These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Missions & Complexes

 
  • Topic is locked indefinitely.
 

Lv4s 100-150mil/h+: Breakdown

First post
Author
Jenn aSide
Soul Machines
The Initiative.
#41 - 2015-11-11 20:58:55 UTC  |  Edited by: Jenn aSide
Arthur Aihaken wrote:
Anize Oramara wrote:
There is a hardcap to what I do, I've said that multiple times. Doing it with more than one character is asking for very, very expensive lossmails. Incursions and nullsec ratting (and even wormholes) is consistently multiboxed with a far higher isk cap. I mean I multiboxed them fine, all three.

And I think I've established the upper limit of what you can achieve running non-Burner missions with up to 3 characters: It's about 150m ISK/hour with storyline missions and the occasional lucky Zor implant drop; 100m ISK/hour on the lower side with crappy mission draws and when Bob frowns upon you. With a single character you will be hard-pressed to break 50m ISK/hour with a combination of shooting/looting NPCs unless again, Bob smiles and you get a lucky Zor implant drop. And the 50m ISK/hour would be running something like a Golem (so not exactly a small hit on the wallet or skills).

In order to routinely break that 200m ISK/hour ceiling you need to really get lucky with Burner mission draws or spend a lot of time accepting regular missions repairing your standings (even with V social skills). And there are more than a few Burner missions where if you screw up just once, you're effectively hooped (and get a ringside seat to watching your 100m+ ISK ship explode in flames). And then there are the Burner missions you draw that are just useless (Guristas base being a prime example).

And let's not forget that the 200m+ ISK/hour more or less relegates you to SOE agents and systems, making you a prime ganking target regardless of fit (I've seen masses of Catalysts taking out T2-fit battleships just for sh*ts and giggles to pad their killboard). With upwards of 100 mission runners in any system at any given time, it's a gank smorgasbord.


Oddly, what you find you can make in high sec is not that far off what you can make in null with the exact same number of characters. The BEST subcapital ratting ship (The Vindicator) in the best possible situation (a Guristas system with multiple rock/pirate gate havens, ring sanctuims and/or forsaken hubs) can maybe crack 100mil solo if you are paying strict attention. For the rest (Machs, Rattlesnakes, RHML Fleet Phoons etc), 25 mil ticks (75 mil per hour) is the norm. You get occasional escalations and commander spawns that are then subject to the RNG Gods. And thats just GOOD PVErs, the scrubs are making 45-60 mil per hour and thinking they are banking lol.

And that's the point. I went back to null because CCP accidentally fixed null (for me, not for everyone) by upping the escalation chances, so even though it's hit or miss I can make the kind of isk I like. But I could still be in high sec making WAY easier isk on the same level, with fewer characters and WAY less chance of interference, which is why so much if high sec (and faction warfare) are null sec isk making alts in disguise.


Quote:

I can't speak to low-sec, null-sec or wormhole income - but I would assume risk vs. reward comes into play. Ditto for high-sec Incursions, as I imagine a high rate of return entails running a rather blingy ship.


I can speak for those places (and high sec), I have literally spent the last 8 years of my life PVEing everywhere I can in EVE. There arte so many ways to get rich, many of them aren't that fun though (carrier blitzing lvl 5s is awesome isk but damn it it's tedious and boring). To be honest, it irks the hell out of me that you get people who have never expanded much outside of their PVE niche trying to tell others what's what when they barely know themsevles (not you Arthur lol).

Honest PVE jocks with broad based experience recognize (and admit) the terrible rewards imbalances this game has. That doesn't mean we don't exploit them, I still have an alt in Lanngisi that has Jump Clones in Apanake and Osmon (useful for when I exhaust all the reasonable buy orders in Lann, which I have done lol) and I still have another alt sitting in my incursion Vindi. I 'live' in null because it's more fun, and fighting for my PVE space makes it worth while (if you go to a killboard I'm on, you will see that most fighting I do is in one constellation in Wicked Creek).



On a side note, history repeats itself. Back when there was a bug that allowed for high sec lvl 5 missions, you had people totally arguing that it was totally not unbalanced. You could usually find those high sec lvl 5 proponents in Rattlesnakes doing high sec lvl 5 missions while they posted on this forum about how they were totally not unbalanced lol.
Arthur Aihaken
CODE.d
#42 - 2015-11-11 21:22:09 UTC
As an aside, I should note that there's a way to break 600m+ ISK/hour if you cherry-pick a specific series of L4 missions. The downside is that you will absolutely, positively destroy opposing Empire standings in the process - as well as severely damage your own declining mission after mission to get it. I'm referring of course to the 'Enemies Abound' mission series for Caldari (and Empire equivalents). Mission rewards and salvage alone typically exceed 170m ISK per run, so with LP you're easily over 200m per character. With 3 characters you can easily blitz all three sets in roughly an hour. 600m+ ISK. Voila.

However, this should be considered a burst in income - and isn't sustainable unless you regularly pray at the Altar of Bob (you could literally get two 'Enemies' back-to-back or decline 50 missions and not get a single one...). You will also need at least one Golem to pull this off (ideally 2 or 3), if only for the salvaging/cargo capabilities.

I am currently away, traveling through time and will be returning last week.

baltec1
Bat Country
Pandemic Horde
#43 - 2015-11-11 21:43:59 UTC
Arthur Aihaken wrote:
As an aside, I should note that there's a way to break 600m+ ISK/hour if you cherry-pick a specific series of L4 missions. The downside is that you will absolutely, positively destroy opposing Empire standings in the process - as well as severely damage your own declining mission after mission to get it. I'm referring of course to the 'Enemies Abound' mission series for Caldari (and Empire equivalents). Mission rewards and salvage alone typically exceed 170m ISK per run, so with LP you're easily over 200m per character. With 3 characters you can easily blitz all three sets in roughly an hour. 600m+ ISK. Voila.

However, this should be considered a burst in income - and isn't sustainable unless you regularly pray at the Altar of Bob (you could literally get two 'Enemies' back-to-back or decline 50 missions and not get a single one...). You will also need at least one Golem to pull this off (ideally 2 or 3), if only for the salvaging/cargo capabilities.


If you want staggering income you need to try bomber blitzing FW level 4 missions.
Arthur Aihaken
CODE.d
#44 - 2015-11-11 21:47:39 UTC
baltec1 wrote:
If you want staggering income you need to try bomber blitzing FW level 4 missions.

I've heard it can be insanely lucrative. But how staggering are we talking about?

I am currently away, traveling through time and will be returning last week.

Chainsaw Plankton
FaDoyToy
#45 - 2015-11-11 21:58:41 UTC
Null blows, and has for years. Best isk making content should be out there, and as far as I can tell at the individual scale it hasn't been for as long as I've been playing. Burners could probably pay out about half of what they do in highsec, and highsec would still probably be on top. I do like highsec content as I can log in and mess around for a short period, as I often have times where I can't play much, and that makes it hard to join a null corp. I'm sure there are plenty that would take me, but I'm not sure I'd want to join with limited time. My main idea I've posted before is to add some group pve in null that is good income. How exactly to do that and have it pay out I haven't fully thought out. probably leave anoms mostly as they are so people can do solo activities if they have limited time, or semi afk.

Looking at corp/alliance level isk making opportunities is something isn't something I've really done. Obviously moon mining can be huge, but looking at corp taxes, Custom offices, and station income would be interesting. I imagine corp/alliance income trickles down in the form of SRP and other incentives for pilots. Plus there are people to play with. If I was getting SRP I don't know that it would matter as much to me if I was making 100 or 200 mil/hour.

in many ways LP is nice as it is a self balancing system. too easy to farm -> prices go down. if it is more difficult to get, or something becomes in high demand values should go up. I am unsure how I feel about concord LP as it can be converted to empire LP at a rate of 1 -> 0.8 In some cases this prevents huge surges, and provides volume on corps that don't have good agents, but also makes running for some corps not really worth it as the LP is effectively capped. I just isn't worth it to leave optimal conditions for a minor LP bump, but maybe it would be for a 50% lp bump.

as far as dual boxing goes I would think a tick/tock style of play might work. fight a burner while traveling on another character. it isn't too much effort to reach over and click jump on the next gate while fighting the current burner. Just don't try fighting 2 burners at once, unless you are damn good.


Regarding isk sinks/faucets I wrote this for another post but it was going a bit off topic there, maybe a little more useful here:

With burners LP is somewhere between 50-66% of the payout including bounty, reward, and bonuses, My reward ratio is roughly 100mil isk to 100k lp. HQ Incursions pay out 45m isk and 10k LP * the ratio looks like 70% in highsec with a 40man fleet? 22-44%. Both calculated using 1000-2000 isk/lp for the high and low end. In conventional stores each LP cashed in sinks ~400 isk for most items, and Implants sink 1000isk/lp, concord store is mostly implants and most items in there follow that rate.

so for every 100mil liquid generated by burners I sink 40mil cashing out lp. using the incursion ratio for every 100mil liquid made in an incursion 22.2mil isk is sunk

@ChainsawPlankto on twitter

Estella Osoka
Cranky Bitches Who PMS
#46 - 2015-11-11 22:03:28 UTC
Arthur Aihaken wrote:
baltec1 wrote:
If you want staggering income you need to try bomber blitzing FW level 4 missions.

I've heard it can be insanely lucrative. But how staggering are we talking about?


See: http://www.factionwarfare.com/faction-warfare-guide-missions/

His chart does not factor in social skills. I remember running L4 FW missions and getting about 80K LP when at Tier 3. That's 80k LP from ONE mission.
baltec1
Bat Country
Pandemic Horde
#47 - 2015-11-11 22:14:00 UTC  |  Edited by: baltec1
Arthur Aihaken wrote:

I've heard it can be insanely lucrative. But how staggering are we talking about?


Off hand I think its 1mil+ LP for 3 hours work in a hound. I have seen claims of 600 mil/hr a few times by people but I honestly haven't tried to do that myself.

Then again, incursion abuse can still happen.
Chainsaw Plankton
FaDoyToy
#48 - 2015-11-12 05:59:49 UTC
baltec1 wrote:
Then again, incursion abuse can still happen.

I like umm what!?

I'm almost too impressed to care.

@ChainsawPlankto on twitter

Daniela Doran
Doomheim
#49 - 2015-11-13 03:00:00 UTC  |  Edited by: Daniela Doran
baltec1 wrote:
Daniela Doran wrote:



What he's saying is that he can make that 100 mill an hour running anoms in null sec using only one Rattlesnake.

It's still good that high-sec does have a income stream. The cons are is that it requires multi-chars and not completely consistent unlike null sec that provides a constant isk faucet running anoms while making 100 mill isk an hour using only one char.


If you blitz highsec level 3 missions using a t2 fitted mach you can hit 80-90 mil an hour and you can do this all day every day without interruptions like you get in null. The best income right now via shooting comes from highsec, the only reason anoms are done is because you can run them afk although afk income will take a large hit when carriers lose their ability to use drones next year.


Carriers would still be able to use drones with even better bonuses at the expense of losing their logi capabilities last I heard.....unless CCP changed their minds again from that last blog.
Daniela Doran
Doomheim
#50 - 2015-11-13 04:48:56 UTC
baltec1 wrote:
Arthur Aihaken wrote:
As an aside, I should note that there's a way to break 600m+ ISK/hour if you cherry-pick a specific series of L4 missions. The downside is that you will absolutely, positively destroy opposing Empire standings in the process - as well as severely damage your own declining mission after mission to get it. I'm referring of course to the 'Enemies Abound' mission series for Caldari (and Empire equivalents). Mission rewards and salvage alone typically exceed 170m ISK per run, so with LP you're easily over 200m per character. With 3 characters you can easily blitz all three sets in roughly an hour. 600m+ ISK. Voila.

However, this should be considered a burst in income - and isn't sustainable unless you regularly pray at the Altar of Bob (you could literally get two 'Enemies' back-to-back or decline 50 missions and not get a single one...). You will also need at least one Golem to pull this off (ideally 2 or 3), if only for the salvaging/cargo capabilities.


If you want staggering income you need to try bomber blitzing FW level 4 missions.


Looking into this, but I think you need to join a FW corp to do this if I'm mistaken which I'd really hate to do. NPC corps are simply the best.
Chainsaw Plankton
FaDoyToy
#51 - 2015-11-13 04:54:45 UTC
Daniela Doran wrote:
Carriers would still be able to use drones with even better bonuses at the expense of losing their logi capabilities last I heard.....unless CCP changed their minds again from that last blog.


Drones no, fighters yes (and fighters are getting some sort of revamp too)

will they be effective at ratting I have no idea, but if they are I highly doubt they will be afkable.

@ChainsawPlankto on twitter

Hasikan Miallok
Republic University
Minmatar Republic
#52 - 2015-11-13 04:57:14 UTC
The two carriers to do the job of one thing seems another move designed to push people into getting more alts.
Chainsaw Plankton
FaDoyToy
#53 - 2015-11-13 05:11:48 UTC
Daniela Doran wrote:
Looking into this, but I think you need to join a FW corp to do this if I'm mistaken which I'd really hate to do. NPC corps are simply the best.

kinda the whole point of FW

Hasikan Miallok wrote:
The two carriers to do the job of one thing seems another move designed to push people into getting more alts.

well that plus cap reps only being "effective" in triage, plus a refitting nerf. I dunno about the more alts thing, but something is up.

@ChainsawPlankto on twitter

baltec1
Bat Country
Pandemic Horde
#54 - 2015-11-13 10:26:29 UTC
Daniela Doran wrote:


Carriers would still be able to use drones with even better bonuses at the expense of losing their logi capabilities last I heard.....unless CCP changed their minds again from that last blog.


Carriers are losing drones and fighters need to be manually used, the age of AFK carriers is at an end. You also cant refit with a weapons timer or use capital reps without the new dedicated logi capitals without large drawbacks so current defensive tactics are also taking a large hit. Ratting carriers can still work but you will need new fits, tactics and you cant be afk in them.
Arthur Aihaken
CODE.d
#55 - 2015-11-13 12:33:03 UTC
baltec1 wrote:
Carriers are losing drones and fighters need to be manually used, the age of AFK carriers is at an end. You also cant refit with a weapons timer or use capital reps without the new dedicated logi capitals without large drawbacks so current defensive tactics are also taking a large hit. Ratting carriers can still work but you will need new fits, tactics and you cant be afk in them.

Ratting Dreadnoughts?

I am currently away, traveling through time and will be returning last week.

Market McSelling Alt
Doomheim
#56 - 2015-11-13 12:48:54 UTC
baltec1 wrote:
Daniela Doran wrote:


Carriers would still be able to use drones with even better bonuses at the expense of losing their logi capabilities last I heard.....unless CCP changed their minds again from that last blog.


Carriers are losing drones and fighters need to be manually used, the age of AFK carriers is at an end. You also cant refit with a weapons timer or use capital reps without the new dedicated logi capitals without large drawbacks so current defensive tactics are also taking a large hit. Ratting carriers can still work but you will need new fits, tactics and you cant be afk in them.



Oh god forbid you have to actually be at your computer while you get the largest wallet ticks available in the game. Roll

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

baltec1
Bat Country
Pandemic Horde
#57 - 2015-11-13 13:45:25 UTC
Arthur Aihaken wrote:

Ratting Dreadnoughts?


Possible, I'm more interested in nano dreadsTwisted



Market McSelling Alt wrote:



Oh god forbid you have to actually be at your computer while you get the largest wallet ticks available in the game. Roll


This is already the case.
Arthur Aihaken
CODE.d
#58 - 2015-11-13 14:16:35 UTC
baltec1 wrote:
Possible, I'm more interested in nano dreadsTwisted

OK, you perked my interest. Any details you'd care to share?

I am currently away, traveling through time and will be returning last week.

Anize Oramara
WarpTooZero
#59 - 2015-11-13 14:34:16 UTC
Arthur Aihaken wrote:
baltec1 wrote:
Possible, I'm more interested in nano dreadsTwisted

OK, you perked my interest. Any details you'd care to share?

Capital sized MWDs/ABs with nanofibers/rigs and High Angle Guns, controlling transversal like an over-sized Machariel. It'd depend on the damage the HAG can put out out of siege. Last I heard in siege it'd be what, 3k dps? Ratting Rev with Scotch? Swaglfar with Hail? Null Moros? I wonder if they'll do RCML (Rapid Cruise Missile Launchers)?

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

baltec1
Bat Country
Pandemic Horde
#60 - 2015-11-13 18:01:30 UTC
Arthur Aihaken wrote:
baltec1 wrote:
Possible, I'm more interested in nano dreadsTwisted

OK, you perked my interest. Any details you'd care to share?


I have heard numbers such as 500m/s with the capital MWD which if I am correct means I should be able to get a dread up fast enough to keep up with AB cruiser fleets. Challenge is going to be cap usage as I don't have any info on the new capital cap mods.