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Changes to gridsize

First post
Author
CCP Claymore
C C P
C C P Alliance
#21 - 2015-11-13 09:40:36 UTC
Tragot Gomndor wrote:
Remember guys, this is still SISI. They will make sure you will not look inside a mission in the end :D

I'm not sure if those grids are really modern enough anyway. Couldnt you, CCP, add new visibility system to EVE? For example, a client can always see like 500km and everything beyond that range is not visible.
Not sure if that would create a looooot of lag if there are 5000 objects around and each client needs to "if/then" check all of them.

Then change command ship boosters to range based of, for example, 1AU.


The simple and annoying answers are legacy code and EVE physics.

This would require lots of work possibly a dedicated team, the change we have made to grid size has been a simple change for the developers, will be a nightmare for the QA to test, and will be a headache for the designers when QA tell them about the grid nightmares.

For now we are going to keep everything the same but make the actual grid size bigger.

Quality Assurance Analyst Team Psycho Sisters

CCP Claymore
C C P
C C P Alliance
#22 - 2015-11-13 09:41:43 UTC
War Kitten wrote:
By the sound of #3...

"3. Anchoring POS might have some issues, we are aware of this."

...It sounds like two+ moons could be on the same grid!


This is something we would love to know if you have examples of. It is something we are checking, but with the amount of systems and moons in EVE, we might miss it. Ugh

Quality Assurance Analyst Team Psycho Sisters

Torgeir Hekard
I MYSELF AND ME
#23 - 2015-11-13 10:03:58 UTC
In the light of the new dessies I'm trying to anchor a small tower to do some R&D magic, but it keeps telling me that I need to be no more than 300km away, and I'm currently 3041km away. Yay to teleporting towers!
CCP Claymore
C C P
C C P Alliance
#24 - 2015-11-13 10:10:08 UTC
Torgeir Hekard wrote:
In the light of the new dessies I'm trying to anchor a small tower to do some R&D magic, but it keeps telling me that I need to be no more than 300km away, and I'm currently 3041km away. Yay to teleporting towers!


Hmmm I will take a look, but they might be broken over the weekend then. Sad

Anchoring is probably going to be the most affected by these changes due to how it handles the anchoring process.

Quality Assurance Analyst Team Psycho Sisters

Max Kolonko
Caldari Provisions
Caldari State
#25 - 2015-11-13 10:30:35 UTC
CCP Claymore wrote:
War Kitten wrote:
By the sound of #3...

"3. Anchoring POS might have some issues, we are aware of this."

...It sounds like two+ moons could be on the same grid!


This is something we would love to know if you have examples of. It is something we are checking, but with the amount of systems and moons in EVE, we might miss it. Ugh


This should be trivial for You to mass check. After all You have all space objects in your database with exact locations.
Samsara Nolte
Untethered
#26 - 2015-11-13 10:50:06 UTC
Hmm -

This change might be able to finally fix somethings in j-space.
Namely the grid drop of your ship when mining and orbiting certain gas sites
and it might fix some of the C4 Data and Relic sites where the last wave of sleepers regularly spawn outside the grid - so we no longer have to search for them.

- great :)
Torgeir Hekard
I MYSELF AND ME
#27 - 2015-11-13 11:09:42 UTC  |  Edited by: Torgeir Hekard
Okay. So I decided to be a smartass and brought a second character in a fast inty. I burned him in the general direction of where the tower should be (when you try to anchor it, it briefly teleports to the new position before informing you of the range issues and teleporting back).

I managed to land some 30km away from the suggested position, but now when I try to anchor the tower it says that there's no moon nearbyRoll So it's a moon grid but not a moon grid.

On an unrelated note sharing fleet/corp hangar access on a DST is broken. At least trying to press the buttons does nothing.
Arionu
Iminoneih Ltd
#28 - 2015-11-13 11:41:36 UTC
CCP Claymore wrote:
Arionu wrote:
I already noticed on SISI that in several locations where a station is on the orbit of a moon you now have a POS and a station (or several stations) on the same grid. Previously having the POS on its own grid provided a certain amount of safety when your POS was hidden.

This makes many locations less desirable if you want to hide your POS and the mechanic is implemented as is regarding POS anchoring locations.


Can you provide me with some locations please? System, planet, moon, station?

This is the kind of thing we are looking for as we do not want to break gameplay, but we really want to make the grids bigger. Lol


The NPC seeded station Ikuchi VI - Moon 15 - Ytiri Storage, noticed it there first. Has second station and a functional POS on grid.

Veisto V - Moon 15 - Caldari Steel Factory also has second station and a POS on the same grid.

Mitsolen I - Moon 1 - Expert Housing Warehouse has a POS on grid.

From my tests all if not nearly all the POS anchoring spots seem to be on grid in highsec if the station is on the orbit of a moon. Sisi unfortunately does not have the population of POSes Tranquility has and I can't anchor my own due to the bug.
Aivlis Eldelbar
State War Academy
Caldari State
#29 - 2015-11-13 13:10:23 UTC
CCP Claymore:
I'm just going to say I love you guys for making space feel big again. Larger grids and no 250km lock limit have been on my personal list for ages.

Doesn't mean I don't dread having to redo all my tactical grids, though.
CCP Claymore
C C P
C C P Alliance
#30 - 2015-11-13 14:02:37 UTC
Samsara Nolte wrote:
Hmm -

This change might be able to finally fix somethings in j-space.
Namely the grid drop of your ship when mining and orbiting certain gas sites
and it might fix some of the C4 Data and Relic sites where the last wave of sleepers regularly spawn outside the grid - so we no longer have to search for them.

- great :)


As much time as I have spent sucking gas in WH's I am not entirely sure I follow, if you could enter a bug report about it with steps to reproduce and pictures if possible I can take a look and see.

Regards to the C4 Data and Relic sites, hopefully this issue is resolved, I was running 1 of them the other night and there was no spawn after I hacked the container, was very confused. I will try and take a look into this as well.

Quality Assurance Analyst Team Psycho Sisters

CCP Claymore
C C P
C C P Alliance
#31 - 2015-11-13 14:04:24 UTC
Torgeir Hekard wrote:
Okay. So I decided to be a smartass and brought a second character in a fast inty. I burned him in the general direction of where the tower should be (when you try to anchor it, it briefly teleports to the new position before informing you of the range issues and teleporting back).

I managed to land some 30km away from the suggested position, but now when I try to anchor the tower it says that there's no moon nearbyRoll So it's a moon grid but not a moon grid.

On an unrelated note sharing fleet/corp hangar access on a DST is broken. At least trying to press the buttons does nothing.


We will hopefully has POS in a better state on Monday.

For the DST can you please submit a bug report through the F12 menu, ideally after the issue occurs and before restarting your client so we can see the logs. You can put my name in the title if you want, along with a nice descriptive title.

Quality Assurance Analyst Team Psycho Sisters

CCP Claymore
C C P
C C P Alliance
#32 - 2015-11-13 14:07:34 UTC
Arionu wrote:
CCP Claymore wrote:
Arionu wrote:
I already noticed on SISI that in several locations where a station is on the orbit of a moon you now have a POS and a station (or several stations) on the same grid. Previously having the POS on its own grid provided a certain amount of safety when your POS was hidden.

This makes many locations less desirable if you want to hide your POS and the mechanic is implemented as is regarding POS anchoring locations.


Can you provide me with some locations please? System, planet, moon, station?

This is the kind of thing we are looking for as we do not want to break gameplay, but we really want to make the grids bigger. Lol


The NPC seeded station Ikuchi VI - Moon 15 - Ytiri Storage, noticed it there first. Has second station and a functional POS on grid.

Veisto V - Moon 15 - Caldari Steel Factory also has second station and a POS on the same grid.

Mitsolen I - Moon 1 - Expert Housing Warehouse has a POS on grid.

From my tests all if not nearly all the POS anchoring spots seem to be on grid in highsec if the station is on the orbit of a moon. Sisi unfortunately does not have the population of POSes Tranquility has and I can't anchor my own due to the bug.


Thankyou very much.

I will take a look at this later today.

Hopefully we can get POS in a better state on Monday.

Quality Assurance Analyst Team Psycho Sisters

CCP Claymore
C C P
C C P Alliance
#33 - 2015-11-13 14:12:02 UTC
Aivlis Eldelbar wrote:
CCP Claymore:
I'm just going to say I love you guys for making space feel big again. Larger grids and no 250km lock limit have been on my personal list for ages.

Doesn't mean I don't dread having to redo all my tactical grids, though.


We are really excited about this if it does not cause too many major issues.

You will still be limited to 250km lock range at the moment, or you should be, I should maybe go and test this but it will open up the potential if any team wants to do something with longer lock ranges or something similar.

Quality Assurance Analyst Team Psycho Sisters

CCP Claymore
C C P
C C P Alliance
#34 - 2015-11-13 14:15:25 UTC
Max Kolonko wrote:
CCP Claymore wrote:
War Kitten wrote:
By the sound of #3...

"3. Anchoring POS might have some issues, we are aware of this."

...It sounds like two+ moons could be on the same grid!


This is something we would love to know if you have examples of. It is something we are checking, but with the amount of systems and moons in EVE, we might miss it. Ugh


This should be trivial for You to mass check. After all You have all space objects in your database with exact locations.


You are quite correct, I am sadly not yet a DB Wizard, just some kind of apprentice and my developer who does this magic is off today, so some examples to go and take a peek would not hurt.

Quality Assurance Analyst Team Psycho Sisters

Samsara Nolte
Untethered
#35 - 2015-11-13 15:27:08 UTC  |  Edited by: Samsara Nolte
CCP Claymore wrote:
Samsara Nolte wrote:
Hmm -

This change might be able to finally fix somethings in j-space.
Namely the grid drop of your ship when mining and orbiting certain gas sites
and it might fix some of the C4 Data and Relic sites where the last wave of sleepers regularly spawn outside the grid - so we no longer have to search for them.

- great :)


As much time as I have spent sucking gas in WH's I am not entirely sure I follow, if you could enter a bug report about it with steps to reproduce and pictures if possible I can take a look and see.

Regards to the C4 Data and Relic sites, hopefully this issue is resolved, I was running 1 of them the other night and there was no spawn after I hacked the container, was very confused. I will try and take a look into this as well.


The thing with the gas sites is as followed -
it seems to only happen in gas sites where one of the two clouds is exceedingly large in diameter -
sites where this happened to my corps are Vast Frontier, Instrumental and Vital Core sites.
When you orbit those sites it can happen, that one moment you are on grid with the gas cloud the other ventures etc and in the next second you are alone on a seperate grid with nothing there except your ship - by flying towards the position the gas cloud was before this happened you can reenter the grid where the gas clouds and everything else was -
This bug doesn´t happen by every single one of those before mentioned gas sites but only in a selected few.
My suspicion ist that on some of those sites the clouds are allocated at the edge of the grid and it doesn´t extend far beyond the gas cloud (less than 1km) what allows you to proverbial fall of the the the face of the grid - than something seems to prevent the grid from extending.

Next time this happens i will make sure to send a bug report (it think one of my guys send one a while back regarding this problem - not entirely sure about that) - but that happens on average every 10 to 15 of those sites and we aren´t mining gas all the time. so might take a while before that happens.

Regarding the matter with those C4 Data/Relic sites and the last spawns - for those, if memory serves corret, i filed at least two bug reports (not sure if it was with this account) - and also read about it on the forums -> https://forums.eveonline.com/default.aspx?g=posts&t=402097&find=unread
Mario Putzo
#36 - 2015-11-13 15:51:28 UTC
Has there been any consideration into removing the 250KM hard cap on engagement range with the expansion of the visible grid?
nonsciolist
Motiveless Malignity
Deepwater Hooligans
#37 - 2015-11-13 15:56:07 UTC
Could you also consider increasing the distance from which you can look at a ship/object?
CCP Claymore
C C P
C C P Alliance
#38 - 2015-11-13 15:57:04 UTC
Mario Putzo wrote:
Has there been any consideration into removing the 250KM hard cap on engagement range with the expansion of the visible grid?


If you mean lock range, there is currently no plan to increase this, at least from Game of Drones.

This is some groundwork for Citadels and the massive size of them.

Quality Assurance Analyst Team Psycho Sisters

Aebe Amraen
Dreddit
Test Alliance Please Ignore
#39 - 2015-11-13 15:58:32 UTC
I hope that grids will be smaller than 1 million km across, so that when a ship logs off and ewarps they will end up off-grid.

In big battles it's not uncommon to have dozens of people logged off like that (computer crashed/whatever), and I'd rather not have them cluttering up my overview.

Alternatively, maybe add a distance filter to overview, or increase the ewarp distance.
CCP Claymore
C C P
C C P Alliance
#40 - 2015-11-13 16:00:17 UTC
Aebe Amraen wrote:
I hope that grids will be smaller than 1 million km across, so that when a ship logs off and ewarps they will end up off-grid.

In big battles it's not uncommon to have dozens of people logged off like that (computer crashed/whatever), and I'd rather not have them cluttering up my overview.

Alternatively, maybe add a distance filter to overview, or increase the ewarp distance.


E-warp should be fine. Lol

Quality Assurance Analyst Team Psycho Sisters