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I'm all for New ships, but...

Author
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#21 - 2015-11-14 03:32:43 UTC  |  Edited by: Scipio Artelius
Daniela Doran wrote:
What Barghest buff??
From CCP:

Barghest:
The Barghest is underperforming a tad in our eyes, so this change provides a slight DPS buff at high skill levels (9 effective launchers vs the previous 8.75) while providing a second utility high.
  • -1 Launcher (second utility high)
  • Change damage bonus to 10% per level

Reference:
https://forums.eveonline.com/default.aspx?g=posts&t=451065&find=unread
Markus Reese
Deep Core Mining Inc.
Caldari State
#22 - 2015-11-14 04:48:47 UTC
Herzog Wolfhammer wrote:
if there is a most neglected ship size, it's the battlecruiser.

When was the last time we seen a new one since the introduction, of the Talos, Nado, etc.?

SoE has added a frigate, a cruiser, and a battleship. No battlecruisers.


Why this is, I don't know. But I would bet that this could have something to do with the BC being in long need of a tweak and balance and also that situation regarding command ships has to be addressed. That the T2 variants are role-ships and the faction hulls slake any thirst for good BCs, the BC may be harder to revisit and add to.

Were it up to me, command ships would be in a class all their own and we would have several roles of battlecruiser along with a "vanilla" BC without any special roles. BCs can be great again. And drakes.


Well, battlecruisers are a tricky ship. This kinda goes back to what I said earlier of modules vs hulls. The advantage of a bc is simply output of weaponfire with a tank. Command ships tankier. More damage output is ? So is back to the improve modules. A prime role for battlecruisers should be heavy defensive fire, def missile storms and anti battleship combat. All well suited to the mlcrojump. So what is needed from my perspective is to increase the tools that the battlecruisers need.

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Daniela Doran
Doomheim
#23 - 2015-11-14 05:06:50 UTC  |  Edited by: Daniela Doran
Scipio Artelius wrote:
Daniela Doran wrote:
What Barghest buff??
From CCP:

Barghest:
The Barghest is underperforming a tad in our eyes, so this change provides a slight DPS buff at high skill levels (9 effective launchers vs the previous 8.75) while providing a second utility high.
  • -1 Launcher (second utility high)
  • Change damage bonus to 10% per level

Reference:
https://forums.eveonline.com/default.aspx?g=posts&t=451065&find=unread


Thank you Scipio, I'm getting too lazy to check for new Devblogs these days.

Need to get rid of my stash of Gilas and Worms now!!
Kuronaga
The Dead Parrot Shoppe Inc.
The Chicken Coop
#24 - 2015-11-15 12:07:15 UTC
Mr Mieyli wrote:
Kuronaga wrote:
Martin Corwin wrote:
Kuronaga wrote:
that isn't hindered by gates
Just like any other ship in the game.


Caps would disagree with you there.


And patch notes would disagree with you there, caps have been able to take gates since phoebe.


Ooooh, really? That IS news to me, thanks. I never flew the things because of that very reason.
Dirk Magnum
Spearhead Endeavors
#25 - 2015-11-15 18:55:15 UTC  |  Edited by: Dirk Magnum
Powercreeping Toward Oblivion II: The Revengeance

We don't need big ships that are better at fighting down, we need small ships that aren't as good at fighting up. The navy ships already in game need to have trade-offs like the new navy ewar frigs, and the T3Ds were obviously implemented badly (focus group.) We've actually had a couple of focus groups organized by CCP, and a balance pass that was just announced to deal with a bit of this issue.

More and better ships makes the rest of the ships obsolete. T2 and to some extent T3 were all good additions and aren't all hopelessly unbalanced yet, but we're starting to reach critical mass here. The only reason anyone flies a standard T1 ship at all now is because of tiericide (the most needed balance change since [insert any reason.])

Balance, balance, balance. Then balance some more.

                      "LIVE FAST DIE." - traditional Minmatar ethos [citation needed]

Daerrol
Republic University
Minmatar Republic
#26 - 2015-11-15 23:51:50 UTC
Last releases were:
Navy BC's
ABC's (8 total new battlecruisers!)
Mordus ships (all classes)
SOE ships (all classes)
Bowhead (Capital)
Venture (Frigate/Industrial)
TD3's (Destroyer)
New unreleased Frigates
New unreleased Destoryer

Seems like we got a pretty wide cross section of ships. Also small ships are used a LOT more than bigger ships. It's literally been that last 2 releases that were small focused, the rest were all over. And don't forget the next release (Force Auxililary Ships) are capitals. Really what I see is we need a new Battleship.
aldhura
Blackjack and Exotic Dancers
Top Tier
#27 - 2015-11-16 01:05:48 UTC
I (because its all about me) need a spiky BC
Elyia Suze Nagala
Republic Military School
Minmatar Republic
#28 - 2015-11-16 14:53:23 UTC
Arthur Aihaken wrote:
T3 Flagships (battleships).


Whatever happened to the Actoritas, the Amarr Navy Issue Abbaddon?
Terranid Meester
Tactical Assault and Recon Unit
#29 - 2015-11-22 19:13:50 UTC
The problem with the larger ships is that they are in a way force multipliers despite their slow speed, with their firepower, hp and larger fittings.Cruisers cannot fit battleship class weaponry but battleships can fit cruiser class weaponry [an exception are the combat battlecruisers that can fit bs weapons but they still have the lower powergrid and hp etc].

In regards to battlecruisers there are still plenty of factions that lack them like Sansha's and Sisters of EVE. Other than that, battlecruisers and battleships should get T3 ships eventually but there is a point where you can oversaturate a game with a lot of overlapping ships that all have to be balanced.

I would rather see CCP develop new gameplay and iterations on existing gameplay where all ships can be used because that is what really makes the difference in eve. Imagine if mining was decent, then all existing mining ships could be used in new meaningful ways. If WIS is ever finished and Planetary Interaction iterated on, then those are the kind of things I would rather see CCP work on in the near future like the incoming citadels. In fact I would say it should be CCP's number one consideration across all its departments, iteration of existing gameplay and new gameplay. Too many ships spoil the broth.
Merovee
Gorthaur Legion
Imperium Mordor
#30 - 2015-11-22 23:24:58 UTC
IMHO we don't need more space ships. What we need is ships we can use on a planet. Jeewiz com'on Blink

Empire, the next new world order.

Hasikan Miallok
Republic University
Minmatar Republic
#31 - 2015-11-23 00:45:15 UTC
What we need is a drone Marauder with Nestor RR and Domi style Drone bonuses.

No ... whatyamean OP? ... never ....
Tiddle Jr
Brutor Tribe
Minmatar Republic
#32 - 2015-11-23 11:20:30 UTC  |  Edited by: Tiddle Jr
Tell them to nerf T3's and you will see how fast new doctrines pop up.

My personal choice is BC's. RIP Drake fleets...

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Tora Bushido
The Marmite Mercenaries
BLACKFLAG.
#33 - 2015-11-23 11:40:11 UTC
Budrick3 wrote:
Can ccp give us something larger than a destroyer in future releases? How about a new battle cruise or battle ship that specializes in tracking to help negate....
Patience my young padawa...... your wish might come sooner then later. These things take time to implement Blink

DELETE THE WEAK, ADAPT OR DIE !

Meta Gaming Level VII, Psycho Warfare Level X, Smack Talk Level VII.

Cartaris
Caldari Provisions
Caldari State
#34 - 2015-11-23 20:51:55 UTC
Mr Mieyli wrote:
Kuronaga wrote:
Martin Corwin wrote:
Kuronaga wrote:
that isn't hindered by gates
Just like any other ship in the game.


Caps would disagree with you there.


And patch notes would disagree with you there, caps have been able to take gates since phoebe.

Don't feel bad, I just recently found out about this too.

Ever since, I've been jumping my carrier back and forth through gates shouting "WEEEEEEEEEEEEE"
Throktar
Deep Core Mining Inc.
#35 - 2015-11-24 20:46:58 UTC
I think they need to increase warp strength in all ships to reflect their size and class. Just like they are doing with the titans ans supers. If a BS had a warp strength of say 3 built in that would be more realistic and you would see a return in larger ships. No one for a second in any reality thinks a 300m isk BS should be able to be killed by a 300k isk frigate with a scram.

If a BS could just jump out then you would see them return. It should take 4 or 5 frigates to kill a BS.

To counter anyone thinking this would not work, it also come with another change. Make scrams and disruptors sizable for each class of ship. Small unit strength of 1, medium 2, and large 3. Now ships of equal class are even, and the big ships have one advantage over small ships in escaping a scram.

Tear away...
Throktar
Deep Core Mining Inc.
#36 - 2015-11-24 20:56:05 UTC  |  Edited by: Throktar
Oh and I think T3 Battleships should all be dual weapons and dual bonused.

Ex: 8 high slots/ 4 for your main large weapon, lasers, rails, missiles, arty. Then 4 for light missiles and rockets or small rails for caldari. The ship would have bonuses to make each like shooting 8 guns/launchers. With the secondary bonuses to missile velocity and/or tracking . They would have no drone capabilities. This BS could take on big and small, but would need intense skills in missiles and guns to accomplish it. Price it between Marauders and Dreads.

Frankly, I would just love to see my ship shooting guns and missiles in all directions at once...how cool would that be!
Gods Prophet
Imperial Academy
Amarr Empire
#37 - 2015-11-24 23:44:25 UTC
I'm all for more Battleships. More diversity could be seen in this class. Unfortunately with the nature of the hot drop their use is more limited in low and null then it should be. Seriously, huge roaming BS fleets should be a thing without constantly being vulnerable to a lowwat hotdrop omg we ded. I am of course referring to their use here by smaller entities, not larger groups that can field what they want because they have Cap support.

But I would also like to see Pocket Capitols as well, ships between the current Battleships and Capitols. They have no jump capability but they can enter Hi Sec. Since carriers will only be able to use fighters then Pocket Carriers could field a few more drones then most ships. Maybe have a Pocket Capitol capable of being a mobile cyno jammer, jamming out to say 4 AU. It could travel around with a BS fleet and prevent loldrops so the enemy would have to take it out first if they wanted to drop. This would give a good reason for a small group to roam in BS's and give lots of GF's when they ded.
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