These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
12Next page
 

I'm all for New ships, but...

Author
Budrick3
Moira.
#1 - 2015-11-13 08:23:26 UTC
So the new destroyers are cool, (bit disappointed that you can run links on them, whatever).

But I am disappointed that ccp keeps giving us new frigates and destroyers, but never any larger ships. I live in fw space which I enjoy quite a bit, but it seems that the meta keeps favoring smaller ships, and there are fewer and fewer reasons to fly larger ones.

Can ccp give us something larger than a destroyer in future releases? How about a new battle cruise or battle ship that specializes in tracking to help negate the small ship cancer that grows daily. You are doing this for capitals, why not battleships?
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#2 - 2015-11-13 08:29:21 UTC  |  Edited by: Scipio Artelius
Budrick3 wrote:
But I am disappointed that ccp keeps giving us new frigates and destroyers, but never any larger ships...
Can ccp give us something larger than a destroyer in future releases?...

FAX Machines are larger ships aren't they?

Also in recent times:

Barghest
Stratios
Nestor
Bowhead

It hasn't all been small ships.

Combat BCs just rebalanced and the Barghest receiving a buff in December.

I'd be happy with a balance pass on Battleships, but what's missing in terms of capabilities?
Mr Mieyli
Doomheim
#3 - 2015-11-13 09:11:40 UTC
The battleship lineup is pretty narrow compared with cruisers and frigates. I for one would not object to more tech 2 battleships, perhaps one specialised in down-fighting at a trade-off, or they could just copy-paste the roles from cruisers to new BB hulls and see how things play out with t2 ewar BBs or logi boats.

This post brought to you by CCP's alpha forum alt initiative. Playing the eve forums has never come cheaper.

Kuronaga
The Dead Parrot Shoppe Inc.
The Chicken Coop
#4 - 2015-11-13 10:19:47 UTC  |  Edited by: Kuronaga
Battleships are like this.


The kind that do damage and take damage.

The kind that do damage and dont take damage.

The kind that take damage and get jammed.

The kind that bridge and get called as primary.


In the world of T3, it's fairly clear that T3 ships pretty much automatically win against anything their own size and have a fairly realistic shot at killing anything above them. So where would this leave T3 Battleships?

They are going to be too slow to disengage from smaller ships, so when they get primaried they would die just the same as any other battleship, but with a bigger pricetag than a carrier most likely. If they are intended to just sit there and take tons of damage and deal tons of damage, well, that's pretty much the same thing as a dread or marauder but better because it can hit smaller targets too. So it would make other things redundant.

What is left? You can make it so it can kill capital ships. But now you've got a cap-killing monstrosity that isn't hindered by gates, and if such a vessel is capable of killing caps surely it can also kill anything smaller than it as well. You create a monster vessel that dominates the meta.

No matter what you do with a T3 battleship it will either be useless or OP as balls. Right now, caps pretty much are the T3 battleship and introducing something inbetween them is just going to create vast levels of butthurt all around.

In terms of just adding more T2, what role is really left for a vessel of that size? I guess they could implement a ship with really big and slow guns that deal random damage to turrets/modules on an enemy ship. That could be fairly trollish.
Martin Corwin
Doomheim
#5 - 2015-11-13 10:49:14 UTC
Kuronaga wrote:
that isn't hindered by gates
Just like any other ship in the game.
Kuronaga
The Dead Parrot Shoppe Inc.
The Chicken Coop
#6 - 2015-11-13 10:55:27 UTC
Martin Corwin wrote:
Kuronaga wrote:
that isn't hindered by gates
Just like any other ship in the game.


Caps would disagree with you there.
Mr Mieyli
Doomheim
#7 - 2015-11-13 11:26:55 UTC
Kuronaga wrote:
Martin Corwin wrote:
Kuronaga wrote:
that isn't hindered by gates
Just like any other ship in the game.


Caps would disagree with you there.


And patch notes would disagree with you there, caps have been able to take gates since phoebe.

This post brought to you by CCP's alpha forum alt initiative. Playing the eve forums has never come cheaper.

Arthur Aihaken
CODE.d
#8 - 2015-11-13 14:14:24 UTC
T3 Flagships (battleships).

I am currently away, traveling through time and will be returning last week.

Kharaxus
Eve Academy Corporation
#9 - 2015-11-13 15:18:06 UTC
Scipio Artelius wrote:
I'd be happy with a balance pass on Battleships, but what's missing in terms of capabilities?


What he said. ^^

Budrick3 wrote:
Can ccp give us something larger than a destroyer in future releases? How about a new battle cruise or battle ship that specializes in tracking to help negate the small ship cancer that grows daily. You are doing this for capitals, why not battleships?


Theoretically CCP wants us to be friends and fly in groups. A scout, a tackle, a big ship, a small ship, several fast and agile attack ships, etc... Its all pretty spontaneous and easy to lose focus. That's why we have FC's. If the FC is calling primary, secondary, etc., there wouldn't be a problem with all those annoying smaller ships - the hammer would simply drop and say goodbye to the enemy ships/fleet, etc. Not a lot of demand for a ship designed/built for "tracking" in an organized fleet - the fleet is likely designed and built to counter a need for tracking.

I can see your point when looking at PVP using BS's. If a BS had better tracking, applying DPS would be easier - so you can apply that flyswatter to that killer bumblebee.... That's why we have modules for improving the tracking, or to improve the BS agility, or whatever we need the BS to do.

Keep in mind the BS is designed to launch BIG bullets and cause big damage - that's the strength of a BS just like a smaller ships strength is agility and speed due to size.

Meanwhile destroyers and smaller ships are cheap. Easy to throw away. That's why there's so many of them. A guy with 4 billion ISK in ships he destroyed, may have 100 of each frigate in his inventory on a regular basis and 95% of the time strategizing a better way to apply DPS regardless of what changes take place next. He already knows how to kill a BS with an excellent tracking speed (using a frigate). You're basically asking CCP to give THAT guy a "different" ship to kill - because he is going to do it anyway.

So seriously, what IS missing in terms of capabilities?

Moac Tor
Cyber Core
Immediate Destruction
#10 - 2015-11-13 15:24:40 UTC  |  Edited by: Moac Tor
The problem isn't that we need a battleship specialised towards fighting small ships, but they all need more tricks to allow them to survive or hit small gangs.

The MJD for instance was a big addition to battleship PvP, unfortunately this is being nerfed in the meta with the proposed 37.5km HIC scram range. But yes more stuff like the MJD; battleship (and perhaps battlecruiser) specific modules that allow them to negate or hurt smaller ships are needed. And then release new hulls after that.
Otso Bakarti
Doomheim
#11 - 2015-11-13 16:01:13 UTC
Scipio Artelius wrote:
Budrick3 wrote:
But I am disappointed that ccp keeps giving us new frigates and destroyers, but never any larger ships...
Can ccp give us something larger than a destroyer in future releases?...

FAX Machines are larger ships aren't they?

Also in recent times:

Barghest
Stratios
Nestor
Bowhead

It hasn't all been small ships.

Combat BCs just rebalanced and the Barghest receiving a buff in December.

I'd be happy with a balance pass on Battleships, but what's missing in terms of capabilities?
Aw. You know what he's saying. "Rebalance"? Battlecruisers are the red-headed stepchild of EVE. Buff a Barghest...radical, man. Making BSs viable in the mix again, meaning can't be soloed by a heavy cruiser? Not bloody likely.

There just isn't anything that can be said!

Tanthos
Tanthos Corp
#12 - 2015-11-13 16:30:56 UTC
I much prefer flying smaller ships, so I'm happy that CCP keeps giving them love.
Krevnos
Back Door Burglars
#13 - 2015-11-13 16:35:51 UTC
One of the major issues we're increasingly encountering is that small ships can do everything that big ships can, and in many cases they do it quicker and better.

Battleships, in particular, have fallen entirely by the wayside because they're slow, clunky, have poor damage application, no special abilities other than MJD (which is now shared by battle-cruisers) and black ops portals, poor variety and highly susceptible to all forms of damage from ships smaller than dreadnoughts.

To further impair the battleships' ability to shine, almost all unique roles in the game are possessed only by smaller ship types, including logistics (no that heap called the Nestor doesn't count), mobile warp disruption fields (destroyers and cruisers), command modules (destroyers through to battlecruisers), mobile jump fields (destroyers).

In addition, it is not difficult for smaller ships to match battleships for real DPS application thanks to the poor tracking of guns and explosion radius of missiles. In fact, many battleships will be completely unable to deal DPS to these smaller ships without very substantial compromise to their fitting.
Nick Bete
Highsec Haulers Inc.
#14 - 2015-11-13 16:41:05 UTC
New ships are all well and good but how many new roles can be found for them? The problem is that Eve, like most other combat MMOs use the tried and true "holy trinity" formula of tanks, damage dealers and healers. All of those bases are already covered by the well over 100 different ships currently in game. By continuing to create more ships that do more or less the same things all CCP is doing is causing overlap in roles and obsoleting older ships with new ones. Doesn't seem very efficient to me.

Maybe better to go back and evaluate what we have currently and try to more sharply define roles for them and try to balance out their capabilities than chasing the grail of "new and improved" ships?
Markus Reese
Deep Core Mining Inc.
Caldari State
#15 - 2015-11-13 16:43:58 UTC  |  Edited by: Markus Reese
The problem isnt the hulls, but the modules. Look seriously at the weaponry. If fitting, people go for biggest unless they absolutely cannot fit them. Duals never get used for roles... Well, extremely rarely. Of late, The rapid fire is the craze to counter. I think wrong direction in turrets and launchers.

First step, balance fittings. Make fitting attribute less pertinent for turret selection.

Second step, make target resolution have more weight. This way biggest not best on smaller target.

Third step, vary tracking and damage to differentiate even more.


Result? We dont need new ships to diverse gameplay, we can now tune ships more for role. Enhance mid and low modifiers to account for these changes. High damage weapons have hit troubles, but will pound larger hulls. Vital for destroying the next size up. Example, 250s and neutron cruisers would beat electron battleships, D250 bs would have trouble vs another battleship but wreck cruisers.

Suddenly fleets are tactical because defence combat require along with offense. More variability in fitting better than more one role hulls.

As for missiles. Remove the rapid fires, as much as I like em and instead make T2 missiles T1. T2 missiles become tactical ewar style missiles instead. Giving more role to pvp missile ships without a confusing and poorly executed 35 sec reload. Why does a larger turret with less ammo take longer to load?

Focus on damage application mechanics instead of peak DPS will make for vibrant combat.

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Stitch Kaneland
The Tuskers
The Tuskers Co.
#16 - 2015-11-13 21:31:01 UTC  |  Edited by: Stitch Kaneland
Id say lowering sig resolution on BS sized turrets would be a good starting point. Or make the lowest tier gun have lower sig resolution. Like dual 425s for example. They are technically x2 medium sized guns on one turret. Why the huge increase in resolution?

Current sig resolution on large turrets = 425

Medium turret resolution = 125

Dropping it down to 300-325 would be easy to apply and allow turret BS to compete with things like RHML ships and drone boats. Which arent as limited by application. Would still prevent them from getting really crazy with tracking but isnt quite as big a barrier.as a 425 sig resolution.
Herzog Wolfhammer
Sigma Special Tactics Group
#17 - 2015-11-13 23:21:52 UTC
if there is a most neglected ship size, it's the battlecruiser.

When was the last time we seen a new one since the introduction, of the Talos, Nado, etc.?

SoE has added a frigate, a cruiser, and a battleship. No battlecruisers.


Why this is, I don't know. But I would bet that this could have something to do with the BC being in long need of a tweak and balance and also that situation regarding command ships has to be addressed. That the T2 variants are role-ships and the faction hulls slake any thirst for good BCs, the BC may be harder to revisit and add to.

Were it up to me, command ships would be in a class all their own and we would have several roles of battlecruiser along with a "vanilla" BC without any special roles. BCs can be great again. And drakes.

Bring back DEEEEP Space!

Aiwha
School of Applied Knowledge
Caldari State
#18 - 2015-11-13 23:41:52 UTC
Because expensive stuff is fun but not fun to lose.

Sanity is fun leaving the body.

Paul Pohl
blue media poetry
#19 - 2015-11-14 00:58:42 UTC
Budrick3 wrote:
So the new destroyers are cool, (bit disappointed that you can run links on them, whatever).

But I am disappointed that ccp keeps giving us new frigates and destroyers, but never any larger ships. I live in fw space which I enjoy quite a bit, but it seems that the meta keeps favoring smaller ships, and there are fewer and fewer reasons to fly larger ones.

Can ccp give us something larger than a destroyer in future releases? How about a new battle cruise or battle ship that specializes in tracking to help negate the small ship cancer that grows daily. You are doing this for capitals, why not battleships?


yeah... CCP.... give us bigger destroyers
Daniela Doran
Doomheim
#20 - 2015-11-14 03:27:34 UTC
Scipio Artelius wrote:
Budrick3 wrote:
But I am disappointed that ccp keeps giving us new frigates and destroyers, but never any larger ships...
Can ccp give us something larger than a destroyer in future releases?...

FAX Machines are larger ships aren't they?

Also in recent times:

Barghest
Stratios
Nestor
Bowhead

It hasn't all been small ships.

Combat BCs just rebalanced and the Barghest receiving a buff in December.

I'd be happy with a balance pass on Battleships, but what's missing in terms of capabilities?


What Barghest buff??
12Next page