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W-Space content creation

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Jakamo Diamond
Outback Steakhouse of Pancakes
Deepwater Hooligans
#21 - 2015-11-18 06:48:24 UTC  |  Edited by: Jakamo Diamond
Timm3h wrote:


What part of this are you not understanding? I get the fact that the capitals you want to push from low class to high class are for countering high class capitals. I get the fact that you want low to high connections to be magical one way streets for low-class citizens. I'm a low-class citizen, and I'm telling you that your idea is ignorant and it will not work out this way.

What you are not grasping is that even if a low class group doesn't want to field capitals, it still does change things for you. Just like your corp parrot said, what if you were to use a C5 as a battlefield where both sides field caps? Well, my corp doesn't feel like fielding caps, and your corp obviously does. Ding, another instance where neither corp gets content. I don't feel like engaging a fleet that has capital support, and you can't move your capital ship from the c5 battlefield between us to our home hole to try and force an engagement further. Zero content.

There is nothing here. This entire topic and ideas contained within hold no substance beyond the confirmation that you and yours stand alongside moronic and undeveloped ideas vehemently.

Again, I reiterate for your edification: go live in high-class wormholes if you want to play with caps, and leave low-class WHs alone.

Regards,
Tim
Ruse Cruiser
342 GBP


You dont seem to be grasping the concept at hand... and are offering very little in the way of useful feedback. I suggest you go read my post. Just because an idea changes the way some play the game doesnt mean it changes the way you play it. And quite frankly, just because it is a change doesnt mean it is a negative change. It doesnt lessen the legitimacy of the idea at all, and you have given no other reason against it besides "waah I'm scared of caps." If youre arranging fights in an adjoining WH anyways, chances are you can just say you dont have caps to bring.
Maqari Kinraysuwa
Oruze Cruise
White Stag Exit Bag
#22 - 2015-11-18 06:49:58 UTC  |  Edited by: Maqari Kinraysuwa
The CEO of my organization declines to respond to you, on account of the fact that we fight outnumbered and don't have tiny baby dicks like high-class t3 guardian blobbers such as SSC
Lt Shard
Team Pizza
Good at this Game
#23 - 2015-11-18 06:52:14 UTC
Jakamo Diamond wrote:

You dont seem to be grasping the concept at hand... and are offering very little in the way of useful feedback. I suggest you go read my post. Just because an idea changes the way some play the game doesnt mean it changes the way you play it. And quite frankly, just because it is a change doesnt mean it is a negative change. It doesnt lessen the legitimacy of the idea at all, and you have given no other reason against it besides "waah I'm scared of caps." If youre arranging fights in an adjoining WH anyways, chances are you can just say you dont have caps to bring.


muh caps

-signed a cap pilot
Jakamo Diamond
Outback Steakhouse of Pancakes
Deepwater Hooligans
#24 - 2015-11-18 06:55:15 UTC
Maqari Kinraysuwa wrote:
The CEO of my organization declines to respond to you, on account of the fact that we fight outnumbered and don't have tiny baby dicks like high-class t3 guardian blobbers such as SSC

Very solid argument there. I really see how you found valid holes in this idea and argued them. Looks like you really took the time to use all thats between your ears. Hopefully Bob lets us meet so you can put your money where your mouth is :)
RcTamiya
Magister Mortalis.
#25 - 2015-11-18 07:01:12 UTC
Looks like i have to poke ISD to remove all that crap which is not feedback ....
Can we PLEASE keep it as a feedback/idea-thread?
Still waiting for your poke ingame though ;)
Timm3h
Oruze Cruise
White Stag Exit Bag
#26 - 2015-11-18 07:31:31 UTC
Jakamo Diamond wrote:
Timm3h wrote:


What part of this are you not understanding? I get the fact that the capitals you want to push from low class to high class are for countering high class capitals. I get the fact that you want low to high connections to be magical one way streets for low-class citizens. I'm a low-class citizen, and I'm telling you that your idea is ignorant and it will not work out this way.

What you are not grasping is that even if a low class group doesn't want to field capitals, it still does change things for you. Just like your corp parrot said, what if you were to use a C5 as a battlefield where both sides field caps? Well, my corp doesn't feel like fielding caps, and your corp obviously does. Ding, another instance where neither corp gets content. I don't feel like engaging a fleet that has capital support, and you can't move your capital ship from the c5 battlefield between us to our home hole to try and force an engagement further. Zero content.

There is nothing here. This entire topic and ideas contained within hold no substance beyond the confirmation that you and yours stand alongside moronic and undeveloped ideas vehemently.

Again, I reiterate for your edification: go live in high-class wormholes if you want to play with caps, and leave low-class WHs alone.

Regards,
Tim
Ruse Cruiser
342 GBP


You dont seem to be grasping the concept at hand... and are offering very little in the way of useful feedback. I suggest you go read my post. Just because an idea changes the way some play the game doesnt mean it changes the way you play it. And quite frankly, just because it is a change doesnt mean it is a negative change. It doesnt lessen the legitimacy of the idea at all, and you have given no other reason against it besides "waah I'm scared of caps." If youre arranging fights in an adjoining WH anyways, chances are you can just say you dont have caps to bring.


You seem to think that my disagreement with the idea proposed by the original poster is equivalent to my misunderstanding of what was posted. Miraculously, through luck and sheer will, I have deciphered the broken English contained in the original post. The burden of proof isn't on me to prove every example where this idea will fall, instead it is on you to prove that this will benefit players more than it will penalize them. Your inability to do so leads everyone here to believe that this garbage is incomplete, and having weeks to think about this idea did nothing to improve it.

What you completely and utterly fail to understand is game mechanics that change the way others play the game ALSO changes the way I play the game. Are you going to try to tell me for even half a second that the discovery of hyper-dunking didn't change the way freighter pilots played this game? That this new option to suicide ganking pilots would benefit them without having a negative effect on any of their targets? The fact that supporters of this underdeveloped idea would even attempt to posit such a claim is embarrassing at best, and shows how much of a poorly-trained monkey you really are.

Perhaps it is time to admit that this idea was brewed up by morons, propagated by cretins, and defended by another line member vegetable that has to pretend her opinion is the be-all and end-all of wormhole gameplay mechanics knowledge.

Yours in Joruzesalem,
Tim
CEO of Oruze Cruise
342 GBP
Cap pilot by choice
Celthric Kanerian
Viziam
Amarr Empire
#27 - 2015-11-18 08:14:25 UTC
Except lorewise this doesn't make sense.... WH's aren't located next to eachother like regular systems. They're scattered all over somewhere.
ISD Max Trix
ISD Community Communications Liaisons
ISD Alliance
#28 - 2015-11-20 02:02:04 UTC  |  Edited by: ISD Max Trix
Removed several off topic post and those in response to them. As a reminder, personal and political attacks are not allowed on the forums. Please see Forum Moderation Policy for more details.

ISD Max Trix

Lieutenant

Community Communication Liaisons (CCLs)

Interstellar Services Department

I do not respond to EVE mails about forum moderation.

RcTamiya
Magister Mortalis.
#29 - 2015-11-22 22:33:09 UTC
Celthric Kanerian wrote:
Except lorewise this doesn't make sense.... WH's aren't located next to eachother like regular systems. They're scattered all over somewhere.



Not entirely true, they're all in the same galaxy, within several regions, a few of them are in theoretical jumprange to each other.

Thanks Max Trix :)

FireFrenzy
Cynosural Samurai
#30 - 2015-11-23 12:26:03 UTC
Okay i know i am in your corp and such but from a database standpoint i do NOT see this as a viable option.

Eveyrhting in eve would need to store where it was was made, which you cant even retroactively do since that data isnt in the database. I get what you are trying to do but that is not how Dogma works.
RcTamiya
Magister Mortalis.
#31 - 2015-11-23 14:48:45 UTC
I don't get why Database/Dogma has something to do with a change like this?!
Please explain.
Serendipity Lost
Repo Industries
#32 - 2015-11-23 17:27:37 UTC
It looks like a clear desire to get limited cap movement (reward) without actually living in a high class wh (risk).

You want to be able to do limited cap moves w/out the threat of caps being seeded into your wh.


No.
Lloyd Roses
Artificial Memories
#33 - 2015-11-23 19:02:23 UTC
RcTamiya wrote:
Heyya,

[beginning translation]You know how cool it is to have capital superiority in your wormhole, but no one wants to commit on a whim becasue caps will be stuck in there? You can be the worst squatter there is with absolutely no aptitude at anything, but you can blob the crap out of your enemies. Sadly, big groups could still team up and seed you while you're busy krabbing in your statics, so I propose the following: *Give us the option to settle in some lowclass system where we're the big guys, get a huge capblob going and we can both use them to gank and fight people in higher class space from our c2 as if we'd actually be a pvp entitty, but they can't seed us! To top it off, people would never have to commit caps to this hole since you would be able to just take them out at will![translation finished]


A service for those that can't read between the lines. Please donate free samples, test bongs and exotic dancers, male&female, directly to me.
FireFrenzy
Cynosural Samurai
#34 - 2015-11-24 08:59:13 UTC
because DOGMA (which lets be frank is what eve really is everything else is just UI) would need to store the point of origin for every item in eve from the lowliest script to the highest end titan to the skills in the head of my alt.

Data that simply isnt availible because it was never stored, in there atleast, you cannot just go "we'll store it for new capitals and not old capitals" since that makes NO GODDAMN SENSE and would require the end user to keep track of some really weird **** like "crap was archon 1 or archon 2 the one i build after the change?!" Also a low class wormhole defended with capitals already has a home court advantage on par with fortress deklein I'm not sure giving "guys like us" an offensive striking element that can just YOLOSWAG out into statics and wanderings and have a get out of jail free card if everything goes to hell and they want to pursue us home.

And as always Praise BOB.
RcTamiya
Magister Mortalis.
#35 - 2015-11-24 09:04:35 UTC
FireFrenzy wrote:
because DOGMA (which lets be frank is what eve really is everything else is just UI) would need to store the point of origin for every item in eve from the lowliest script to the highest end titan to the skills in the head of my alt.

Data that simply isnt availible because it was never stored, in there atleast, you cannot just go "we'll store it for new capitals and not old capitals" since that makes NO GODDAMN SENSE and would require the end user to keep track of some really weird **** like "crap was archon 1 or archon 2 the one i build after the change?!" Also a low class wormhole defended with capitals already has a home court advantage on par with fortress deklein I'm not sure giving "guys like us" an offensive striking element that can just YOLOSWAG out into statics and wanderings and have a get out of jail free card if everything goes to hell and they want to pursue us home.

And as always Praise BOB.



Nope, all you have to do is using the same tracking as polarization does, no need for Dogma to track locations :)


Well this fortress issue actually is alrleady possible and not affected in any way.
(in example a certain polish C4 with over 25 capitals inside....)
FireFrenzy
Cynosural Samurai
#36 - 2015-11-24 13:48:00 UTC
Suppose it'd work but then i'm still unconviced this needs to be a thing.

If you want to offensively deploy caps, go live in a bigger wormhole... I could use the cash from the sites with cap escalations...
RcTamiya
Magister Mortalis.
#37 - 2015-11-24 14:28:01 UTC
FireFrenzy wrote:
Suppose it'd work but then i'm still unconviced this needs to be a thing.

If you want to offensively deploy caps, go live in a bigger wormhole... I could use the cash from the sites with cap escalations...



And this is an argument people prefer to say, however it's not valid anymore, remember yesterday?
Capitals inside C2-C4 are a thing and are used by some groups, offensively deployed in their home only, shaking it up a little to allow at least 1 cap outside of their home is more than welcome ;)


Escalations are paying as much an evening as we do right now if farming, no change at all, you're more depending on your luck (roll roll roll the hole....)
Serendipity Lost
Repo Industries
#38 - 2015-11-24 15:44:16 UTC
RcTamiya wrote:
FireFrenzy wrote:
because DOGMA (which lets be frank is what eve really is everything else is just UI) would need to store the point of origin for every item in eve from the lowliest script to the highest end titan to the skills in the head of my alt.

Data that simply isnt availible because it was never stored, in there atleast, you cannot just go "we'll store it for new capitals and not old capitals" since that makes NO GODDAMN SENSE and would require the end user to keep track of some really weird **** like "crap was archon 1 or archon 2 the one i build after the change?!" Also a low class wormhole defended with capitals already has a home court advantage on par with fortress deklein I'm not sure giving "guys like us" an offensive striking element that can just YOLOSWAG out into statics and wanderings and have a get out of jail free card if everything goes to hell and they want to pursue us home.

And as always Praise BOB.



Nope, all you have to do is using the same tracking as polarization does, no need for Dogma to track locations :)


Well this fortress issue actually is alrleady possible and not affected in any way.
(in example a certain polish C4 with over 25 capitals inside....)



If there is a c4 w/ 25 capitals, the only way to ever get them out is via the CCP sponsored insurance program.

And to be totally honest, if some crazy corp spent the time, effort and isk to build 25 caps in a c4 - awesome. They paid their dues to make their fortress. You don't like it - tear it down.
Serendipity Lost
Repo Industries
#39 - 2015-11-24 16:11:50 UTC
RcTamiya wrote:
FireFrenzy wrote:
Suppose it'd work but then i'm still unconviced this needs to be a thing.

If you want to offensively deploy caps, go live in a bigger wormhole... I could use the cash from the sites with cap escalations...



And this is an argument people prefer to say, however it's not valid anymore, remember yesterday?
Capitals inside C2-C4 are a thing and are used by some groups, offensively deployed in their home only, shaking it up a little to allow at least 1 cap outside of their home is more than welcome ;)


Escalations are paying as much an evening as we do right now if farming, no change at all, you're more depending on your luck (roll roll roll the hole....)



Let me bottom line the offensive cap into a hostile connection - Post the mass/range change it doesn't really happen anymore. Jumping a single cap into a hostile wh is pretty much throwing it away. A SINGLE cap from a c4 would most likely be bumped, nueted and destroyed. If it's a carrier - it gets neuted and killed. Triage may prolong it's life a bit, but there isn't much hope for a solo carrier. If it's a dread - (you guessed it) it gets nueted and killed. Sieging it will allow it to die faster and without assistance. Any 2 home system dreads will wonk a solo cap due to mass/range. It's just really bad math. You arguing it as a possibility is either a troll or shows your lack of experience w/ caps in wh.

Let me bottom line C5/C6 escallation pve - risk / reward dictates you need to live in one to get the benefits. End of story. WH space isn't SOV null where you get to cheese your way through things. You need to live in the dream to live the dream.
RcTamiya
Magister Mortalis.
#40 - 2015-11-24 16:47:33 UTC
Serendipity Lost wrote:



Let me bottom line the offensive cap into a hostile connection - Post the mass/range change it doesn't really happen anymore. Jumping a single cap into a hostile wh is pretty much throwing it away. A SINGLE cap from a c4 would most likely be bumped, nueted and destroyed. If it's a carrier - it gets neuted and killed. Triage may prolong it's life a bit, but there isn't much hope for a solo carrier. If it's a dread - (you guessed it) it gets nueted and killed. Sieging it will allow it to die faster and without assistance. Any 2 home system dreads will wonk a solo cap due to mass/range. It's just really bad math. You arguing it as a possibility is either a troll or shows your lack of experience w/ caps in wh.

Let me bottom line C5/C6 escallation pve - risk / reward dictates you need to live in one to get the benefits. End of story. WH space isn't SOV null where you get to cheese your way through things. You need to live in the dream to live the dream.



Okay i give you one example to show, that a single capital idneed is NOT a throw away, lets pick 2 random groups, who indeed can be an example here, the ones choosen are ADHC (C4) and shadows in space (C5) (i could also pick LDB or Spectraliz IIZ), ADHC can in fact field a Setup like ~ 2 Vindis 2 Bhaal 4 Guardians 1 Dread + more logis or webs if needed (well not 24/7 obviously), shadows in space prefers their dual-chimera + 8 Sub-Cap escalation (something they drop on you VERY quickly in their home)
A singledread wont be a throw-away in those situations, in fact it can turn the fight into ADHCs favor, however if ADHC fields their 3 basis + 5-6 Rattlesnake + Loki Setup, they wont go anywhere and have to withdraw.

Now another example -> a random C2-Corp vs C5 corp, if this c2 corp would have had a dread .... Well some T3s would have died for sure.

Another example, we met a C5 group not long a ago, they used 3 Thannys 1 Huginn + some other subs to escalate on us, we barely managed to tank their fleet with just 4 Basis and had to withdraw, however 1 triage would have allowed us to win this battle without any issues, because we had enough neuting to be a serious threat to their Capitals

Another example, this time dura lexx and w-space citizens, they REALLY love to warpin a cap at range to your rattingfleet in C5s and TRY to **** you up, imagine if we would have a dread as addition to our sabre on standby to kill this dual nano, warpcorestabbed Nidhi they love so much to warp into us (dragbubble at it's home WH, siege green, blap carrier, profit), where's the risk vs reward there?!

I in fact can name you several corps, engagements and situations where ONE Capital could have changed absolutely everything in seconds, however it does not allow you to drop a capital on everybody, it just opens possibilities.

And Blood Uinion has proven, that 1 Moros can overwhelm 2-3 Dreads as well, just check out "one dread army" on youtube.

Well escalation pve has been brought up by myself, again -> i hope solodread gets impossible postrebalance.

regards
rc
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