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New Visual Damage system on Singularity

First post
Author
Shalashaska Adam
Snakes and Lasers
#41 - 2015-11-21 05:37:08 UTC  |  Edited by: Shalashaska Adam
The flickering for hull damage would be better if it was just the lights, and perhaps some fire, rather than all the engines turning on and off.

On larger ships it looks a little jarring to have all of the engines flashing, considering the ship is still fully manoeuvrable it would be best to leave the engines looking like their functioning.

When some of the main engines in the game can be hundreds of meters in size, the idea that the reaction and thrust is turning on and off every second like the headlights on a beat up car seems a little immersion breaking.

Perhaps just dim the engines slightly every few seconds to indicate power fluctuation.
Kyoko Sakoda
Achura-Waschi Exchange
Monyusaiya Industry Trade Group
#42 - 2015-11-21 05:43:33 UTC
From an artistic standpoint I can't stand the "bubble" shields. They make the ships of Eve look tacky, like something out of Star Trek (I just upset a million Trekkies there). It just looks dated. Is there a way you can still use the extrusion from the hull while giving us the very good UX/gameplay feedback you want to add?
Bienator II
madmen of the skies
#43 - 2015-11-21 06:31:46 UTC
looks awesome, great job!

feedback so far:
the engine malfunctions need some tweaks. Even with substantial hull damage engines should be "mostly on", this would fix a few issues. Firstly it makes sense from a gameplay perspective since ships don't really slow down when damaged. Secondly you could keep the engine trials on all the time. Since a engine trial does not simply disappear because the engine is off, it just stops. Having the thrusters "mostly on" would make it look more convincing with trials on.

maybe you could make them not perfectly synchronized (https://youtu.be/XgaWmIdxU_4?t=129 ) so that only a few thrusters will malfunction. (not having them perfectly in sync with the ship lights/systems might look better too)


the armor damage looks really nice. Not sure if it is possible but it would be cool if the animated "glowing" would stop after 30mins or so and you only see the black battle damage. I logged back after a few hours and my ship was still glowing like a volcano while docked at a station.


shields are cool but the difference between full shield and low shield on amarr hulls is a bit difficult to spot since its basically bright orange and dark orange.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Abbot Jackson
Project Nogero
#44 - 2015-11-21 07:39:20 UTC
Bienator II wrote:


shields are cool but the difference between full shield and low shield on amarr hulls is a bit difficult to spot since its basically bright orange and dark orange.


yeah i agree, what if the shields started flickering instead of the color change? like, the full shield is revealed and it flickers in parts of it, like it's sort of struggling to stay up.

Also, what if the shield had a more geometric pattern than the sort of lumpy texture it has? sort of similar to the hexagonal pattern that cloaks have.
CCP Savior
C C P
C C P Alliance
#45 - 2015-11-21 10:19:55 UTC
Hey folks,

Thanks for all of the feedback so far, some really good stuff coming up here that we'll be discussing first thing on Monday.

Keep it coming.

Graphical QA Analyst | EVE Quality Assurance | Team TriLambda

Aivlis Eldelbar
State War Academy
Caldari State
#46 - 2015-11-21 13:50:37 UTC
I, for one, really like the flickering, but wish it could be limited to only some thrusters, though that's likely hard to do if they are a single entity as they seem to be.

Abbot Jackson
Project Nogero
#47 - 2015-11-21 14:03:31 UTC
Aivlis Eldelbar wrote:
I, for one, really like the flickering, but wish it could be limited to only some thrusters, though that's likely hard to do if they are a single entity as they seem to be.



yeah that's what i think might be the case as well.

kind of a catch 22.

i'd say, as long as the engines are on once you're in warp, and it only flickers when you're being actively attacked, then i'm okay with everything flickering.
Mister Ripley
Ministry of War
Amarr Empire
#48 - 2015-11-21 14:05:38 UTC
Drones don't seem to trigger the damaged effect on the hull.
Gosti Kahanid
Hedion University
Amarr Empire
#49 - 2015-11-21 14:36:56 UTC
As already said in this threat, the thrusters start to flicker when you have structure damage. I just tried it, warped out with 5% structure and the thrusters barely worked at all. Looked kind of strange when you warp without a running engine, as they barely turned on while warp...
Anah Sarlai
Viziam
Amarr Empire
#50 - 2015-11-21 14:41:14 UTC
Gosti Kahanid wrote:
As already said in this threat, the thrusters start to flicker when you have structure damage. I just tried it, warped out with 5% structure and the thrusters barely worked at all. Looked kind of strange when you warp without a running engine, as they barely turned on while warp...


Its a graph bug that armor damage texture overleap on the zone where the engine effect originated
Tineoidea Asanari
Liga Freier Terraner
Northern Coalition.
#51 - 2015-11-21 15:16:21 UTC
First off, IT'S AWESOME.

Besides that, when I shot my Redeemer with fighters/bombers, it neither showed any shield effect or armor damage. The armor damage only got shown when I docked and suddenly it was a nearly completly destroyed hull (300 hullpoint left).
Crazy KSK
Tsunami Cartel
#52 - 2015-11-21 16:37:27 UTC  |  Edited by: Crazy KSK
CCP Darwin wrote:
Daemun Khanid wrote:
Once upon a time missile hits caused you to bounce around to the extent that it made it impossible to align out. I'm away from pc atm but I certainly hope that the effect is strictly visible this time around or there will be much nerd rage.


I'm pretty sure that our changes for this new damage feature are purely visual. They should not affect your gameplay.


They are only visual yes but that doesn't mean they don't change gameplay hardener and repair module effects are used to tell the type of tank a ship is using, with them currently being always shown it is easier to tell then it is with the new effects, however I am fine with that I feel that a bit more uncertainty is good for the game and maybe open the way for more ships scanner type modules.

Quote CCP Fozzie: ... The days of balance and forget are over.

Ariz Black
#53 - 2015-11-21 16:56:36 UTC
I just want to mention that removing DX9 support would mean all of the Linux players are f***ed too, because Wine doesn't support DX10/11 yet. and CCP still refuse to release an official linux client.
Zockhandra
Canadian Bacon.
Honorable Third Party
#54 - 2015-11-21 17:06:45 UTC
Hi there, jst a quick summary of what i think so far:

Shields:

-Hardeners, boosters and so fourth look amazing, youve done a fantastic job on them.
-Perhaps an effect for when passive shields hit 35% and show some effect for rechargin? (for example one for the passive recharge rattlesnake)

Armor:
W.O.W Amazing work again, especially the detail in station and the repair effects.

Hull:

This is really cool that you got lights and thrusters flickers, But personally i'd suggest making them more intermittent. At the moment they all pulse on/off at the same time and it would look far more convincing if only one or two failed at a time (number of systems flickering as hull damage increases)

Perhaps even having small clouds of wreckage falling behind the ship (possibly in place of the dire you removed) or perhaps even forming multiple fires from the center of "Armor damage effects"


Just a quick feedback for whats mentioned thus far

on a final note, i think battle damage should speed up the effect of wear and tear, i have no cleaned my ship after it went into 20% hull and it still looks brand new after repairs

Shield are red, Armor is too, i slapped my heavy neut, all over you. Fingers crossed, broken shattered and burned, across from the bubble and into your hull.

unidenify
Deaf Armada
#55 - 2015-11-21 18:58:40 UTC  |  Edited by: unidenify
I have question

Is it normal for Hardener/Shield booster to show shield effect once?

Graphic Bug:
Tengu shield don't show up at all in any way

Shield do show on my client when drive Jackdaw, and Scorpion Navy Issue. But Tengu has no shield effect at all
vergetea
Kenshin.
Fraternity.
#56 - 2015-11-21 19:19:33 UTC
unidenify wrote:
I have question

Is it normal for Hardener/Shield booster to show shield effect once?

Graphic Bug:
Tengu shield don't show up at all in any way

Shield do show on my client when drive Jackdaw, and Scorpion Navy Issue. But Tengu has no shield effect at all

---------------------------------------------------------------------------------------------------------------------------------------------------------------


Yeah the t3 cruisers have yet to have the effects added to them likely cause all the mod parts :P
Ralph King-Griffin
New Eden Tech Support
#57 - 2015-11-21 19:33:55 UTC
vergetea wrote:
unidenify wrote:
I have question

Is it normal for Hardener/Shield booster to show shield effect once?

Graphic Bug:
Tengu shield don't show up at all in any way

Shield do show on my client when drive Jackdaw, and Scorpion Navy Issue. But Tengu has no shield effect at all

---------------------------------------------------------------------------------------------------------------------------------------------------------------


Yeah the t3 cruisers have yet to have the effects added to them likely cause all the mod parts :P

The devs have referred to the t3 cruisers as "Divas" with regards vfx (the v3shaders irc )
it's fairly likely to be some months before they're going to get this treatment.
Crazy KSK
Tsunami Cartel
#58 - 2015-11-21 21:10:19 UTC
I noticed that hull repairers have not been updated yet and still repair all over the ship, also i have a hard time telling if there is a hull damage effect at or if its just the same or bugged

With the new effects I also think it would be cool to have a damage control effect that tints the shield damage effect in a different color and adds a hue to armor damage and a strong hue to hull damage, I think purple would be a good color

Quote CCP Fozzie: ... The days of balance and forget are over.

d0cTeR9
Caldari Provisions
Caldari State
#59 - 2015-11-21 21:30:39 UTC
Zepheros Naeonis wrote:
Teinyhr wrote:
Unless this has something to do with Macs, I don't understand why you would even waste time on DX9 compatability? Shouldn't like 80-90% of your players have at least DX10 or DX11 capable cards? Mine is DX11 and it's a damn relic by modern standards.


Because not everyone cares about the "flashy" performance hogging bullshit that comes with DX11.


Then don't play any 'flashy' performance hogging video games.

Been around since the beginning.

Kuronaga
The Dead Parrot Shoppe Inc.
The Chicken Coop
#60 - 2015-11-21 21:40:45 UTC
Maenth wrote:
Teinyhr wrote:
Unless this has something to do with Macs, I don't understand why you would even waste time on DX9 compatability? Shouldn't like 80-90% of your players have at least DX10 or DX11 capable cards? Mine is DX11 and it's a damn relic by modern standards.


I guess they have little hardware reports showing that lots of people are still reliant on DX9 ... people like me!



Never underestimate the number of people who desperately wish to halt progress.