not hurt my feelings.
2. lots of things can happen with unbalanced OP modules that would not without them. It's not a justification for leaving them OP.
3. Local tanks in PvP were never very common or effective. ASB made shield versions common because they provide all the benefit of buffer with the power of active reps.
4. Not every ship benefits from ASB, and yet are still useful. Just because they aren't so overpoweringly OP that they eclipse everything else does not mean they aren't OP.

It's not a case of not liking ASB. The Devs pointed out that they were OP, and designed the AAR to avoid the pitfalls of the ASB specifically because the ASB was OP. Then they lowered the repair value of the ASB a little and called it good. Specifically cited was that it was a mistake to make the ASB cap free, and that going forward they would avoid any more modules that were not susceptible to interference from other players.

Limiting the ASB to one per hull would restore a portion of cap dependence on those tanks. Rather than Dual ASB setups, having an ASB and a standard booster would be a thing, making the A in ASB actually mean what it says.
Moac Tor
Cyber Core
Immediate Destruction
#22 - 2015-11-26 01:19:11 UTC  |  Edited by: Moac Tor
Mike Voidstar wrote:
1. I'm fine with not being agreed with. It does not hurt my feelings.
2. lots of things can happen with unbalanced OP modules that would not without them. It's not a justification for leaving them OP.
3. Local tanks in PvP were never very common or effective. ASB made shield versions common because they provide all the benefit of buffer with the power of active reps.
4. Not every ship benefits from ASB, and yet are still useful. Just because they aren't so overpoweringly OP that they eclipse everything else does not mean they aren't OP.


Other than the Svipul which is regarded as an overall powerful ship for reasons other than ASBs, can you name any other example ASBs being OP?

Go do some solo roaming, you'll find dual or even triple armour reps are much more common and imo powerful than dual ASBs for solo and small gang.
Bobb Bobbington
Rattini Tribe
Minmatar Fleet Alliance
#23 - 2015-11-26 02:44:57 UTC
I think that ASB are already balanced by the fact that they take up arguably the most valuable slots, take a ton of cpu, and have to go into reload for a minute. I don't see any reason to nerf them, they aren't as commonly flown with as other tanks, showing an overall trend for the population favoring other methods of tanking, and nerfing them would only hurt small gangs and solo players.

This is a signature.

It has a 25m signature.

No it's not a cosmic signature.

Probably.

Btw my corp's recruiting.

Kaarous Aldurald
Black Hydra Consortium.
#24 - 2015-11-26 03:26:06 UTC
Yeah, you have this backwards. AARs should have their fitting restrictions removed instead.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Atuesuel
Center for Advanced Studies
Gallente Federation
#25 - 2015-11-26 05:09:42 UTC
If you dont think dual ASB here is a Kill that i did with a 650 dps navy vexor and a few fac navy kill mail scabs. the only reason we servived was because we had ecm there it took 15min to kill him. and as you can see he only died because he ran out of cap charges.



https://eve-kill.net/?a=kill_detail&kll_id=24178330

and here is my friends varga in a high grade crystal.

https://eve-kill.net/?a=kill_detail&kll_id=29361165
Ellendras Silver
CrashCat Corporation
#26 - 2015-11-26 05:54:50 UTC
Solarus Explorer wrote:
I play a lot with d3s, especially svipuls, however i dont find the dual ancil fit very good at all, neither for the svipul nor the jackdaw. So i'll have to -1 this suggestion.

I guess its a difference in opinion, but i find the dual med ancil fit to be rather weak compared to the buffer fit on the svipul and the active pithum c-type booster fit on the jackdaw.


explain why for armor they need to be limited to 1 per ship and for shield it is ok to use more then one on a ship?

[u]Carpe noctem[/u]

Mike Voidstar
Voidstar Free Flight Foundation
#27 - 2015-11-26 06:15:43 UTC
Kaarous Aldurald wrote:
Yeah, you have this backwards. AARs should have their fitting restrictions removed instead.


Amazingly, I actually agree with Kaarous.

I actually would have gone a different route, with a module that altered the function of reps, rather than an altered rep module.

You could have had an Auxillary Aegis Capacitor that reduced Shield Boosters and Armor Repairers to zero cap, boosted repair amount, sped up cycle time, etc, while it was active. It would consume the batteries, leaving you with a standard tank when it was on recharge.

You would need only one, you could fit multiple reps, but at a higher opportunity cost in slots. If you really wanted to you could do a seperate version for shield and Armor.

This would have retained the relative balance between shield and Armor.
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