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Vindicators or Machariels for small pvp squad? (have loki for webs)

Author
Dagnar
School of Applied Knowledge
Caldari State
#1 - 2015-11-14 13:18:03 UTC  |  Edited by: Dagnar
Any advice on which ship is better for a small pvp gang? Probably consist of 3 armor tanked autocannon Machariels OR 3 blaster Vindicators + dual web Loki + 2x Guardian logis. Could also switch the battleships for Domis but I suppose it's all situatonal.

I'm trying to give the gang good resistant to neuts, so that's a negative for Vindis who will require cap to fire their guns. Plus for vindi is the nice dps and tracking, the web bonus isn't so useful because the Loki will be doing that job. Machariel has a little less DPS but 3 times better range and better maneuverability. Machariel also doesn't have to worry about running out of cap. With targets duel webbed and probably tracking computers fitted on the machariels I doubt the difference in tracking will matter much.
Dagnar
School of Applied Knowledge
Caldari State
#2 - 2015-11-14 13:39:26 UTC
I also forgot to mention Machariel has the advantage of being able to choose damage type too.
Titus Heldane
The Vomit Comets
#3 - 2015-11-14 13:51:55 UTC
small pvp gang =! battleships

id use cruisers. 2 logi for 4 ships is a bit too much. a 6 man kiting gang will get way more kills. you can engage larger groups and more people are willing to fight you as well.
Ralph King-Griffin
New Eden Tech Support
#4 - 2015-11-14 14:09:01 UTC
Dagnar
School of Applied Knowledge
Caldari State
#5 - 2015-11-14 15:01:50 UTC
Ralph King-Griffin wrote:
hi low or null ?


It's for hi-sec wars mostly.
RavenPaine
RaVeN Alliance
#6 - 2015-11-14 16:53:14 UTC
Generally, a Mach and a Vindi are opposite ends of the spectrum.

Blaster Vindi is up close, fitted for DPS, kinda slow with limited range. Most small fast ships will be able to get away.
Machariel is known for speed and has better range. Also known for shield tanks.
Torgeir Hekard
I MYSELF AND ME
#7 - 2015-11-14 18:37:04 UTC
Titus Heldane wrote:
small pvp gang =! battleships

I beg to differ. Kiting arty machs and even pests work wonders. Though that depends on your definition of small gang, since with the obligatory support (anti-tackle, points and webs) they need at least 8-10 people to work as intended.

RLML phoons/ravens can go smaller and add nice punch to a small 3-5 man cruiser gang, but you'd better get some hyperspatial rigs and possibly WS- implants.

Can't really talk about HS wars since they mostly look like gate/station camps and picking off stragglers which is not particulary interesting.

That being said, machs can very much armour tank, and with slaves (hisec) they can easily do 350K+ tank. And with ACs they can do neuts. Though 3 heavy neuts aren't that much.

Your real problem is you are looking at maybe 2500dps between your 6 ships. Which is, well, tankable by, say, your mach with a single 5-1 guardian. You'll never be able to scratch a T3 with logi support. Hell, you'll never be able to scratch the logi support itself. So once you are up against a similar fleet, you both are tanking till downtime.

You could probably mix the battleships, and maybe add nestor for refitting and/or RR, but it's still the same problem of "hug the gate and tank them all". Personally, at this point something like RRBS would at least look somewhat interesting.
Ralph King-Griffin
New Eden Tech Support
#8 - 2015-11-14 18:50:38 UTC
Dagnar wrote:
Ralph King-Griffin wrote:
hi low or null ?


It's for hi-sec wars mostly.

Are ye Aggressors or defenders?

As aggressors ye will be hunting and roaming so battleships Will be painful for that Barr the mach, though a typhoon fleet issue gang could be fun if fit correctly.

as defenders on the other hand ye will be hunted so that's where yer domi and/or vindi will shine.

Personally (and from experience) I recommend a brick tanked t3 fleet but that's expensive and very risky if you haven't the experience (as I would assume given you're asking here).

also do you know who you will be fighting?

Of so you're probably going to want to check their killboard and see what they fly, then bring counters to that.
Chainsaw Plankton
FaDoyToy
#9 - 2015-11-14 18:52:07 UTC
Dagnar wrote:
Ralph King-Griffin wrote:
hi low or null ?


It's for hi-sec wars mostly.

vindis all the way, gonna need all that deepz to kill them before they dock up. Although if you are in a HS war that doesn't involve station games (do they exist?) maybe machs.

RavenPaine wrote:
Generally, a Mach and a Vindi are opposite ends of the spectrum.

Blaster Vindi is up close, fitted for DPS, kinda slow with limited range. Most small fast ships will be able to get away.
Machariel is known for speed and has better range. Also known for shield tanks.

slot layout favors an armor tank on a mach imo. Often shield fit for nano ops though, people like to be able to disengage. Plus mach warp speed is nice to either burn to target or run from blob.

Titus Heldane wrote:
small pvp gang =! battleships

id use cruisers. 2 logi for 4 ships is a bit too much. a 6 man kiting gang will get way more kills. you can engage larger groups and more people are willing to fight you as well.

only because small gang meta favors running away rather than brawling. although I don't really blame small gangs too much as the other side has a tendency to blob beyond belief, and that doesn't even include the possibility of a hot drop. FC we out number them 4 to 1 what do we do!? Wait till we outnumber them 10 to 1 and drop the titans!

@ChainsawPlankto on twitter

Lloyd Roses
Artificial Memories
#10 - 2015-11-14 19:17:59 UTC
Three Vindicators have enough fully applied dps out to scramrange or pimpwebrange (~20k) to walk through any T2/T3 hulls even against a pair of Guardians or a bunch of T1 logi. If they're linked, things change a bit tho.
If you want to follow through, rather get an ashimmu with neuts and longrange webs, MWDs on those vindis to burn on top of people, and ignore the Loki for - regarding your setup - just offering less compared to an ashimmu.

Flying like that is a terrible scenario for Machariels, autocannons and brawling (without a tracking bonus even) just doesn't work well. Some people bring a brawliing AC Mach and get away with it, but they need to be on the bigger side to make it work, and usually a rifter would've effected the outcome just as much. The Mach offers hardly anything there a T1 tempest wouldn't actually do better.
Dagnar
School of Applied Knowledge
Caldari State
#11 - 2015-11-14 19:18:16 UTC  |  Edited by: Dagnar
Torgeir Hekard wrote:
Titus Heldane wrote:
small pvp gang =! battleships

I beg to differ. Kiting arty machs and even pests work wonders. Though that depends on your definition of small gang, since with the obligatory support (anti-tackle, points and webs) they need at least 8-10 people to work as intended.

RLML phoons/ravens can go smaller and add nice punch to a small 3-5 man cruiser gang, but you'd better get some hyperspatial rigs and possibly WS- implants.

Can't really talk about HS wars since they mostly look like gate/station camps and picking off stragglers which is not particulary interesting.

That being said, machs can very much armour tank, and with slaves (hisec) they can easily do 350K+ tank. And with ACs they can do neuts. Though 3 heavy neuts aren't that much.

Your real problem is you are looking at maybe 2500dps between your 6 ships. Which is, well, tankable by, say, your mach with a single 5-1 guardian. You'll never be able to scratch a T3 with logi support. Hell, you'll never be able to scratch the logi support itself. So once you are up against a similar fleet, you both are tanking till downtime.

You could probably mix the battleships, and maybe add nestor for refitting and/or RR, but it's still the same problem of "hug the gate and tank them all". Personally, at this point something like RRBS would at least look somewhat interesting.


I figure that 3 machs with 2 heavy neuts each will be sufficient to shut down most targets, that's 6 heavy neuts. The machs can also each run a target painter to help increase the potential damage on non battleship targets. As for enemy logistics, well that's what we have a max ECM strength cloaky falcon pilot following us around for. I didn't mention it previously but we have it.

How does slave mach get 350k ehp? I can't see how it's possible even with slaves and max gang boosts.
Dagnar
School of Applied Knowledge
Caldari State
#12 - 2015-11-14 19:23:11 UTC
Chainsaw Plankton wrote:
Dagnar wrote:
Ralph King-Griffin wrote:
hi low or null ?


It's for hi-sec wars mostly.

vindis all the way, gonna need all that deepz to kill them before they dock up. Although if you are in a HS war that doesn't involve station games (do they exist?) maybe machs.

RavenPaine wrote:
Generally, a Mach and a Vindi are opposite ends of the spectrum.

Blaster Vindi is up close, fitted for DPS, kinda slow with limited range. Most small fast ships will be able to get away.
Machariel is known for speed and has better range. Also known for shield tanks.

slot layout favors an armor tank on a mach imo. Often shield fit for nano ops though, people like to be able to disengage. Plus mach warp speed is nice to either burn to target or run from blob.

Titus Heldane wrote:
small pvp gang =! battleships

id use cruisers. 2 logi for 4 ships is a bit too much. a 6 man kiting gang will get way more kills. you can engage larger groups and more people are willing to fight you as well.

only because small gang meta favors running away rather than brawling. although I don't really blame small gangs too much as the other side has a tendency to blob beyond belief, and that doesn't even include the possibility of a hot drop. FC we out number them 4 to 1 what do we do!? Wait till we outnumber them 10 to 1 and drop the titans!


Yeah I like vindiator dps. Only thing is if our opponents know we use vindicators (they will know our setup) I think they'll just max tank kinetic/thermal. Good thing about mach is choosing damage type.
Dagnar
School of Applied Knowledge
Caldari State
#13 - 2015-11-14 19:48:06 UTC
Would a vindi use caldari navy antimatter or void ammo for pvp? Void has higher paper dps but reduces tracking, falloff, and increase gun cap usage by 25%
RavenPaine
RaVeN Alliance
#14 - 2015-11-15 00:54:32 UTC
Dagnar wrote:
Would a vindi use caldari navy antimatter or void ammo for pvp? Void has higher paper dps but reduces tracking, falloff, and increase gun cap usage by 25%


Caldari Navy Antimatter is pretty standard for me.
About the only time I use T2 hybrid ammo, is for the long range version on rail fits.
Sabriz Adoudel
Move along there is nothing here
#15 - 2015-11-15 02:21:50 UTC
For highsec wars, the Marauder class is utterly absurd. They are too soft to capitals to use in lowsec/null, but in highsec and in wormholes that do not permit moving capital ships in, they are ridiculously tanky.

If your opponents are not fielding a Bhaalgorn fleet, they will be basically unable to break your tank unless they can field utterly overwhelming numbers.

I support the New Order and CODE. alliance. www.minerbumping.com

Shitposting Forum Alt
Doomheim
#16 - 2015-11-15 02:41:11 UTC
Sabriz Adoudel wrote:
For highsec wars, the Marauder class is utterly absurd. They are too soft to capitals to use in lowsec/null, but in highsec and in wormholes that do not permit moving capital ships in, they are ridiculously tanky.

If your opponents are not fielding a Bhaalgorn fleet, they will be basically unable to break your tank unless they can field utterly overwhelming numbers.

ASB Vargurs and Golems ain't got no issue with no Bhaalgorns. With crystals and links, even with no active invul, they tank somethin like 3700 dps per one ASB

That bastion module should just be banned from high.
Torgeir Hekard
I MYSELF AND ME
#17 - 2015-11-15 07:57:54 UTC
Dagnar wrote:

I figure that 3 machs with 2 heavy neuts each will be sufficient to shut down most targets, that's 6 heavy neuts.

Mach has a single utility high. Of course you can drop a gun for a second neut (I knew a guy who was running neut+smartbomb mach, because for solo it's worth the DPS loss), but you are, well, dropping a gun.
Dagnar wrote:

How does slave mach get 350k ehp? I can't see how it's possible even with slaves and max gang boosts.

Double plated, T2 trimarks. Though that's probably overkill for a 6man gang, better swap a plate for a gyro.
Mephiztopheleze
Laphroaig Inc.
#18 - 2015-11-15 08:34:42 UTC
Seriously, either one will work just fine and dandy so long as you fly it properly and your gang is on the ball.

The gang I regularly fly lowsec roams with keeps a handful of Vindis, Machs and Bhaalgorns at the ready in our staging system for when a suitable target of opportunity comes up, or for when we really, really want to bust up a gatecamp.

Yes, you can tank for the Vindicators Kin/Therm damage, but you need more than just resists to save yourself against the kind of deeps a well fit, skilled Vindicator can put out.

Dagnar wrote:
Plus for vindi is the nice dps and tracking, the web bonus isn't so useful because the Loki will be doing that job......


@.@

Do Not, EVER, Undock In A Serpentis Ship Without A Web Fitted To It.

EVER.

90% Webs are one of the Vindi's biggest selling points. Anyone you can get a hold of with that web is going to die in very, very short order.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Mysa
EVIL PLANKTON
#19 - 2015-11-15 11:05:49 UTC
Dagnar wrote:
Any advice on which ship is better for a small pvp gang? Probably consist of 3 armor tanked autocannon Machariels OR 3 blaster Vindicators + dual web Loki + 2x Guardian logis. Could also switch the battleships for Domis but I suppose it's all situatonal.

I'm trying to give the gang good resistant to neuts, so that's a negative for Vindis who will require cap to fire their guns. Plus for vindi is the nice dps and tracking, the web bonus isn't so useful because the Loki will be doing that job. Machariel has a little less DPS but 3 times better range and better maneuverability. Machariel also doesn't have to worry about running out of cap. With targets duel webbed and probably tracking computers fitted on the machariels I doubt the difference in tracking will matter much.


web loki long point lach and arty machs whit a scimi, 6-8man gang will do fine warping in at web range to alpha
Kalihira
Ultramar Independent Contracting
#20 - 2015-11-15 13:41:59 UTC
Mysa wrote:
Dagnar wrote:
Any advice on which ship is better for a small pvp gang? Probably consist of 3 armor tanked autocannon Machariels OR 3 blaster Vindicators + dual web Loki + 2x Guardian logis. Could also switch the battleships for Domis but I suppose it's all situatonal.

I'm trying to give the gang good resistant to neuts, so that's a negative for Vindis who will require cap to fire their guns. Plus for vindi is the nice dps and tracking, the web bonus isn't so useful because the Loki will be doing that job. Machariel has a little less DPS but 3 times better range and better maneuverability. Machariel also doesn't have to worry about running out of cap. With targets duel webbed and probably tracking computers fitted on the machariels I doubt the difference in tracking will matter much.


web loki long point lach and arty machs whit a scimi, 6-8man gang will do fine warping in at web range to alpha

pretty much this, allthough ac machs work fine too, especially when fighting off smaller targets
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