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New Player Protection

Author
Beyl Ahashion
Working Community 2
#1 - 2015-11-19 23:19:18 UTC
THE PROBLEM:
Eve needs some way of protecting new players until they can get on their feet. A search of this in the forums yielded this comment:
GM Spiral wrote:
"One of our wartargets include some newer players. Will we get in trouble for shooting them?"
Generally, no. Rookies contacting us with concerns in this regard will in most cases be directed to rejoin NPC corporations so that they may complete their tutorials and career missions in relative peace. Camping a station in a rookie system for rookie war targets may result in accidents involving other rookie pilots so we do not recommend doing so and may cause us to have a word with you.

I'm sorry, but as a new player, I don't feel that this will cut it. This basically says that new players either have to stay in NPC corporations where there is no help, and no comradere, until they are established players; or they have to be cannon fodder feeding the bullies. Neither of those will help you to keep new players interested in the game. What this basically translates to is that the new player has to stop playing the game for a week or two until the bullies grow tired and decide to again let them grow (which is exactly what I am planning to do after writing this). How many new players will stop playing for a week or two, after only a week or two of playing to begin with, and will still come back afterwards? I personally doubt most will. And of course if the bullies don't get tired of guarding the new player hubs, then they will never be able to grow, and will soon get tired of trying.

POSSIBLE SOLUTIONS:
Any one of the following would solve this problem. I am not proposing that all of the suggestions below be done. Only that any one of them be done.

- Put 1.0 security systems permanently off limits to combat. This is where the newbie academies are. There are very few of these systems. And this will allow the new players a place to grow both in the game, and in fellowship in the corporations. Other restrictions can even be added to encourage players to leave those areas later on, like no corporation structures there and the like.

- Give new players a period of time so that they can get enough ISK and skill, to both be able to fight, and be able to recover when they are ganked. During that time they are not allowed to attack other players, nor are other players allowed to attack them. The player can opt out of that protection early at any time that they want. But once out, they can never get back into it again. How long that needs to be is up for debate, but certainly long enough for them to be able to get reasonable mining skills and equipment, and then save up enough ISK from their mining efforts to be able to recover from such losses.

- Make it much more costly for corporations to declare war. This will make it less profitable for them to declare war against every newbie corporation that they can find in their area. Currently it is VERY profitable for them to fight newbies, at the expense of the game losing a lot of new players. If they can kill even only a single newbie, then they can make millions. The cost would have to be MUCH higher in order to offset the gains. Like 50 or 100 times higher. Perhaps there can even be 2 costs. A low cost for wars that are only fought in low sec, and a much higher cost if they also wish to fight that corporation in high sec. After all, players that want to fight PvP will go to low sec. That is the purpose of low sec. So by definition the corporation that declares war in high sec are fighting players that don't want to fight PvP, atleast at that time.

- Allow corporations to opt out of war altogether. This would be a two way street, in that nobody else can declare war on them, but neither can they declare war on anybody else.

See you in a week or so.
Kaarous Aldurald
Black Hydra Consortium.
#2 - 2015-11-19 23:34:43 UTC
No to all.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Bobb Bobbington
Rattini Tribe
Minmatar Fleet Alliance
#3 - 2015-11-19 23:39:50 UTC
*sigh*

Welcome to Eve, where non-consensual pvp is the name of the game, and the currency we deal in is the tasty, tasty tears of carebears.

This is what you signed up for. I suggest you drop any premonitions about how video games should go and get ready to have your ass handed to you bloody on a platter.

Try pvp, lose some ships. Don't level your raven. Learn how to survive in a cold, unforgiving world. This is Eve. Not WoW.

This is a signature.

It has a 25m signature.

No it's not a cosmic signature.

Probably.

Btw my corp's recruiting.

Zimmer Jones
Aliastra
Gallente Federation
#4 - 2015-11-20 00:11:41 UTC  |  Edited by: Zimmer Jones
I would recommend starting over and getting into the gallente starter corp called CAS. It is a very nurturing environment, a good community for newer players. I would support new players being able to rejoin certain starter corps after leaving them, for a couple of months.

This IS a cold and unforgiving game, it is the main selling point. You can, if you are doing something stupid, lose everything you have accumulated is seconds. There are many basic rules, such as due diligence, caveat emptor, and don't fly something you cannot afford to lose. Please image search "eve leaning curve." Then search(not images) malcanis' law.

I regularly toss a few tens of millions at new players, they will be making similar amounts in no time if they go through tutorials and do storyline arcs, and I can make that back in minutes, if I'm lazy.

This will seem harsh, bear with me. You can make suggestions, but as a newbie your voice may be drowned out. This game is beyond complex, and the balances that have been achieved are pretty well impossible for a neophyte to understand. Everything is gamed, min/maxed to an unbelievable degree. The war mechanic debate has raged on for as long as it has been in the game.

You would think no one would start playing this game past day one, but the challenging nature seems to draw people in, and keep them. This is not an instant gratification game, you have to really bust your ass to get anywhere. Your character can, with time, reflect more of yourself and your interests than any dungeon stomping game.

There is the teamwork, the ability to build projects and take space(even highsec if you can find a free moon), and a sense of accomplishment you do not get with any other mmo, that number of active players in the launcher are all your competitors, all playing in the same "shard" you are.

Here are a few more of the harsh laws:
You consent to pvp the moment you undock, whether you want to or not.

There are no truely safe places in space.

Your ONLY entitlements are a free clone, a free almost useless ship and 1 piece of trit.

I don't want to discourage you, i want you to stay as a long term player, but don't try to soften the game.
Doing so has killed some of the best mmo's out there.

Ed* holy crap autocorrect murdered this post, will fix later
ed* only so much watching and poking i can do on date day before I'm reminded there are better things to watch and poke, and the chance of the latter is getting more remote.

Use the force without consent and the court wont acquit you even if you are a card carryin', robe wearin' Jedi.

Rowells
Pator Tech School
Minmatar Republic
#5 - 2015-11-20 00:11:51 UTC
Maybe you aren't aware, but it was recently released that new players who got shot and blown up, were more likely to stay than those who didn't.

And a fractionally small amount of players cited any kind "bullying" or harassment as the reason for leaving.
Nevyn Auscent
Broke Sauce
#6 - 2015-11-20 01:15:49 UTC
Rowells wrote:
Maybe you aren't aware, but it was recently released that new players who got shot and blown up, were more likely to stay than those who didn't.

And a fractionally small amount of players cited any kind "bullying" or harassment as the reason for leaving.

Except it wasn't.
It was released that there was a correlation between new players who got shot and players who stayed. Don't misrepresent statistics to mean things they don't.

However still no to the Ops suggestion, because all of those would be abused.

Market hubs would all be 1.0 systems (Amarr already is), since they would be perfectly safe.
PvP immune scouts would become the new meta.
Wars costing more would stop wars over small objectives like POCO's in only a single system.
Every corp would opt out of war so their structures aren't at risk. Though social corps who don't get rights to place structures or other normal corp benefits other than chat room and label could be a thing.

In short, what you are asking for is worse than the current situation. Also it's not needed. Your corp should be able to teach you about wars, how to be relatively safe, and even how to be useful in a fight if they chose to fight the war. I'm not a great corp leader and even I know that stuff.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#7 - 2015-11-20 08:54:12 UTC
Zimmer Jones wrote:
I would recommend starting over and getting into the gallente starter corp called CAS. It is a very nurturing environment, a good community for newer players. I would support new players being able to rejoin certain starter corps after leaving them, for a couple of months.
...
Ed* holy crap autocorrect murdered this post, will fix later

This is what new players need to be made aware of before they really start into the game. This is the kind of information they need to have a more pleasant, more welcoming, more constructive start into the game. No draconian, abusable limitations like the suggestions, but proper teaching and guidance. And more of the more experienced players (read: not older; older != more experienced!) need to take on this educational task. However, more of the older players (read: not more experienced) are just interested in creating more victims. Not opponents, just victims.

To the Ed: Don't use a crappy tablet or other touch device to type long posts. It's atrocious. Use a proper PC or at least keyboard for that. P

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Ima Wreckyou
The Conference Elite
The Conference
#8 - 2015-11-20 08:54:18 UTC  |  Edited by: Ima Wreckyou
Yeah, move the interesting parts of the game even further away from the new players, I am sure that will help.
Nyalnara
Marauder Initiative
#9 - 2015-11-20 10:48:11 UTC
Beyl Ahashion wrote:
- Put 1.0 security systems permanently off limits to combat. This is where the newbie academies are. There are very few of these systems. And this will allow the new players a place to grow both in the game, and in fellowship in the corporations. Other restrictions can even be added to encourage players to leave those areas later on, like no corporation structures there and the like.


Starter systems are places where harassing new players is a bannable offense. Just saying...

Beyl Ahashion wrote:
- Give new players a period of time so that they can get enough ISK and skill, to both be able to fight, and be able to recover when they are ganked. During that time they are not allowed to attack other players, nor are other players allowed to attack them. The player can opt out of that protection early at any time that they want. But once out, they can never get back into it again. How long that needs to be is up for debate, but certainly long enough for them to be able to get reasonable mining skills and equipment, and then save up enough ISK from their mining efforts to be able to recover from such losses.


"Yeay, ungankable industrial ship!!! I can now freely move all my officer modules!!!"

Beyl Ahashion wrote:
- Make it much more costly for corporations to declare war. This will make it less profitable for them to declare war against every newbie corporation that they can find in their area. Currently it is VERY profitable for them to fight newbies, at the expense of the game losing a lot of new players. If they can kill even only a single newbie, then they can make millions. The cost would have to be MUCH higher in order to offset the gains. Like 50 or 100 times higher. Perhaps there can even be 2 costs. A low cost for wars that are only fought in low sec, and a much higher cost if they also wish to fight that corporation in high sec. After all, players that want to fight PvP will go to low sec. That is the purpose of low sec. So by definition the corporation that declares war in high sec are fighting players that don't want to fight PvP, atleast at that time.


Oh, so you're familiar with how much it costs to declare wars? Then you're not the new player you're trying to pass as. Stop complaining, and man up or switch around corps.

Beyl Ahashion wrote:
- Allow corporations to opt out of war altogether. This would be a two way street, in that nobody else can declare war on them, but neither can they declare war on anybody else.


"Yep, you cannot bash my POCOs or POSes. Nu-hu. Now get out of my High-Sec, i'm busy carebearing."




The problem with High-Sec is stupid people proposing stupid ideas to make High-Sec even stupidly safer.

French half-noob.

Non, je ne suis pas gentil.

Amarisen Gream
The.Kin.of.Jupiter
#10 - 2015-11-20 10:55:55 UTC
Bobb Bobbington wrote:
*sigh*

Welcome to Eve, where non-consensual pvp is the name of the game, and the currency we deal in is the tasty, tasty tears of carebears.

This is what you signed up for. I suggest you drop any premonitions about how video games should go and get ready to have your ass handed to you bloody on a platter.

Try pvp, lose some ships. Don't level your raven. Learn how to survive in a cold, unforgiving world. This is Eve. Not WoW.


You are wrong - logging into EVE means you agree to PVP, there is no non-consensual pvp.

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

Daichi Yamato
Jabbersnarks and Wonderglass
#11 - 2015-11-20 11:59:07 UTC
Wardecs help New players discover what eve is really about. The harsh universe and no holds barred sandbox is why many people join the game and some players I know found purpose in eve after they were decced.

I too believe npc corps are pretty detrimental to a new players experience (CAS being the exception). That's why ive supported both ideas of social corps, that allow you to create a Corp that works like an npc Corp but is made by players (that means 11% Corp tax that goes to no one and no structures as well), and the option of switching npc Corp.

The problem is also compounded by the amount of terrible corps out there. They are very cheap to make and quite often an inexperienced player will start a Corp and draw in New players under promises they can't keep or with the intention of skimming Corp tax Off players for nothing. Theres a lot of blind leading the blind.

Before wardecs were nerfed, they acted like a screening process to player corps. Testing whether their leadership were actually capable players. The types of corps mentioned above would crumble and their members would look else where having learned the difference between a Corps that work together and ones that dont. New players would sometimes even be absorbed by the deccing corp and shown the ropes of the game by regular PvP'ers. Other times a war Dec would inspire a Corp to become more organised and work together against their aggressors. Wardecs add much needed content to hi-sec, bring players together, stop hi-sec being so safe its boring and show New players whether their Corp is worth their membership or if they'd be better of under someone elses wing.

My only regret with decs is that there is no incentive nor any concrete way for a Corp, no matter how organised or powerful, to fight back.

TL:DR
Let players choose between a social Corp and the real deal. Then level the playing field when it comes to decs. See my sig.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Xe'Cara'eos
A Big Enough Lever
#12 - 2015-11-20 16:14:22 UTC
I have no issue with starter systems being immune from decs, as there's not a huge amount in them.... beyond that, no to everything else OP suggested.

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Kyeudo Van'mynai
Center for Advanced Studies
Gallente Federation
#13 - 2015-11-20 17:23:40 UTC
To the OP: I hear Karmafleet is recruiting. Join a real newbie corp and see how things run.

In all seriousness, what newbies need is not safety. They need information. Give them information and they can start making enough money to replace whatever it is that they are losing in PvP. If they aren't doing PvP, newbies are pretty much safe. Griefing new players is pointless when you could be ganking freighters or hunting incursion runners.
Zimmer Jones
Aliastra
Gallente Federation
#14 - 2015-11-20 17:24:32 UTC
For the new players, a prophecy:

In the fullness of time, a vague understanding will permeate your innocence, and your wisdom will lead you to return to the F&I forums. In the company of your fellow sages, steeped in the vastness of space and in the face of adversity to the workings of the sandbox by the unlearned, you too will see through the window of truth and say;

Kids... damn kids on my lawn.

Use the force without consent and the court wont acquit you even if you are a card carryin', robe wearin' Jedi.

Syeed Ameer Ali
Dirtbag Space Warriors Coming for yor Loots
#15 - 2015-11-20 17:30:42 UTC
Xe'Cara'eos wrote:
I have no issue with starter systems being immune from decs, as there's not a huge amount in them.... beyond that, no to everything else OP suggested.


Killing new players in starter systems is already a banworthy offense. No further protections are needed.
Do Little
Bluenose Trading
#16 - 2015-11-20 17:49:37 UTC
These are the current rules and should be adequate to let new players understand the risk/reward balance in this game:
https://support.eveonline.com/hc/en-us/articles/203209712-Rookie-Griefing

According to the DEV Blog on the economy recently published by CCP Quant, only 13% of the characters who log in to Eve in any given day engage in PVP - New Eden is actually a pretty safe place to live if you take a few basic precautions. The best way to learn is find an experienced Mentor. The most common way to learn is by making mistakes - as long as you avoid making the same mistake twice you will eventually get quite good at the game.
Beyl2 Ahashion
Doomheim
#17 - 2015-11-20 18:06:51 UTC
Some of you said to not change anything. Some that it helps new players stay. Etc.

Well for kicks and giggles, I followed GM Spiral's advice. I created a new character, left it in the NPC corp that it started in, and tried to do the lessons, starting with the Industry lessons. The Venture that the lesson agent gave me didn't last for 2 mining runs. In less than 4 hours, that character basically became useless unless someone donates ISK to it (which fortunately my other character should be able to do sufficiently for it to be able to buy another Venture). So if something isn't changed, then very soon this game will not have any new players left. So if you don't like my ideas for enabling new players to survive, then maybe you should come up with your own. But the fact that what is there right now isn't working is painfully obvious (atleast to the new players trying to start right now).

People are buying dirt cheap ships, arming them to the hilt, and killing the first ship they find. Concord immediately kills them. And they will beat you back to the asteroid belt with their next ship. I don't know if they are trying to produce a market demand for mining ships and equipment, or trying to prevent new players from starting, or just playing the local bully, but the result is the same in any case.

If you want to see this problem yourself, just create a new Amarr character, and try to have it mine in the academy system Amarr.
Beyl2 Ahashion
Doomheim
#18 - 2015-11-20 18:21:07 UTC
I was just rereading the posts again, and noticed that I missed this one.
Do Little wrote:
These are the current rules and should be adequate to let new players understand the risk/reward balance in this game:
https://support.eveonline.com/hc/en-us/articles/203209712-Rookie-Griefing

Thanks for posting this. This info should allow new players to start, and should solve the problem. Now if only they would get it.
Zimmer Jones
Aliastra
Gallente Federation
#19 - 2015-11-20 18:24:29 UTC  |  Edited by: Zimmer Jones
The 1.0 school systems are meant to be very mineral poor, just enough to satisfy the missions. this was done so experienced players wanting a perfectly safe environment would not discourage the new players just doing missions.

The venture is actually an awesome ship, but you will need to go outside the safety zone in order to really mine. making that isk will require skills to be raised, but I highly suggest you train up a few drones for defense against rats and rats only. My first lesson in that area( and this was a primarily industrial character for many years) resulted in my mining in a velator for 3 days to afford the dedicated mining frigate, something that the venture replaced and outperforms to a great degree.

I min/maxed the crap out of that ship as fast as possible, going for skill level 4 in all pertinent cases. Ship to 3 as fast as possible, all the core skills to get fitting the tech 2 introductory mining turrets. I said above that you really have to work to get someplace in this game, especially the start.

Heres a few of my real mistakes. For 2 weeks I didn't know about drones and ran from the smallest belt rats. I tried to fit all 3 types of repper, shield armor and hull all at the same time. I didn't pack any resist mods. I tried to stay safe in a 1.0 system that at the time had no real protections other than a fast concord response time, but the belts were mined out in less than an hour by people trying to stay as safe as possible. To this day I have some of the most bizarre and stupid fits people have ever seen.

Eve requires you to play outside your comfort zone. You will not have an easy time, even doing jobs with very little combat. Expect rats. Expect to make almost nothing for the first while if you go with industry. Hell, when i started trit was 3 isk per unit and dropped further.

ed* This is merely a suggestion, but with the miner and minerII and t1 strip miner modules you can mine anything without needing specialized skills. I would look for Omber if you can find it, or pyroxeres if you can't find omber. Likely you won't find basic omber, but the higher yield omber. back in the day, and maybe still basic omber was used for missions and fetched excellent prices at relevant stations.

Use the force without consent and the court wont acquit you even if you are a card carryin', robe wearin' Jedi.

Ima Wreckyou
The Conference Elite
The Conference
#20 - 2015-11-20 19:16:29 UTC
Beyl2 Ahashion wrote:
The Venture that the lesson agent gave me didn't last for 2 mining runs. In less than 4 hours, that character basically became useless unless someone donates ISK to it (which fortunately my other character should be able to do sufficiently for it to be able to buy another Venture). So if something isn't changed, then very soon this game will not have any new players left. So if you don't like my ideas for enabling new players to survive, then maybe you should come up with your own. But the fact that what is there right now isn't working is painfully obvious (atleast to the new players trying to start right now).

Some people actually play games because of the challenge and not because everything is handed to them for free. I can't help, but if I read you post I just think you are a bad player. There are so much possibilities, why on earth do you think the game is over if you can't mine anymore. Also one Venture load should be already enough to replace that ship since it is so cheap...
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