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[Suggestion] Nuke the trolls, face-stabbing alts, and thread gankers.

Author
Mars Theran
Foreign Interloper
#1 - 2012-01-07 05:47:05 UTC
Far as I recall, Features & Ideas forum is supposed to be a place where ideas are presented, discussed, and weighed for their overall value in the game. There are rules in place to enforce this, and it is recommended/requested politely, that if you don't have anything nice to say or constructive criticism to offer, then HTFU.

So where is the moderation.

We've got threads getting ganked, canned, pasted, and sometimes lambasted on these forums here, and nobody is doing a damn thing about it.

There is only so much negative criticism, ("FU and your stupid idea bro," and "Quit posting and find another game you f'n carebear/gankmonkey/whatever"), a thread can take before it goes down in flames.

Is this truly a place for ideas to propagate? Or is it just a place to burn down all but the ones that achieve a goal in game that very specific groups want?
zubzubzubzubzubzubzubzub
Jitoru
Deep Core Mining Inc.
Caldari State
#2 - 2012-01-07 06:09:15 UTC
I'm with you on that. Experience tells us "if you get personally insulted; the person insulting you has absoulutely nothing of sense to say at all"

All those flame posts have to be deleted and the writers banned for at least a week.

Honestly,

Jitoru
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#3 - 2012-01-07 06:18:07 UTC
Off topic posts and flames tend to be deleted at present. Moderation is alive and well in these forums.

In fact, the only time I've seen a topic locked because of flaming, is when the OP posted something terrabad and resorts to personal attacks when he doesn't love the feedback on his idea.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Nicolo da'Vicenza
Viziam
Amarr Empire
#4 - 2012-01-07 06:58:01 UTC
ban npc forum alts from csm forums (and F&I)
ShahFluffers
Ice Fire Warriors
#5 - 2012-01-07 07:00:56 UTC  |  Edited by: ShahFluffers
Here's the deal...

almost ALL of the ideas that are posted here have been posted before and can be found by doing a simple search on Google or EVE-Search. Even your OP is not new (and if you have trouble finding the threads you are looking for, change the wording of the search and/or be more vague).

Plus, when you play this game long enough... read enough DEV blogs, DEV comments, and the F&I forum... you begin to get a bit cranky. Especially so when you see people who post "Y DIS NOT IMPLEMENT!!! DU EET NAO!!!" or "THIS [mechanic] IZ DUMB!! CHANGE!!" Both of those people are the worst because they they believe they are right (and everyone else who opposes the idea is dumb) and aren't quite aware of the 'unspoken rule(s)' of the F&I forum (as well as the Assembly Hall)...

You are presenting an idea to us... the greater EVE community. You must convince us that your idea...
- has merit in the first place,
- does not violate the core "principles" of the game (e.g. no "safe zones," losing must hurt, no instancing, etc)
- does not 'break' the game (e.g. it does no obsolete ships/ship classes, does not create a potential FOTM, cannot be blatantly abused by bots/tards/etc, does not potentially 'break' the server**)
- adds something without excluding others.


** If you have taken part in many fleet activities/fights ranging from small to large you gain a fair idea of what the server can and cannot do and for how long. CCP has improved things since the "old days" but lag is still a major concern for those of us who have had the soul crushing experience.


edit: I should also add that quite a few topics/subjects are VERY old wounds and usually end up in a stalemate or are brutally and messily ground down. [Seemingly] Oblivious people post something about the topic/subject and the same tired old arguments get posted again and again with greater and greater bile, rage, and venom.
Nestara Aldent
Citimatics
#6 - 2012-01-07 07:16:46 UTC
ShahFluffers wrote:
Here's the deal...

almost ALL of the ideas that are posted here have been posted before and can be found by doing a simple search on Google or EVE-Search. Even your OP is not new (and if you have trouble finding the threads you are looking for, change the wording of the search and/or be more vague).

Plus, when you play this game long enough... read enough DEV blogs, DEV comments, and the F&I forum... you begin to get a bit cranky. Especially so when you see people who post "Y DIS NOT IMPLEMENT!!! DU EET NAO!!!" or "THIS [mechanic] IZ DUMB!! CHANGE!!" Both of those people are the worst because they they believe they are right (and everyone else who opposes the idea is dumb) and aren't quite aware of the 'unspoken rule(s)' of the F&I forum (as well as the Assembly Hall)...

You are presenting an idea to us... the greater EVE community. You must convince us that your idea...
- has merit in the first place,
- does not violate the core "principles" of the game (e.g. no "safe zones," losing must hurt, no instancing, etc)
- does not 'break' the game (e.g. it does no obsolete ships/ship classes, does not create a potential FOTM, cannot be blatantly abused by bots/tards/etc, does not potentially 'break' the server**)


** If you have taken part in many fleet activities/fights ranging from small to large you gain a fair idea of what the server can and cannot do and for how long. CCP has improved things since the "old days" but lag is still a major concern for those of us who have had the soul crushing experience.


edit: I should also add that quite a few topics/subjects are VERY old wounds and usually end up in a stalemate or are brutally and messily ground down. [Seemingly] Oblivious people post something about the topic/subject and the same tired old arguments get posted again and again with greater and greater bile, rage, and venom.



You're wrong I don't write my idea for the players but CCP devs. So why I should give a damn about convincing some player that my idea is good?
Well-founded criticism and discussion is one thing, but trolls I ignore, and so you should too.
ShahFluffers
Ice Fire Warriors
#7 - 2012-01-07 07:24:23 UTC  |  Edited by: ShahFluffers
Nestara Aldent wrote:
You're wrong I don't write my idea for the players but CCP devs. So why I should give a damn about convincing some player that my idea is good?
Well-founded criticism and discussion is one thing, but trolls I ignore, and so you should too.


The players play the game and pay the bills so what they think is just as important as what the DEVs think (within reason of course). As simple as that.

This is also another "unspoken" thing... the DEVs prefer to hang back and let players slug it out over different ideas. This way, all the flaws, strengths and whatnot are dragged out into the open.
After all... which is worse: taking a "half baked" idea, implementing it, and then realizing that players are abusing the hell out of it? Or having a huge flamewar over an idea and picking through the ashes for anything that withstood "the fire?"

edit: and the trolls are, at best, pointing out the obvious flaws albeit in a snarky way. At worst, you ignore them. You''ll notice that ideas that are popular and/or have merit will have less "troll posts" in them.
Mars Theran
Foreign Interloper
#8 - 2012-01-07 09:09:25 UTC  |  Edited by: Mars Theran
ShahFluffers wrote:
Here's the deal...

almost ALL of the ideas that are posted here have been posted before and can be found by doing a simple search on Google or ... Even your OP is not new (and if you have trouble finding the threads you are looking for, change the wording of the search and/or be more vague).

Plus, when you play this game long enough... read enough DEV blogs, DEV comments, and the F&I forum... you begin to get a bit cranky. Especially so when you see people who post "Y DIS NOT IMPLEMENT!!! DU EET NAO!!!" or "THIS [mechanic] IZ DUMB!! CHANGE!!" Both of those people are the worst because they they believe they are right (and everyone else who opposes the idea is dumb) and aren't quite aware of the 'unspoken rule(s)' of the F&I forum (as well as the Assembly Hall)...

You are presenting an idea to us... the greater EVE community. You must convince us that your idea...
- has merit in the first place,
- does not violate the core "principles" of the game (e.g. no "safe zones," losing must hurt, no instancing, etc)
- does not 'break' the game (e.g. it does no obsolete ships/ship classes, does not create a potential FOTM, cannot be blatantly abused by bots/tards/etc, does not potentially 'break' the server**)
- adds something without excluding others.


** If you have taken part in many fleet activities/fights ranging from small to large you gain a fair idea of what the server can and cannot do and for how long. CCP has improved things since the "old days" but lag is still a major concern for those of us who have had the soul crushing experience.


edit: I should also add that quite a few topics/subjects are VERY old wounds and usually end up in a stalemate or are brutally and messily ground down. [Seemingly] Oblivious people post something about the topic/subject and the same tired old arguments get posted again and again with greater and greater bile, rage, and venom.



This is actually one of the best responses I've seen here; though they all have merit; save that NPC forum alt nonsense, which has no relevence to the thread and is just plain troll.

I happen to agree with Nestara as well; for reasons I'll explain later.

You effectively break down the basic requirements of player expectations for certain hardcore enthusiasts, and those who have some idea of the mechanics of the game and how they may be broken and allow for exploits, or just what won't work with a given idea.

That's generally what I consider constructive criticism. "Core principles of the game," on the other hand, is just a way of saying "This is my sandbox; play my way or gtfo." Unfortunately, this game was designed with more than just one person in mind, and is intended to be marketed to a multi-player audience. One way of playing the game isn't enough.

As for the bolded text above, I have to agree to some extent; at least with regards to word choice, Caps, and general attitude being easily identifiable. The fact is though, that many people post reasonable arguments to mechanics changes and get shot down; by the very same people who post their own ideas for mechanics changes important to them.

Your later post indicates players should duke it out, and this is an unspoken rule on the forums. I'd like to contest that.

CCP Devs have clearly outlined the principles of the F&I forum, and how they expect things to work. There is no unspoken rule, except amongst the player community who chooses to abuse those rules. This same community, is responsible for blackmailing and harrassing, as well as holding the very game hostage from time-to-time.

That's not an unspoken rule of conduct in my mind; but rather, an unspoken understanding between the Devs and those players; that if they-the players-do not get their way, there will be trouble.

Fact, causing excessive server load and node crashes intentionally, even as a form of player protest by roughly 1% of the community; is against the rules, and a bannable offense. Unfortunately, it's very hard to ban 3500 people and balance the chequebooks, so the Devs tried to find an amicable solution. Really, it's just hostage taking.

"EULA" wrote:
CONDUCT
A. Specifically Restricted Conduct
Your continued access to the System and license to play the Game is subject to proper conduct. Without limiting CCP's rights to control the Game environment, and the conduct of the players within that environment, CCP prohibits the following practices that CCP has determined detract from the overall user experience of the users playing the Game:
1.You may not take any action that imposes an unreasonable or disproportionately large load on the System.


"Terms of Service" wrote:
..Failure to comply with these regulations can result in the immediate termination of your account and you will forfeit all unused access time to the game. No refunds will be given.

16.You may not do anything that interferes with the ability of other EVE Online subscribers to enjoy the game or web site in accordance with its rules. This includes, but is not limited to, making inappropriate use of any public channels within the game and/or intentionally creating excessive latency (lag) by dumping cargo containers, corpses or other items in the game world.
- There it is. I was actually looking for that one the other day too; though for different reasons.

So, forgive me if I don't give your "Unspoken Rule," any credence.

Really, players who deliberately derail topics and focus fire on the OP and any who agree with him/her, are really just doing one thing: Restricting potential development.

It's not that all the ideas are good, or that they don't deserve and sometimes even need a healthy dose of criticism; it more that the ideas presented here are really for one purpose; whether used in full or merely taken note of. They are ideas; intended to focus thought.
zubzubzubzubzubzubzubzub
Scatim Helicon
State War Academy
Caldari State
#9 - 2012-01-07 09:25:27 UTC
Replying to someone's terrible idea to tell them what a terrible idea it is, is constructive.

Every time you post a WiS thread, Hilmar strangles a kitten.

Mars Theran
Foreign Interloper
#10 - 2012-01-07 09:59:10 UTC
Scatim Helicon wrote:
Replying to someone's terrible idea to tell them what a terrible idea it is, is constructive.


Blatant disregard for an individuals opinion and ideas does not really qualify as criticism. I've read some of your responses to recent threads here, and have noticed that you are more interested in putting down the individual than the idea in many cases. How would you define that?

It doesn't really matter if the idea is good or if it is terrible, when your posts lack argument. The intent, is to define why the idea is bad. Should you do that effectively, perhaps someone might find an alternative to that idea, taking your thoughts into consideration.

Maybe on the other hand, the idea will be discarded as wholy unsound; whether you convince the player who posted of that is irrelevent. The Devs will make the final decision based on their knowledge of the game mechanics, intended direction of the game, and consideration for value and balance of the suggested idea.

Perhaps it will inspire them to a much better idea, that need not be entirely related, but instead deals with something else in the game. You'll never know; will you? Unfortunately the thread died, got archived, and went entirely unnoticed; or better yet, the Devs were afraid to implement any part of it after seeing players thrash it because it didn't fit there specific interests and/or playstyle.
zubzubzubzubzubzubzubzub
ShahFluffers
Ice Fire Warriors
#11 - 2012-01-07 10:18:34 UTC  |  Edited by: ShahFluffers
Mars Theran wrote:

You effectively break down the basic requirements of player expectations for certain hardcore enthusiasts, and those who have some idea of the mechanics of the game and how they may be broken and allow for exploits, or just what won't work with a given idea.


The thing is... all mechanics affect everyone in the game. What affects one groups will NEVER just affect that one group. As sad as it is to say... you WANT the "hardcore enthusiasts" of the game to pick an idea apart lest it be implemented and they capitalize on it (and don't think they won't).

Mars Theran wrote:
"Core principles of the game," on the other hand, is just a way of saying "This is my sandbox; play my way or gtfo." Unfortunately, this game was designed with more than just one person in mind, and is intended to be marketed to a multi-player audience. One way of playing the game isn't enough.


Except that the whole game is basically centered (and designed mechanics-wise) on "player(s) versus player(s)" interaction. How else can you explain why missions can be scanned down by "unscrupulous elements"... why high-sec, despite the YEARS of proposals to do so, has never been made "totally safe"... and why scamming, market manipulation, and "light" griefing are not only allowed, but encouraged by the GMs and DEVs themselves? Hell, there is an entire forum subsection dedicated to players screwing with other players for ALL the other sections of the game.

Mars Theran wrote:

Your later post indicates players should duke it out, and this is an unspoken rule on the forums. I'd like to contest that.

CCP Devs have clearly outlined the principles of the F&I forum, and how they expect things to work. There is no unspoken rule, except amongst the player community who chooses to abuse those rules.


I've been lurking this forums for a LOOOOOOOOOONG time... speaking from experience, the "outlined principles" of this forum have NEVER been enforced except in very, very, very rare situations. And the last DEV comment I saw was well over a year or two ago.

Did you know that there is another name for this forum: "The place where threads/ideas go to die."

Mars Theran wrote:

This same community, is responsible for blackmailing and harrassing, as well as holding the very game hostage from time-to-time.


When a game's DEVs do something to rally together a whole slew of people that normally fight, flame, and bait each other on a regular basis (see: "wet cats in a burlap sack")... you know you've done something terribly wrong.


Mars Theran wrote:

That's not an unspoken rule of conduct in my mind; but rather, an unspoken understanding between the Devs and those players; that if they-the players-do not get their way, there will be trouble.


Isn't this true for most service industries in general? I tutor and run a restaurant. If I **** someone off by not giving them a service, level of service, or the desired result that they want... they can post a bad review on me and potentially ruin my business(es). It's my JOB to give people what they want (within reason)... and this goes double for my "regulars" because THEY ARE my business.

Now granted... I won't put up with an abusive child or patron... but I have to be VERY sure whether I can go without the income they provide and/or potential income of others they know.
ShahFluffers
Ice Fire Warriors
#12 - 2012-01-07 10:18:46 UTC
Mars Theran wrote:
Fact, causing excessive server load and node crashes intentionally, even as a form of player protest by roughly 1% of the community; is against the rules, and a bannable offense. Unfortunately, it's very hard to ban 3500 people and balance the chequebooks, so the Devs tried to find an amicable solution. Really, it's just hostage taking.


Then you should be banning any and all major alliances that pack in as many people as they can into one system until the server suicides.

Oh yeah... that "1% of the community"... yeah... that was more like 10%+. Subscription rates took a noticeable dive after Incarna and there were quite a few threads of people who had cancelled their accounts in protest (I believe one thread kept count and had tallied about 5,000 accounts).

Mars Theran wrote:
Really, players who deliberately derail topics and focus fire on the OP and any who agree with him/her, are really just doing one thing: Restricting potential development.

It's not that all the ideas are good, or that they don't deserve and sometimes even need a healthy dose of criticism; it more that the ideas presented here are really for one purpose; whether used in full or merely taken note of. They are ideas; intended to focus thought.


Do you remember how you thought "love" was supposed to be when you were young? Do you remember how crushed you were when you realized that your ideals did not match the reality?
Yeeeeaaaaah... this is one of those cases.
Ka'Dulin Hareka
Doomheim
#13 - 2012-01-07 10:31:02 UTC  |  Edited by: Ka'Dulin Hareka
I fail at quoting
ShahFluffers wrote:

Do you remember how you thought "love" was supposed to be when you were young? Do you remember how crushed you were when you realized that your ideals did not match the reality?
Yeeeeaaaaah... this is one of those cases.


holy **** Shocked bitter much?
Mars Theran
Foreign Interloper
#14 - 2012-01-07 10:32:21 UTC  |  Edited by: Mars Theran
ShahFluffers wrote:
Mars Theran wrote:
Fact, causing excessive server load and node crashes intentionally, even as a form of player protest by roughly 1% of the community; is against the rules, and a bannable offense. Unfortunately, it's very hard to ban 3500 people and balance the chequebooks, so the Devs tried to find an amicable solution. Really, it's just hostage taking.


Then you should be banning any and all major alliances that pack in as many people as they can into one system until the server suicides.

Oh yeah... that "1% of the community"... yeah... that was more like 10%+. Subscription rates took a noticeable dive after Incarna and there were quite a few threads of people who had cancelled their accounts in protest (I believe one thread kept count and had tallied about 5,000 accounts).

Mars Theran wrote:
Really, players who deliberately derail topics and focus fire on the OP and any who agree with him/her, are really just doing one thing: Restricting potential development.

It's not that all the ideas are good, or that they don't deserve and sometimes even need a healthy dose of criticism; it more that the ideas presented here are really for one purpose; whether used in full or merely taken note of. They are ideas; intended to focus thought.


Do you remember how you thought "love" was supposed to be when you were young? Do you remember how crushed you were when you realized that your ideals did not match the reality?
Yeeeeaaaaah... this is one of those cases.



I'm not sure I recall what I thought of love when I was young; I'm not sure what I think of it now, truth be told.

edit: I also thought of the alliances; but really, that is a function of game mechanics colliding with server capabilities, rather than intentional abuse of game policies and rules.

Also, there is node reinforcing; which the Devs request you ask for when planning a major battle. Even if it doesn't stop the node from overloading, they can at least save the server. That particular one is watercooled now from what I've seen.

Personally, I know it's bloody expensive, but I'd consider watercooling all the servers; or at least a majority of them, and supercool the ones that are used for node reinforcing. Maintain Standard watercooling loops on the majority, and Thermo-electric cooling combined with watercooling to subzero for the fleet battles and the like. Overclock and enjoy.

j/k even stable overclocks can corrupt/damage files if they are unattended and something goes wrong. Best thing going for servers tends to be data array access speeds and error-checking/parity/redundant arrays. Keeping the components cool is equally important.

OCs just give more headroom at the cost of power consumption and potential issues. Fun for a home PC; not sure I'd try it on a server.
zubzubzubzubzubzubzubzub
Lord Zim
Gallente Federation
#15 - 2012-01-07 10:53:54 UTC
Mars Theran wrote:
"Terms of Service" wrote:
..Failure to comply with these regulations can result in the immediate termination of your account and you will forfeit all unused access time to the game. No refunds will be given.

16.You may not do anything that interferes with the ability of other EVE Online subscribers to enjoy the game or web site in accordance with its rules. This includes, but is not limited to, making inappropriate use of any public channels within the game and/or intentionally creating excessive latency (lag) by dumping cargo containers, corpses or other items in the game world.
- There it is. I was actually looking for that one the other day too; though for different reasons.

So, forgive me if I don't give your "Unspoken Rule," any credence.

Really, players who deliberately derail topics and focus fire on the OP and any who agree with him/her, are really just doing one thing: Restricting potential development.

If an idea is awful, I will tell them it is awful. I don't give a flying **** if it "hurts someone's precious feelings", some ideas are just bad and needs to be put down as soon as possible.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Mars Theran
Foreign Interloper
#16 - 2012-01-07 11:01:28 UTC
Lord Zim wrote:
Mars Theran wrote:
"Terms of Service" wrote:
..Failure to comply with these regulations can result in the immediate termination of your account and you will forfeit all unused access time to the game. No refunds will be given.

16.You may not do anything that interferes with the ability of other EVE Online subscribers to enjoy the game or web site in accordance with its rules. This includes, but is not limited to, making inappropriate use of any public channels within the game and/or intentionally creating excessive latency (lag) by dumping cargo containers, corpses or other items in the game world.
- There it is. I was actually looking for that one the other day too; though for different reasons.

So, forgive me if I don't give your "Unspoken Rule," any credence.

Really, players who deliberately derail topics and focus fire on the OP and any who agree with him/her, are really just doing one thing: Restricting potential development.

If an idea is awful, I will tell them it is awful. I don't give a flying **** if it "hurts someone's precious feelings", some ideas are just bad and needs to be put down as soon as possible.



Having also read your replies, I would have to say I don't count you as one of those. I'm more interested in the ones that do more than simply say no to an idea. I've never noticed you to do more than that, in the some 30+ responses I've read of yours.

No is a voting system; kind of like +1. You seem to have a very negative attitude about it here though; but that's likely because you think I might mean people like you.

Very few people get there feelings hurt by people saying "This is a bad idea; Not supported."
zubzubzubzubzubzubzubzub
ShipToaster
#17 - 2012-01-07 11:16:47 UTC
Mars Theran wrote:
Far as I recall, Features & Ideas forum is supposed to be a place where ideas are presented, discussed, and weighed for their overall value in the game. There are rules in place to enforce this, and it is recommended/requested politely, that if you don't have anything nice to say or constructive criticism to offer, then HTFU.


You find that people who post whine threads like this are people whose cherished ideas are being trashed because they are terrible ideas, poorly thought out, have glaring problems or have been posted so many times before (skillpoints for cash, highsec much safer for example).

One of the emo rage posters in a thread I made claimed his emo raging was his way of showing CCP he did not like the idea and although I thought it was childish he might have a point. If your thread collects lots of "**** off back to wow" or "your idea is **** noob" responses then this could show it is a bad idea.

.

Scatim Helicon
State War Academy
Caldari State
#18 - 2012-01-07 11:23:57 UTC
Mars Theran wrote:
Scatim Helicon wrote:
Replying to someone's terrible idea to tell them what a terrible idea it is, is constructive.


Blatant disregard for an individuals opinion and ideas does not really qualify as criticism. I've read some of your responses to recent threads here, and have noticed that you are more interested in putting down the individual than the idea in many cases. How would you define that?


If the terribleness of an idea is self evident there's no reason for me to waste pixels and bandwidth and the time of the other readers explaining it.

Every time you post a WiS thread, Hilmar strangles a kitten.

Lord Zim
Gallente Federation
#19 - 2012-01-07 11:27:15 UTC
I'm being negative about it here because you're pulling the rule about "not do anything that interferes with the ability of other eve online subscribers to enjoy the game or web site in accordance with its rules". I've had tons of people say I'm just trolling because I'm saying that their idea is bad (probably because their ideas are so bad I can't help but calling their ideas absolute ****).

Just going "this is a bad idea, not supported" is way too tame, there's no way in hell I'll limit myself to that. I will continue to say why it's a bad idea, people will continue to be butthurt about it, and in the end I will continue to tell people they're dumb if they insist on not taking constructive criticism. And because I do exactly that, it's only a matter of interpretation before I'm "one of those".

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Nova Fox
Novafox Shipyards
#20 - 2012-01-07 11:27:43 UTC
CCL applications attah way ->

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

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